1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // Multi-threaded tests of ConditionVariable class. 6 7 #include <time.h> 8 #include <algorithm> 9 #include <vector> 10 11 #include "base/bind.h" 12 #include "base/logging.h" 13 #include "base/memory/scoped_ptr.h" 14 #include "base/synchronization/condition_variable.h" 15 #include "base/synchronization/lock.h" 16 #include "base/synchronization/spin_wait.h" 17 #include "base/threading/platform_thread.h" 18 #include "base/threading/thread.h" 19 #include "base/threading/thread_collision_warner.h" 20 #include "base/time/time.h" 21 #include "testing/gtest/include/gtest/gtest.h" 22 #include "testing/platform_test.h" 23 24 namespace base { 25 26 namespace { 27 //------------------------------------------------------------------------------ 28 // Define our test class, with several common variables. 29 //------------------------------------------------------------------------------ 30 31 class ConditionVariableTest : public PlatformTest { 32 public: 33 const TimeDelta kZeroMs; 34 const TimeDelta kTenMs; 35 const TimeDelta kThirtyMs; 36 const TimeDelta kFortyFiveMs; 37 const TimeDelta kSixtyMs; 38 const TimeDelta kOneHundredMs; 39 40 ConditionVariableTest() 41 : kZeroMs(TimeDelta::FromMilliseconds(0)), 42 kTenMs(TimeDelta::FromMilliseconds(10)), 43 kThirtyMs(TimeDelta::FromMilliseconds(30)), 44 kFortyFiveMs(TimeDelta::FromMilliseconds(45)), 45 kSixtyMs(TimeDelta::FromMilliseconds(60)), 46 kOneHundredMs(TimeDelta::FromMilliseconds(100)) { 47 } 48 }; 49 50 //------------------------------------------------------------------------------ 51 // Define a class that will control activities an several multi-threaded tests. 52 // The general structure of multi-threaded tests is that a test case will 53 // construct an instance of a WorkQueue. The WorkQueue will spin up some 54 // threads and control them throughout their lifetime, as well as maintaining 55 // a central repository of the work thread's activity. Finally, the WorkQueue 56 // will command the the worker threads to terminate. At that point, the test 57 // cases will validate that the WorkQueue has records showing that the desired 58 // activities were performed. 59 //------------------------------------------------------------------------------ 60 61 // Callers are responsible for synchronizing access to the following class. 62 // The WorkQueue::lock_, as accessed via WorkQueue::lock(), should be used for 63 // all synchronized access. 64 class WorkQueue : public PlatformThread::Delegate { 65 public: 66 explicit WorkQueue(int thread_count); 67 virtual ~WorkQueue(); 68 69 // PlatformThread::Delegate interface. 70 virtual void ThreadMain() OVERRIDE; 71 72 //---------------------------------------------------------------------------- 73 // Worker threads only call the following methods. 74 // They should use the lock to get exclusive access. 75 int GetThreadId(); // Get an ID assigned to a thread.. 76 bool EveryIdWasAllocated() const; // Indicates that all IDs were handed out. 77 TimeDelta GetAnAssignment(int thread_id); // Get a work task duration. 78 void WorkIsCompleted(int thread_id); 79 80 int task_count() const; 81 bool allow_help_requests() const; // Workers can signal more workers. 82 bool shutdown() const; // Check if shutdown has been requested. 83 84 void thread_shutting_down(); 85 86 87 //---------------------------------------------------------------------------- 88 // Worker threads can call them but not needed to acquire a lock. 89 Lock* lock(); 90 91 ConditionVariable* work_is_available(); 92 ConditionVariable* all_threads_have_ids(); 93 ConditionVariable* no_more_tasks(); 94 95 //---------------------------------------------------------------------------- 96 // The rest of the methods are for use by the controlling master thread (the 97 // test case code). 98 void ResetHistory(); 99 int GetMinCompletionsByWorkerThread() const; 100 int GetMaxCompletionsByWorkerThread() const; 101 int GetNumThreadsTakingAssignments() const; 102 int GetNumThreadsCompletingTasks() const; 103 int GetNumberOfCompletedTasks() const; 104 105 void SetWorkTime(TimeDelta delay); 106 void SetTaskCount(int count); 107 void SetAllowHelp(bool allow); 108 109 // The following must be called without locking, and will spin wait until the 110 // threads are all in a wait state. 111 void SpinUntilAllThreadsAreWaiting(); 112 void SpinUntilTaskCountLessThan(int task_count); 113 114 // Caller must acquire lock before calling. 115 void SetShutdown(); 116 117 // Compares the |shutdown_task_count_| to the |thread_count| and returns true 118 // if they are equal. This check will acquire the |lock_| so the caller 119 // should not hold the lock when calling this method. 