1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include "EglManager.h" 18 19 #include <cutils/log.h> 20 #include <cutils/properties.h> 21 22 #include "../RenderState.h" 23 #include "RenderThread.h" 24 25 #define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions" 26 #define GLES_VERSION 2 27 28 // Android-specific addition that is used to show when frames began in systrace 29 EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface); 30 31 namespace android { 32 namespace uirenderer { 33 namespace renderthread { 34 35 #define ERROR_CASE(x) case x: return #x; 36 static const char* egl_error_str(EGLint error) { 37 switch (error) { 38 ERROR_CASE(EGL_SUCCESS) 39 ERROR_CASE(EGL_NOT_INITIALIZED) 40 ERROR_CASE(EGL_BAD_ACCESS) 41 ERROR_CASE(EGL_BAD_ALLOC) 42 ERROR_CASE(EGL_BAD_ATTRIBUTE) 43 ERROR_CASE(EGL_BAD_CONFIG) 44 ERROR_CASE(EGL_BAD_CONTEXT) 45 ERROR_CASE(EGL_BAD_CURRENT_SURFACE) 46 ERROR_CASE(EGL_BAD_DISPLAY) 47 ERROR_CASE(EGL_BAD_MATCH) 48 ERROR_CASE(EGL_BAD_NATIVE_PIXMAP) 49 ERROR_CASE(EGL_BAD_NATIVE_WINDOW) 50 ERROR_CASE(EGL_BAD_PARAMETER) 51 ERROR_CASE(EGL_BAD_SURFACE) 52 ERROR_CASE(EGL_CONTEXT_LOST) 53 default: 54 return "Unknown error"; 55 } 56 } 57 static const char* egl_error_str() { 58 return egl_error_str(eglGetError()); 59 } 60 61 static bool load_dirty_regions_property() { 62 char buf[PROPERTY_VALUE_MAX]; 63 int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true"); 64 return !strncasecmp("true", buf, len); 65 } 66 67 EglManager::EglManager(RenderThread& thread) 68 : mRenderThread(thread) 69 , mEglDisplay(EGL_NO_DISPLAY) 70 , mEglConfig(0) 71 , mEglContext(EGL_NO_CONTEXT) 72 , mPBufferSurface(EGL_NO_SURFACE) 73 , mAllowPreserveBuffer(load_dirty_regions_property()) 74 , mCurrentSurface(EGL_NO_SURFACE) 75 , mAtlasMap(NULL) 76 , mAtlasMapSize(0) 77 , mInFrame(false) { 78 mCanSetPreserveBuffer = mAllowPreserveBuffer; 79 ALOGD("Use EGL_SWAP_BEHAVIOR_PRESERVED: %s", mAllowPreserveBuffer ? "true" : "false"); 80 } 81 82 void EglManager::initialize() { 83 if (hasEglContext()) return; 84 85 ATRACE_NAME("Creating EGLContext"); 86 87 mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 88 LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, 89 "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str()); 90 91 EGLint major, minor; 92 LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE, 93 "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str()); 94 95 ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor); 96 97 loadConfig(); 98 createContext(); 99 usePBufferSurface(); 100 mRenderThread.renderState().onGLContextCreated(); 101 initAtlas(); 102 } 103 104 bool EglManager::hasEglContext() { 105 return mEglDisplay != EGL_NO_DISPLAY; 106 } 107 108 void EglManager::requireGlContext() { 109 LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "No EGL context"); 110 111 if (!mInFrame) { 112 // We can't be certain about the state of the current surface (whether 113 // or not it is destroyed, for example), so err on the side of using 114 // the pbuffer surface which we fully control 115 usePBufferSurface(); 116 } 117 } 118 119 void EglManager::loadConfig() { 120 EGLint swapBehavior = mCanSetPreserveBuffer ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0; 121 EGLint attribs[] = { 122 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, 123 EGL_RED_SIZE, 8, 124 EGL_GREEN_SIZE, 8, 125 EGL_BLUE_SIZE, 8, 126 EGL_ALPHA_SIZE, 8, 127 EGL_DEPTH_SIZE, 0, 128 EGL_CONFIG_CAVEAT, EGL_NONE, 129 EGL_STENCIL_SIZE, Stencil::getStencilSize(), 130 EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior, 131 EGL_NONE 132 }; 133 134 EGLint num_configs = 1; 135 if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs) 136 || num_configs != 1) { 137 // Failed to get a valid config 138 if (mCanSetPreserveBuffer) { 139 ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without..."); 140 // Try again without dirty regions enabled 141 mCanSetPreserveBuffer = false; 142 loadConfig(); 143 } else { 144 LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str()); 145 } 146 } 147 } 148 149 void EglManager::createContext() { 150 EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE }; 151 mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs); 152 LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, 153 "Failed to create context, error = %s", egl_error_str()); 154 } 155 156 void EglManager::setTextureAtlas(const sp<GraphicBuffer>& buffer, 157 int64_t* map, size_t mapSize) { 158 159 // Already initialized 160 if (mAtlasBuffer.get()) { 161 ALOGW("Multiple calls to setTextureAtlas!"); 162 delete map; 163 return; 164 } 165 166 mAtlasBuffer = buffer; 167 mAtlasMap = map; 168 mAtlasMapSize = mapSize; 169 170 if (hasEglContext()) { 171 