1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_OPENGL_RENDERER_H 18 #define ANDROID_HWUI_OPENGL_RENDERER_H 19 20 #include <GLES2/gl2.h> 21 #include <GLES2/gl2ext.h> 22 23 #include <SkBitmap.h> 24 #include <SkCanvas.h> 25 #include <SkColorFilter.h> 26 #include <SkMatrix.h> 27 #include <SkPaint.h> 28 #include <SkRegion.h> 29 #include <SkXfermode.h> 30 31 #include <utils/Blur.h> 32 #include <utils/Functor.h> 33 #include <utils/RefBase.h> 34 #include <utils/SortedVector.h> 35 #include <utils/Vector.h> 36 37 #include <cutils/compiler.h> 38 39 #include <androidfw/ResourceTypes.h> 40 41 #include "Debug.h" 42 #include "Extensions.h" 43 #include "Matrix.h" 44 #include "Program.h" 45 #include "Rect.h" 46 #include "Renderer.h" 47 #include "Snapshot.h" 48 #include "StatefulBaseRenderer.h" 49 #include "UvMapper.h" 50 #include "Vertex.h" 51 #include "Caches.h" 52 #include "CanvasProperty.h" 53 54 class SkShader; 55 56 namespace android { 57 namespace uirenderer { 58 59 class DeferredDisplayState; 60 class RenderState; 61 class RenderNode; 62 class TextSetupFunctor; 63 class VertexBuffer; 64 65 struct DrawModifiers { 66 DrawModifiers() { 67 reset(); 68 } 69 70 void reset() { 71 memset(this, 0, sizeof(DrawModifiers)); 72 } 73 74 float mOverrideLayerAlpha; 75 76 // Draw filters 77 bool mHasDrawFilter; 78 int mPaintFilterClearBits; 79 int mPaintFilterSetBits; 80 }; 81 82 enum StateDeferFlags { 83 kStateDeferFlag_Draw = 0x1, 84 kStateDeferFlag_Clip = 0x2 85 }; 86 87 enum ClipSideFlags { 88 kClipSide_None = 0x0, 89 kClipSide_Left = 0x1, 90 kClipSide_Top = 0x2, 91 kClipSide_Right = 0x4, 92 kClipSide_Bottom = 0x8, 93 kClipSide_Full = 0xF, 94 kClipSide_ConservativeFull = 0x1F 95 }; 96 97 enum VertexBufferDisplayFlags { 98 kVertexBuffer_Offset = 0x1, 99 kVertexBuffer_ShadowInterp = 0x2, 100 }; 101 102 /** 103 * Defines additional transformation that should be applied by the model view matrix, beyond that of 104 * the currentTransform() 105 */ 106 enum ModelViewMode { 107 /** 108 * Used when the model view should simply translate geometry passed to the shader. The resulting 109 * matrix will be a simple translation. 110 */ 111 kModelViewMode_Translate = 0, 112 113 /** 114 * Used when the model view should translate and scale geometry. The resulting matrix will be a 115 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect. 116 */ 117 kModelViewMode_TranslateAndScale = 1, 118 }; 119 120 /////////////////////////////////////////////////////////////////////////////// 121 // Renderer 122 /////////////////////////////////////////////////////////////////////////////// 123 /** 124 * OpenGL Renderer implementation. 125 */ 126 class OpenGLRenderer : public StatefulBaseRenderer { 127 public: 128 OpenGLRenderer(RenderState& renderState); 129 virtual ~OpenGLRenderer(); 130 131 void initProperties(); 132 void initLight(const Vector3& lightCenter, float lightRadius, 133 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); 134 135 virtual void onViewportInitialized(); 136 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque); 137 virtual void finish(); 138 139 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty); 140 141 void pushLayerUpdate(Layer* layer); 142 void cancelLayerUpdate(Layer* layer); 143 void flushLayerUpdates(); 144 void markLayersAsBuildLayers(); 145 146 virtual int saveLayer(float left, float top, float right, float bottom, 147 const SkPaint* paint, int flags) { 148 return saveLayer(left, top, right, bottom, paint, flags, NULL); 149 } 150 151 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if 152 // created, which will in turn clip to that mask when drawn back/restored. 153 int saveLayer(float left, float top, float right, float bottom, 154 const SkPaint* paint, int flags, const SkPath* convexMask); 155 156 int saveLayerDeferred(float left, float top, float right, float bottom, 157 const SkPaint* paint, int flags); 158 159 virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1); 160 virtual status_t drawLayer(Layer* layer, float x, float y); 161 virtual status_t drawBitmap(const SkBitmap* bitmap, const SkPaint* paint); 162 status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount, 163 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint); 164 virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop, 165 float srcRight, float srcBottom, float dstLeft, float dstTop, 166 float dstRight, float dstBottom, const SkPaint* paint); 167 virtual status_t drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint); 