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      1 // Copyright 2014 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // This file is auto-generated from
      6 // gpu/command_buffer/build_gles2_cmd_buffer.py
      7 // It's formatted by clang-format using chromium coding style:
      8 //    clang-format -i -style=chromium filename
      9 // DO NOT EDIT!
     10 
     11 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
     12 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
     13 
     14 static const GLenum valid_attachment_table[] = {
     15     GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT,
     16 };
     17 
     18 static const GLenum valid_backbuffer_attachment_table[] = {
     19     GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT,
     20 };
     21 
     22 static const GLenum valid_blit_filter_table[] = {
     23     GL_NEAREST, GL_LINEAR,
     24 };
     25 
     26 static const GLenum valid_buffer_parameter_table[] = {
     27     GL_BUFFER_SIZE, GL_BUFFER_USAGE,
     28 };
     29 
     30 static const GLenum valid_buffer_target_table[] = {
     31     GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
     32 };
     33 
     34 static const GLenum valid_buffer_usage_table[] = {
     35     GL_STREAM_DRAW, GL_STATIC_DRAW, GL_DYNAMIC_DRAW,
     36 };
     37 
     38 static const GLenum valid_capability_table[] = {
     39     GL_BLEND,           GL_CULL_FACE,           GL_DEPTH_TEST,
     40     GL_DITHER,          GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE,
     41     GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST,        GL_STENCIL_TEST,
     42 };
     43 
     44 static const GLenum valid_cmp_function_table[] = {
     45     GL_NEVER,   GL_LESS,     GL_EQUAL,  GL_LEQUAL,
     46     GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS,
     47 };
     48 
     49 static const GLenum valid_draw_mode_table[] = {
     50     GL_POINTS,         GL_LINE_STRIP,   GL_LINE_LOOP, GL_LINES,
     51     GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES,
     52 };
     53 
     54 static const GLenum valid_dst_blend_factor_table[] = {
     55     GL_ZERO,           GL_ONE,
     56     GL_SRC_COLOR,      GL_ONE_MINUS_SRC_COLOR,
     57     GL_DST_COLOR,      GL_ONE_MINUS_DST_COLOR,
     58     GL_SRC_ALPHA,      GL_ONE_MINUS_SRC_ALPHA,
     59     GL_DST_ALPHA,      GL_ONE_MINUS_DST_ALPHA,
     60     GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
     61     GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA,
     62 };
     63 
     64 static const GLenum valid_equation_table[] = {
     65     GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT,
     66 };
     67 
     68 static const GLenum valid_face_mode_table[] = {
     69     GL_CW, GL_CCW,
     70 };
     71 
     72 static const GLenum valid_face_type_table[] = {
     73     GL_FRONT, GL_BACK, GL_FRONT_AND_BACK,
     74 };
     75 
     76 static const GLenum valid_frame_buffer_parameter_table[] = {
     77     GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
     78     GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
     79     GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
     80     GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
     81 };
     82 
     83 static const GLenum valid_frame_buffer_target_table[] = {
     84     GL_FRAMEBUFFER,
     85 };
     86 
     87 static const GLenum valid_g_l_state_table[] = {
     88     GL_ACTIVE_TEXTURE,
     89     GL_ALIASED_LINE_WIDTH_RANGE,
     90     GL_ALIASED_POINT_SIZE_RANGE,
     91     GL_ALPHA_BITS,
     92     GL_ARRAY_BUFFER_BINDING,
     93     GL_BLUE_BITS,
