/external/chromium_org/third_party/WebKit/Source/platform/transforms/ |
TransformationMatrixTest.cpp | 6 #include "platform/transforms/TransformationMatrix.h" 15 TransformationMatrix from; 16 TransformationMatrix to(2.7133590938, 0.0, 0.0, 0.0, 0.0, 2.4645137761, 0.0, 0.0, 0.0, 0.0, 0.00, 0.01, 0.02, 0.03, 0.04, 0.05); 17 TransformationMatrix result;
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Matrix3DTransformOperation.h | 35 static PassRefPtr<Matrix3DTransformOperation> create(const TransformationMatrix& matrix) 40 TransformationMatrix matrix() const {return m_matrix; } 58 virtual void apply(TransformationMatrix& transform, const FloatSize&) const OVERRIDE 60 transform.multiply(TransformationMatrix(m_matrix)); 65 Matrix3DTransformOperation(const TransformationMatrix& mat) 70 TransformationMatrix m_matrix;
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TransformationMatrix.h | 49 class PLATFORM_EXPORT TransformationMatrix { 63 TransformationMatrix() { makeIdentity(); } 64 TransformationMatrix(const AffineTransform& t); 65 TransformationMatrix(const TransformationMatrix& t) { *this = t; } 66 TransformationMatrix(double a, double b, double c, double d, double e, double f) { setMatrix(a, b, c, d, e, f); } 67 TransformationMatrix(double m11, double m12, double m13, double m14, 94 TransformationMatrix& operator =(const TransformationMatrix &t) 100 TransformationMatrix& makeIdentity( [all...] |
Matrix3DTransformOperation.cpp | 40 TransformationMatrix fromT; 41 TransformationMatrix toT;
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InterpolatedTransformOperation.cpp | 46 void InterpolatedTransformOperation::apply(TransformationMatrix& transform, const FloatSize& borderBoxSize) const 48 TransformationMatrix fromTransform; 49 TransformationMatrix toTransform;
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PerspectiveTransformOperation.cpp | 46 TransformationMatrix fromT; 47 TransformationMatrix toT; 51 TransformationMatrix::DecomposedType decomp;
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MatrixTransformOperation.h | 29 #include "platform/transforms/TransformationMatrix.h" 40 static PassRefPtr<MatrixTransformOperation> create(const TransformationMatrix& t) 45 TransformationMatrix matrix() const { return TransformationMatrix(m_a, m_b, m_c, m_d, m_e, m_f); } 64 virtual void apply(TransformationMatrix& transform, const FloatSize&) const OVERRIDE 66 TransformationMatrix matrix(m_a, m_b, m_c, m_d, m_e, m_f); 82 MatrixTransformOperation(const TransformationMatrix& t)
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TransformationMatrix.cpp | 29 #include "platform/transforms/TransformationMatrix.h" 118 static double determinant4x4(const TransformationMatrix::Matrix4& m) 165 static void adjoint(const TransformationMatrix::Matrix4& matrix, TransformationMatrix::Matrix4& result) 212 static bool inverse(const TransformationMatrix::Matrix4& matrix, TransformationMatrix::Matrix4& result) 240 static void transposeMatrix4(const TransformationMatrix::Matrix4& a, TransformationMatrix::Matrix4& b) 248 static void v4MulPointByMatrix(const Vector4 p, const TransformationMatrix::Matrix4& m, Vector4 result) 298 static bool decompose(const TransformationMatrix::Matrix4& mat, TransformationMatrix::DecomposedType& result [all...] |
MatrixTransformOperation.cpp | 36 TransformationMatrix fromT; 37 TransformationMatrix toT(m_a, m_b, m_c, m_d, m_e, m_f);
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IdentityTransformOperation.h | 52 virtual void apply(TransformationMatrix&, const FloatSize&) const OVERRIDE { }
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InterpolatedTransformOperation.h | 56 virtual void apply(TransformationMatrix&, const FloatSize& borderBoxSize) const OVERRIDE;
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PerspectiveTransformOperation.h | 58 virtual void apply(TransformationMatrix& transform, const FloatSize&) const OVERRIDE
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SkewTransformOperation.h | 54 virtual void apply(TransformationMatrix& transform, const FloatSize&) const OVERRIDE
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/external/chromium_org/third_party/WebKit/Source/core/css/ |
