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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HWUI_OPENGL_RENDERER_H
     18 #define ANDROID_HWUI_OPENGL_RENDERER_H
     19 
     20 #include <GLES2/gl2.h>
     21 #include <GLES2/gl2ext.h>
     22 
     23 #include <SkBitmap.h>
     24 #include <SkCanvas.h>
     25 #include <SkColorFilter.h>
     26 #include <SkMatrix.h>
     27 #include <SkPaint.h>
     28 #include <SkRegion.h>
     29 #include <SkXfermode.h>
     30 
     31 #include <utils/Blur.h>
     32 #include <utils/Functor.h>
     33 #include <utils/RefBase.h>
     34 #include <utils/SortedVector.h>
     35 #include <utils/Vector.h>
     36 
     37 #include <cutils/compiler.h>
     38 
     39 #include <androidfw/ResourceTypes.h>
     40 
     41 #include "Debug.h"
     42 #include "Extensions.h"
     43 #include "Matrix.h"
     44 #include "Program.h"
     45 #include "Rect.h"
     46 #include "Renderer.h"
     47 #include "Snapshot.h"
     48 #include "StatefulBaseRenderer.h"
     49 #include "UvMapper.h"
     50 #include "Vertex.h"
     51 #include "Caches.h"
     52 #include "CanvasProperty.h"
     53 
     54 class SkShader;
     55 
     56 namespace android {
     57 namespace uirenderer {
     58 
     59 class DeferredDisplayState;
     60 class RenderState;
     61 class RenderNode;
     62 class TextSetupFunctor;
     63 class VertexBuffer;
     64 
     65 struct DrawModifiers {
     66     DrawModifiers() {
     67         reset();
     68     }
     69 
     70     void reset() {
     71         memset(this, 0, sizeof(DrawModifiers));
     72     }
     73 
     74     float mOverrideLayerAlpha;
     75 
     76     // Draw filters
     77     bool mHasDrawFilter;
     78     int mPaintFilterClearBits;
     79     int mPaintFilterSetBits;
     80 };
     81 
     82 enum StateDeferFlags {
     83     kStateDeferFlag_Draw = 0x1,
     84     kStateDeferFlag_Clip = 0x2
     85 };
     86 
     87 enum ClipSideFlags {
     88     kClipSide_None = 0x0,
     89     kClipSide_Left = 0x1,
     90     kClipSide_Top = 0x2,
     91     kClipSide_Right = 0x4,
     92     kClipSide_Bottom = 0x8,
     93     kClipSide_Full = 0xF,
     94     kClipSide_ConservativeFull = 0x1F
     95 };
     96 
     97 enum VertexBufferDisplayFlags {
     98     kVertexBuffer_Offset = 0x1,
     99     kVertexBuffer_ShadowInterp = 0x2,
    100 };
    101 
    102 /**
    103  * Defines additional transformation that should be applied by the model view matrix, beyond that of
    104  * the currentTransform()
    105  */
    106 enum ModelViewMode {
    107     /**
    108      * Used when the model view should simply translate geometry passed to the shader. The resulting
    109      * matrix will be a simple translation.
    110      */
    111     kModelViewMode_Translate = 0,
    112 
    113     /**
    114      * Used when the model view should translate and scale geometry. The resulting matrix will be a
    115      * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
    116      */
    117     kModelViewMode_TranslateAndScale = 1,
    118 };
    119 
    120 ///////////////////////////////////////////////////////////////////////////////
    121 // Renderer
    122 ///////////////////////////////////////////////////////////////////////////////
    123 /**
    124  * OpenGL Renderer implementation.
    125  */
    126 class OpenGLRenderer : public StatefulBaseRenderer {
    127 public:
    128     OpenGLRenderer(RenderState& renderState);
    129     virtual ~OpenGLRenderer();
    130 
    131     void initProperties();
    132     void initLight(const Vector3& lightCenter, float lightRadius,
    133             uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
    134 
    135     virtual void onViewportInitialized();
    136     virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
    137     virtual void finish();
    138 
    139     virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
    140 
    141     void pushLayerUpdate(Layer* layer);
    142     void cancelLayerUpdate(Layer* layer);
    143     void flushLayerUpdates();
    144     void markLayersAsBuildLayers();
    145 
    146     virtual int saveLayer(float left, float top, float right, float bottom,
    147             const SkPaint* paint, int flags) {
    148         return saveLayer(left, top, right, bottom, paint, flags, NULL);
    149     }
    150 
    151     // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
    152     // created, which will in turn clip to that mask when drawn back/restored.