168 virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight, 169 const float* vertices, const int* colors, const SkPaint* paint); 170 status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry, 171 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint); 172 virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch, 173 float left, float top, float right, float bottom, const SkPaint* paint); 174 status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry, 175 float left, float top, float right, float bottom, const SkPaint* paint); 176 virtual status_t drawColor(int color, SkXfermode::Mode mode); 177 virtual status_t drawRect(float left, float top, float right, float bottom, 178 const SkPaint* paint); 179 virtual status_t drawRoundRect(float left, float top, float right, float bottom, 180 float rx, float ry, const SkPaint* paint); 181 virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint); 182 virtual status_t drawOval(float left, float top, float right, float bottom, 183 const SkPaint* paint); 184 virtual status_t drawArc(float left, float top, float right, float bottom, 185 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint); 186 virtual status_t drawPath(const SkPath* path, const SkPaint* paint); 187 virtual status_t drawLines(const float* points, int count, const SkPaint* paint); 188 virtual status_t drawPoints(const float* points, int count, const SkPaint* paint); 189 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path, 190 float hOffset, float vOffset, const SkPaint* paint); 191 virtual status_t drawPosText(const char* text, int bytesCount, int count, 192 const float* positions, const SkPaint* paint); 193 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y, 194 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds, 195 DrawOpMode drawOpMode = kDrawOpMode_Immediate); 196 virtual status_t drawRects(const float* rects, int count, const SkPaint* paint); 197 198 status_t drawShadow(float casterAlpha, 199 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer); 200 201 virtual void resetPaintFilter(); 202 virtual void setupPaintFilter(int clearBits, int setBits); 203 204 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer) 205 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; } 206 207 const SkPaint* filterPaint(const SkPaint* paint); 208 209 /** 210 * Store the current display state (most importantly, the current clip and transform), and 211 * additionally map the state's bounds from local to window coordinates. 212 * 213 * Returns true if quick-rejected 214 */ 215 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags); 216 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false); 217 void setupMergedMultiDraw(const Rect* clipRect); 218 219 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; } 220 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; } 221 222 bool isCurrentTransformSimple() { 223 return currentTransform()->isSimple(); 224 } 225 226 Caches& getCaches() { 227 return mCaches; 228 } 229 230 // simple rect clip 231 bool isCurrentClipSimple() { 232 return mSnapshot->clipRegion->isEmpty(); 233 } 234 235 int getViewportWidth() { return currentSnapshot()->getViewportWidth(); } 236 int getViewportHeight() { return currentSnapshot()->getViewportHeight(); } 237 238 /** 239 * Scales the alpha on the current snapshot. This alpha value will be modulated 240 * with other alpha values when drawing primitives. 241 */ 242 void scaleAlpha(float alpha) { 243 mSnapshot->alpha *= alpha; 244 } 245 246 /** 247 * Inserts a named event marker in the stream of GL commands. 248 */ 249 void eventMark(const char* name) const; 250 251 /** 252 * Inserts a formatted event marker in the stream of GL commands. 253 */ 254 void eventMarkDEBUG(const char *fmt, ...) const; 255 256 /** 257 * Inserts a named group marker in the stream of GL commands. This marker 258 * can be used by tools to group commands into logical groups. A call to 259 * this method must always be followed later on by a call to endMark(). 260 */ 261 void startMark(const char* name) const; 262 263 /** 264 * Closes the last group marker opened by startMark(). 