1 /* 2 * Copyright 2011, The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 * 16 * THIS FILE WAS GENERATED BY A SCRIPT. DO NOT EDIT. 17 */ 18 19 namespace android { 20 namespace gltrace { 21 22 // Declarations for GL2 APIs 23 24 void GLTrace_glActiveTexture(GLenum texture); 25 void GLTrace_glAttachShader(GLuint program, GLuint shader); 26 void GLTrace_glBindAttribLocation(GLuint program, GLuint index, const GLchar * name); 27 void GLTrace_glBindBuffer(GLenum target, GLuint buffer); 28 void GLTrace_glBindFramebuffer(GLenum target, GLuint framebuffer); 29 void GLTrace_glBindRenderbuffer(GLenum target, GLuint renderbuffer); 30 void GLTrace_glBindTexture(GLenum target, GLuint texture); 31 void GLTrace_glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 32 void GLTrace_glBlendEquation(GLenum mode); 33 void GLTrace_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); 34 void GLTrace_glBlendFunc(GLenum sfactor, GLenum dfactor); 35 void GLTrace_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 36 void GLTrace_glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage); 37 void GLTrace_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); 38 GLenum GLTrace_glCheckFramebufferStatus(GLenum target); 39 void GLTrace_glClear(GLbitfield mask); 40 void GLTrace_glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 41 void GLTrace_glClearDepthf(GLfloat d); 42 void GLTrace_glClearStencil(GLint s); 43 void GLTrace_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 44 void GLTrace_glCompileShader(GLuint shader); 45 void GLTrace_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); 46 void GLTrace_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); 47 void GLTrace_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 48 void GLTrace_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 49 GLuint GLTrace_glCreateProgram(void); 50 GLuint GLTrace_glCreateShader(GLenum type); 51 void GLTrace_glCullFace(GLenum mode); 52 void GLTrace_glDeleteBuffers(GLsizei n, const GLuint * buffers); 53 void GLTrace_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); 54 void GLTrace_glDeleteProgram(GLuint program); 55 void GLTrace_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); 56 void GLTrace_glDeleteShader(GLuint shader); 57 void GLTrace_glDeleteTextures(GLsizei n, const GLuint * textures); 58 void GLTrace_glDepthFunc(GLenum func); 59 void GLTrace_glDepthMask(GLboolean flag); 60 void GLTrace_glDepthRangef(GLfloat n, GLfloat f); 61 void GLTrace_glDetachShader(GLuint program, GLuint shader); 62 void GLTrace_glDisable(GLenum cap); 63 void GLTrace_glDisableVertexAttribArray(GLuint index); 64 void GLTrace_glDrawArrays(GLenum mode, GLint first, GLsizei count); 65 void GLTrace_glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices); 66 void GLTrace_glEnable(GLenum cap); 67 void GLTrace_glEnableVertexAttribArray(GLuint index); 68 void GLTrace_glFinish(void); 69 void GLTrace_glFlush(void); 70 void GLTrace_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 71 void GLTrace_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 72 void GLTrace_glFrontFace(GLenum mode); 73 void GLTrace_glGenBuffers(GLsizei n, GLuint * buffers); 74 void GLTrace_glGenerateMipmap(GLenum target); 75 void GLTrace_glGenFramebuffers(GLsizei n, GLuint * framebuffers); 76 void GLTrace_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); 77 void GLTrace_glGenTextures(GLsizei n, GLuint * textures); 78 void GLTrace_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); 79 void GLTrace_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); 80 void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); 81 GLint GLTrace_glGetAttribLocation(GLuint program, const GLchar * name); 82 void GLTrace_glGetBooleanv(GLenum pname, GLboolean * data); 83 void GLTrace_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); 84 GLenum GLTrace_glGetError(void); 85 void GLTrace_glGetFloatv(GLenum pname, GLfloat * data); 86 void GLTrace_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); 87 void GLTrace_glGetIntegerv(GLenum pname, GLint * data); 88 void GLTrace_glGetProgramiv(GLuint program, GLenum pname, GLint * params); 89 void GLTrace_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); 90 void GLTrace_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); 91 void GLTrace_glGetShaderiv(GLuint shader, GLenum pname, GLint * params); 92 void GLTrace_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); 93 void GLTrace_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); 94 void GLTrace_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); 95 const GLubyte * GLTrace_glGetString(GLenum name); 96 void GLTrace_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); 97 void GLTrace_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); 98 void GLTrace_glGetUniformfv(GLuint program, GLint location, GLfloat * params); 99 void GLTrace_glGetUniformiv(GLuint program, GLint location, GLint * params); 100 GLint GLTrace_glGetUniformLocation(GLuint program, const GLchar * name); 101 void GLTrace_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); 102 void GLTrace_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); 103 void GLTrace_glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer); 104 void GLTrace_glHint(GLenum target, GLenum mode); 105 GLboolean GLTrace_glIsBuffer(GLuint buffer); 106 GLboolean GLTrace_glIsEnabled(GLenum cap); 107 GLboolean GLTrace_glIsFramebuffer(GLuint framebuffer); 108 GLboolean GLTrace_glIsProgram(GLuint program); 109 GLboolean GLTrace_glIsRenderbuffer(GLuint renderbuffer); 110 GLboolean GLTrace_glIsShader(GLuint shader); 111 GLboolean GLTrace_glIsTexture(GLuint texture); 112 void GLTrace_glLineWidth(GLfloat width); 113 void GLTrace_glLinkProgram(GLuint program); 114 void GLTrace_glPixelStorei(GLenum pname, GLint param); 115 void GLTrace_glPolygonOffset(GLfloat factor, GLfloat units); 116 void GLTrace_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); 117 void GLTrace_glReleaseShaderCompiler(void); 118 void GLTrace_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 119 void GLTrace_glSampleCoverage(GLfloat value, GLboolean invert); 120 void GLTrace_glScissor(GLint x, GLint y, GLsizei width, GLsizei height); 121 void GLTrace_glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length); 122 void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); 123 void GLTrace_glStencilFunc(GLenum func, GLint ref, GLuint mask); 124 void GLTrace_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); 125 void