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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef __ANDROID_GENERICPLAYER_H__
     18 #define __ANDROID_GENERICPLAYER_H__
     19 
     20 #include <media/stagefright/foundation/AHandler.h>
     21 #include <media/stagefright/foundation/ALooper.h>
     22 #include <media/stagefright/foundation/AMessage.h>
     23 
     24 //--------------------------------------------------------------------------------------------------
     25 /**
     26  * Message parameters for AHandler messages, see list in GenericPlayer::kWhatxxx
     27  */
     28 #define WHATPARAM_SEEK_SEEKTIME_MS                  "seekTimeMs"
     29 #define WHATPARAM_LOOP_LOOPING                      "looping"
     30 #define WHATPARAM_BUFFERING_UPDATE                  "bufferingUpdate"
     31 #define WHATPARAM_BUFFERING_UPDATETHRESHOLD_PERCENT "buffUpdateThreshold"
     32 #define WHATPARAM_ATTACHAUXEFFECT                   "attachAuxEffect"
     33 #define WHATPARAM_SETAUXEFFECTSENDLEVEL             "setAuxEffectSendLevel"
     34 // Parameters for kWhatSetPlayEvents
     35 #define WHATPARAM_SETPLAYEVENTS_FLAGS               "setPlayEventsFlags"
     36 #define WHATPARAM_SETPLAYEVENTS_MARKER              "setPlayEventsMarker"
     37 #define WHATPARAM_SETPLAYEVENTS_UPDATE              "setPlayEventsUpdate"
     38 // Parameters for kWhatOneShot (see explanation at definition of kWhatOneShot below)
     39 #define WHATPARAM_ONESHOT_GENERATION                "oneShotGeneration"
     40 
     41 namespace android {
     42 
     43 // abstract base class
     44 class GenericPlayer : public AHandler
     45 {
     46 public:
     47 
     48     enum {
     49         kEventPrepared                = 'prep',
     50         kEventHasVideoSize            = 'vsiz',
     51         kEventPrefetchStatusChange    = 'pfsc',
     52         kEventPrefetchFillLevelUpdate = 'pflu',
     53         kEventEndOfStream             = 'eos',
     54         kEventChannelCount            = 'ccnt',
     55         kEventPlay                    = 'play', // SL_PLAYEVENT_*
     56         kEventErrorAfterPrepare       = 'easp', // error after successful prepare
     57     };
     58 
     59 
     60     GenericPlayer(const AudioPlayback_Parameters* params);
     61     virtual ~GenericPlayer();
     62 
     63     void init(const notif_cbf_t cbf, void* notifUser);
     64     virtual void preDestroy();
     65 
     66     void setDataSource(const char *uri);
     67     void setDataSource(int fd, int64_t offset, int64_t length, bool closeAfterUse = false);
     68 
     69     void prepare();
     70     virtual void play();
     71     void pause();
     72     void stop();
     73     // timeMsec must be >= 0 or == ANDROID_UNKNOWN_TIME (used by StreamPlayer after discontinuity)
     74     void seek(int64_t timeMsec);
     75     void loop(bool loop);
     76     void setBufferingUpdateThreshold(int16_t thresholdPercent);
     77 
     78     void getDurationMsec(int* msec); //msec != NULL, ANDROID_UNKNOWN_TIME if unknown
     79     virtual void getPositionMsec(int* msec) = 0; //msec != NULL, ANDROID_UNKNOWN_TIME if unknown
     80 
     81     virtual void setVideoSurfaceTexture(const sp<IGraphicBufferProducer> &bufferProducer) {}
     82 
     83     void setVolume(float leftVol, float rightVol);
     84     void attachAuxEffect(int32_t effectId);
     85     void setAuxEffectSendLevel(float level);
     86 
     87     virtual void setPlaybackRate(int32_t ratePermille);
     88 
     89     // Call after changing any of the IPlay settings related to SL_PLAYEVENT_*
     90     void setPlayEvents(int32_t eventFlags, int32_t markerPosition, int32_t positionUpdatePeriod);
     91 
     92 protected:
     93     // mutex used for set vs use of volume, duration, and cache (fill, threshold) settings
     94     Mutex mSettingsLock;
     95 
     96     void resetDataLocator();
     97     DataLocator2 mDataLocator;
     98     int          mDataLocatorType;
     99 
    100     // Constants used to identify the messages in this player's AHandler message loop
    101     //   in onMessageReceived()
    102     enum {
    103         kWhatPrepare         = 'prep',  // start preparation
    104         kWhatNotif           = 'noti',  // send a notification to client
    105         kWhatPlay            = 'play',  // start player
    106         kWhatPause           = 'paus',  // pause or stop player
    107         kWhatSeek            = 'seek',  // request a seek to specified position
    108         kWhatSeekComplete    = 'skcp',  // seek request has completed
    109         kWhatLoop            = 'loop',  // set the player's looping status
    110         kWhatVolumeUpdate    = 'volu',  // set the channel gains to specified values
    111         kWhatBufferingUpdate = 'bufu',
    112         kWhatBuffUpdateThres = 'buut',
    113         kWhatAttachAuxEffect = 'aaux',
    114         kWhatSetAuxEffectSendLevel = 'saux',
    115         kWhatSetPlayEvents   = 'spev',  // process new IPlay settings related to SL_PLAYEVENT_*
    116         kWhatOneShot         = 'ones',  // deferred (non-0 timeout) handler for SL_PLAYEVENT_*
    117         // As used here, "one-shot" is the software equivalent of a "retriggerable monostable
    118         // multivibrator" from electronics.  Briefly, a one-shot is a timer that can be triggered
    119         // to fire at some point in the future.  It is "retriggerable" because while the timer
    120         // is active, it is possible to replace the current timeout value by a new value.