    153     int saveLayer(float left, float top, float right, float bottom,
    154             const SkPaint* paint, int flags, const SkPath* convexMask);
    155 
    156     int saveLayerDeferred(float left, float top, float right, float bottom,
    157             const SkPaint* paint, int flags);
    158 
    159     virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
    160     virtual status_t drawLayer(Layer* layer, float x, float y);
    161     virtual status_t drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
    162     status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
    163             TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
    164     virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
    165             float srcRight, float srcBottom, float dstLeft, float dstTop,
    166             float dstRight, float dstBottom, const SkPaint* paint);
    167     virtual status_t drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint);
    168     virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
    169             const float* vertices, const int* colors, const SkPaint* paint);
    170     status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
    171             TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
    172     virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
    173             float left, float top, float right, float bottom, const SkPaint* paint);
    174     status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
    175             float left, float top, float right, float bottom, const SkPaint* paint);
    176     virtual status_t drawColor(int color, SkXfermode::Mode mode);
    177     virtual status_t drawRect(float left, float top, float right, float bottom,
    178             const SkPaint* paint);
    179     virtual status_t drawRoundRect(float left, float top, float right, float bottom,
    180             float rx, float ry, const SkPaint* paint);
    181     virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
    182     virtual status_t drawOval(float left, float top, float right, float bottom,
    183             const SkPaint* paint);
    184     virtual status_t drawArc(float left, float top, float right, float bottom,
    185             float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
    186     virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
    187     virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
    188     virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
    189     virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
    190             float hOffset, float vOffset, const SkPaint* paint);
    191     virtual status_t drawPosText(const char* text, int bytesCount, int count,
    192             const float* positions, const SkPaint* paint);
    193     virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
    194             const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
    195             DrawOpMode drawOpMode = kDrawOpMode_Immediate);
    196     virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
    197 
    198     status_t drawShadow(float casterAlpha,
    199             const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
    200 
    201     virtual void resetPaintFilter();
    202     virtual void setupPaintFilter(int clearBits, int setBits);
    203 
    204     // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
    205     void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
    206 
    207     const SkPaint* filterPaint(const SkPaint* paint);
    208 
    209     /**
    210      * Store the current display state (most importantly, the current clip and transform), and
    211      * additionally map the state's bounds from local to window coordinates.
    212      *
    213      * Returns true if quick-rejected
    214      */
    215     bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
    216     void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
    217     void setupMergedMultiDraw(const Rect* clipRect);
    218 
    219     const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
    220     void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
    221 
    222     bool isCurrentTransformSimple() {
    223         return currentTransform()->isSimple();
    224     }
    225 
    226     Caches& getCaches() {
    227         return mCaches;
    228     }
    229 
    230     // simple rect clip
    231     bool isCurrentClipSimple() {
    232         return mSnapshot->clipRegion->isEmpty();
    233     }
    234 
    235     int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
    236     int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
    237 
    238     /**
    239      * Scales the alpha on the current snapshot. This alpha value will be modulated
    240      * with other alpha values when drawing primitives.
    241      */
    242     void scaleAlpha(float alpha) {
    243         mSnapshot->alpha *= alpha;
    244     }
    245 
    246     /**
    247      * Inserts a named event marker in the stream of GL commands.
    248      */
    249     void eventMark(const char* name) const;
    250 
    251     /**
    252      * Inserts a formatted event marker in the stream of GL commands.
    253      */
    254     void eventMarkDEBUG(const char *fmt, ...) const;
    255 
    256     /**
    257      * Inserts a named group marker in the stream of GL commands. This marker
    258      * can be used by tools to group commands into logical groups. A call to
    259      * this method must always be followed later on by a call to endMark().
    260      */
    261     void startMark(const char* name) const;
    262 
    263     /**
    264      * Closes the last group marker opened by startMark().