     94     GL_COMPRESSED_TEXTURE_FORMATS,
     95     GL_CURRENT_PROGRAM,
     96     GL_DEPTH_BITS,
     97     GL_DEPTH_RANGE,
     98     GL_ELEMENT_ARRAY_BUFFER_BINDING,
     99     GL_FRAMEBUFFER_BINDING,
    100     GL_GENERATE_MIPMAP_HINT,
    101     GL_GREEN_BITS,
    102     GL_IMPLEMENTATION_COLOR_READ_FORMAT,
    103     GL_IMPLEMENTATION_COLOR_READ_TYPE,
    104     GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
    105     GL_MAX_CUBE_MAP_TEXTURE_SIZE,
    106     GL_MAX_FRAGMENT_UNIFORM_VECTORS,
    107     GL_MAX_RENDERBUFFER_SIZE,
    108     GL_MAX_TEXTURE_IMAGE_UNITS,
    109     GL_MAX_TEXTURE_SIZE,
    110     GL_MAX_VARYING_VECTORS,
    111     GL_MAX_VERTEX_ATTRIBS,
    112     GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
    113     GL_MAX_VERTEX_UNIFORM_VECTORS,
    114     GL_MAX_VIEWPORT_DIMS,
    115     GL_NUM_COMPRESSED_TEXTURE_FORMATS,
    116     GL_NUM_SHADER_BINARY_FORMATS,
    117     GL_PACK_ALIGNMENT,
    118     GL_RED_BITS,
    119     GL_RENDERBUFFER_BINDING,
    120     GL_SAMPLE_BUFFERS,
    121     GL_SAMPLE_COVERAGE_INVERT,
    122     GL_SAMPLE_COVERAGE_VALUE,
    123     GL_SAMPLES,
    124     GL_SCISSOR_BOX,
    125     GL_SHADER_BINARY_FORMATS,
    126     GL_SHADER_COMPILER,
    127     GL_SUBPIXEL_BITS,
    128     GL_STENCIL_BITS,
    129     GL_TEXTURE_BINDING_2D,
    130     GL_TEXTURE_BINDING_CUBE_MAP,
    131     GL_UNPACK_ALIGNMENT,
    132     GL_UNPACK_FLIP_Y_CHROMIUM,
    133     GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
    134     GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
    135     GL_BIND_GENERATES_RESOURCE_CHROMIUM,
    136     GL_VERTEX_ARRAY_BINDING_OES,
    137     GL_VIEWPORT,
    138     GL_BLEND_COLOR,
    139     GL_BLEND_EQUATION_RGB,
    140     GL_BLEND_EQUATION_ALPHA,
    141     GL_BLEND_SRC_RGB,
    142     GL_BLEND_DST_RGB,
    143     GL_BLEND_SRC_ALPHA,
    144     GL_BLEND_DST_ALPHA,
    145     GL_COLOR_CLEAR_VALUE,
    146     GL_DEPTH_CLEAR_VALUE,
    147     GL_STENCIL_CLEAR_VALUE,
    148     GL_COLOR_WRITEMASK,
    149     GL_CULL_FACE_MODE,
    150     GL_DEPTH_FUNC,
    151     GL_DEPTH_WRITEMASK,
    152     GL_FRONT_FACE,
    153     GL_LINE_WIDTH,
    154     GL_POLYGON_OFFSET_FACTOR,
    155     GL_POLYGON_OFFSET_UNITS,
    156     GL_STENCIL_FUNC,
    157     GL_STENCIL_REF,
    158     GL_STENCIL_VALUE_MASK,
    159     GL_STENCIL_BACK_FUNC,
    160     GL_STENCIL_BACK_REF,
    161     GL_STENCIL_BACK_VALUE_MASK,
    162     GL_STENCIL_WRITEMASK,
    163     GL_STENCIL_BACK_WRITEMASK,
    164     GL_STENCIL_FAIL,
    165     GL_STENCIL_PASS_DEPTH_FAIL,
    166     GL_STENCIL_PASS_DEPTH_PASS,
    167     GL_STENCIL_BACK_FAIL,
    168     GL_STENCIL_BACK_PASS_DEPTH_FAIL,
    169     GL_STENCIL_BACK_PASS_DEPTH_PASS,
    170     GL_BLEND,
    171     GL_CULL_FACE,
    172     GL_DEPTH_TEST,
    173     GL_DITHER,
    174     GL_POLYGON_OFFSET_FILL,
    175     GL_SAMPLE_ALPHA_TO_COVERAGE,
    176     GL_SAMPLE_COVERAGE,
    177     GL_SCISSOR_TEST,
    178     GL_STENCIL_TEST,
    179 };
    180 
    181 static const GLenum valid_get_max_index_type_table[] = {
    182     GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT,
    183 };
    184 
    185 static const GLenum valid_get_tex_param_target_table[] = {
    186     GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP,
    187 };
    188 
    189 static const GLenum valid_hint_mode_table[] = {
    190     GL_FASTEST, GL_NICEST, GL_DONT_CARE,
    191 };
    192 
    193 static const GLenum valid_hint_target_table[] = {
    194     GL_GENERATE_MIPMAP_HINT,
    195 };
    196 
    197 static const GLenum valid_index_type_table[] = {