    121         // This is done by cancelling the current timer (using a generation count),
    122         // and then posting another timer with the new desired value.
    123     };
    124 
    125     // Send a notification to one of the event listeners
    126     virtual void notify(const char* event, int data1, bool async);
    127     virtual void notify(const char* event, int data1, int data2, bool async);
    128 
    129     // AHandler implementation
    130     virtual void onMessageReceived(const sp<AMessage> &msg);
    131 
    132     // Async event handlers (called from GenericPlayer's event loop)
    133     virtual void onPrepare();
    134     virtual void onNotify(const sp<AMessage> &msg);
    135     virtual void onPlay();
    136     virtual void onPause();
    137     virtual void onSeek(const sp<AMessage> &msg);
    138     virtual void onLoop(const sp<AMessage> &msg);
    139     virtual void onVolumeUpdate();
    140     virtual void onSeekComplete();
    141     virtual void onBufferingUpdate(const sp<AMessage> &msg);
    142     virtual void onSetBufferingUpdateThreshold(const sp<AMessage> &msg);
    143     virtual void onAttachAuxEffect(const sp<AMessage> &msg);
    144     virtual void onSetAuxEffectSendLevel(const sp<AMessage> &msg);
    145     void onSetPlayEvents(const sp<AMessage> &msg);
    146     void onOneShot(const sp<AMessage> &msg);
    147 
    148     // Convenience methods
    149     //   for async notifications of prefetch status and cache fill level, needs to be called
    150     //     with mSettingsLock locked
    151     void notifyStatus();
    152     void notifyCacheFill();
    153     //   for internal async notification to update state that the player is no longer seeking
    154     void seekComplete();
    155     void bufferingUpdate(int16_t fillLevelPerMille);
    156 
    157     // Event notification from GenericPlayer to OpenSL ES / OpenMAX AL framework
    158     notif_cbf_t mNotifyClient;
    159     void*       mNotifyUser;
    160     // lock to protect mNotifyClient and mNotifyUser updates
    161     Mutex       mNotifyClientLock;
    162 
    163     // Bits for mStateFlags
    164     enum {
    165         kFlagPrepared               = 1 << 0,   // use only for successful preparation
    166         kFlagPreparing              = 1 << 1,
    167         kFlagPlaying                = 1 << 2,
    168         kFlagBuffering              = 1 << 3,
    169         kFlagSeeking                = 1 << 4,   // set if we (not Stagefright) initiated a seek
    170         kFlagLooping                = 1 << 5,   // set if looping is enabled
    171         kFlagPreparedUnsuccessfully = 1 << 6,
    172     };
    173 
    174     // Only accessed from event loop, does not need a mutex
    175     uint32_t mStateFlags;
    176 
    177     sp<ALooper> mLooper;
    178 
    179     const AudioPlayback_Parameters mPlaybackParams;
    180 
    181     // protected by mSettingsLock after construction
    182     AndroidAudioLevels mAndroidAudioLevels;
    183 
    184     // protected by mSettingsLock
    185     int32_t mDurationMsec;
    186     int16_t mPlaybackRatePermille;
    187 
    188     CacheStatus_t mCacheStatus;
    189     int16_t mCacheFill; // cache fill level + played back level in permille
    190     int16_t mLastNotifiedCacheFill; // last cache fill level communicated to the listener
    191     int16_t mCacheFillNotifThreshold; // threshold in cache fill level for cache fill to be reported
    192 
    193     // Call any time any of the IPlay copies, current position, or play state changes, and
    194     // supply the latest known position or ANDROID_UNKNOWN_TIME if position is unknown to caller.
    195     void updateOneShot(int positionMs = ANDROID_UNKNOWN_TIME);
    196 
    197     // players that "render" data to present it to the user (a music player, a video player),
    198     // should return true, while players that only decode (hopefully faster than "real time")
    199     // should return false.
    200     virtual bool advancesPositionInRealTime() const { return true; }
    201 
    202 private:
    203 
    204     // Our copy of some important IPlay member variables, except in Android units
    205     int32_t mEventFlags;
    206     int32_t mMarkerPositionMs;
    207     int32_t mPositionUpdatePeriodMs;
    208 
    209     // We need to be able to cancel any pending one-shot event(s) prior to posting
    210     // a new one-shot.  As AMessage does not currently support cancellation by
    211     // "what" category, we simulate this by keeping a generation counter for
    212     // one-shots.  When a one-shot event is delivered, it checks to see if it is
    213     // still the current one-shot.  If not, it returns immediately, thus
    214     // effectively cancelling itself.  Note that counter wrap-around is possible
    215     // but unlikely and benign.
    216     int32_t mOneShotGeneration;
    217 
    218     // Play position at time of the most recently delivered SL_PLAYEVENT_HEADATNEWPOS,
    219     // or ANDROID_UNKNOWN_TIME if a SL_PLAYEVENT_HEADATNEWPOS has never been delivered.
    220     int32_t mDeliveredNewPosMs;
    221 
    222     // Play position most recently observed by updateOneShot, or ANDROID_UNKNOWN_TIME
    223     // if the play position has never been observed.
    224     int32_t mObservedPositionMs;
    225 
    226     DISALLOW_EVIL_CONSTRUCTORS(GenericPlayer);
    227 };
    228 
    229 } // namespace android
    230 
    231 extern void android_player_volumeUpdate(float *pVolumes /*[2]*/, const IVolume *volumeItf,
    232         unsigned channelCount, float amplFromDirectLevel, const bool *audibilityFactors /*[2]*/);
    233 
    234 #endif /* __ANDROID_GENERICPLAYER_H__ */
    235