    265      */
    266     void endMark() const;
    267 
    268     /**
    269      * Gets the alpha and xfermode out of a paint object. If the paint is null
    270      * alpha will be 255 and the xfermode will be SRC_OVER. This method does
    271      * not multiply the paint's alpha by the current snapshot's alpha, and does
    272      * not replace the alpha with the overrideLayerAlpha
    273      *
    274      * @param paint The paint to extract values from
    275      * @param alpha Where to store the resulting alpha
    276      * @param mode Where to store the resulting xfermode
    277      */
    278     static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
    279         *mode = getXfermodeDirect(paint);
    280         *alpha = getAlphaDirect(paint);
    281     }
    282 
    283     static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
    284         if (!paint) return SkXfermode::kSrcOver_Mode;
    285         return getXfermode(paint->getXfermode());
    286     }
    287 
    288     static inline int getAlphaDirect(const SkPaint* paint) {
    289         if (!paint) return 255;
    290         return paint->getAlpha();
    291     }
    292 
    293     struct TextShadow {
    294         SkScalar radius;
    295         float dx;
    296         float dy;
    297         SkColor color;
    298     };
    299 
    300     static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
    301         SkDrawLooper::BlurShadowRec blur;
    302         if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
    303             if (textShadow) {
    304                 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
    305                 textShadow->dx = blur.fOffset.fX;
    306                 textShadow->dy = blur.fOffset.fY;
    307                 textShadow->color = blur.fColor;
    308             }
    309             return true;
    310         }
    311         return false;
    312     }
    313 
    314     static inline bool hasTextShadow(const SkPaint* paint) {
    315         return getTextShadow(paint, NULL);
    316     }
    317 
    318     /**
    319      * Build the best transform to use to rasterize text given a full
    320      * transform matrix, and whether filteration is needed.
    321      *
    322      * Returns whether filtration is needed
    323      */
    324     bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
    325 
    326 #if DEBUG_MERGE_BEHAVIOR
    327     void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
    328         mCaches.setScissorEnabled(false);
    329 
    330         // should only be called outside of other draw ops, so stencil can only be in test state
    331         bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
    332         mCaches.stencil.disable();
    333 
    334         drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
    335 
    336         if (stencilWasEnabled) mCaches.stencil.enableTest();
    337     }
    338 #endif
    339 
    340     const Vector3& getLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); }
    341     float getLightRadius() const { return mLightRadius; }
    342     uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
    343     uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
    344 
    345     SkPath* allocPathForFrame() {
    346         SkPath* path = new SkPath();
    347         mTempPaths.push_back(path);
    348         return path;
    349     }
    350 
    351 protected:
    352     /**
    353      * Perform the setup specific to a frame. This method does not
    354      * issue any OpenGL commands.
    355      */
    356     void setupFrameState(float left, float top, float right, float bottom, bool opaque);
    357 
    358     /**
    359      * Indicates the start of rendering. This method will setup the
    360      * initial OpenGL state (viewport, clearing the buffer, etc.)
    361      */
    362     status_t startFrame();
    363 
    364     /**
    365      * Clears the underlying surface if needed.
    366      */
    367     virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
    368 
    369     /**
    370      * Call this method after updating a layer during a drawing pass.
    371      */
    372     void resumeAfterLayer();
    373 
    374     /**
    375      * This method is called whenever a stencil buffer is required. Subclasses
    376      * should override this method and call attachStencilBufferToLayer() on the
    377      * appropriate layer(s).
    378      */
    379     virtual void ensureStencilBuffer();
    380 
    381     /**
    382      * Obtains a stencil render buffer (allocating it if necessary) and
    383      * attaches it to the specified layer.
    384      */
    385     void attachStencilBufferToLayer(Layer* layer);
    386 
    387     bool quickRejectSetupScissor(float left, float top, float right, float bottom,
    388             const SkPaint* paint = NULL);
    389     bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
    390         return quickRejectSetupScissor(bounds.left, bounds.top,
    391                 bounds.right, bounds.bottom, paint);
    392     }
    393 
    394     /**
    395      * Compose the layer defined in the current snapshot with the layer
    396      * defined by the previous snapshot.
    397      *
    398      * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
    399      *
    400      * @param curent The current snapshot containing the layer to compose
    401      * @param previous The previous snapshot to compose the current layer with
    402      */
    403     virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
    404 
    405     /**
    406      * Marks the specified region as dirty at the specified bounds.