    198     GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT,
    199 };
    200 
    201 static const GLenum valid_matrix_mode_table[] = {
    202     GL_PATH_PROJECTION_CHROMIUM, GL_PATH_MODELVIEW_CHROMIUM,
    203 };
    204 
    205 static const GLenum valid_pixel_store_table[] = {
    206     GL_PACK_ALIGNMENT,
    207     GL_UNPACK_ALIGNMENT,
    208     GL_UNPACK_FLIP_Y_CHROMIUM,
    209     GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
    210     GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
    211 };
    212 
    213 static const GLint valid_pixel_store_alignment_table[] = {
    214     1, 2, 4, 8,
    215 };
    216 
    217 static const GLenum valid_pixel_type_table[] = {
    218     GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
    219     GL_UNSIGNED_SHORT_5_5_5_1,
    220 };
    221 
    222 static const GLenum valid_program_parameter_table[] = {
    223     GL_DELETE_STATUS,               GL_LINK_STATUS,
    224     GL_VALIDATE_STATUS,             GL_INFO_LOG_LENGTH,
    225     GL_ATTACHED_SHADERS,            GL_ACTIVE_ATTRIBUTES,
    226     GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS,
    227     GL_ACTIVE_UNIFORM_MAX_LENGTH,
    228 };
    229 
    230 static const GLenum valid_query_object_parameter_table[] = {
    231     GL_QUERY_RESULT_EXT, GL_QUERY_RESULT_AVAILABLE_EXT,
    232 };
    233 
    234 static const GLenum valid_query_parameter_table[] = {
    235     GL_CURRENT_QUERY_EXT,
    236 };
    237 
    238 static const GLenum valid_query_target_table[] = {
    239     GL_ANY_SAMPLES_PASSED_EXT,
    240     GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
    241     GL_COMMANDS_ISSUED_CHROMIUM,
    242     GL_LATENCY_QUERY_CHROMIUM,
    243     GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM,
    244     GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM,
    245     GL_COMMANDS_COMPLETED_CHROMIUM,
    246 };
    247 
    248 static const GLenum valid_read_pixel_format_table[] = {
    249     GL_ALPHA, GL_RGB, GL_RGBA,
    250 };
    251 
    252 static const GLenum valid_read_pixel_type_table[] = {
    253     GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
    254     GL_UNSIGNED_SHORT_5_5_5_1,
    255 };
    256 
    257 static const GLenum valid_render_buffer_format_table[] = {
    258     GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, GL_STENCIL_INDEX8,
    259 };
    260 
    261 static const GLenum valid_render_buffer_parameter_table[] = {
    262     GL_RENDERBUFFER_RED_SIZE,        GL_RENDERBUFFER_GREEN_SIZE,
    263     GL_RENDERBUFFER_BLUE_SIZE,       GL_RENDERBUFFER_ALPHA_SIZE,
    264     GL_RENDERBUFFER_DEPTH_SIZE,      GL_RENDERBUFFER_STENCIL_SIZE,
    265     GL_RENDERBUFFER_WIDTH,           GL_RENDERBUFFER_HEIGHT,
    266     GL_RENDERBUFFER_INTERNAL_FORMAT,
    267 };
    268 
    269 static const GLenum valid_render_buffer_target_table[] = {
    270     GL_RENDERBUFFER,
    271 };
    272 
    273 static const GLenum valid_reset_status_table[] = {
    274     GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB,
    275     GL_UNKNOWN_CONTEXT_RESET_ARB,
    276 };
    277 
    278 static const GLenum valid_shader_parameter_table[] = {
    279     GL_SHADER_TYPE,          GL_DELETE_STATUS,
    280     GL_COMPILE_STATUS,       GL_INFO_LOG_LENGTH,
    281     GL_SHADER_SOURCE_LENGTH, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
    282 };
    283 
    284 static const GLenum valid_shader_precision_table[] = {
    285     GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT,
    286     GL_LOW_INT,   GL_MEDIUM_INT,   GL_HIGH_INT,
    287 };
    288 
    289 static const GLenum valid_shader_type_table[] = {