GLTrace_glStencilMask(GLuint mask); 126 void GLTrace_glStencilMaskSeparate(GLenum face, GLuint mask); 127 void GLTrace_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); 128 void GLTrace_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 129 void GLTrace_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); 130 void GLTrace_glTexParameterf(GLenum target, GLenum pname, GLfloat param); 131 void GLTrace_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); 132 void GLTrace_glTexParameteri(GLenum target, GLenum pname, GLint param); 133 void GLTrace_glTexParameteriv(GLenum target, GLenum pname, const GLint * params); 134 void GLTrace_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); 135 void GLTrace_glUniform1f(GLint location, GLfloat v0); 136 void GLTrace_glUniform1fv(GLint location, GLsizei count, const GLfloat * value); 137 void GLTrace_glUniform1i(GLint location, GLint v0); 138 void GLTrace_glUniform1iv(GLint location, GLsizei count, const GLint * value); 139 void GLTrace_glUniform2f(GLint location, GLfloat v0, GLfloat v1); 140 void GLTrace_glUniform2fv(GLint location, GLsizei count, const GLfloat * value); 141 void GLTrace_glUniform2i(GLint location, GLint v0, GLint v1); 142 void GLTrace_glUniform2iv(GLint location, GLsizei count, const GLint * value); 143 void GLTrace_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 144 void GLTrace_glUniform3fv(GLint location, GLsizei count, const GLfloat * value); 145 void GLTrace_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); 146 void GLTrace_glUniform3iv(GLint location, GLsizei count, const GLint * value); 147 void GLTrace_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 148 void GLTrace_glUniform4fv(GLint location, GLsizei count, const GLfloat * value); 149 void GLTrace_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 150 void GLTrace_glUniform4iv(GLint location, GLsizei count, const GLint * value); 151 void GLTrace_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 152 void GLTrace_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 153 void GLTrace_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 154 void GLTrace_glUseProgram(GLuint program); 155 void GLTrace_glValidateProgram(GLuint program); 156 void GLTrace_glVertexAttrib1f(GLuint index, GLfloat x); 157 void GLTrace_glVertexAttrib1fv(GLuint index, const GLfloat * v); 158 void GLTrace_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); 159 void GLTrace_glVertexAttrib2fv(GLuint index, const GLfloat * v); 160 void GLTrace_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); 161 void GLTrace_glVertexAttrib3fv(GLuint index, const GLfloat * v); 162 void GLTrace_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 163 void GLTrace_glVertexAttrib4fv(GLuint index, const GLfloat * v); 164 void GLTrace_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); 165 void GLTrace_glViewport(GLint x, GLint y, GLsizei width, GLsizei height); 166 void GLTrace_glReadBuffer(GLenum mode); 167 void GLTrace_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); 168 void GLTrace_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); 169 void GLTrace_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); 170 void GLTrace_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 171 void GLTrace_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); 172 void GLTrace_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); 173 void GLTrace_glGenQueries(GLsizei n, GLuint * ids); 174 void GLTrace_glDeleteQueries(GLsizei n, const GLuint * ids); 175 GLboolean GLTrace_glIsQuery(GLuint id); 176 void GLTrace_glBeginQuery(GLenum target, GLuint id); 177 void GLTrace_glEndQuery(GLenum target); 178 void GLTrace_glGetQueryiv(GLenum target, GLenum pname, GLint * params); 179 void GLTrace_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); 180 GLboolean GLTrace_glUnmapBuffer(GLenum target); 181 void GLTrace_glGetBufferPointerv(GLenum target, GLenum pname, void ** params); 182 void GLTrace_glDrawBuffers(GLsizei n, const GLenum * bufs); 183 void GLTrace_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 184 void GLTrace_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 185 void GLTrace_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 186 void GLTrace_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 187 void GLTrace_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 188 void GLTrace_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 189 void GLTrace_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 190 void GLTrace_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 191 void GLTrace_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 192 void * GLTrace_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 193 void GLTrace_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); 194 void GLTrace_glBindVertexArray(GLuint array); 195 void GLTrace_glDeleteVertexArrays(GLsizei n, const GLuint * arrays); 196 void GLTrace_glGenVertexArrays(GLsizei n, GLuint * arrays); 197 GLboolean GLTrace_glIsVertexArray(GLuint array); 198 void GLTrace_glGetIntegeri_v(GLenum target, GLuint index, GLint * data); 199 void GLTrace_glBeginTransformFeedback(GLenum primitiveMode); 200 void GLTrace_glEndTransformFeedback(void); 201 void GLTrace_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 202 void GLTrace_glBindBufferBase(GLenum target, GLuint index, GLuint buffer); 203 void GLTrace_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); 204 void GLTrace_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); 205 void GLTrace_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); 206 void GLTrace_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params); 207 void GLTrace_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params); 208 void GLTrace_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); 209 void GLTrace_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 210 void GLTrace_glVertexAttribI4iv(GLuint index, const GLint * v); 211 void GLTrace_glVertexAttribI4uiv(GLuint index, const GLuint * v); 212 void GLTrace_glGetUniformuiv(GLuint program, GLint location, GLuint * params); 213 GLint GLTrace_glGetFragDataLocation(GLuint program, const GLchar * name); 214 void GLTrace_glUniform1ui(GLint location, GLuint v0); 215 void GLTrace_glUniform2ui(GLint location, GLuint v0, GLuint v1); 216 void GLTrace_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); 217 void GLTrace_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 218 void GLTrace_glUniform1uiv(GLint location, GLsizei