265 */ 266 void endMark() const; 267 268 /** 269 * Gets the alpha and xfermode out of a paint object. If the paint is null 270 * alpha will be 255 and the xfermode will be SRC_OVER. This method does 271 * not multiply the paint's alpha by the current snapshot's alpha, and does 272 * not replace the alpha with the overrideLayerAlpha 273 * 274 * @param paint The paint to extract values from 275 * @param alpha Where to store the resulting alpha 276 * @param mode Where to store the resulting xfermode 277 */ 278 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) { 279 *mode = getXfermodeDirect(paint); 280 *alpha = getAlphaDirect(paint); 281 } 282 283 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) { 284 if (!paint) return SkXfermode::kSrcOver_Mode; 285 return getXfermode(paint->getXfermode()); 286 } 287 288 static inline int getAlphaDirect(const SkPaint* paint) { 289 if (!paint) return 255; 290 return paint->getAlpha(); 291 } 292 293 struct TextShadow { 294 SkScalar radius; 295 float dx; 296 float dy; 297 SkColor color; 298 }; 299 300 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) { 301 SkDrawLooper::BlurShadowRec blur; 302 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) { 303 if (textShadow) { 304 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma); 305 textShadow->dx = blur.fOffset.fX; 306 textShadow->dy = blur.fOffset.fY; 307 textShadow->color = blur.fColor; 308 } 309 return true; 310 } 311 return false; 312 } 313 314 static inline bool hasTextShadow(const SkPaint* paint) { 315 return getTextShadow(paint, NULL); 316 } 317 318 /** 319 * Build the best transform to use to rasterize text given a full 320 * transform matrix, and whether filteration is needed. 321 * 322 * Returns whether filtration is needed 323 */ 324 bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const; 325 326 #if DEBUG_MERGE_BEHAVIOR 327 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) { 328 mCaches.setScissorEnabled(false); 329 330 // should only be called outside of other draw ops, so stencil can only be in test state 331 bool stencilWasEnabled = mCaches.stencil.isTestEnabled(); 332 mCaches.stencil.disable(); 333 334 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true); 335 336 if (stencilWasEnabled) mCaches.stencil.enableTest(); 337 } 338 #endif 339 340 const Vector3& getLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); } 341 float getLightRadius() const { return mLightRadius; } 342 uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; } 343 uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; } 344 345 SkPath* allocPathForFrame() { 346 SkPath* path = new SkPath(); 347 mTempPaths.push_back(path); 348 return path; 349 } 350 351 protected: 352 /** 353 * Perform the setup specific to a frame. This method does not 354 * issue any OpenGL commands. 355 */ 356 void setupFrameState(float left, float top, float right, float bottom, bool opaque); 357 358 /** 359 * Indicates the start of rendering. This method will setup the 360 * initial OpenGL state (viewport, clearing the buffer, etc.) 361 */ 362 status_t startFrame(); 363 364 /** 365 * Clears the underlying surface if needed. 366 */ 367 virtual status_t clear(float left, float top, float right, float bottom, bool opaque); 368 369 /** 370 * Call this method after updating a layer during a drawing pass. 371 */ 372 void resumeAfterLayer(); 373 374 /** 375 * This method is called whenever a stencil buffer is required. Subclasses 376 * should override this method and call attachStencilBufferToLayer() on the 377 * appropriate layer(s). 378 */ 379 virtual void ensureStencilBuffer(); 380 381 /** 382 * Obtains a stencil render buffer (allocating it if necessary) and 383 * attaches it to the specified layer. 384 */ 385 void attachStencilBufferToLayer(Layer* layer); 386 387 bool quickRejectSetupScissor(float left, float top, float right, float bottom, 388 const SkPaint* paint = NULL); 389 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) { 390 return quickRejectSetupScissor(bounds.left, bounds.top, 391 bounds.right, bounds.bottom, paint); 392 } 393 394 /** 395 * Compose the layer defined in the current snapshot with the layer 396 * defined by the previous snapshot. 397 * 398 * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 399 * 400 * @param curent The current snapshot containing the layer to compose 401 * @param previous The previous snapshot to compose the current layer with 402 */ 403 virtual void composeLayer(const Snapshot& current, const Snapshot& previous); 404 405 /** 406 * Marks the specified region as dirty at the specified bounds. 407 */ 408 void dirtyLayerUnchecked(Rect& bounds, Region* region); 409 410 /** 411 * Returns the region of the current layer. 412 */ 413 virtual Region* getRegion() const { 414 return mSnapshot->region; 415 } 416 417 /** 418 * Indicates whether rendering is currently targeted at a layer. 