    407      */
    408     void dirtyLayerUnchecked(Rect& bounds, Region* region);
    409 
    410     /**
    411      * Returns the region of the current layer.
    412      */
    413     virtual Region* getRegion() const {
    414         return mSnapshot->region;
    415     }
    416 
    417     /**
    418      * Indicates whether rendering is currently targeted at a layer.
    419      */
    420     virtual bool hasLayer() const {
    421         return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
    422     }
    423 
    424     /**
    425      * Returns the name of the FBO this renderer is rendering into.
    426      */
    427     virtual GLuint getTargetFbo() const {
    428         return 0;
    429     }
    430 
    431     /**
    432      * Renders the specified layer as a textured quad.
    433      *
    434      * @param layer The layer to render
    435      * @param rect The bounds of the layer
    436      */
    437     void drawTextureLayer(Layer* layer, const Rect& rect);
    438 
    439     /**
    440      * Gets the alpha and xfermode out of a paint object. If the paint is null
    441      * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
    442      * snapshot alpha, and overrideLayerAlpha
    443      *
    444      * @param paint The paint to extract values from
    445      * @param alpha Where to store the resulting alpha
    446      * @param mode Where to store the resulting xfermode
    447      */
    448     inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
    449 
    450     /**
    451      * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
    452      *
    453      * @param layer The layer from which the alpha is extracted
    454      */
    455     inline float getLayerAlpha(const Layer* layer) const;
    456 
    457     /**
    458      * Safely retrieves the ColorFilter from the given Paint. If the paint is
    459      * null then null is returned.
    460      */
    461     static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
    462         return paint ? paint->getColorFilter() : NULL;
    463     }
    464 
    465     /**
    466      * Safely retrieves the Shader from the given Paint. If the paint is
    467      * null then null is returned.
    468      */
    469     static inline const SkShader* getShader(const SkPaint* paint) {
    470         return paint ? paint->getShader() : NULL;
    471     }
    472 
    473     /**
    474      * Set to true to suppress error checks at the end of a frame.
    475      */
    476     virtual bool suppressErrorChecks() const {
    477         return false;
    478     }
    479 
    480     inline RenderState& renderState() { return mRenderState; }
    481 
    482 private:
    483     /**
    484      * Discards the content of the framebuffer if supported by the driver.
    485      * This method should be called at the beginning of a frame to optimize
    486      * rendering on some tiler architectures.
    487      */
    488     void discardFramebuffer(float left, float top, float right, float bottom);
    489 
    490     /**
    491      * Ensures the state of the renderer is the same as the state of
    492      * the GL context.
    493      */
    494     void syncState();
    495 
    496     /**
    497      * Tells the GPU what part of the screen is about to be redrawn.
    498      * This method will use the current layer space clip rect.
    499      * This method needs to be invoked every time getTargetFbo() is
    500      * bound again.
    501      */
    502     void startTilingCurrentClip(bool opaque = false, bool expand = false);
    503 
    504     /**
    505      * Tells the GPU what part of the screen is about to be redrawn.
    506      * This method needs to be invoked every time getTargetFbo() is
    507      * bound again.
    508      */
    509     void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
    510 
    511     /**
    512      * Tells the GPU that we are done drawing the frame or that we
    513      * are switching to another render target.
    514      */
    515     void endTiling();
    516 
    517     void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
    518 
    519     /**
    520      * Sets the clipping rectangle using glScissor. The clip is defined by
    521      * the current snapshot's clipRect member.
    522      */
    523     void setScissorFromClip();
    524 
    525     /**
    526      * Sets the clipping region using the stencil buffer. The clip region
    527      * is defined by the current snapshot's clipRegion member.
    528      */
    529     void setStencilFromClip();
    530 
    531     /**
    532      * Given the local bounds of the layer, calculates ...
    533      */
    534     void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
    535 
    536     /**
    537      * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
    538      */
    539     void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
    540             bool fboLayer, int alpha);
    541 
    542     /**
    543      * Creates a new layer stored in the specified snapshot.
