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Searched
refs:SkChecksum
(Results
1 - 19
of
19
) sorted by null
/external/chromium_org/third_party/skia/bench/
ChecksumBench.cpp
9
#include "
SkChecksum
.h"
58
volatile uint32_t result =
SkChecksum
::Compute(fData, sizeof(fData));
80
volatile uint32_t result =
SkChecksum
::Murmur3(fData, sizeof(fData));
FontCacheBench.cpp
10
#include "
SkChecksum
.h"
73
{ "hasher2",
SkChecksum
::Mix },
/external/chromium_org/third_party/skia/tests/
ChecksumTest.cpp
8
#include "
SkChecksum
.h"
14
static uint32_t murmur_noseed(const uint32_t* d, size_t l) { return
SkChecksum
::Murmur3(d, l); }
21
const algorithmProc kAlgorithms[] = { &
SkChecksum
::Compute, &murmur_noseed };
/external/skia/bench/
ChecksumBench.cpp
9
#include "
SkChecksum
.h"
58
volatile uint32_t result =
SkChecksum
::Compute(fData, sizeof(fData));
80
volatile uint32_t result =
SkChecksum
::Murmur3(fData, sizeof(fData));
/external/skia/tests/
ChecksumTest.cpp
8
#include "
SkChecksum
.h"
14
static uint32_t murmur_noseed(const uint32_t* d, size_t l) { return
SkChecksum
::Murmur3(d, l); }
21
const algorithmProc kAlgorithms[] = { &
SkChecksum
::Compute, &murmur_noseed };
GLProgramsTest.cpp
21
#include "
SkChecksum
.h"
122
*this->checksum() =
SkChecksum
::Compute(reinterpret_cast<uint32_t*>(fKey.get()), keyLength);
/external/chromium_org/third_party/skia/src/gpu/
GrMurmur3HashKey.h
13
#include "
SkChecksum
.h"
39
fHash =
SkChecksum
::Murmur3(fData, KEY_SIZE_IN_BYTES);
GrLayerCache.h
14
#include "
SkChecksum
.h"
31
static uint32_t Hash(const uint32_t& key) { return
SkChecksum
::Mix(key); }
96
return
SkChecksum
::Murmur3(reinterpret_cast<const uint32_t*>(&key), sizeof(Key));
/external/chromium_org/third_party/skia/include/gpu/
GrGlyph.h
13
#include "
SkChecksum
.h"
82
return
SkChecksum
::Murmur3(&key, sizeof(key));
/external/chromium_org/third_party/skia/src/core/
SkChecksum.h
22
class
SkChecksum
: SkNoncopyable {
56
* This should take 2-3x longer than
SkChecksum
::Compute, but is a considerably better hash.
SkDescriptor.h
13
#include "
SkChecksum
.h"
126
return
SkChecksum
::Murmur3(ptr, len);
SkPictureFlat.h
13
#include "
SkChecksum
.h"
355
fChecksum =
SkChecksum
::Compute((uint32_t*)this->data(), size);
SkResourceCache.cpp
8
#include "
SkChecksum
.h"
29
fHash =
SkChecksum
::Murmur3(this->as32() + 2, (fCount32 - 2) << 2);
SkImageFilter.cpp
11
#include "
SkChecksum
.h"
439
return
SkChecksum
::Murmur3(reinterpret_cast<const uint32_t*>(&key), sizeof(Key));
/external/skia/include/core/
SkChecksum.h
22
class
SkChecksum
: SkNoncopyable {
42
* This should take 2-3x longer than
SkChecksum
::Compute, but is a considerably better hash.
/external/skia/src/core/
SkDescriptor.h
13
#include "
SkChecksum
.h"
126
return
SkChecksum
::Compute(ptr, len);
SkPictureFlat.h
14
#include "
SkChecksum
.h"
352
fChecksum =
SkChecksum
::Compute((uint32_t*)this->data(), size);
/external/skia/src/gpu/gl/
GrGLProgramDesc.cpp
15
#include "
SkChecksum
.h"
272
*desc->checksum() =
SkChecksum
::Compute(reinterpret_cast<uint32_t*>(desc->fKey.get()),
/external/chromium_org/third_party/skia/src/gpu/gl/
GrGLProgramDesc.cpp
15
#include "
SkChecksum
.h"
413
*checksum =
SkChecksum
::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), keyLength);
Completed in 3099 milliseconds