419 */ 420 virtual bool hasLayer() const { 421 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region; 422 } 423 424 /** 425 * Returns the name of the FBO this renderer is rendering into. 426 */ 427 virtual GLuint getTargetFbo() const { 428 return 0; 429 } 430 431 /** 432 * Renders the specified layer as a textured quad. 433 * 434 * @param layer The layer to render 435 * @param rect The bounds of the layer 436 */ 437 void drawTextureLayer(Layer* layer, const Rect& rect); 438 439 /** 440 * Gets the alpha and xfermode out of a paint object. If the paint is null 441 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both 442 * snapshot alpha, and overrideLayerAlpha 443 * 444 * @param paint The paint to extract values from 445 * @param alpha Where to store the resulting alpha 446 * @param mode Where to store the resulting xfermode 447 */ 448 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const; 449 450 /** 451 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha 452 * 453 * @param layer The layer from which the alpha is extracted 454 */ 455 inline float getLayerAlpha(const Layer* layer) const; 456 457 /** 458 * Safely retrieves the ColorFilter from the given Paint. If the paint is 459 * null then null is returned. 460 */ 461 static inline SkColorFilter* getColorFilter(const SkPaint* paint) { 462 return paint ? paint->getColorFilter() : NULL; 463 } 464 465 /** 466 * Safely retrieves the Shader from the given Paint. If the paint is 467 * null then null is returned. 468 */ 469 static inline const SkShader* getShader(const SkPaint* paint) { 470 return paint ? paint->getShader() : NULL; 471 } 472 473 /** 474 * Set to true to suppress error checks at the end of a frame. 475 */ 476 virtual bool suppressErrorChecks() const { 477 return false; 478 } 479 480 inline RenderState& renderState() { return mRenderState; } 481 482 private: 483 /** 484 * Discards the content of the framebuffer if supported by the driver. 485 * This method should be called at the beginning of a frame to optimize 486 * rendering on some tiler architectures. 487 */ 488 void discardFramebuffer(float left, float top, float right, float bottom); 489 490 /** 491 * Ensures the state of the renderer is the same as the state of 492 * the GL context. 493 */ 494 void syncState(); 495 496 /** 497 * Tells the GPU what part of the screen is about to be redrawn. 498 * This method will use the current layer space clip rect. 499 * This method needs to be invoked every time getTargetFbo() is 500 * bound again. 501 */ 502 void startTilingCurrentClip(bool opaque = false, bool expand = false); 503 504 /** 505 * Tells the GPU what part of the screen is about to be redrawn. 506 * This method needs to be invoked every time getTargetFbo() is 507 * bound again. 508 */ 509 void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false); 510 511 /** 512 * Tells the GPU that we are done drawing the frame or that we 513 * are switching to another render target. 514 */ 515 void endTiling(); 516 517 void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored); 518 519 /** 520 * Sets the clipping rectangle using glScissor. The clip is defined by 521 * the current snapshot's clipRect member. 522 */ 523 void setScissorFromClip(); 524 525 /** 526 * Sets the clipping region using the stencil buffer. The clip region 527 * is defined by the current snapshot's clipRegion member. 528 */ 529 void setStencilFromClip(); 530 531 /** 532 * Given the local bounds of the layer, calculates ... 533 */ 534 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer); 535 536 /** 537 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible 538 */ 539 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip, 540 bool fboLayer, int alpha); 541 542 /** 543 * Creates a new layer stored in the specified snapshot. 544 * 545 * @param snapshot The snapshot associated with the new layer 546 * @param left The left coordinate of the layer 547 * @param top The top coordinate of the layer 548 * @param right The right coordinate of the layer 549 * @param bottom The bottom coordinate of the layer 550 * @param alpha The translucency of the layer 551 * @param mode The blending mode of the layer 552 * @param flags The layer save flags 553 * @param mask A mask to use when drawing the layer back, may be empty 554 * 555 * @return True if the layer was successfully created, false otherwise 556 */ 557 bool createLayer(float left, float top, float right, float bottom, 558 const SkPaint* paint, int flags, const SkPath* convexMask); 559 560 /** 561 * Creates a new layer stored in the specified snapshot as an FBO. 562 * 563 * @param layer The layer to store as an FBO 564 * @param snapshot The snapshot associated with the new layer 565 * @param bounds The bounds of the layer 566 */ 567 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip); 568 569 /** 570 * Compose the specified layer as a region. 