CSSMatrix.cpp | 43 CSSMatrix::CSSMatrix(const TransformationMatrix& m) 72 // Convert transform operations to a TransformationMatrix. This can fail 76 TransformationMatrix t; 92 return CSSMatrix::create(TransformationMatrix(m_matrix).multiply(secondMatrix->m_matrix)); 113 return CSSMatrix::create(TransformationMatrix(m_matrix).translate3d(x, y, z)); 124 return CSSMatrix::create(TransformationMatrix(m_matrix).scale3d(scaleX, scaleY, scaleZ)); 142 return CSSMatrix::create(TransformationMatrix(m_matrix).rotate3d(rotX, rotY, rotZ)); 157 return CSSMatrix::create(TransformationMatrix(m_matrix).rotate3d(x, y, z, angle)); 164 return CSSMatrix::create(TransformationMatrix(m_matrix).skewX(angle)); 171 return CSSMatrix::create(TransformationMatrix(m_matrix).skewY(angle)) [all...] |
CSSMatrix.h | 30 #include "platform/transforms/TransformationMatrix.h" 41 static PassRefPtrWillBeRawPtr<CSSMatrix> create(const TransformationMatrix& m) 147 const TransformationMatrix& transform() const { return m_matrix; } 154 CSSMatrix(const TransformationMatrix&); 157 TransformationMatrix m_matrix;
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/external/chromium_org/third_party/WebKit/Source/core/animation/ |
AnimationTranslationUtil.cpp | 39 #include "platform/transforms/TransformationMatrix.h" 86 TransformationMatrix m = transform->matrix(); 87 webTransformOperations->appendMatrix(TransformationMatrix::toSkMatrix44(m)); 92 TransformationMatrix m = transform->matrix(); 93 webTransformOperations->appendMatrix(TransformationMatrix::toSkMatrix44(m)); 102 TransformationMatrix m; 104 webTransformOperations->appendMatrix(TransformationMatrix::toSkMatrix44(m));
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/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
HitTestingTransformState.cpp | 43 void HitTestingTransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate) 57 void HitTestingTransformState::flattenWithTransform(const TransformationMatrix& t) 59 TransformationMatrix inverseTransform = t.inverse();
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HitTestingTransformState.h | 33 #include "platform/transforms/TransformationMatrix.h" 39 // FIXME: Now that TransformState lazily creates its TransformationMatrix it takes up less space. 57 void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation); 68 TransformationMatrix m_accumulatedTransform; 90 void flattenWithTransform(const TransformationMatrix&);
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RenderGeometryMap.h | 41 class TransformationMatrix; 75 void push(const RenderObject*, const TransformationMatrix&, bool accumulatingTransform = false, bool isNonUniform = false, bool isFixedPosition = false, bool hasTransform = false, LayoutSize offsetForFixedPosition = LayoutSize());
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RenderGeometryMapStep.h | 31 #include "platform/transforms/TransformationMatrix.h" 61 OwnPtr<TransformationMatrix> m_transform; // Includes offset if non-null.
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/external/chromium_org/third_party/WebKit/Source/platform/geometry/ |
TransformState.cpp | 48 m_accumulatedTransform = adoptPtr(new TransformationMatrix(*other.m_accumulatedTransform)); 105 // FIXME: We transform AffineTransform to TransformationMatrix. This is rather inefficient. 111 void TransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate, bool* wasClamped) 126 m_accumulatedTransform = adoptPtr(new TransformationMatrix(transformFromContainer * *m_accumulatedTransform)); 131 m_accumulatedTransform = adoptPtr(new TransformationMatrix(transformFromContainer)); 135 const TransformationMatrix* finalTransform = m_accumulatedTransform ? m_accumulatedTransform.get() : &transformFromContainer; 188 void TransformState::flattenWithTransform(const TransformationMatrix& t, bool* wasClamped) 196 TransformationMatrix inverseTransform = t.inverse();
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TransformState.h | 34 #include "platform/transforms/TransformationMatrix.h" 92 void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = 0); 106 void flattenWithTransform(const TransformationMatrix&, bool* wasClamped); 113 OwnPtr<TransformationMatrix> m_accumulatedTransform;
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/external/chromium_org/third_party/WebKit/Source/core/svg/ |
SVGTextElement.cpp | 46 TransformationMatrix t;
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/external/chromium_org/third_party/WebKit/Source/core/dom/ |
DOMMatrixReadOnly.h | 10 #include "platform/transforms/TransformationMatrix.h" 57 const TransformationMatrix& matrix() const { return m_matrix; } 62 TransformationMatrix m_matrix;
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DOMMatrix.cpp | 12 return new DOMMatrix(TransformationMatrix()); 20 DOMMatrix::DOMMatrix(const TransformationMatrix& matrix, bool is2D)
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