    290     GL_VERTEX_SHADER, GL_FRAGMENT_SHADER,
    291 };
    292 
    293 static const GLenum valid_src_blend_factor_table[] = {
    294     GL_ZERO,               GL_ONE,
    295     GL_SRC_COLOR,          GL_ONE_MINUS_SRC_COLOR,
    296     GL_DST_COLOR,          GL_ONE_MINUS_DST_COLOR,
    297     GL_SRC_ALPHA,          GL_ONE_MINUS_SRC_ALPHA,
    298     GL_DST_ALPHA,          GL_ONE_MINUS_DST_ALPHA,
    299     GL_CONSTANT_COLOR,     GL_ONE_MINUS_CONSTANT_COLOR,
    300     GL_CONSTANT_ALPHA,     GL_ONE_MINUS_CONSTANT_ALPHA,
    301     GL_SRC_ALPHA_SATURATE,
    302 };
    303 
    304 static const GLenum valid_stencil_op_table[] = {
    305     GL_KEEP,      GL_ZERO, GL_REPLACE,   GL_INCR,
    306     GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, GL_INVERT,
    307 };
    308 
    309 static const GLenum valid_string_type_table[] = {
    310     GL_VENDOR,                   GL_RENDERER,   GL_VERSION,
    311     GL_SHADING_LANGUAGE_VERSION, GL_EXTENSIONS,
    312 };
    313 
    314 static const GLenum valid_texture_bind_target_table[] = {
    315     GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP,
    316 };
    317 
    318 static const GLenum valid_texture_format_table[] = {
    319     GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
    320 };
    321 
    322 static const GLenum valid_texture_internal_format_table[] = {
    323     GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
    324 };
    325 
    326 static const GLenum valid_texture_internal_format_storage_table[] = {
    327     GL_RGB565,         GL_RGBA4,                 GL_RGB5_A1,  GL_ALPHA8_EXT,
    328     GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT, GL_RGB8_OES, GL_RGBA8_OES,
    329 };
    330 
    331 static const GLenum valid_texture_mag_filter_mode_table[] = {
    332     GL_NEAREST, GL_LINEAR,
    333 };
    334 
    335 static const GLenum valid_texture_min_filter_mode_table[] = {
    336     GL_NEAREST,                GL_LINEAR,
    337     GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST,
    338     GL_NEAREST_MIPMAP_LINEAR,  GL_LINEAR_MIPMAP_LINEAR,
    339 };
    340 
    341 static const GLenum valid_texture_parameter_table[] = {
    342     GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_POOL_CHROMIUM,
    343     GL_TEXTURE_WRAP_S,     GL_TEXTURE_WRAP_T,
    344 };
    345 
    346 static const GLenum valid_texture_pool_table[] = {
    347     GL_TEXTURE_POOL_MANAGED_CHROMIUM, GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
    348 };
    349 
    350 static const GLenum valid_texture_target_table[] = {
    351     GL_TEXTURE_2D,                  GL_TEXTURE_CUBE_MAP_POSITIVE_X,
    352     GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
    353     GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
    354     GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
    355 };
    356 
    357 static const GLenum valid_texture_usage_table[] = {
    358     GL_NONE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE,
    359 };
    360 
    361 static const GLenum valid_texture_wrap_mode_table[] = {
    362     GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_REPEAT,
    363 };
    364 
    365 static const GLint valid_vertex_attrib_size_table[] = {
    366     1, 2, 3, 4,
    367 };
    368 
    369 static const GLenum valid_vertex_attrib_type_table[] = {
    370     GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT,
    371 };
    372 
    373 static const GLenum valid_vertex_attribute_table[] = {
    374     GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
    375     GL_VERTEX_ATTRIB_ARRAY_ENABLED,    GL_VERTEX_ATTRIB_ARRAY_SIZE,