571 * 572 * @param layer The layer to compose 573 * @param rect The layer's bounds 574 */ 575 void composeLayerRegion(Layer* layer, const Rect& rect); 576 577 /** 578 * Compose the specified layer as a simple rectangle. 579 * 580 * @param layer The layer to compose 581 * @param rect The layer's bounds 582 * @param swap If true, the source and destination are swapped 583 */ 584 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false); 585 586 /** 587 * Clears all the regions corresponding to the current list of layers. 588 * This method MUST be invoked before any drawing operation. 589 */ 590 void clearLayerRegions(); 591 592 /** 593 * Mark the layer as dirty at the specified coordinates. The coordinates 594 * are transformed with the supplied matrix. 595 */ 596 void dirtyLayer(const float left, const float top, 597 const float right, const float bottom, const mat4 transform); 598 599 /** 600 * Mark the layer as dirty at the specified coordinates. 601 */ 602 void dirtyLayer(const float left, const float top, 603 const float right, const float bottom); 604 605 /** 606 * Draws a colored rectangle with the specified color. The specified coordinates 607 * are transformed by the current snapshot's transform matrix unless specified 608 * otherwise. 609 * 610 * @param left The left coordinate of the rectangle 611 * @param top The top coordinate of the rectangle 612 * @param right The right coordinate of the rectangle 613 * @param bottom The bottom coordinate of the rectangle 614 * @param paint The paint containing the color, blending mode, etc. 615 * @param ignoreTransform True if the current transform should be ignored 616 */ 617 void drawColorRect(float left, float top, float right, float bottom, 618 const SkPaint* paint, bool ignoreTransform = false); 619 620 /** 621 * Draws a series of colored rectangles with the specified color. The specified 622 * coordinates are transformed by the current snapshot's transform matrix unless 623 * specified otherwise. 624 * 625 * @param rects A list of rectangles, 4 floats (left, top, right, bottom) 626 * per rectangle 627 * @param paint The paint containing the color, blending mode, etc. 628 * @param ignoreTransform True if the current transform should be ignored 629 * @param dirty True if calling this method should dirty the current layer 630 * @param clip True if the rects should be clipped, false otherwise 631 */ 632 status_t drawColorRects(const float* rects, int count, const SkPaint* paint, 633 bool ignoreTransform = false, bool dirty = true, bool clip = true); 634 635 /** 636 * Draws the shape represented by the specified path texture. 637 * This method invokes drawPathTexture() but takes into account 638 * the extra left/top offset and the texture offset to correctly 639 * position the final shape. 640 * 641 * @param left The left coordinate of the shape to render 642 * @param top The top coordinate of the shape to render 643 * @param texture The texture reprsenting the shape 644 * @param paint The paint to draw the shape with 645 */ 646 status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint); 647 648 /** 649 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey 650 * different compositing rules. 651 * 652 * @param texture The texture to draw with 653 * @param left The x coordinate of the bitmap 654 * @param top The y coordinate of the bitmap 655 * @param paint The paint to render with 656 */ 657 void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint); 658 659 /** 660 * Renders a strip of polygons with the specified paint, used for tessellated geometry. 661 * 662 * @param vertexBuffer The VertexBuffer to be drawn 663 * @param paint The paint to render with 664 * @param flags flags with which to draw 665 */ 666 status_t drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer, 667 const SkPaint* paint, int flags = 0); 668 669 /** 670 * Convenience for translating method 671 */ 672 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, 673 const SkPaint* paint, int flags = 0) { 674 return drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags); 675 } 676 677 /** 678 * Renders the convex hull defined by the specified path as a strip of polygons. 