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      1 // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file. See the AUTHORS file for names of contributors.
      4 //
      5 // A Cache is an interface that maps keys to values.  It has internal
      6 // synchronization and may be safely accessed concurrently from
      7 // multiple threads.  It may automatically evict entries to make room
      8 // for new entries.  Values have a specified charge against the cache
      9 // capacity.  For example, a cache where the values are variable
     10 // length strings, may use the length of the string as the charge for
     11 // the string.
     12 //
     13 // A builtin cache implementation with a least-recently-used eviction
     14 // policy is provided.  Clients may use their own implementations if
     15 // they want something more sophisticated (like scan-resistance, a
     16 // custom eviction policy, variable cache sizing, etc.)
     17 
     18 #ifndef STORAGE_LEVELDB_INCLUDE_CACHE_H_
     19 #define STORAGE_LEVELDB_INCLUDE_CACHE_H_
     20 
     21 #include <stdint.h>
     22 #include "leveldb/slice.h"
     23 
     24 namespace leveldb {
     25 
     26 class Cache;
     27 
     28 // Create a new cache with a fixed size capacity.  This implementation
     29 // of Cache uses a least-recently-used eviction policy.
     30 extern Cache* NewLRUCache(size_t capacity);
     31 
     32 class Cache {
     33  public:
     34   Cache() { }
     35 
     36   // Destroys all existing entries by calling the "deleter"
     37   // function that was passed to the constructor.
     38   virtual ~Cache();
     39 
     40   // Opaque handle to an entry stored in the cache.
     41   struct Handle { };
     42 
     43   // Insert a mapping from key->value into the cache and assign it
     44   // the specified charge against the total cache capacity.
     45   //
     46   // Returns a handle that corresponds to the mapping.  The caller
     47   // must call this->Release(handle) when the returned mapping is no
     48   // longer needed.
     49   //
     50   // When the inserted entry is no longer needed, the key and
     51   // value will be passed to "deleter".
     52   virtual Handle* Insert(const Slice& key, void* value, size_t charge,
     53                          void (*deleter)(const Slice& key, void* value)) = 0;
     54 
     55   // If the cache has no mapping for "key", returns NULL.
     56   //
     57   // Else return a handle that corresponds to the mapping.  The caller
     58   // must call this->Release(handle) when the returned mapping is no
     59   // longer needed.
     60   virtual Handle* Lookup(const Slice& key) = 0;
     61 
     62   // Release a mapping returned by a previous Lookup().
     63   // REQUIRES: handle must not have been released yet.
     64   // REQUIRES: handle must have been returned by a method on *this.
     65   virtual void Release(Handle* handle) = 0;
     66 
     67   // Return the value encapsulated in a handle returned by a
     68   // successful Lookup().
     69   // REQUIRES: handle must not have been released yet.
     70   // REQUIRES: handle must have been returned by a method on *this.
     71   virtual void* Value(Handle* handle) = 0;
     72 
     73   // If the cache contains entry for key, erase it.  Note that the
     74   // underlying entry will be kept around until all existing handles
     75   // to it have been released.
     76   virtual void Erase(const Slice& key) = 0;
     77 
     78   // Return a new numeric id.  May be used by multiple clients who are
     79   // sharing the same cache to partition the key space.  Typically the
     80   // client will allocate a new id at startup and prepend the id to
     81   // its cache keys.
     82   virtual uint64_t NewId() = 0;
     83 
     84  private:
     85   void LRU_Remove(Handle* e);
     86   void LRU_Append(Handle* e);
     87   void Unref(Handle* e);
     88 
     89   struct Rep;
     90   Rep* rep_;
     91 
     92   // No copying allowed
     93   Cache(const Cache&);
     94   void operator=(const Cache&);
     95 };
     96 
     97 }  // namespace leveldb
     98 
     99 #endif  // STORAGE_LEVELDB_UTIL_CACHE_H_
    100