    376     GL_VERTEX_ATTRIB_ARRAY_STRIDE,     GL_VERTEX_ATTRIB_ARRAY_TYPE,
    377     GL_CURRENT_VERTEX_ATTRIB,
    378 };
    379 
    380 static const GLenum valid_vertex_pointer_table[] = {
    381     GL_VERTEX_ATTRIB_ARRAY_POINTER,
    382 };
    383 
    384 Validators::Validators()
    385     : attachment(valid_attachment_table, arraysize(valid_attachment_table)),
    386       backbuffer_attachment(valid_backbuffer_attachment_table,
    387                             arraysize(valid_backbuffer_attachment_table)),
    388       blit_filter(valid_blit_filter_table, arraysize(valid_blit_filter_table)),
    389       buffer_parameter(valid_buffer_parameter_table,
    390                        arraysize(valid_buffer_parameter_table)),
    391       buffer_target(valid_buffer_target_table,
    392                     arraysize(valid_buffer_target_table)),
    393       buffer_usage(valid_buffer_usage_table,
    394                    arraysize(valid_buffer_usage_table)),
    395       capability(valid_capability_table, arraysize(valid_capability_table)),
    396       cmp_function(valid_cmp_function_table,
    397                    arraysize(valid_cmp_function_table)),
    398       compressed_texture_format(),
    399       draw_mode(valid_draw_mode_table, arraysize(valid_draw_mode_table)),
    400       dst_blend_factor(valid_dst_blend_factor_table,
    401                        arraysize(valid_dst_blend_factor_table)),
    402       equation(valid_equation_table, arraysize(valid_equation_table)),
    403       face_mode(valid_face_mode_table, arraysize(valid_face_mode_table)),
    404       face_type(valid_face_type_table, arraysize(valid_face_type_table)),
    405       frame_buffer_parameter(valid_frame_buffer_parameter_table,
    406                              arraysize(valid_frame_buffer_parameter_table)),
    407       frame_buffer_target(valid_frame_buffer_target_table,
    408                           arraysize(valid_frame_buffer_target_table)),
    409       g_l_state(valid_g_l_state_table, arraysize(valid_g_l_state_table)),
    410       get_max_index_type(valid_get_max_index_type_table,
    411                          arraysize(valid_get_max_index_type_table)),
    412       get_tex_param_target(valid_get_tex_param_target_table,
    413                            arraysize(valid_get_tex_param_target_table)),
    414       hint_mode(valid_hint_mode_table, arraysize(valid_hint_mode_table)),
    415       hint_target(valid_hint_target_table, arraysize(valid_hint_target_table)),
    416       index_type(valid_index_type_table, arraysize(valid_index_type_table)),
    417       matrix_mode(valid_matrix_mode_table, arraysize(valid_matrix_mode_table)),
    418       pixel_store(valid_pixel_store_table, arraysize(valid_pixel_store_table)),
    419       pixel_store_alignment(valid_pixel_store_alignment_table,
    420                             arraysize(valid_pixel_store_alignment_table)),
    421       pixel_type(valid_pixel_type_table, arraysize(valid_pixel_type_table)),
    422       program_parameter(valid_program_parameter_table,
    423                         arraysize(valid_program_parameter_table)),
    424       query_object_parameter(valid_query_object_parameter_table,
    425                              arraysize(valid_query_object_parameter_table)),
    426       query_parameter(valid_query_parameter_table,
    427                       arraysize(valid_query_parameter_table)),
    428       query_target(valid_query_target_table,
    429                    arraysize(valid_query_target_table)),
    430       read_pixel_format(valid_read_pixel_format_table,