679 * 680 * @param path The hull of the path to draw 681 * @param paint The paint to render with 682 */ 683 status_t drawConvexPath(const SkPath& path, const SkPaint* paint); 684 685 /** 686 * Draws a textured rectangle with the specified texture. The specified coordinates 687 * are transformed by the current snapshot's transform matrix. 688 * 689 * @param left The left coordinate of the rectangle 690 * @param top The top coordinate of the rectangle 691 * @param right The right coordinate of the rectangle 692 * @param bottom The bottom coordinate of the rectangle 693 * @param texture The texture to use 694 * @param paint The paint containing the alpha, blending mode, etc. 695 */ 696 void drawTextureRect(float left, float top, float right, float bottom, 697 Texture* texture, const SkPaint* paint); 698 699 /** 700 * Draws a textured mesh with the specified texture. If the indices are omitted, 701 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a 702 * VBO is bound. 703 * 704 * @param left The left coordinate of the rectangle 705 * @param top The top coordinate of the rectangle 706 * @param right The right coordinate of the rectangle 707 * @param bottom The bottom coordinate of the rectangle 708 * @param texture The texture name to map onto the rectangle 709 * @param paint The paint containing the alpha, blending mode, colorFilter, etc. 710 * @param blend True if the texture contains an alpha channel 711 * @param vertices The vertices that define the mesh 712 * @param texCoords The texture coordinates of each vertex 713 * @param elementsCount The number of elements in the mesh, required by indices 714 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped 715 * @param ignoreTransform True if the current transform should be ignored 716 * @param vbo The VBO used to draw the mesh 717 * @param modelViewMode Defines whether the model view matrix should be scaled 718 * @param dirty True if calling this method should dirty the current layer 719 */ 720 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 721 const SkPaint* paint, bool blend, 722 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 723 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 724 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true); 725 726 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture, 727 const SkPaint* paint, bool blend, 728 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 729 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 730 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true); 731 732 void drawAlpha8TextureMesh(float left, float top, float right, float bottom, 733 GLuint texture, const SkPaint* paint, 734 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 735 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, 736 bool dirty = true); 737 738 /** 739 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES. 740 * If the number of vertices to draw exceeds the number of indices we have 741 * pre-allocated, this method will generate several glDrawElements() calls. 742 */ 743 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount); 744 745 /** 746 * Draws text underline and strike-through if needed. 747 * 748 * @param text The text to decor 749 * @param bytesCount The number of bytes in the text 750 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length 751 * @param x The x coordinate where the text will be drawn 752 * @param y The y coordinate where the text will be drawn 753 * @param paint The paint to draw the text with 754 */ 755 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint); 756 757 /** 758 * Draws shadow layer on text (with optional positions). 