/development/samples/devbytes/animation/CardFlip/src/com/example/android/cardflip/ |
CardFlip.java | 40 * be rotated out or back in about their bottom left corner in a counter-clockwise direction. 141 rotateCardsFullRotation(stack, CardView.Corner.BOTTOM_LEFT); 194 rotateCards(RIGHT_STACK, CardView.Corner.BOTTOM_LEFT, rotateCardsOut); 210 rotateCards(LEFT_STACK, CardView.Corner.BOTTOM_LEFT, rotateCardsOut); 242 public void rotateCards (final int stack, CardView.Corner corner, 250 animations.add(cardView.getRotationAnimator(i, corner, isRotatingOut, false)); 274 public void rotateCardsFullRotation (int stack, CardView.Corner corner) { 280 animations.add(cardView.getFullRotationAnimator(i, corner, false)) [all...] |
CardView.java | 50 enum Corner { 255 public ObjectAnimator getRotationAnimator (int cardFromTop, Corner corner, 257 rotateCardAroundCorner(corner); 277 public ObjectAnimator getFullRotationAnimator (int cardFromTop, Corner corner, 281 rotateCardAroundCorner(corner); 304 public void rotateCardAroundCorner(Corner corner) { 305 switch(corner) { [all...] |
/external/chromium_org/third_party/skia/gm/ |
rrect.cpp | 26 radii[i] = src.radii((SkRRect::Corner)i); 46 radii[i] = src.radii((SkRRect::Corner)i); 62 radii[i] = src.radii((SkRRect::Corner)i); 90 radii[i] = src.radii((SkRRect::Corner)i);
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/external/chromium_org/third_party/skia/src/utils/ |
SkPatchUtils.h | 68 // Enum for corner also clockwise. 69 enum Corner { 112 * colors refers to the corner colors that will be bilerp across the patch (optional parameter) 113 * texCoords refers to the corner texture coordinates that will be bilerp across the patch
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SkLua.cpp | 1311 int corner = SkToInt(lua_tointeger(L, 2)); local [all...] |
/external/skia/gm/ |
rrect.cpp | 26 radii[i] = src.radii((SkRRect::Corner)i); 46 radii[i] = src.radii((SkRRect::Corner)i); 62 radii[i] = src.radii((SkRRect::Corner)i); 90 radii[i] = src.radii((SkRRect::Corner)i);
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/external/chromium_org/third_party/skia/tests/ |
RoundRectTest.cpp | 48 REPORTER_ASSERT(reporter, zeroPt == empty.radii((SkRRect::Corner) i)); 61 REPORTER_ASSERT(reporter, zeroPt == rr1.radii((SkRRect::Corner) i)); 81 rr2.radii((SkRRect::Corner) i).equalsWithinTolerance(halfPoint)); 101 REPORTER_ASSERT(reporter, p == rr3.radii((SkRRect::Corner) i)); 124 REPORTER_ASSERT(reporter, rquad[i] == rr4.radii((SkRRect::Corner) i)); 141 REPORTER_ASSERT(reporter, radii2[i] == rr5.radii((SkRRect::Corner) i)); 287 // each corner and edge 354 // all in for NW (rect) corner (same as rect case) 461 orig.radii((SkRRect::Corner) i) == dst.radii((SkRRect::Corner) i)) [all...] |
/external/chromium_org/third_party/skia/include/core/ |
SkRRect.h | 38 radii for each corner. It does not have a constructor so must be 44 If either of a corner's radii are 0 the corner will be square. 46 If the corner curves overlap they will be proportionally reduced to fit. 62 //!< at each corner is zero) 77 //!< because the centers of the corner ellipses form an axis aligned 79 //!< an interior patch, four edge patches, and four corner patches. 83 //!< different from the others and there must be one corner where 184 enum Corner { 192 const SkVector& radii(Corner corner) const { return fRadii[corner]; [all...] |
/external/skia/include/core/ |
SkRRect.h | 38 radii for each corner. It does not have a constructor so must be 44 If either of a corner's radii are 0 the corner will be square. 46 If the corner curves overlap they will be proportionally reduced to fit. 62 //!< at each corner is zero) 77 //!< because the centers of the corner ellipses form an axis aligned 79 //!< an interior patch, four edge patches, and four corner patches. 83 //!< different from the others and there must be one corner where 184 enum Corner { 192 const SkVector& radii(Corner corner) const { return fRadii[corner]; [all...] |
/external/skia/tests/ |
RoundRectTest.cpp | 48 REPORTER_ASSERT(reporter, zeroPt == empty.radii((SkRRect::Corner) i)); 61 REPORTER_ASSERT(reporter, zeroPt == rr1.radii((SkRRect::Corner) i)); 81 rr2.radii((SkRRect::Corner) i).equalsWithinTolerance(halfPoint)); 101 REPORTER_ASSERT(reporter, p == rr3.radii((SkRRect::Corner) i)); 124 REPORTER_ASSERT(reporter, rquad[i] == rr4.radii((SkRRect::Corner) i)); 141 REPORTER_ASSERT(reporter, radii2[i] == rr5.radii((SkRRect::Corner) i)); 287 // each corner and edge 354 // all in for NW (rect) corner (same as rect case) 461 orig.radii((SkRRect::Corner) i) == dst.radii((SkRRect::Corner) i)) [all...] |