    544      *
    545      * @param snapshot The snapshot associated with the new layer
    546      * @param left The left coordinate of the layer
    547      * @param top The top coordinate of the layer
    548      * @param right The right coordinate of the layer
    549      * @param bottom The bottom coordinate of the layer
    550      * @param alpha The translucency of the layer
    551      * @param mode The blending mode of the layer
    552      * @param flags The layer save flags
    553      * @param mask A mask to use when drawing the layer back, may be empty
    554      *
    555      * @return True if the layer was successfully created, false otherwise
    556      */
    557     bool createLayer(float left, float top, float right, float bottom,
    558             const SkPaint* paint, int flags, const SkPath* convexMask);
    559 
    560     /**
    561      * Creates a new layer stored in the specified snapshot as an FBO.
    562      *
    563      * @param layer The layer to store as an FBO
    564      * @param snapshot The snapshot associated with the new layer
    565      * @param bounds The bounds of the layer
    566      */
    567     bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
    568 
    569     /**
    570      * Compose the specified layer as a region.
    571      *
    572      * @param layer The layer to compose
    573      * @param rect The layer's bounds
    574      */
    575     void composeLayerRegion(Layer* layer, const Rect& rect);
    576 
    577     /**
    578      * Compose the specified layer as a simple rectangle.
    579      *
    580      * @param layer The layer to compose
    581      * @param rect The layer's bounds
    582      * @param swap If true, the source and destination are swapped
    583      */
    584     void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
    585 
    586     /**
    587      * Clears all the regions corresponding to the current list of layers.
    588      * This method MUST be invoked before any drawing operation.
    589      */
    590     void clearLayerRegions();
    591 
    592     /**
    593      * Mark the layer as dirty at the specified coordinates. The coordinates
    594      * are transformed with the supplied matrix.
    595      */
    596     void dirtyLayer(const float left, const float top,
    597             const float right, const float bottom, const mat4 transform);
    598 
    599     /**
    600      * Mark the layer as dirty at the specified coordinates.
    601      */
    602     void dirtyLayer(const float left, const float top,
    603             const float right, const float bottom);
    604 
    605     /**
    606      * Draws a colored rectangle with the specified color. The specified coordinates
    607      * are transformed by the current snapshot's transform matrix unless specified
    608      * otherwise.
    609      *
    610      * @param left The left coordinate of the rectangle
    611      * @param top The top coordinate of the rectangle
    612      * @param right The right coordinate of the rectangle
    613      * @param bottom The bottom coordinate of the rectangle
    614      * @param paint The paint containing the color, blending mode, etc.
    615      * @param ignoreTransform True if the current transform should be ignored
    616      */
    617     void drawColorRect(float left, float top, float right, float bottom,
    618             const SkPaint* paint, bool ignoreTransform = false);
    619 
    620     /**
    621      * Draws a series of colored rectangles with the specified color. The specified
    622      * coordinates are transformed by the current snapshot's transform matrix unless
    623      * specified otherwise.
    624      *
    625      * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
    626      *              per rectangle
    627      * @param paint The paint containing the color, blending mode, etc.
    628      * @param ignoreTransform True if the current transform should be ignored
    629      * @param dirty True if calling this method should dirty the current layer
    630      * @param clip True if the rects should be clipped, false otherwise
    631      */
    632     status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
    633             bool ignoreTransform = false, bool dirty = true, bool clip = true);
    634 
    635     /**
    636      * Draws the shape represented by the specified path texture.
    637      * This method invokes drawPathTexture() but takes into account
    638      * the extra left/top offset and the texture offset to correctly
    639      * position the final shape.
    640      *
    641      * @param left The left coordinate of the shape to render
    642      * @param top The top coordinate of the shape to render
    643      * @param texture The texture reprsenting the shape
    644      * @param paint The paint to draw the shape with
    645      */
    646     status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
    647 
    648     /**
    649      * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
    650      * different compositing rules.
    651      *
    652      * @param texture The texture to draw with
    653      * @param left The x coordinate of the bitmap
    654      * @param top The y coordinate of the bitmap
    655      * @param paint The paint to render with
    656      */
    657     void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
    658 
    659     /**
    660      * Renders a strip of polygons with the specified paint, used for tessellated geometry.
