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      1 /*
      2  * Copyright (C) 2011, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are met:
      6  *
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
     14  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     16  * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
     17  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     18  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
     19  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
     20  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     21  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     22  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
     23  * DAMAGE.
     24  */
     25 
     26 #ifndef GamepadCommon_h
     27 #define GamepadCommon_h
     28 
     29 #include "public/platform/WebGamepad.h"
     30 #include "wtf/Vector.h"
     31 #include "wtf/text/WTFString.h"
     32 
     33 namespace blink {
     34 
     35 class GamepadCommon {
     36 public:
     37     GamepadCommon();
     38     ~GamepadCommon();
     39     typedef Vector<double> DoubleVector;
     40 
     41     const String& id() const { return m_id; }
     42     void setId(const String& id) { m_id = id; }
     43 
     44     unsigned index() const { return m_index; }
     45     void setIndex(unsigned val) { m_index = val; }
     46 
     47     bool connected() const { return m_connected; }
     48     void setConnected(bool val) { m_connected = val; }
     49 
     50     unsigned long long timestamp() const { return m_timestamp; }
     51     void setTimestamp(unsigned long long val) { m_timestamp = val; }
     52 
     53     const String& mapping() const { return m_mapping; }
     54     void setMapping(const String& val) { m_mapping = val; }
     55 
     56     const DoubleVector& axes() const { return m_axes; }
     57     void setAxes(unsigned count, const double* data);
     58 
     59 protected:
     60     String m_id;
     61     unsigned m_index;
     62     bool m_connected;
     63     unsigned long long m_timestamp;
     64     String m_mapping;
     65     DoubleVector m_axes;
     66 };
     67 
     68 } // namespace blink
     69 
     70 #endif // GamepadCommon_h
     71