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  /frameworks/base/libs/hwui/renderthread/
RenderTask.cpp 27 namespace renderthread { namespace in namespace:android::uirenderer
36 } /* namespace renderthread */
RenderProxy.h 46 namespace renderthread { namespace in namespace:android::uirenderer
49 class RenderThread;
104 RenderThread& mRenderThread;
123 } /* namespace renderthread */
TimeLord.cpp 20 namespace renderthread { namespace in namespace:android::uirenderer
46 } /* namespace renderthread */
TimeLord.h 23 namespace renderthread { namespace in namespace:android::uirenderer
25 class RenderThread;
37 friend class RenderThread;
46 } /* namespace renderthread */
DrawFrameTask.cpp 28 #include "RenderThread.h"
32 namespace renderthread { namespace in namespace:android::uirenderer
46 void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context) {
155 } /* namespace renderthread */
DrawFrameTask.h 37 namespace renderthread { namespace in namespace:android::uirenderer
40 class RenderThread;
59 void setContext(RenderThread* thread, CanvasContext* context);
77 RenderThread* mRenderThread;
91 } /* namespace renderthread */
EglManager.h 26 namespace renderthread { namespace in namespace:android::uirenderer
28 class RenderThread;
59 friend class RenderThread;
61 EglManager(RenderThread& thread);
69 RenderThread& mRenderThread;
92 } /* namespace renderthread */
CanvasContext.h 33 #include "RenderThread.h"
47 namespace renderthread { namespace in namespace:android::uirenderer
61 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
90 static void trimMemory(RenderThread& thread, int level);
92 static void invokeFunctor(RenderThread& thread, Functor* functor);
98 ANDROID_API static void setTextureAtlas(RenderThread& thread,
120 RenderThread& mRenderThread;
140 } /* namespace renderthread */
RenderTask.h 27 namespace renderthread { namespace in namespace:android::uirenderer
34 * RenderThread will only invoke RenderTask::run(). It is the responsibility
96 } /* namespace renderthread */
RenderThread.h 41 namespace renderthread { namespace in namespace:android::uirenderer
72 class ANDROID_API RenderThread : public Thread, protected Singleton<RenderThread> {
74 // RenderThread takes complete ownership of tasks that are queued
96 friend class Singleton<RenderThread>;
100 RenderThread();
101 virtual ~RenderThread();
137 } /* namespace renderthread */
EglManager.cpp 23 #include "RenderThread.h"
33 namespace renderthread { namespace in namespace:android::uirenderer
67 EglManager::EglManager(RenderThread& thread)
313 } /* namespace renderthread */
CanvasContext.cpp 24 #include "RenderThread.h"
38 namespace renderthread { namespace in namespace:android::uirenderer
40 CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
270 void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
344 void CanvasContext::trimMemory(RenderThread& thread, int level) {
372 void CanvasContext::setTextureAtlas(RenderThread& thread,
377 } /* namespace renderthread */
RenderProxy.cpp 21 #include "RenderThread.h"
30 namespace renderthread { namespace in namespace:android::uirenderer
55 CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent,
62 : mRenderThread(RenderThread::getInstance())
94 CREATE_BRIDGE2(setFrameInterval, RenderThread* thread, nsecs_t frameIntervalNanos) {
222 CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) {
229 RenderThread& thread = RenderThread::getInstance();
255 CREATE_BRIDGE2(createTextureLayer, RenderThread* thread, CanvasContext* context) {
326 CREATE_BRIDGE2(timMemory, RenderThread* thread, int level)
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RenderThread.cpp 17 #include "RenderThread.h"
31 using namespace uirenderer::renderthread;
32 ANDROID_SINGLETON_STATIC_INSTANCE(RenderThread);
35 namespace renderthread { namespace in namespace:android::uirenderer
130 RenderThread* mRenderThread;
132 DispatchFrameCallbacks(RenderThread* rt) : mRenderThread(rt) {}
139 RenderThread::RenderThread() : Thread(true), Singleton<RenderThread>()
149 run("RenderThread");
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  /frameworks/base/libs/hwui/
IContextFactory.h 22 namespace renderthread { namespace in namespace:android::uirenderer
30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) = 0;
RenderState.h 33 namespace renderthread { namespace in namespace:android::uirenderer
35 class RenderThread;
63 void registerCanvasContext(renderthread::CanvasContext* context) {
67 void unregisterCanvasContext(renderthread::CanvasContext* context) {
80 friend class renderthread::RenderThread;
87 RenderState(renderthread::RenderThread& thread);
90 renderthread::RenderThread& mRenderThread
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TreeInfo.h 29 namespace renderthread { namespace in namespace:android::uirenderer
99 renderthread::CanvasContext* canvasContext;
111 // This is set to true if there is an animation that RenderThread cannot
  /frameworks/base/tests/RenderThreadTest/src/com/example/renderthread/
SubActivity.java 17 package com.example.renderthread;
MainActivity.java 2 package com.example.renderthread;

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