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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program OpenGL ES 3.1 Module
      3  * -------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Functional Tests.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "es31fFunctionalTests.hpp"
     25 
     26 #include "glsShaderLibrary.hpp"
     27 #include "es31fBasicComputeShaderTests.hpp"
     28 #include "es31fComputeShaderBuiltinVarTests.hpp"
     29 #include "es31fDrawTests.hpp"
     30 #include "es31fShaderSharedVarTests.hpp"
     31 #include "es31fAtomicCounterTests.hpp"
     32 #include "es31fShaderAtomicOpTests.hpp"
     33 #include "es31fShaderImageLoadStoreTests.hpp"
     34 #include "es31fTessellationTests.hpp"
     35 #include "es31fSSBOLayoutTests.hpp"
     36 #include "es31fSSBOArrayLengthTests.hpp"
     37 #include "es31fShaderCommonFunctionTests.hpp"
     38 #include "es31fShaderPackingFunctionTests.hpp"
     39 #include "es31fShaderIntegerFunctionTests.hpp"
     40 #include "es31fStencilTexturingTests.hpp"
     41 #include "es31fShaderTextureSizeTests.hpp"
     42 #include "es31fShaderStateQueryTests.hpp"
     43 #include "es31fLayoutBindingTests.hpp"
     44 #include "es31fTextureLevelStateQueryTests.hpp"
     45 #include "es31fIntegerStateQueryTests.hpp"
     46 #include "es31fInternalFormatQueryTests.hpp"
     47 #include "es31fTextureFilteringTests.hpp"
     48 #include "es31fTextureFormatTests.hpp"
     49 #include "es31fTextureSpecificationTests.hpp"
     50 #include "es31fTextureMultisampleTests.hpp"
     51 #include "es31fMultisampleTests.hpp"
     52 #include "es31fSynchronizationTests.hpp"
     53 #include "es31fGeometryShaderTests.hpp"
     54 #include "es31fSampleShadingTests.hpp"
     55 #include "es31fSampleVariableTests.hpp"
     56 #include "es31fIndirectComputeDispatchTests.hpp"
     57 #include "es31fVertexAttributeBindingTests.hpp"
     58 #include "es31fVertexAttributeBindingStateQueryTests.hpp"
     59 #include "es31fShaderMultisampleInterpolationTests.hpp"
     60 #include "es31fShaderMultisampleInterpolationStateQueryTests.hpp"
     61 #include "es31fProgramUniformTests.hpp"
     62 #include "es31fOpaqueTypeIndexingTests.hpp"
     63 #include "es31fAdvancedBlendTests.hpp"
     64 #include "es31fSeparateShaderTests.hpp"
     65 #include "es31fUniformLocationTests.hpp"
     66 #include "es31fBuiltinPrecisionTests.hpp"
     67 #include "es31fTessellationGeometryInteractionTests.hpp"
     68 #include "es31fUniformBlockTests.hpp"
     69 #include "es31fDebugTests.hpp"
     70 #include "es31fFboColorbufferTests.hpp"
     71 #include "es31fFboNoAttachmentTests.hpp"
     72 #include "es31fProgramInterfaceQueryTests.hpp"
     73 #include "es31fTextureGatherTests.hpp"
     74 #include "es31fTextureFormatTests.hpp"
     75 #include "es31fTextureBufferTests.hpp"
     76 #include "es31fShaderBuiltinConstantTests.hpp"
     77 #include "es31fShaderHelperInvocationTests.hpp"
     78 
     79 namespace deqp
     80 {
     81 namespace gles31
     82 {
     83 namespace Functional
     84 {
     85 
     86 class ShaderLibraryTest : public TestCaseGroup
     87 {
     88 public:
     89 	ShaderLibraryTest (Context& context, const char* name, const char* description)
     90 		: TestCaseGroup	(context, name, description)
     91 		, m_filename	(name + std::string(".test"))
     92 	{
     93 	}
     94 
     95 	ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description)
     96 		: TestCaseGroup	(context, name, description)
     97 		, m_filename	(filename)
     98 	{
     99 	}
    100 
    101 	void init (void)
    102 	{
    103 		gls::ShaderLibrary			shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
    104 		std::string					fileName	= "shaders/" + m_filename;
    105 		std::vector<tcu::TestNode*>	children	= shaderLibrary.loadShaderFile(fileName.c_str());
    106 