    431                         arraysize(valid_read_pixel_format_table)),
    432       read_pixel_type(valid_read_pixel_type_table,
    433                       arraysize(valid_read_pixel_type_table)),
    434       render_buffer_format(valid_render_buffer_format_table,
    435                            arraysize(valid_render_buffer_format_table)),
    436       render_buffer_parameter(valid_render_buffer_parameter_table,
    437                               arraysize(valid_render_buffer_parameter_table)),
    438       render_buffer_target(valid_render_buffer_target_table,
    439                            arraysize(valid_render_buffer_target_table)),
    440       reset_status(valid_reset_status_table,
    441                    arraysize(valid_reset_status_table)),
    442       shader_binary_format(),
    443       shader_parameter(valid_shader_parameter_table,
    444                        arraysize(valid_shader_parameter_table)),
    445       shader_precision(valid_shader_precision_table,
    446                        arraysize(valid_shader_precision_table)),
    447       shader_type(valid_shader_type_table, arraysize(valid_shader_type_table)),
    448       src_blend_factor(valid_src_blend_factor_table,
    449                        arraysize(valid_src_blend_factor_table)),
    450       stencil_op(valid_stencil_op_table, arraysize(valid_stencil_op_table)),
    451       string_type(valid_string_type_table, arraysize(valid_string_type_table)),
    452       texture_bind_target(valid_texture_bind_target_table,
    453                           arraysize(valid_texture_bind_target_table)),
    454       texture_format(valid_texture_format_table,
    455                      arraysize(valid_texture_format_table)),
    456       texture_internal_format(valid_texture_internal_format_table,
    457                               arraysize(valid_texture_internal_format_table)),
    458       texture_internal_format_storage(
    459           valid_texture_internal_format_storage_table,
    460           arraysize(valid_texture_internal_format_storage_table)),
    461       texture_mag_filter_mode(valid_texture_mag_filter_mode_table,
    462                               arraysize(valid_texture_mag_filter_mode_table)),
    463       texture_min_filter_mode(valid_texture_min_filter_mode_table,
    464                               arraysize(valid_texture_min_filter_mode_table)),
    465       texture_parameter(valid_texture_parameter_table,
    466                         arraysize(valid_texture_parameter_table)),
    467       texture_pool(valid_texture_pool_table,
    468                    arraysize(valid_texture_pool_table)),
    469       texture_target(valid_texture_target_table,
    470                      arraysize(valid_texture_target_table)),
    471       texture_usage(valid_texture_usage_table,
    472                     arraysize(valid_texture_usage_table)),
    473       texture_wrap_mode(valid_texture_wrap_mode_table,
    474                         arraysize(valid_texture_wrap_mode_table)),
    475       vertex_attrib_size(valid_vertex_attrib_size_table,
    476                          arraysize(valid_vertex_attrib_size_table)),
    477       vertex_attrib_type(valid_vertex_attrib_type_table,
    478                          arraysize(valid_vertex_attrib_type_table)),
    479       vertex_attribute(valid_vertex_attribute_table,
    480                        arraysize(valid_vertex_attribute_table)),
    481       vertex_pointer(valid_vertex_pointer_table,
    482                      arraysize(valid_vertex_pointer_table)) {
    483 }
    484 
    485 #endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
    486