    661      *
    662      * @param vertexBuffer The VertexBuffer to be drawn
    663      * @param paint The paint to render with
    664      * @param flags flags with which to draw
    665      */
    666     status_t drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
    667             const SkPaint* paint, int flags = 0);
    668 
    669     /**
    670      * Convenience for translating method
    671      */
    672     status_t drawVertexBuffer(const VertexBuffer& vertexBuffer,
    673             const SkPaint* paint, int flags = 0) {
    674         return drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
    675     }
    676 
    677     /**
    678      * Renders the convex hull defined by the specified path as a strip of polygons.
    679      *
    680      * @param path The hull of the path to draw
    681      * @param paint The paint to render with
    682      */
    683     status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
    684 
    685     /**
    686      * Draws a textured rectangle with the specified texture. The specified coordinates
    687      * are transformed by the current snapshot's transform matrix.
    688      *
    689      * @param left The left coordinate of the rectangle
    690      * @param top The top coordinate of the rectangle
    691      * @param right The right coordinate of the rectangle
    692      * @param bottom The bottom coordinate of the rectangle
    693      * @param texture The texture to use
    694      * @param paint The paint containing the alpha, blending mode, etc.
    695      */
    696     void drawTextureRect(float left, float top, float right, float bottom,
    697             Texture* texture, const SkPaint* paint);
    698 
    699     /**
    700      * Draws a textured mesh with the specified texture. If the indices are omitted,
    701      * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
    702      * VBO is bound.
    703      *
    704      * @param left The left coordinate of the rectangle
    705      * @param top The top coordinate of the rectangle
    706      * @param right The right coordinate of the rectangle
    707      * @param bottom The bottom coordinate of the rectangle
    708      * @param texture The texture name to map onto the rectangle
    709      * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
    710      * @param blend True if the texture contains an alpha channel
    711      * @param vertices The vertices that define the mesh
    712      * @param texCoords The texture coordinates of each vertex
    713      * @param elementsCount The number of elements in the mesh, required by indices
    714      * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
    715      * @param ignoreTransform True if the current transform should be ignored
    716      * @param vbo The VBO used to draw the mesh
    717      * @param modelViewMode Defines whether the model view matrix should be scaled
    718      * @param dirty True if calling this method should dirty the current layer
    719      */
    720     void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
    721             const SkPaint* paint, bool blend,
    722             GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
    723             bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
    724             ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
    725 
    726     void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
    727             const SkPaint* paint, bool blend,
    728             GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
    729             bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
    730             ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
    731 
    732     void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
    733             GLuint texture, const SkPaint* paint,
    734             GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
    735             bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
    736             bool dirty = true);
    737 
    738     /**
    739      * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
    740      * If the number of vertices to draw exceeds the number of indices we have
    741      * pre-allocated, this method will generate several glDrawElements() calls.
    742      */
    743     void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
    744 
    745     /**
    746      * Draws text underline and strike-through if needed.
    747      *
    748      * @param text The text to decor
    749      * @param bytesCount The number of bytes in the text
    750      * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
    751      * @param x The x coordinate where the text will be drawn
    752      * @param y The y coordinate where the text will be drawn
    753      * @param paint The paint to draw the text with
    754      */
    755     void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
    756 
    757    /**
    758      * Draws shadow layer on text (with optional positions).
    759      *
    760      * @param paint The paint to draw the shadow with
    761      * @param text The text to draw
    762      * @param bytesCount The number of bytes in the text
    763      * @param count The number of glyphs in the text
    764      * @param positions The x, y positions of individual glyphs (or NULL)
    765      * @param fontRenderer The font renderer object
    766      * @param alpha The alpha value for drawing the shadow
    767      * @param x The x coordinate where the shadow will be drawn
    768      * @param y The y coordinate where the shadow will be drawn
    769      */
    770     void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
    771             const float* positions, FontRenderer& fontRenderer, int alpha,
    772             float x, float y);
    773 
    774     /**
    775      * Draws a path texture. Path textures are alpha8 bitmaps that need special
    776      * compositing to apply colors/filters/etc.