    107 		for (int i = 0; i < (int)children.size(); i++)
    108 			addChild(children[i]);
    109 	}
    110 
    111 private:
    112 	const std::string m_filename;
    113 };
    114 
    115 class ShaderBuiltinVarTests : public TestCaseGroup
    116 {
    117 public:
    118 	ShaderBuiltinVarTests (Context& context)
    119 		: TestCaseGroup(context, "builtin_var", "Shader Built-in Variable Tests")
    120 	{
    121 	}
    122 
    123 	void init (void)
    124 	{
    125 		addChild(new ComputeShaderBuiltinVarTests(m_context));
    126 	}
    127 };
    128 
    129 class ShaderBuiltinFunctionTests : public TestCaseGroup
    130 {
    131 public:
    132 	ShaderBuiltinFunctionTests (Context& context)
    133 		: TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
    134 	{
    135 	}
    136 
    137 	void init (void)
    138 	{
    139 		addChild(new ShaderCommonFunctionTests	(m_context));
    140 		addChild(new ShaderPackingFunctionTests	(m_context));
    141 		addChild(new ShaderIntegerFunctionTests	(m_context));
    142 		addChild(new ShaderTextureSizeTests		(m_context));
    143 		addChild(createBuiltinPrecisionTests	(m_context));
    144 	}
    145 };
    146 
    147 class ShaderLinkageTests : public TestCaseGroup
    148 {
    149 public:
    150 	ShaderLinkageTests (Context& context)
    151 		: TestCaseGroup(context,  "linkage", "Linkage Tests")
    152 	{
    153 	}
    154 
    155 	void init (void)
    156 	{
    157 		addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader"));
    158 		addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellation shader"));
    159 		addChild(new ShaderLibraryTest(m_context, "linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader"));
    160 		addChild(new ShaderLibraryTest(m_context, "linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks"));
    161 		addChild(new ShaderLibraryTest(m_context, "linkage_io_block.test", "io_block", "Shader io blocks"));
    162 	}
    163 };
    164 
    165 class ShaderTests : public TestCaseGroup
    166 {
    167 public:
    168 	ShaderTests (Context& context)
    169 		: TestCaseGroup(context, "shaders", "Shading Language Tests")
    170 	{
    171 	}
    172 
    173 	void init (void)
    174 	{
    175 		addChild(new ShaderBuiltinVarTests				(m_context));
    176 		addChild(new ShaderBuiltinFunctionTests			(m_context));
    177 		addChild(new SampleVariableTests				(m_context));
    178 		addChild(new ShaderMultisampleInterpolationTests(m_context));
    179 		addChild(new OpaqueTypeIndexingTests			(m_context));
    180 		addChild(new ShaderLibraryTest					(m_context, "functions", "Function Tests"));
    181 		addChild(new ShaderLibraryTest					(m_context, "arrays_of_arrays", "Arrays of Arrays Tests"));
    182 		addChild(new ShaderLinkageTests					(m_context));
    183 		addChild(new ShaderBuiltinConstantTests			(m_context));
    184 		addChild(new ShaderHelperInvocationTests		(m_context));
    185 		addChild(new ShaderLibraryTest					(m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests"));
    186 	}
    187 };
    188 
    189 class ComputeTests : public TestCaseGroup
    190 {
    191 public:
    192 	ComputeTests (Context& context)
    193 		: TestCaseGroup(context, "compute", "Compute Shader Tests")
    194 	{
    195 	}
    196 
    197 	void init (void)
    198 	{
    199 		addChild(new BasicComputeShaderTests		(m_context));
    200 		addChild(new ShaderSharedVarTests			(m_context));
    201 		addChild(new IndirectComputeDispatchTests	(m_context));
    202 	}
    203 };
    204 
    205 class SSBOTests : public TestCaseGroup
    206 {
    207 public:
    208 	SSBOTests (Context& context)
    209 		: TestCaseGroup(context, "ssbo", "Shader Storage Buffer Object Tests")
    210 	{
    211 	}
    212 
    213 	void init (void)
    214 	{
    215 		addChild(new SSBOLayoutTests			(m_context));