count, const GLuint * value); 219 void GLTrace_glUniform2uiv(GLint location, GLsizei count, const GLuint * value); 220 void GLTrace_glUniform3uiv(GLint location, GLsizei count, const GLuint * value); 221 void GLTrace_glUniform4uiv(GLint location, GLsizei count, const GLuint * value); 222 void GLTrace_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); 223 void GLTrace_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); 224 void GLTrace_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); 225 void GLTrace_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 226 const GLubyte * GLTrace_glGetStringi(GLenum name, GLuint index); 227 void GLTrace_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 228 void GLTrace_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); 229 void GLTrace_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); 230 GLuint GLTrace_glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName); 231 void GLTrace_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); 232 void GLTrace_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); 233 void GLTrace_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 234 void GLTrace_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 235 void GLTrace_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); 236 GLsync GLTrace_glFenceSync(GLenum condition, GLbitfield flags); 237 GLboolean GLTrace_glIsSync(GLsync sync); 238 void GLTrace_glDeleteSync(GLsync sync); 239 GLenum GLTrace_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); 240 void GLTrace_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); 241 void GLTrace_glGetInteger64v(GLenum pname, GLint64 * data); 242 void GLTrace_glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); 243 void GLTrace_glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data); 244 void GLTrace_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params); 245 void GLTrace_glGenSamplers(GLsizei count, GLuint * samplers); 246 void GLTrace_glDeleteSamplers(GLsizei count, const GLuint * samplers); 247 GLboolean GLTrace_glIsSampler(GLuint sampler); 248 void GLTrace_glBindSampler(GLuint unit, GLuint sampler); 249 void GLTrace_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); 250 void GLTrace_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param); 251 void GLTrace_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); 252 void GLTrace_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param); 253 void GLTrace_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params); 254 void GLTrace_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params); 255 void GLTrace_glVertexAttribDivisor(GLuint index, GLuint divisor); 256 void GLTrace_glBindTransformFeedback(GLenum target, GLuint id); 257 void GLTrace_glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids); 258 void GLTrace_glGenTransformFeedbacks(GLsizei n, GLuint * ids); 259 GLboolean GLTrace_glIsTransformFeedback(GLuint id); 260 void GLTrace_glPauseTransformFeedback(void); 261 void GLTrace_glResumeTransformFeedback(void); 262 void GLTrace_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); 263 void GLTrace_glProgramBinary(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length); 264 void GLTrace_glProgramParameteri(GLuint program, GLenum pname, GLint value); 265 void GLTrace_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments); 266 void GLTrace_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); 267 void GLTrace_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 268 void GLTrace_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 269 void GLTrace_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); 270 void GLTrace_glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); 271 void GLTrace_glDispatchComputeIndirect(GLintptr indirect); 272 void GLTrace_glDrawArraysIndirect(GLenum mode, const void * indirect); 273 void GLTrace_glDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect); 274 void GLTrace_glFramebufferParameteri(GLenum target, GLenum pname, GLint param); 275 void GLTrace_glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params); 276 void GLTrace_glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params); 277 GLuint GLTrace_glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name); 278 void GLTrace_glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); 279 void GLTrace_glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params); 280 GLint GLTrace_glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name); 281 void GLTrace_glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); 282 void GLTrace_glActiveShaderProgram(GLuint pipeline, GLuint program); 283 GLuint GLTrace_glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const* strings); 284 void GLTrace_glBindProgramPipeline(GLuint pipeline); 285 void GLTrace_glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); 286 void GLTrace_glGenProgramPipelines(GLsizei n, GLuint * pipelines); 287 GLboolean GLTrace_glIsProgramPipeline(GLuint pipeline); 288 void GLTrace_glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); 289 void GLTrace_glProgramUniform1i(GLuint program, GLint location, GLint v0); 290 void GLTrace_glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); 291 void GLTrace_glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 292 void GLTrace_glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 293 void GLTrace_glProgramUniform1ui(GLuint program, GLint location, GLuint v0); 294 void GLTrace_glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); 295 void GLTrace_glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 296 void GLTrace_glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 297 void GLTrace_glProgramUniform1f(GLuint program, GLint location, GLfloat v0); 298 void GLTrace_glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); 299 void GLTrace_glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 300 void GLTrace_glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 301 void GLTrace_glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value); 302 void GLTrace_glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value); 303 void GLTrace_glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value); 304 void GLTrace_glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value); 305 void GLTrace_glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); 306 void GLTrace_glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); 307 void GLTrace_glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); 