    777      *
    778      * @param texture The texture to render
    779      * @param x The x coordinate where the texture will be drawn
    780      * @param y The y coordinate where the texture will be drawn
    781      * @param paint The paint to draw the texture with
    782      */
    783      void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
    784 
    785     /**
    786      * Resets the texture coordinates stored in mMeshVertices. Setting the values
    787      * back to default is achieved by calling:
    788      *
    789      * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
    790      *
    791      * @param u1 The left coordinate of the texture
    792      * @param v1 The bottom coordinate of the texture
    793      * @param u2 The right coordinate of the texture
    794      * @param v2 The top coordinate of the texture
    795      */
    796     void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
    797 
    798     /**
    799      * Returns true if the specified paint will draw invisible text.
    800      */
    801     bool canSkipText(const SkPaint* paint) const;
    802 
    803     /**
    804      * Binds the specified texture. The texture unit must have been selected
    805      * prior to calling this method.
    806      */
    807     inline void bindTexture(GLuint texture) {
    808         mCaches.bindTexture(texture);
    809     }
    810 
    811     /**
    812      * Binds the specified EGLImage texture. The texture unit must have been selected
    813      * prior to calling this method.
    814      */
    815     inline void bindExternalTexture(GLuint texture) {
    816         mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
    817     }
    818 
    819     /**
    820      * Enable or disable blending as necessary. This function sets the appropriate
    821      * blend function based on the specified xfermode.
    822      */
    823     inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
    824             bool swapSrcDst = false);
    825 
    826     /**
    827      * Use the specified program with the current GL context. If the program is already
    828      * in use, it will not be bound again. If it is not in use, the current program is
    829      * marked unused and the specified program becomes used and becomes the new
    830      * current program.
    831      *
    832      * @param program The program to use
    833      *
    834      * @return true If the specified program was already in use, false otherwise.
    835      */
    836     inline bool useProgram(Program* program);
    837 
    838     /**
    839      * Invoked before any drawing operation. This sets required state.
    840      */
    841     void setupDraw(bool clear = true);
    842 
    843     /**
    844      * Various methods to setup OpenGL rendering.
    845      */
    846     void setupDrawWithTexture(bool isAlpha8 = false);
    847     void setupDrawWithTextureAndColor(bool isAlpha8 = false);
    848     void setupDrawWithExternalTexture();
    849     void setupDrawNoTexture();
    850     void setupDrawVertexAlpha(bool useShadowAlphaInterp);
    851     void setupDrawColor(int color, int alpha);
    852     void setupDrawColor(float r, float g, float b, float a);
    853     void setupDrawAlpha8Color(int color, int alpha);
    854     void setupDrawTextGamma(const SkPaint* paint);
    855     void setupDrawShader(const SkShader* shader);
    856     void setupDrawColorFilter(const SkColorFilter* filter);
    857     void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
    858     void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
    859     void setupDrawProgram();
    860     void setupDrawDirtyRegionsDisabled();
    861 
    862     /**
    863      * Setup the current program matrices based upon the nature of the geometry.
    864      *
    865      * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
    866      * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
    867      * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
    868      * transformations are stored in the modelView matrix and uploaded to the shader.
    869      *
    870      * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
    871      * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
    872      *
    873      * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
    874      * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
    875      * or when simple translation has been extracted)
    876      */
    877     void setupDrawModelView(ModelViewMode mode, bool offset,
    878             float left, float top, float right, float bottom, bool ignoreTransform = false);
    879     void setupDrawColorUniforms(bool hasShader);
    880     void setupDrawPureColorUniforms();
    881 
    882     /**
    883      * Setup uniforms for the current shader.
    884      *
    885      * @param shader SkShader on the current paint.
    886      *
    887      * @param ignoreTransform Set to true to ignore the transform in shader.
    888      */
    889     void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
    890     void setupDrawColorFilterUniforms(const SkColorFilter* paint);
    891     void setupDrawSimpleMesh();
    892     void setupDrawTexture(GLuint texture);
    893     void setupDrawExternalTexture(GLuint texture);
    894     void setupDrawTextureTransform();
    895     void setupDrawTextureTransformUniforms(mat4& transform);
    896     void setupDrawTextGammaUniforms();
    897     void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
    898     void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
    899     void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
    900     void setupDrawIndexedVertices(GLvoid* vertices);
    901     void accountForClear(SkXfermode::Mode mode);
    902 
    903     bool updateLayer(Layer* layer, bool inFrame);
    904     void updateLayers();
    905     void flushLayers();
    906 
    907 #if DEBUG_LAYERS_AS_REGIONS
    908     /**
    909      * Renders the specified region as a series of rectangles. This method
    910      * is used for debugging only.