759 * 760 * @param paint The paint to draw the shadow with 761 * @param text The text to draw 762 * @param bytesCount The number of bytes in the text 763 * @param count The number of glyphs in the text 764 * @param positions The x, y positions of individual glyphs (or NULL) 765 * @param fontRenderer The font renderer object 766 * @param alpha The alpha value for drawing the shadow 767 * @param x The x coordinate where the shadow will be drawn 768 * @param y The y coordinate where the shadow will be drawn 769 */ 770 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count, 771 const float* positions, FontRenderer& fontRenderer, int alpha, 772 float x, float y); 773 774 /** 775 * Draws a path texture. Path textures are alpha8 bitmaps that need special 776 * compositing to apply colors/filters/etc. 777 * 778 * @param texture The texture to render 779 * @param x The x coordinate where the texture will be drawn 780 * @param y The y coordinate where the texture will be drawn 781 * @param paint The paint to draw the texture with 782 */ 783 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint); 784 785 /** 786 * Resets the texture coordinates stored in mMeshVertices. Setting the values 787 * back to default is achieved by calling: 788 * 789 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 790 * 791 * @param u1 The left coordinate of the texture 792 * @param v1 The bottom coordinate of the texture 793 * @param u2 The right coordinate of the texture 794 * @param v2 The top coordinate of the texture 795 */ 796 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 797 798 /** 799 * Returns true if the specified paint will draw invisible text. 800 */ 801 bool canSkipText(const SkPaint* paint) const; 802 803 /** 804 * Binds the specified texture. The texture unit must have been selected 805 * prior to calling this method. 806 */ 807 inline void bindTexture(GLuint texture) { 808 mCaches.bindTexture(texture); 809 } 810 811 /** 812 * Binds the specified EGLImage texture. The texture unit must have been selected 813 * prior to calling this method. 814 */ 815 inline void bindExternalTexture(GLuint texture) { 816 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture); 817 } 818 819 /** 820 * Enable or disable blending as necessary. This function sets the appropriate 821 * blend function based on the specified xfermode. 822 */ 823 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, 824 bool swapSrcDst = false); 825 826 /** 827 * Use the specified program with the current GL context. If the program is already 828 * in use, it will not be bound again. If it is not in use, the current program is 829 * marked unused and the specified program becomes used and becomes the new 830 * current program. 831 * 832 * @param program The program to use 833 * 834 * @return true If the specified program was already in use, false otherwise. 835 */ 836 inline bool useProgram(Program* program); 837 838 /** 839 * Invoked before any drawing operation. This sets required state. 840 */ 841 void setupDraw(bool clear = true); 842 843 /** 844 * Various methods to setup OpenGL rendering. 845 */ 846 void setupDrawWithTexture(bool isAlpha8 = false); 847 void setupDrawWithTextureAndColor(bool isAlpha8 = false); 848 void setupDrawWithExternalTexture(); 849 void setupDrawNoTexture(); 850 void setupDrawVertexAlpha(bool useShadowAlphaInterp); 851 void setupDrawColor(int color, int alpha); 852 void setupDrawColor(float r, float g, float b, float a); 853 void setupDrawAlpha8Color(int color, int alpha); 854 void setupDrawTextGamma(const SkPaint* paint); 855 void setupDrawShader(const SkShader* shader); 856 void setupDrawColorFilter(const SkColorFilter* filter); 857 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false); 858 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false); 859 void setupDrawProgram(); 860 void setupDrawDirtyRegionsDisabled(); 861 862 /** 863 * Setup the current program matrices based upon the nature of the geometry. 864 * 865 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top 866 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1) 867 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These 868 * transformations are stored in the modelView matrix and uploaded to the shader. 869 * 870 * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate 871 * geometry pixel positioning. See Vertex::GeometryFudgeFactor(). 872 * 873 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space, 874 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil, 875 * or when simple translation has been extracted) 876 */ 877 void setupDrawModelView(ModelViewMode mode, bool offset, 878 float left, float top, float right, float bottom, bool ignoreTransform = false); 879 void setupDrawColorUniforms(bool hasShader); 880 void setupDrawPureColorUniforms(); 881 882 /** 883 * Setup uniforms for the current shader. 884 * 885 * @param shader SkShader on the current paint. 886 * 887 * @param ignoreTransform Set to true to ignore the transform in shader. 