308 void GLTrace_glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); 309 void GLTrace_glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); 310 void GLTrace_glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); 311 void GLTrace_glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); 312 void GLTrace_glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); 313 void GLTrace_glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 314 void GLTrace_glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 315 void GLTrace_glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 316 void GLTrace_glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 317 void GLTrace_glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 318 void GLTrace_glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 319 void GLTrace_glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 320 void GLTrace_glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 321 void GLTrace_glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 322 void GLTrace_glValidateProgramPipeline(GLuint pipeline); 323 void GLTrace_glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); 324 void GLTrace_glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); 325 void GLTrace_glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); 326 void GLTrace_glMemoryBarrier(GLbitfield barriers); 327 void GLTrace_glMemoryBarrierByRegion(GLbitfield barriers); 328 void GLTrace_glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 329 void GLTrace_glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); 330 void GLTrace_glSampleMaski(GLuint maskNumber, GLbitfield mask); 331 void GLTrace_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); 332 void GLTrace_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); 333 void GLTrace_glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 334 void GLTrace_glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 335 void GLTrace_glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 336 void GLTrace_glVertexAttribBinding(GLuint attribindex, GLuint bindingindex); 337 void GLTrace_glVertexBindingDivisor(GLuint bindingindex, GLuint divisor); 338 339 // Declarations for GL2Ext APIs 340 341 void GLTrace_glBlendBarrierKHR(void); 342 void GLTrace_glDebugMessageControlKHR(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); 343 void GLTrace_glDebugMessageInsertKHR(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); 344 void GLTrace_glDebugMessageCallbackKHR(GLDEBUGPROCKHR callback, const void * userParam); 345 GLuint GLTrace_glGetDebugMessageLogKHR(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); 346 void GLTrace_glPushDebugGroupKHR(GLenum source, GLuint id, GLsizei length, const GLchar * message); 347 void GLTrace_glPopDebugGroupKHR(void); 348 void GLTrace_glObjectLabelKHR(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); 349 void GLTrace_glGetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); 350 void GLTrace_glObjectPtrLabelKHR(const void * ptr, GLsizei length, const GLchar * label); 351 void GLTrace_glGetObjectPtrLabelKHR(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); 352 void GLTrace_glGetPointervKHR(GLenum pname, void ** params); 353 void GLTrace_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); 354 void GLTrace_glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); 355 void GLTrace_glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); 356 void GLTrace_glProgramBinaryOES(GLuint program, GLenum binaryFormat, const void * binary, GLint length); 357 void * GLTrace_glMapBufferOES(GLenum target, GLenum access); 358 GLboolean GLTrace_glUnmapBufferOES(GLenum target); 359 void GLTrace_glGetBufferPointervOES(GLenum target, GLenum pname, void ** params); 360 void GLTrace_glMinSampleShadingOES(GLfloat value); 361 void GLTrace_glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); 362 void GLTrace_glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); 363 void GLTrace_glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 364 void GLTrace_glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); 365 void GLTrace_glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); 366 void GLTrace_glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 367 void GLTrace_glTexStorage3DMultisampleOES(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 368 void GLTrace_glBindVertexArrayOES(GLuint array); 369 void GLTrace_glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); 370 void GLTrace_glGenVertexArraysOES(GLsizei n, GLuint * arrays); 371 GLboolean GLTrace_glIsVertexArrayOES(GLuint array); 372 void GLTrace_glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); 373 void GLTrace_glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); 374 void GLTrace_glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); 375 void GLTrace_glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); 376 void GLTrace_glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, void * data); 377 void GLTrace_glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); 378 void GLTrace_glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); 379 void GLTrace_glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList); 380 void GLTrace_glBeginPerfMonitorAMD(GLuint monitor); 381 void GLTrace_glEndPerfMonitorAMD(GLuint monitor); 382 void GLTrace_glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); 383 void GLTrace_glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 384 void GLTrace_glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 385 void GLTrace_glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount); 386 void GLTrace_glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); 387 void GLTrace_glVertexAttribDivisorANGLE(GLuint index, GLuint divisor); 388 void GLTrace_glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source); 389 void GLTrace_glCopyTextureLevelsAPPLE(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); 390 void GLTrace_glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 391 void GLTrace_glResolveMultisampleFramebufferAPPLE(void); 392 GLsync GLTrace_glFenceSyncAPPLE(GLenum condition, GLbitfield flags); 393 GLboolean GLTrace_glIsSyncAPPLE(GLsync sync); 394 void GLTrace_glDeleteSyncAPPLE(GLsync sync); 395 GLenum GLTrace_glClientWaitSyncAPPLE(GLsync sync, GLbitfield flags, GLuint64 timeout); 396 void GLTrace_glWaitSyncAPPLE(GLsync sync, GLbitfield flags, GLuint64 timeout); 397 void GLTrace_glGetInteger64vAPPLE(GLenum pname, GLint64 * params); 398 void GLTrace_glGetSyncivAPPLE(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); 399 void GLTrace_glCopyImageSubDataEXT(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 400 void GLTrace_glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar * label); 401 void GLTrace_glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label); 402 void GLTrace_glInsertEventMarkerEXT(GLsizei length, const GLchar * marker); 403 void GLTrace_glPushGroupMarkerEXT(GLsizei length, const GLchar * marker); 404 void GLTrace_glPopGroupMarkerEXT(void); 405 void GLTrace_glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments); 406 void GLTrace_glGenQueriesEXT(GLsizei n, GLuint * ids); 407 void GLTrace_glDeleteQueriesEXT(GLsizei n, const GLuint * ids); 408 GLboolean GLTrace_glIsQueryEXT(GLuint id); 409 void GLTrace_glBeginQueryEXT(GLenum target, GLuint id); 410 void GLTrace_glEndQueryEXT(GLenum target); 411 void GLTrace_glQueryCounterEXT(GLuint id, GLenum target); 412 void GLTrace_glGetQueryivEXT(GLenum target, GLenum pname, GLint * params); 413 void GLTrace_glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint * params); 414 void GLTrace_glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint * params); 415 void GLTrace_glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 * params); 416 void GLTrace_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 * params); 417 void GLTrace_glDrawBuffersEXT(GLsizei n, const GLenum * bufs); 418 void GLTrace_glEnableiEXT(GLenum target, GLuint index); 419 void GLTrace_glDisableiEXT(GLenum target, GLuint index); 420 void GLTrace_glBlendEquationiEXT(GLuint buf, GLenum mode); 421 void GLTrace_glBlendEquationSeparateiEXT(GLuint buf, GLenum modeRGB, GLenum modeAlpha); 422 void GLTrace_glBlendFunciEXT(GLuint buf, GLenum src, GLenum dst); 423 void GLTrace_glBlendFuncSeparateiEXT(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 424 void GLTrace_glColorMaskiEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 425 GLboolean GLTrace_glIsEnablediEXT(GLenum target, GLuint index); 426 void GLTrace_glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount); 427 void GLTrace_glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); 428 void GLTrace_glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level); 429 void GLTrace_glVertexAttribDivisorEXT(GLuint index, GLuint divisor); 430 void * GLTrace_glMapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 431 void GLTrace_glFlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length); 432 void GLTrace_glMultiDrawArraysEXT(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); 433 void GLTrace_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount); 434 void GLTrace_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 435 void GLTrace_glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 436 void GLTrace_glReadBufferIndexedEXT(GLenum src, GLint index); 437 void GLTrace_glDrawBuffersIndexedEXT(GLint n, const GLenum * location, const GLint * indices); 438 void GLTrace_glGetIntegeri_vEXT(GLenum target, GLuint index, GLint * data); 439 void GLTrace_glPrimitiveBoundingBoxEXT(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 440 GLenum GLTrace_glGetGraphicsResetStatusEXT(void); 441 void GLTrace_glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); 442 void GLTrace_glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); 443 void GLTrace_glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint * params); 444 void GLTrace_glActiveShaderProgramEXT(GLuint pipeline, GLuint program); 445 void GLTrace_glBindProgramPipelineEXT(GLuint pipeline); 446 GLuint GLTrace_glCreateShaderProgramvEXT(GLenum type, GLsizei count, const GLchar ** strings); 447 void GLTrace_glDeleteProgramPipelinesEXT(GLsizei n, const GLuint * pipelines); 448 void GLTrace_glGenProgramPipelinesEXT(GLsizei n, GLuint * pipelines); 449 void GLTrace_glGetProgramPipelineInfoLogEXT(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); 450 void GLTrace_glGetProgramPipelineivEXT(GLuint pipeline, GLenum pname, GLint * params); 451 GLboolean GLTrace_glIsProgramPipelineEXT(GLuint pipeline); 452 void GLTrace_glProgramParameteriEXT(GLuint program, GLenum pname, GLint value); 453 void GLTrace_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0); 454 void GLTrace_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); 455 void GLTrace_glProgramUniform1iEXT(GLuint program, GLint location, GLint v0); 456 void GLTrace_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); 457 void GLTrace_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1); 458 void GLTrace_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); 459 void GLTrace_glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1); 460 void GLTrace_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); 461 void GLTrace_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 462 void GLTrace_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); 463 void GLTrace_glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 464 void GLTrace_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); 465 void GLTrace_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 466 void GLTrace_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); 467 void GLTrace_glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 468 void GLTrace_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); 469 void GLTrace_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 470 void GLTrace_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 471 void GLTrace_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 472 void GLTrace_glUseProgramStagesEXT(GLuint pipeline, GLbitfield stages, GLuint program); 473 void GLTrace_glValidateProgramPipelineEXT(GLuint pipeline); 474 void GLTrace_glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0); 475 void GLTrace_glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1); 476 void GLTrace_glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 477 void GLTrace_glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 478 void GLTrace_glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); 479 void GLTrace_glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); 480 void GLTrace_glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); 481 void GLTrace_glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); 482 void GLTrace_glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 483 void GLTrace_glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 484 void