    216 		addChild(new ShaderAtomicOpTests		(m_context, "atomic", ATOMIC_OPERAND_BUFFER_VARIABLE));
    217 		addChild(new SSBOArrayLengthTests		(m_context));
    218 	}
    219 };
    220 
    221 class TextureTests : public TestCaseGroup
    222 {
    223 public:
    224 	TextureTests (Context& context)
    225 		: TestCaseGroup(context, "texture", "Texture tests")
    226 	{
    227 	}
    228 
    229 	void init (void)
    230 	{
    231 		addChild(new TextureFilteringTests		(m_context));
    232 		addChild(new TextureFormatTests			(m_context));
    233 		addChild(new TextureSpecificationTests	(m_context));
    234 		addChild(new TextureMultisampleTests	(m_context));
    235 		addChild(new TextureGatherTests			(m_context));
    236 		addChild(createTextureBufferTests		(m_context));
    237 	}
    238 };
    239 
    240 class StateQueryTests : public TestCaseGroup
    241 {
    242 public:
    243 	StateQueryTests (Context& context)
    244 		: TestCaseGroup(context, "state_query", "State query tests")
    245 	{
    246 	}
    247 
    248 	void init (void)
    249 	{
    250 		addChild(new IntegerStateQueryTests							(m_context));
    251 		addChild(new TextureLevelStateQueryTests					(m_context));
    252 		addChild(new ShaderStateQueryTests							(m_context));
    253 		addChild(new InternalFormatQueryTests						(m_context));
    254 		addChild(new VertexAttributeBindingStateQueryTests			(m_context));
    255 		addChild(new ShaderMultisampleInterpolationStateQueryTests	(m_context));
    256 	}
    257 };
    258 
    259 class FboTests : public TestCaseGroup
    260 {
    261 public:
    262 	FboTests (Context& context)
    263 		: TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
    264 	{
    265 	}
    266 
    267 	void init (void)
    268 	{
    269 		addChild(new FboColorTests						(m_context));
    270 		addChild(createFboNoAttachmentTests				(m_context));
    271 		addChild(createFboNoAttachmentCompletenessTests	(m_context));
    272 	}
    273 };
    274 
    275 FunctionalTests::FunctionalTests (Context& context)
    276 	: TestCaseGroup(context, "functional", "Functionality Tests")
    277 {
    278 }
    279 
    280 FunctionalTests::~FunctionalTests (void)
    281 {
    282 }
    283 
    284 void FunctionalTests::init (void)
    285 {
    286 	addChild(new ShaderTests							(m_context));
    287 	addChild(new ComputeTests							(m_context));
    288 	addChild(new DrawTests								(m_context));
    289 	addChild(new TessellationTests						(m_context));
    290 	addChild(new SSBOTests								(m_context));
    291 	addChild(new UniformBlockTests						(m_context));
    292 	addChild(new ShaderImageLoadStoreTests				(m_context));
    293 	addChild(new AtomicCounterTests						(m_context));
    294 	addChild(new StencilTexturingTests					(m_context));
    295 	addChild(new TextureTests							(m_context));
    296 	addChild(new StateQueryTests						(m_context));
    297 	addChild(new MultisampleTests						(m_context));
    298 	addChild(new SynchronizationTests					(m_context));
    299 	addChild(new GeometryShaderTests					(m_context));
    300 	addChild(new SampleShadingTests						(m_context));
    301 	addChild(new VertexAttributeBindingTests			(m_context));
    302 	addChild(new ProgramUniformTests					(m_context));
    303 	addChild(new AdvancedBlendTests						(m_context));
    304 	addChild(createSeparateShaderTests					(m_context));
    305 	addChild(new UniformLocationTests					(m_context));
    306 	addChild(new TessellationGeometryInteractionTests	(m_context));
    307 	addChild(new DebugTests								(m_context));
    308 	addChild(new FboTests								(m_context));
    309 	addChild(new ProgramInterfaceQueryTests				(m_context));
    310 	addChild(new LayoutBindingTests						(m_context));
    311 
    312 }
    313 
    314 } // Functional
    315 } // gles31
    316 } // deqp
    317