    911      */
    912     void drawRegionRectsDebug(const Region& region);
    913 #endif
    914 
    915     /**
    916      * Renders the specified region as a series of rectangles. The region
    917      * must be in screen-space coordinates.
    918      */
    919     void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
    920 
    921     /**
    922      * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
    923      * is turned on.
    924      */
    925     void debugClip();
    926 
    927     void debugOverdraw(bool enable, bool clear);
    928     void renderOverdraw();
    929     void countOverdraw();
    930 
    931     /**
    932      * Should be invoked every time the glScissor is modified.
    933      */
    934     inline void dirtyClip() {
    935         mDirtyClip = true;
    936     }
    937 
    938     inline const UvMapper& getMapper(const Texture* texture) {
    939         return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
    940     }
    941 
    942     /**
    943      * Returns a texture object for the specified bitmap. The texture can
    944      * come from the texture cache or an atlas. If this method returns
    945      * NULL, the texture could not be found and/or allocated.
    946      */
    947     Texture* getTexture(const SkBitmap* bitmap);
    948 
    949     /**
    950      * Model-view matrix used to position/size objects
    951      *
    952      * Stores operation-local modifications to the draw matrix that aren't incorporated into the
    953      * currentTransform().
    954      *
    955      * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
    956      * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
    957      * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
    958      * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
    959      * of a bitmap.
    960      *
    961      * Used as input to SkiaShader transformation.
    962      */
    963     mat4 mModelViewMatrix;
    964 
    965     // State used to define the clipping region
    966     Rect mTilingClip;
    967     // Is the target render surface opaque
    968     bool mOpaque;
    969     // Is a frame currently being rendered
    970     bool mFrameStarted;
    971 
    972     // Used to draw textured quads
    973     TextureVertex mMeshVertices[4];
    974 
    975     // Default UV mapper
    976     const UvMapper mUvMapper;
    977 
    978     // shader, filters, and shadow
    979     DrawModifiers mDrawModifiers;
    980     SkPaint mFilteredPaint;
    981 
    982     // Various caches
    983     Caches& mCaches;
    984     Extensions& mExtensions;
    985     RenderState& mRenderState;
    986 
    987     // List of rectangles to clear after saveLayer() is invoked
    988     Vector<Rect*> mLayers;
    989     // List of layers to update at the beginning of a frame
    990     Vector< sp<Layer> > mLayerUpdates;
    991 
    992     // The following fields are used to setup drawing
    993     // Used to describe the shaders to generate
    994     ProgramDescription mDescription;
    995     // Color description
    996     bool mColorSet;
    997     float mColorA, mColorR, mColorG, mColorB;
    998     // Indicates that the shader should get a color
    999     bool mSetShaderColor;
   1000     // Current texture unit
   1001     GLuint mTextureUnit;
   1002     // Track dirty regions, true by default
   1003     bool mTrackDirtyRegions;
   1004     // Indicate whether we are drawing an opaque frame
   1005     bool mOpaqueFrame;
   1006 
   1007     // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
   1008     // Properties.h
   1009     bool mScissorOptimizationDisabled;
   1010 
   1011     // No-ops start/endTiling when set
   1012     bool mSuppressTiling;
   1013     bool mFirstFrameAfterResize;
   1014 
   1015     bool mSkipOutlineClip;
   1016 
   1017     // Lighting + shadows
   1018     Vector3 mLightCenter;
   1019     float mLightRadius;
   1020     uint8_t mAmbientShadowAlpha;
   1021     uint8_t mSpotShadowAlpha;
   1022 
   1023     // Paths kept alive for the duration of the frame
   1024     std::vector<SkPath*> mTempPaths;
   1025 
   1026     friend class Layer;
   1027     friend class TextSetupFunctor;
   1028     friend class DrawBitmapOp;
   1029     friend class DrawPatchOp;
   1030 
   1031 }; // class OpenGLRenderer
   1032 
   1033 }; // namespace uirenderer
   1034 }; // namespace android
   1035 
   1036 #endif // ANDROID_HWUI_OPENGL_RENDERER_H
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