GLTrace_glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 485 void GLTrace_glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 486 void GLTrace_glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 487 void GLTrace_glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 488 void GLTrace_glPatchParameteriEXT(GLenum pname, GLint value); 489 void GLTrace_glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params); 490 void GLTrace_glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params); 491 void GLTrace_glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params); 492 void GLTrace_glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params); 493 void GLTrace_glSamplerParameterIivEXT(GLuint sampler, GLenum pname, const GLint * param); 494 void GLTrace_glSamplerParameterIuivEXT(GLuint sampler, GLenum pname, const GLuint * param); 495 void GLTrace_glGetSamplerParameterIivEXT(GLuint sampler, GLenum pname, GLint * params); 496 void GLTrace_glGetSamplerParameterIuivEXT(GLuint sampler, GLenum pname, GLuint * params); 497 void GLTrace_glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer); 498 void GLTrace_glTexBufferRangeEXT(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 499 void GLTrace_glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 500 void GLTrace_glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 501 void GLTrace_glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 502 void GLTrace_glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 503 void GLTrace_glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 504 void GLTrace_glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 505 void GLTrace_glTextureViewEXT(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); 506 void GLTrace_glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 507 void GLTrace_glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 508 void GLTrace_glBeginPerfQueryINTEL(GLuint queryHandle); 509 void GLTrace_glCreatePerfQueryINTEL(GLuint queryId, GLuint * queryHandle); 510 void GLTrace_glDeletePerfQueryINTEL(GLuint queryHandle); 511 void GLTrace_glEndPerfQueryINTEL(GLuint queryHandle); 512 void GLTrace_glGetFirstPerfQueryIdINTEL(GLuint * queryId); 513 void GLTrace_glGetNextPerfQueryIdINTEL(GLuint queryId, GLuint * nextQueryId); 514 void GLTrace_glGetPerfCounterInfoINTEL(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue); 515 void GLTrace_glGetPerfQueryDataINTEL(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten); 516 void GLTrace_glGetPerfQueryIdByNameINTEL(GLchar * queryName, GLuint * queryId); 517 void GLTrace_glGetPerfQueryInfoINTEL(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask); 518 void GLTrace_glBlendParameteriNV(GLenum pname, GLint value); 519 void GLTrace_glBlendBarrierNV(void); 520 void GLTrace_glCopyBufferSubDataNV(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 521 void GLTrace_glCoverageMaskNV(GLboolean mask); 522 void GLTrace_glCoverageOperationNV(GLenum operation); 523 void GLTrace_glDrawBuffersNV(GLsizei n, const GLenum * bufs); 524 void GLTrace_glDrawArraysInstancedNV(GLenum mode, GLint first, GLsizei count, GLsizei primcount); 525 void GLTrace_glDrawElementsInstancedNV(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); 526 void GLTrace_glDeleteFencesNV(GLsizei n, const GLuint * fences); 527 void GLTrace_glGenFencesNV(GLsizei n, GLuint * fences); 528 GLboolean GLTrace_glIsFenceNV(GLuint fence); 529 GLboolean GLTrace_glTestFenceNV(GLuint fence); 530 void GLTrace_glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); 531 void GLTrace_glFinishFenceNV(GLuint fence); 532 void GLTrace_glSetFenceNV(GLuint fence, GLenum condition); 533 void GLTrace_glBlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 534 void GLTrace_glRenderbufferStorageMultisampleNV(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 535 void GLTrace_glVertexAttribDivisorNV(GLuint index, GLuint divisor); 536 void GLTrace_glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 537 void GLTrace_glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 538 void GLTrace_glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 539 void GLTrace_glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 540 void GLTrace_glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 541 void GLTrace_glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); 542 void GLTrace_glReadBufferNV(GLenum mode); 543 void GLTrace_glAlphaFuncQCOM(GLenum func, GLclampf ref); 544 void GLTrace_glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls); 545 void GLTrace_glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString); 546 void GLTrace_glEnableDriverControlQCOM(GLuint driverControl); 547 void GLTrace_glDisableDriverControlQCOM(GLuint driverControl); 548 void GLTrace_glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures); 549 void GLTrace_glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers); 550 void GLTrace_glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers); 551 void GLTrace_glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers); 552 void GLTrace_glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params); 553 void GLTrace_glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); 554 void GLTrace_glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels); 555 void GLTrace_glExtGetBufferPointervQCOM(GLenum target, void ** params); 556 void GLTrace_glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders); 557 void GLTrace_glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms); 558 GLboolean GLTrace_glExtIsProgramBinaryQCOM(GLuint program); 559 void GLTrace_glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length); 560 void GLTrace_glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); 561 void GLTrace_glEndTilingQCOM(GLbitfield preserveMask); 562 563 // Declarations for GL1 APIs 564 565 void GLTrace_glAlphaFunc(GLenum func, GLfloat ref); 566 void GLTrace_glClipPlanef(GLenum p, const GLfloat * eqn); 567 void GLTrace_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 568 void GLTrace_glFogf(GLenum pname, GLfloat param); 569 void GLTrace_glFogfv(GLenum pname, const GLfloat * params); 570 void GLTrace_glFrustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 571 void GLTrace_glGetClipPlanef(GLenum plane, GLfloat * equation); 572 void GLTrace_glGetLightfv(GLenum light, GLenum pname, GLfloat * params); 573 void GLTrace_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); 574 void GLTrace_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params); 