888 */ 889 void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false); 890 void setupDrawColorFilterUniforms(const SkColorFilter* paint); 891 void setupDrawSimpleMesh(); 892 void setupDrawTexture(GLuint texture); 893 void setupDrawExternalTexture(GLuint texture); 894 void setupDrawTextureTransform(); 895 void setupDrawTextureTransformUniforms(mat4& transform); 896 void setupDrawTextGammaUniforms(); 897 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0); 898 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors); 899 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0); 900 void setupDrawIndexedVertices(GLvoid* vertices); 901 void accountForClear(SkXfermode::Mode mode); 902 903 bool updateLayer(Layer* layer, bool inFrame); 904 void updateLayers(); 905 void flushLayers(); 906 907 #if DEBUG_LAYERS_AS_REGIONS 908 /** 909 * Renders the specified region as a series of rectangles. This method 910 * is used for debugging only. 911 */ 912 void drawRegionRectsDebug(const Region& region); 913 #endif 914 915 /** 916 * Renders the specified region as a series of rectangles. The region 917 * must be in screen-space coordinates. 918 */ 919 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false); 920 921 /** 922 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS 923 * is turned on. 924 */ 925 void debugClip(); 926 927 void debugOverdraw(bool enable, bool clear); 928 void renderOverdraw(); 929 void countOverdraw(); 930 931 /** 932 * Should be invoked every time the glScissor is modified. 933 */ 934 inline void dirtyClip() { 935 mDirtyClip = true; 936 } 937 938 inline const UvMapper& getMapper(const Texture* texture) { 939 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper; 940 } 941 942 /** 943 * Returns a texture object for the specified bitmap. The texture can 944 * come from the texture cache or an atlas. If this method returns 945 * NULL, the texture could not be found and/or allocated. 946 */ 947 Texture* getTexture(const SkBitmap* bitmap); 948 949 /** 950 * Model-view matrix used to position/size objects 951 * 952 * Stores operation-local modifications to the draw matrix that aren't incorporated into the 953 * currentTransform(). 954 * 955 * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset, 956 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale, 957 * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale 958 * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height 959 * of a bitmap. 960 * 961 * Used as input to SkiaShader transformation. 962 */ 963 mat4 mModelViewMatrix; 964 965 // State used to define the clipping region 966 Rect mTilingClip; 967 // Is the target render surface opaque 968 bool mOpaque; 969 // Is a frame currently being rendered 970 bool mFrameStarted; 971 972 // Used to draw textured quads 973 TextureVertex mMeshVertices[4]; 974 975 // Default UV mapper 976 const UvMapper mUvMapper; 977 978 // shader, filters, and shadow 979 DrawModifiers mDrawModifiers; 980 SkPaint mFilteredPaint; 981 982 // Various caches 983 Caches& mCaches; 984 Extensions& mExtensions; 985 RenderState& mRenderState; 986 987 // List of rectangles to clear after saveLayer() is invoked 988 Vector<Rect*> mLayers; 989 // List of layers to update at the beginning of a frame 990 Vector< sp<Layer> > mLayerUpdates; 991 992 // The following fields are used to setup drawing 993 // Used to describe the shaders to generate 994 ProgramDescription mDescription; 995 // Color description 996 bool mColorSet; 997 float mColorA, mColorR, mColorG, mColorB; 998 // Indicates that the shader should get a color 999 bool mSetShaderColor; 1000 // Current texture unit 1001 GLuint mTextureUnit; 1002 // Track dirty regions, true by default 1003 bool mTrackDirtyRegions; 1004 // Indicate whether we are drawing an opaque frame 1005 bool mOpaqueFrame; 1006 1007 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in 1008 // Properties.h 1009 bool mScissorOptimizationDisabled; 1010 1011 // No-ops start/endTiling when set 1012 bool mSuppressTiling; 1013 bool mFirstFrameAfterResize; 1014 1015 bool mSkipOutlineClip; 1016 1017 // Lighting + shadows 1018 Vector3 mLightCenter; 1019 float mLightRadius; 1020 uint8_t mAmbientShadowAlpha; 1021 uint8_t mSpotShadowAlpha; 1022 1023 // Paths kept alive for the duration of the frame 1024 std::vector<SkPath*> mTempPaths; 1025 1026 friend class Layer; 1027 friend class TextSetupFunctor; 1028 friend class DrawBitmapOp; 1029 friend class DrawPatchOp; 1030 1031 }; // class OpenGLRenderer 1032 1033 }; // namespace uirenderer 1034 }; // namespace android 1035 1036 #endif // ANDROID_HWUI_OPENGL_RENDERER_H 1037