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  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
LightSource.cpp 32 #include "platform/graphics/filters/LightSource.h"
36 LightSource::~LightSource()
FEDiffuseLighting.h 30 class LightSource;
35 float, float, PassRefPtr<LightSource>);
53 const LightSource* lightSource() const;
54 void setLightSource(PassRefPtr<LightSource>);
59 FEDiffuseLighting(Filter*, const Color&, float, float, float, float, PassRefPtr<LightSource>);
FESpecularLighting.h 33 float, float, float, PassRefPtr<LightSource>);
54 const LightSource* lightSource() const;
55 void setLightSource(PassRefPtr<LightSource>);
60 FESpecularLighting(Filter*, const Color&, float, float, float, float, float, PassRefPtr<LightSource>);
LightSource.h 42 class PLATFORM_EXPORT LightSource : public RefCounted<LightSource> {
62 LightSource(LightType type)
66 virtual ~LightSource();
71 virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const = 0;
FELighting.h 34 #include "platform/graphics/filters/LightSource.h"
62 const LightSource* lightSource;
81 LightSource::PaintingData paintingData;
91 FELighting(Filter*, LightingType, const Color&, float, float, float, float, float, float, PassRefPtr<LightSource>);
94 inline void inlineSetPixel(int offset, LightingData&, LightSource::PaintingData&,
98 void setPixel(int offset, LightingData&, LightSource::PaintingData&,
101 inline void platformApply(LightingData&, LightSource::PaintingData&);
103 inline void platformApplyGenericPaint(LightingData&, LightSource::PaintingData&, int startX, int startY);
104 inline void platformApplyGeneric(LightingData&, LightSource::PaintingData&)
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DistantLightSource.h 26 #include "platform/graphics/filters/LightSource.h"
30 class PLATFORM_EXPORT DistantLightSource : public LightSource {
37 virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const OVERRIDE
55 : LightSource(LS_DISTANT)
PointLightSource.h 26 #include "platform/graphics/filters/LightSource.h"
30 class PLATFORM_EXPORT PointLightSource : public LightSource {
37 virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const OVERRIDE
53 : LightSource(LS_POINT)
FEDiffuseLighting.cpp 26 #include "platform/graphics/filters/LightSource.h"
32 float diffuseConstant, float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
33 : FELighting(filter, DiffuseLighting, lightingColor, surfaceScale, diffuseConstant, 0, 0, kernelUnitLengthX, kernelUnitLengthY, lightSource)
39 float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
41 return adoptRef(new FEDiffuseLighting(filter, lightingColor, surfaceScale, diffuseConstant, kernelUnitLengthX, kernelUnitLengthY, lightSource));
114 const LightSource* FEDiffuseLighting::lightSource() const
119 void FEDiffuseLighting::setLightSource(PassRefPtr<LightSource> lightSource
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FESpecularLighting.cpp 26 #include "platform/graphics/filters/LightSource.h"
33 float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
34 : FELighting(filter, SpecularLighting, lightingColor, surfaceScale, 0, specularConstant, specularExponent, kernelUnitLengthX, kernelUnitLengthY, lightSource)
40 float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
43 kernelUnitLengthX, kernelUnitLengthY, lightSource));
130 const LightSource* FESpecularLighting::lightSource() const
135 void FESpecularLighting::setLightSource(PassRefPtr<LightSource> lightSource
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SpotLightSource.h 26 #include "platform/graphics/filters/LightSource.h"
30 class PLATFORM_EXPORT SpotLightSource : public LightSource {
38 virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const OVERRIDE
64 : LightSource(LS_SPOT)
FELighting.cpp 41 float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
44 , m_lightSource(lightSource)
186 inline void FELighting::inlineSetPixel(int offset, LightingData& data, LightSource::PaintingData& paintingData,
189 data.lightSource->updatePaintingData(paintingData, lightX, lightY, static_cast<float>(data.pixels->item(offset + cAlphaChannelOffset)) * data.surfaceScale);
235 void FELighting::setPixel(int offset, LightingData& data, LightSource::PaintingData& paintingData,
241 inline void FELighting::platformApplyGenericPaint(LightingData& data, LightSource::PaintingData& paintingData, int startY, int endY)
260 inline void FELighting::platformApplyGeneric(LightingData& data, LightSource::PaintingData& paintingData)
294 inline void FELighting::platformApply(LightingData& data, LightSource::PaintingData& paintingData)
315 LightSource::PaintingData paintingData
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  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGFEDistantLightElement.h 35 virtual PassRefPtr<LightSource> lightSource(Filter*) const OVERRIDE;
SVGFEPointLightElement.h 35 virtual PassRefPtr<LightSource> lightSource(Filter*) const OVERRIDE;
SVGFESpotLightElement.h 35 virtual PassRefPtr<LightSource> lightSource(Filter*) const OVERRIDE;
SVGFEDistantLightElement.cpp 35 PassRefPtr<LightSource> SVGFEDistantLightElement::lightSource(Filter* filter) const
SVGFEPointLightElement.cpp 36 PassRefPtr<LightSource> SVGFEPointLightElement::lightSource(Filter* filter) const
SVGFESpotLightElement.cpp 36 PassRefPtr<LightSource> SVGFESpotLightElement::lightSource(Filter* filter) const
SVGFELightElement.h 28 #include "platform/graphics/filters/LightSource.h"
36 virtual PassRefPtr<LightSource> lightSource(Filter*) const = 0;
SVGFEDiffuseLightingElement.cpp 98 LightSource* lightSource = const_cast<LightSource*>(diffuseLighting->lightSource());
100 ASSERT(lightSource);
105 return lightSource->setAzimuth(lightElement->azimuth()->currentValue()->value());
107 return lightSource->setElevation(lightElement->elevation()->currentValue()->value());
109 return lightSource->setPosition(effect->filter()->resolve3dPoint(lightElement->position()));
111 return lightSource->setPointsAt(effect->filter()->resolve3dPoint(lightElement->pointsAt()));
113 return lightSource->setSpecularExponent(lightElement->specularExponent()->currentValue()->value())
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SVGFESpecularLightingElement.cpp 105 LightSource* lightSource = const_cast<LightSource*>(specularLighting->lightSource());
107 ASSERT(lightSource);
112 return lightSource->setAzimuth(lightElement->azimuth()->currentValue()->value());
114 return lightSource->setElevation(lightElement->elevation()->currentValue()->value());
116 return lightSource->setPosition(effect->filter()->resolve3dPoint(lightElement->position()));
118 return lightSource->setPointsAt(effect->filter()->resolve3dPoint(lightElement->pointsAt()));
120 return lightSource->setSpecularExponent(lightElement->specularExponent()->currentValue()->value())
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  /external/jhead/
makernote.c 131 case 1: ImageInfo.LightSource = 1; break; // Sunny
132 case 2: ImageInfo.LightSource = 1; break; // Cloudy
133 case 3: ImageInfo.LightSource = 3; break; // Thungsten
134 case 4: ImageInfo.LightSource = 2; break; // Fourescent
135 case 5: ImageInfo.LightSource = 4; break; // Flash
jhead.h 117 int LightSource;
main.c 686 bufLen = addKeyValueInt(&buf, bufLen, "LightSource", ImageInfo.LightSource);
exif.c 256 { TAG_LIGHT_SOURCE, "LightSource", FMT_USHORT, 1},
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  /external/chromium_org/chrome/common/extensions/docs/examples/extensions/imageinfo/imageinfo/
exif.js 57 0x9208 : "LightSource", // Kind of light source
182 LightSource : {
502 case "LightSource" :

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