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    Searched refs:GL_STENCIL_ATTACHMENT (Results 1 - 25 of 148) sorted by null

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  /external/deqp/modules/gles3/functional/
es3fFboApiTests.cpp 74 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
166 GL_STENCIL_ATTACHMENT
185 GL_STENCIL_ATTACHMENT
218 GL_STENCIL_ATTACHMENT
295 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo);
343 GL_STENCIL_ATTACHMENT
392 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3);
394 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER);
395 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 3)
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es3fFboStencilbufferTests.cpp 93 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
150 DE_ASSERT(m_attachStencil == GL_STENCIL_ATTACHMENT || m_attachStencil == GL_NONE);
278 attachGroup->addChild(new DepthStencilAttachCase(m_context, "stencil_only", "Only stencil part of depth-stencil RBO attached", GL_NONE, GL_STENCIL_ATTACHMENT));
279 attachGroup->addChild(new DepthStencilAttachCase(m_context, "depth_stencil_separate", "Depth and stencil attached separately", GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT));
es3fFboInvalidateTests.cpp 83 attachments.push_back(GL_STENCIL_ATTACHMENT);
496 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
616 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0);
744 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
867 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
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es3fFboMultisampleTests.cpp 122 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
es3fFboCompletenessTests.cpp 207 if (attPoint == GL_DEPTH_ATTACHMENT || attPoint == GL_STENCIL_ATTACHMENT)
  /external/deqp/modules/gles2/functional/
es2fFboApiTest.cpp 78 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
190 GL_STENCIL_ATTACHMENT
209 GL_STENCIL_ATTACHMENT
242 GL_STENCIL_ATTACHMENT
319 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo);
367 GL_STENCIL_ATTACHMENT
416 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3);
418 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER);
419 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 3)
    [all...]
es2fFboCompletenessTests.cpp 194 attachTargetToNew(GL_STENCIL_ATTACHMENT, comb.stencilKind, comb.stencilFmt,
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLFramebuffer.cpp 128 context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, objectOrZero(m_renderbuffer->emulatedStencilBuffer()));
138 context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
239 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, m_target, 0, m_level);
362 } else if (attachment == GL_STENCIL_ATTACHMENT) {
445 attach(GL_STENCIL_ATTACHMENT, GL_STENCIL_ATTACHMENT);
450 case GL_STENCIL_ATTACHMENT:
451 attach(GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL, GL_STENCIL_ATTACHMENT);
514 case GL_STENCIL_ATTACHMENT:
557 WebGLAttachment* attachment = getAttachment(GL_STENCIL_ATTACHMENT);
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WebGLDrawBuffers.cpp 157 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0);
163 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
  /external/chromium_org/gpu/command_buffer/service/
framebuffer_manager_unittest.cc 160 EXPECT_TRUE(NULL == framebuffer_->GetAttachment(GL_STENCIL_ATTACHMENT));
201 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT));
289 framebuffer_->AttachRenderbuffer(GL_STENCIL_ATTACHMENT, renderbuffer3);
290 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT));
336 framebuffer_->AttachRenderbuffer(GL_STENCIL_ATTACHMENT, renderbuffer4);
337 EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT));
340 attachment = framebuffer_->GetAttachment(GL_STENCIL_ATTACHMENT);
354 attachment = framebuffer_->GetAttachment(GL_STENCIL_ATTACHMENT);
366 framebuffer_->AttachRenderbuffer(GL_STENCIL_ATTACHMENT, NULL);
367 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT));
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gles2_cmd_validation_implementation_autogen.h 15 GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT,
framebuffer_manager.cc 448 attachments_.find(GL_STENCIL_ATTACHMENT) != attachments_.end();
gles2_cmd_decoder_unittest_framebuffers.cc 877 GL_STENCIL_ATTACHMENT,
887 GL_STENCIL_ATTACHMENT,
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  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
GLESvalidate.cpp 141 case GL_STENCIL_ATTACHMENT:
  /external/chromium_org/third_party/angle/src/libGLESv2/
Framebuffer.cpp 191 mStencilbuffer = createAttachment(GL_STENCIL_ATTACHMENT, type, stencilbuffer, level, layer);
328 case GL_STENCIL_ATTACHMENT:
650 mStencilbuffer = (depthStencilFormatInfo.stencilBits != 0 ? new RenderbufferAttachment(GL_STENCIL_ATTACHMENT, depthStencilBuffer) : NULL);
  /external/deqp/modules/glshared/
glsFboCompletenessTests.cpp 711 builder.glAttach(GL_STENCIL_ATTACHMENT, att);
717 attachTargetToNew(GL_STENCIL_ATTACHMENT, m_params.stencilKind, ImageFormat::none(),
804 { GL_STENCIL_ATTACHMENT, "stencil", "Tests for stencil attachments" },
  /external/deqp/framework/opengl/
gluStrUtil.inl 177 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
546 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
570 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
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gluFboRenderContext.cpp 247 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
  /external/deqp/framework/platform/ios/
tcuIOSPlatform.mm 270 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBuffer);
  /frameworks/base/libs/hwui/
Layer.cpp 167 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
Layer.h 190 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES20Header.java-if 320 public static final int GL_STENCIL_ATTACHMENT = 0x8D20;
  /external/chromium_org/gpu/command_buffer/common/
gles2_cmd_utils.cc 703 case GL_STENCIL_ATTACHMENT:
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/
DrawingBuffer.cpp 705 m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
730 m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencilBuffer);
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  /external/chromium_org/third_party/angle/tests/angle_tests/
BlitFramebufferANGLETest.cpp 123 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mUserDepthStencilBuffer);
138 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mSmallDepthStencilBuffer);
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