575 void GLTrace_glLightModelf(GLenum pname, GLfloat param); 576 void GLTrace_glLightModelfv(GLenum pname, const GLfloat * params); 577 void GLTrace_glLightf(GLenum light, GLenum pname, GLfloat param); 578 void GLTrace_glLightfv(GLenum light, GLenum pname, const GLfloat * params); 579 void GLTrace_glLoadMatrixf(const GLfloat * m); 580 void GLTrace_glMaterialf(GLenum face, GLenum pname, GLfloat param); 581 void GLTrace_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); 582 void GLTrace_glMultMatrixf(const GLfloat * m); 583 void GLTrace_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 584 void GLTrace_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); 585 void GLTrace_glOrthof(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 586 void GLTrace_glPointParameterf(GLenum pname, GLfloat param); 587 void GLTrace_glPointParameterfv(GLenum pname, const GLfloat * params); 588 void GLTrace_glPointSize(GLfloat size); 589 void GLTrace_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 590 void GLTrace_glScalef(GLfloat x, GLfloat y, GLfloat z); 591 void GLTrace_glTexEnvf(GLenum target, GLenum pname, GLfloat param); 592 void GLTrace_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); 593 void GLTrace_glTranslatef(GLfloat x, GLfloat y, GLfloat z); 594 void GLTrace_glAlphaFuncx(GLenum func, GLfixed ref); 595 void GLTrace_glClearColorx(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 596 void GLTrace_glClearDepthx(GLfixed depth); 597 void GLTrace_glClientActiveTexture(GLenum texture); 598 void GLTrace_glClipPlanex(GLenum plane, const GLfixed * equation); 599 void GLTrace_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 600 void GLTrace_glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 601 void GLTrace_glColorPointer(GLint size, GLenum type, GLsizei stride, const void * pointer); 602 void GLTrace_glDepthRangex(GLfixed n, GLfixed f); 603 void GLTrace_glDisableClientState(GLenum array); 604 void GLTrace_glEnableClientState(GLenum array); 605 void GLTrace_glFogx(GLenum pname, GLfixed param); 606 void GLTrace_glFogxv(GLenum pname, const GLfixed * param); 607 void GLTrace_glFrustumx(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 608 void GLTrace_glGetClipPlanex(GLenum plane, GLfixed * equation); 609 void GLTrace_glGetFixedv(GLenum pname, GLfixed * params); 610 void GLTrace_glGetLightxv(GLenum light, GLenum pname, GLfixed * params); 611 void GLTrace_glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params); 612 void GLTrace_glGetPointerv(GLenum pname, void ** params); 613 void GLTrace_glGetTexEnviv(GLenum target, GLenum pname, GLint * params); 614 void GLTrace_glGetTexEnvxv(GLenum target, GLenum pname, GLfixed * params); 615 void GLTrace_glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params); 616 void GLTrace_glLightModelx(GLenum pname, GLfixed param); 617 void GLTrace_glLightModelxv(GLenum pname, const GLfixed * param); 618 void GLTrace_glLightx(GLenum light, GLenum pname, GLfixed param); 619 void GLTrace_glLightxv(GLenum light, GLenum pname, const GLfixed * params); 620 void GLTrace_glLineWidthx(GLfixed width); 621 void GLTrace_glLoadIdentity(void); 622 void GLTrace_glLoadMatrixx(const GLfixed * m); 623 void GLTrace_glLogicOp(GLenum opcode); 624 void GLTrace_glMaterialx(GLenum face, GLenum pname, GLfixed param); 625 void GLTrace_glMaterialxv(GLenum face, GLenum pname, const GLfixed * param); 626 void GLTrace_glMatrixMode(GLenum mode); 627 void GLTrace_glMultMatrixx(const GLfixed * m); 628 void GLTrace_glMultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 629 void GLTrace_glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); 630 void GLTrace_glNormalPointer(GLenum type, GLsizei stride, const void * pointer); 631 void GLTrace_glOrthox(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 632 void GLTrace_glPointParameterx(GLenum pname, GLfixed param); 633 void GLTrace_glPointParameterxv(GLenum pname, const GLfixed * params); 634 void GLTrace_glPointSizex(GLfixed size); 635 void GLTrace_glPolygonOffsetx(GLfixed factor, GLfixed units); 636 void GLTrace_glPopMatrix(void); 637 void GLTrace_glPushMatrix(void); 638 void GLTrace_glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 639 void GLTrace_glSampleCoveragex(GLclampx value, GLboolean invert); 640 void GLTrace_glScalex(GLfixed x, GLfixed y, GLfixed z); 641 void GLTrace_glShadeModel(GLenum mode); 642 void GLTrace_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void * pointer); 643 void GLTrace_glTexEnvi(GLenum target, GLenum pname, GLint param); 644 void GLTrace_glTexEnvx(GLenum target, GLenum pname, GLfixed param); 645 void GLTrace_glTexEnviv(GLenum target, GLenum pname, const GLint * params); 646 void GLTrace_glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params); 647 void GLTrace_glTexParameterx(GLenum target, GLenum pname, GLfixed param); 648 void GLTrace_glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params); 649 void GLTrace_glTranslatex(GLfixed x, GLfixed y, GLfixed z); 650 void GLTrace_glVertexPointer(GLint size, GLenum type, GLsizei stride, const void * pointer); 651 652 // Declarations for GL1Ext APIs 653 654 void GLTrace_glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha); 655 void GLTrace_glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 656 void GLTrace_glBlendEquationOES(GLenum mode); 657 void GLTrace_glMultiTexCoord1bOES(GLenum texture, GLbyte s); 658 void GLTrace_glMultiTexCoord1bvOES(GLenum texture, const GLbyte * coords); 659 void GLTrace_glMultiTexCoord2bOES(GLenum texture, GLbyte s, GLbyte t); 660 void GLTrace_glMultiTexCoord2bvOES(GLenum texture, const GLbyte * coords); 661 void GLTrace_glMultiTexCoord3bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r); 662 void GLTrace_glMultiTexCoord3bvOES(GLenum texture, const GLbyte * coords); 663 void GLTrace_glMultiTexCoord4bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); 664 void GLTrace_glMultiTexCoord4bvOES(GLenum texture, const GLbyte * coords); 665 void GLTrace_glTexCoord1bOES(GLbyte s); 666 void GLTrace_glTexCoord1bvOES(const GLbyte * coords); 667 void GLTrace_glTexCoord2bOES(GLbyte s, GLbyte t); 668 void GLTrace_glTexCoord2bvOES(const GLbyte * coords); 669 void GLTrace_glTexCoord3bOES(GLbyte s, GLbyte t, GLbyte r); 670 void GLTrace_glTexCoord3bvOES(const GLbyte * coords); 671 void GLTrace_glTexCoord4bOES(GLbyte s, GLbyte t, GLbyte r, GLbyte q); 672 void GLTrace_glTexCoord4bvOES(const GLbyte * coords); 673 void GLTrace_glVertex2bOES(GLbyte x); 674 void GLTrace_glVertex2bvOES(const GLbyte * coords); 675 void GLTrace_glVertex3bOES(GLbyte x, GLbyte y); 676 void GLTrace_glVertex3bvOES(const GLbyte * coords); 677 void GLTrace_glVertex4bOES(GLbyte x, GLbyte y, GLbyte z); 678 void GLTrace_glVertex4bvOES(const GLbyte * coords); 679 void GLTrace_glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); 680 void GLTrace_glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); 681 void GLTrace_glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); 682 void GLTrace_glDrawTexsvOES(const GLshort * coords); 683 void GLTrace_glDrawTexivOES(const GLint * coords); 684 void GLTrace_glDrawTexxvOES(const GLfixed * coords); 685 void GLTrace_glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); 686 void GLTrace_glDrawTexfvOES(const GLfloat * coords); 687 void GLTrace_glAlphaFuncxOES(GLenum func, GLfixed ref); 688 void GLTrace_glClearColorxOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 689 void GLTrace_glClearDepthxOES(GLfixed depth); 690 void GLTrace_glClipPlanexOES(GLenum plane, const GLfixed * equation); 691 void GLTrace_glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 692 void GLTrace_glDepthRangexOES(GLfixed n, GLfixed f); 693 void GLTrace_glFogxOES(GLenum pname, GLfixed param); 694 void GLTrace_glFogxvOES(GLenum pname, const GLfixed * param); 695 void GLTrace_glFrustumxOES(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 696 void GLTrace_glGetClipPlanexOES(GLenum plane, GLfixed * equation); 697 void GLTrace_glGetFixedvOES(GLenum pname, GLfixed * params); 698 void GLTrace_glGetTexEnvxvOES(GLenum target, GLenum pname, GLfixed * params); 699 void GLTrace_glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed * params); 700 void GLTrace_glLightModelxOES(GLenum pname, GLfixed param); 701 void GLTrace_glLightModelxvOES(GLenum pname, const GLfixed * param); 702 void GLTrace_glLightxOES(GLenum light, GLenum pname, GLfixed param); 703 void GLTrace_glLightxvOES(GLenum light, GLenum pname, const GLfixed * params); 704 void GLTrace_glLineWidthxOES(GLfixed width); 705 void GLTrace_glLoadMatrixxOES(const GLfixed * m); 706 void GLTrace_glMaterialxOES(GLenum face, GLenum pname, GLfixed param); 707 void GLTrace_glMaterialxvOES(GLenum face, GLenum pname, const GLfixed * param); 708 void GLTrace_glMultMatrixxOES(const GLfixed * m); 709 void GLTrace_glMultiTexCoord4xOES(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 710 void GLTrace_glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz); 711 void GLTrace_glOrthoxOES(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 712 void GLTrace_glPointParameterxvOES(GLenum pname, const GLfixed * params); 713 void GLTrace_glPointSizexOES(GLfixed size); 714 void GLTrace_glPolygonOffsetxOES(GLfixed factor, GLfixed units); 715 void GLTrace_glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 716 void GLTrace_glSampleCoverageOES(GLfixed value, GLboolean invert); 717 void GLTrace_glScalexOES(GLfixed x, GLfixed y, GLfixed z); 718 void GLTrace_glTexEnvxOES(GLenum target, GLenum pname, GLfixed param); 719 void GLTrace_glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed * params); 720 void GLTrace_glTexParameterxOES(GLenum target, GLenum pname, GLfixed param); 721 void GLTrace_glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed * params); 722 void GLTrace_glTranslatexOES(GLfixed x, GLfixed y, GLfixed z); 723 void GLTrace_glGetLightxvOES(GLenum light, GLenum pname, GLfixed * params); 724 void GLTrace_glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed * params); 725 void GLTrace_glPointParameterxOES(GLenum pname, GLfixed param); 726 void GLTrace_glSampleCoveragexOES(GLclampx value, GLboolean invert); 727 void GLTrace_glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params); 728 void GLTrace_glTexGenxOES(GLenum coord, GLenum pname, GLfixed param); 729 void GLTrace_glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params); 730 GLboolean GLTrace_glIsRenderbufferOES(GLuint renderbuffer); 731 void GLTrace_glBindRenderbufferOES(GLenum target, GLuint renderbuffer); 732 void GLTrace_glDeleteRenderbuffersOES(GLsizei n, const GLuint * renderbuffers); 733 void GLTrace_glGenRenderbuffersOES(GLsizei n, GLuint * renderbuffers); 734 void GLTrace_glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 735 void GLTrace_glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint * params); 736 GLboolean GLTrace_glIsFramebufferOES(GLuint framebuffer); 737 void GLTrace_glBindFramebufferOES(GLenum target, GLuint framebuffer); 738 void GLTrace_glDeleteFramebuffersOES(GLsizei n, const GLuint * framebuffers); 739 void GLTrace_glGenFramebuffersOES(GLsizei n, GLuint * framebuffers); 740 GLenum GLTrace_glCheckFramebufferStatusOES(GLenum target); 741 void GLTrace_glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 742 void GLTrace_glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 743 void GLTrace_glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint * params); 744 void GLTrace_glGenerateMipmapOES(GLenum target); 745 void GLTrace_glCurrentPaletteMatrixOES(GLuint matrixpaletteindex); 746 void GLTrace_glLoadPaletteFromModelViewMatrixOES(void); 747 void GLTrace_glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const void * pointer); 748 void GLTrace_glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const void * pointer); 749 void GLTrace_glPointSizePointerOES(GLenum type, GLsizei stride, const void * pointer); 750 GLbitfield GLTrace_glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent); 751 void GLTrace_glClearDepthfOES(GLclampf depth); 752 void GLTrace_glClipPlanefOES(GLenum plane, const GLfloat * equation); 753 void GLTrace_glDepthRangefOES(GLclampf n, GLclampf f); 754 void GLTrace_glFrustumfOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 755 void GLTrace_glGetClipPlanefOES(GLenum plane, GLfloat * equation); 756 void GLTrace_glOrthofOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 757 void GLTrace_glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); 758 void GLTrace_glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); 759 void GLTrace_glTexGeniOES(GLenum coord, GLenum pname, GLint param); 760 void GLTrace_glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); 761 void GLTrace_glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); 762 void GLTrace_glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); 763 void GLTrace_glClipPlanefIMG(GLenum p, const GLfloat * eqn); 764 void GLTrace_glClipPlanexIMG(GLenum p, const GLfixed * eqn); 765 766 }; // namespace gltrace 767 }; // namespace android 768