/external/chromium_org/third_party/WebKit/Source/platform/graphics/ |
LoggingCanvas.h | 104 PassRefPtr<JSONObject> objectForRadius(const SkRRect& rrect, SkRRect::Corner); 106 String radiusName(SkRRect::Corner);
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LoggingCanvas.cpp | 477 PassRefPtr<JSONObject> LoggingCanvas::objectForRadius(const SkRRect& rrect, SkRRect::Corner corner) 480 SkVector radius = rrect.radii(corner); 501 String LoggingCanvas::radiusName(SkRRect::Corner corner) 503 switch (corner) { 523 rrectItem->setObject(radiusName((SkRRect::Corner) i), objectForRadius(rrect, (SkRRect::Corner) i));
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/external/chromium_org/cc/resources/ |
picture_pile_unittest.cc | 553 enum Corner { 561 public testing::TestWithParam<Corner> { 565 static gfx::Rect CornerSinglePixelRect(Corner corner, const gfx::Size& s) { 566 switch (corner) { 582 Corner corner = GetParam(); local 618 CornerSinglePixelRect(corner, grow_down_tiling_size)); 647 CornerSinglePixelRect(corner, base_tiling_size)); 659 switch (corner) { [all...] |
/external/chromium_org/third_party/skia/src/utils/debugger/ |
SkObjectParser.cpp | 264 const SkVector& radii = rrect.radii((SkRRect::Corner) i);
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/external/skia/src/utils/debugger/ |
SkObjectParser.cpp | 264 const SkVector& radii = rrect.radii((SkRRect::Corner) i);
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/external/chromium_org/third_party/skia/src/gpu/effects/ |
GrRRectEffect.cpp | 107 // The corner flags are derived from fRRect, so no need to check them. 189 // At each quarter-circle corner we compute a vector that is the offset of the fragment position 191 // to that corner. This means that points near the interior near the rrect top edge will have 193 // alpha from this vector at either the TR or TL corner will give the correct result. Similarly, 458 // ensure at least one corner really is elliptical 536 // At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos 538 // to that corner. This means that points near the interior near the rrect top edge will have 540 // alpha from this vector at either the TR or TL corner will give the correct result. Similarly, 569 // corner where both the x and y offsets are positive, hence the maxes. (The inverse 673 radii[c] = rrect.radii((SkRRect::Corner)c) [all...] |
/external/skia/src/gpu/effects/ |
GrRRectEffect.cpp | 106 // The corner flags are derived from fRRect, so no need to check them. 185 // At each quarter-circle corner we compute a vector that is the offset of the fragment position 187 // to that corner. This means that points near the interior near the rrect top edge will have 189 // alpha from this vector at either the TR or TL corner will give the correct result. Similarly, 453 // ensure at least one corner really is elliptical 529 // At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos 531 // to that corner. This means that points near the interior near the rrect top edge will have 533 // alpha from this vector at either the TR or TL corner will give the correct result. Similarly, 562 // corner where both the x and y offsets are positive, hence the maxes. (The inverse 666 radii[c] = rrect.radii((SkRRect::Corner)c) [all...] |
/external/skia/src/utils/ |
SkLua.cpp | 1303 int corner = SkToInt(lua_tointeger(L, 2)); local [all...] |
/external/chromium_org/third_party/skia/src/core/ |
SkPath.cpp | 219 // check the cross product of v with the vec from edgeBegin to each rect corner 451 // Otherwise, nextDirection at corner 2 opposes corner 4. 955 make it easier to see the symmetry patterns used by add corner quads. 956 Clockwise corner value [all...] |
/external/skia/src/core/ |
SkPath.cpp | 219 // check the cross product of v with the vec from edgeBegin to each rect corner 451 // Otherwise, nextDirection at corner 2 opposes corner 4. 953 make it easier to see the symmetry patterns used by add corner quads. 954 Clockwise corner value [all...] |
/external/chromium_org/third_party/usb_ids/ |
usb.ids | [all...] |