usePBufferSurface(); 172 initAtlas(); 173 } 174 } 175 176 void EglManager::initAtlas() { 177 if (mAtlasBuffer.get()) { 178 mRenderThread.renderState().assetAtlas().init(mAtlasBuffer, 179 mAtlasMap, mAtlasMapSize); 180 } 181 } 182 183 void EglManager::usePBufferSurface() { 184 LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, 185 "usePBufferSurface() called on uninitialized GlobalContext!"); 186 187 if (mPBufferSurface == EGL_NO_SURFACE) { 188 EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; 189 mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs); 190 } 191 makeCurrent(mPBufferSurface); 192 } 193 194 EGLSurface EglManager::createSurface(EGLNativeWindowType window) { 195 initialize(); 196 EGLSurface surface = eglCreateWindowSurface(mEglDisplay, mEglConfig, window, NULL); 197 LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, 198 "Failed to create EGLSurface for window %p, eglErr = %s", 199 (void*) window, egl_error_str()); 200 return surface; 201 } 202 203 void EglManager::destroySurface(EGLSurface surface) { 204 if (isCurrent(surface)) { 205 makeCurrent(EGL_NO_SURFACE); 206 } 207 if (!eglDestroySurface(mEglDisplay, surface)) { 208 ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str()); 209 } 210 } 211 212 void EglManager::destroy() { 213 if (mEglDisplay == EGL_NO_DISPLAY) return; 214 215 usePBufferSurface(); 216 if (Caches::hasInstance()) { 217 Caches::getInstance().terminate(); 218 } 219 220 mRenderThread.renderState().onGLContextDestroyed(); 221 eglDestroyContext(mEglDisplay, mEglContext); 222 eglDestroySurface(mEglDisplay, mPBufferSurface); 223 eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 224 eglTerminate(mEglDisplay); 225 eglReleaseThread(); 226 227 mEglDisplay = EGL_NO_DISPLAY; 228 mEglContext = EGL_NO_CONTEXT; 229 mPBufferSurface = EGL_NO_SURFACE; 230 mCurrentSurface = EGL_NO_SURFACE; 231 } 232 233 bool EglManager::makeCurrent(EGLSurface surface) { 234 if (isCurrent(surface)) return false; 235 236 if (surface == EGL_NO_SURFACE) { 237 // If we are setting EGL_NO_SURFACE we don't care about any of the potential 238 // return errors, which would only happen if mEglDisplay had already been 239 // destroyed in which case the current context is already NO_CONTEXT 240 eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 241 } else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) { 242 LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", 243 (void*)surface, egl_error_str()); 244 } 245 mCurrentSurface = surface; 246 return true; 247 } 248 249 void EglManager::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) { 250 LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, 251 "Tried to beginFrame on EGL_NO_SURFACE!"); 252 makeCurrent(surface); 253 if (width) { 254 eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width); 255 } 256 if (height) { 257 eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height); 258 } 259 eglBeginFrame(mEglDisplay, surface); 260 mInFrame = true; 261 } 262 263 bool EglManager::swapBuffers(EGLSurface surface) { 264 mInFrame = false; 265 eglSwapBuffers(mEglDisplay, surface); 266 EGLint err = eglGetError(); 267 if (CC_LIKELY(err == EGL_SUCCESS)) { 268 return true; 269 } 270 if (err == EGL_BAD_SURFACE) { 271 // For some reason our surface was destroyed out from under us 272 // This really shouldn't happen, but if it does we can recover easily 273 // by just not trying to use the surface anymore 274 ALOGW("swapBuffers encountered EGL_BAD_SURFACE on %p, halting rendering...", surface); 275 return false; 276 } 277 LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering", 278 err, egl_error_str(err)); 279 // Impossible to hit this, but the compiler doesn't know that 280 return false; 281 } 282 283 void EglManager::cancelFrame() { 284 mInFrame = false; 285 } 286 287 bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) { 288 if (CC_UNLIKELY(!mAllowPreserveBuffer)) return false; 289 290 bool preserved = false; 291 if (mCanSetPreserveBuffer) { 292 preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, 293 preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED); 294 if (CC_UNLIKELY(!preserved)) { 295 ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", 296 (void*) surface, egl_error_str()); 297 } 298 } 299 if (CC_UNLIKELY(!preserved)) { 300 // Maybe it's already set? 301 EGLint swapBehavior; 302 if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) { 303 preserved = (swapBehavior == EGL_BUFFER_PRESERVED); 304 } else { 305 ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", 306 (void*) surface, egl_error_str()); 307 } 308 } 309 310 return preserved; 311 } 312 313 } /* namespace renderthread */ 314 } /* namespace uirenderer */ 315 } /* namespace android */ 316