120 bool ThreadSafeCheckShutdown(int thread_count); 121 122 private: 123 // Both worker threads and controller use the following to synchronize. 124 Lock lock_; 125 ConditionVariable work_is_available_; // To tell threads there is work. 126 127 // Conditions to notify the controlling process (if it is interested). 128 ConditionVariable all_threads_have_ids_; // All threads are running. 129 ConditionVariable no_more_tasks_; // Task count is zero. 130 131 const int thread_count_; 132 int waiting_thread_count_; 133 scoped_ptr<PlatformThreadHandle[]> thread_handles_; 134 std::vector<int> assignment_history_; // Number of assignment per worker. 135 std::vector<int> completion_history_; // Number of completions per worker. 136 int thread_started_counter_; // Used to issue unique id to workers. 137 int shutdown_task_count_; // Number of tasks told to shutdown 138 int task_count_; // Number of assignment tasks waiting to be processed. 139 TimeDelta worker_delay_; // Time each task takes to complete. 140 bool allow_help_requests_; // Workers can signal more workers. 141 bool shutdown_; // Set when threads need to terminate. 142 143 DFAKE_MUTEX(locked_methods_); 144 }; 145 146 //------------------------------------------------------------------------------ 147 // The next section contains the actual tests. 148 //------------------------------------------------------------------------------ 149 150 TEST_F(ConditionVariableTest, StartupShutdownTest) { 151 Lock lock; 152 153 // First try trivial startup/shutdown. 154 { 155 ConditionVariable cv1(&lock); 156 } // Call for cv1 destruction. 157 158 // Exercise with at least a few waits. 159 ConditionVariable cv(&lock); 160 161 lock.Acquire(); 162 cv.TimedWait(kTenMs); // Wait for 10 ms. 163 cv.TimedWait(kTenMs); // Wait for 10 ms. 164 lock.Release(); 165 166 lock.Acquire(); 167 cv.TimedWait(kTenMs); // Wait for 10 ms. 168 cv.TimedWait(kTenMs); // Wait for 10 ms. 169 cv.TimedWait(kTenMs); // Wait for 10 ms. 170 lock.Release(); 171 } // Call for cv destruction. 172 173 TEST_F(ConditionVariableTest, TimeoutTest) { 174 Lock lock; 175 ConditionVariable cv(&lock); 176 lock.Acquire(); 177 178 TimeTicks start = TimeTicks::Now(); 179 const TimeDelta WAIT_TIME = TimeDelta::FromMilliseconds(300); 180 // Allow for clocking rate granularity. 181 const TimeDelta FUDGE_TIME = TimeDelta::FromMilliseconds(50); 182 183 cv.TimedWait(WAIT_TIME + FUDGE_TIME); 184 TimeDelta duration = TimeTicks::Now() - start; 185 // We can't use EXPECT_GE here as the TimeDelta class does not support the 186 // required stream conversion. 187 EXPECT_TRUE(duration >= WAIT_TIME); 188 189 lock.Release(); 190 } 191 192 #if defined(OS_POSIX) 193 const int kDiscontinuitySeconds = 2; 194 195 void BackInTime(Lock* lock) { 196 AutoLock auto_lock(*lock); 197 198 timeval tv; 199 gettimeofday(&tv, NULL); 200 tv.tv_sec -= kDiscontinuitySeconds; 201 settimeofday(&tv, NULL); 202 } 203 204 // Tests that TimedWait ignores changes to the system clock. 205 // Test is disabled by default, because it needs to run as root to muck with the 206 // system clock. 207 // http://crbug.com/293736 208 TEST_F(ConditionVariableTest, DISABLED_TimeoutAcrossSetTimeOfDay) { 209 timeval tv; 210 gettimeofday(&tv, NULL); 211 tv.tv_sec += kDiscontinuitySeconds; 212 if (settimeofday(&tv, NULL) < 0) { 213 PLOG(ERROR) << "Could not set time of day. Run as root?"; 214 return; 215 } 216 217 Lock lock; 218 ConditionVariable cv(&lock); 219 lock.Acquire(); 220 221 Thread thread("Helper"); 222 thread.Start(); 223 thread.message_loop()->PostTask(FROM_HERE, base::Bind(&BackInTime, &lock)); 224 225 TimeTicks start = TimeTicks::Now(); 226 const TimeDelta kWaitTime = TimeDelta::FromMilliseconds(300); 227 // Allow for clocking rate granularity. 228 const TimeDelta kFudgeTime = TimeDelta::FromMilliseconds(50); 229 230 cv.TimedWait(kWaitTime + kFudgeTime); 231 TimeDelta duration = TimeTicks::Now() - start; 232 233 thread.Stop(); 234 // We can't use EXPECT_GE here as the TimeDelta class does not support the 235 // required stream conversion. 236 EXPECT_TRUE(duration >= kWaitTime); 237 EXPECT_TRUE(duration <= TimeDelta::FromSeconds(kDiscontinuitySeconds)); 238 239 lock.Release(); 240 } 241 #endif 242 243 244 // Suddenly got flaky on Win, see http://crbug.com/10607 (starting at 245 // comment #15). 246 #if defined(OS_WIN) 247 #define MAYBE_MultiThreadConsumerTest DISABLED_MultiThreadConsumerTest 248 #else 249 #define MAYBE_MultiThreadConsumerTest MultiThreadConsumerTest 250 #endif 251 // Test serial task servicing, as well as two parallel task servicing methods. 252 TEST_F(ConditionVariableTest, MAYBE_MultiThreadConsumerTest) { 253 const int kThreadCount = 10; 254 WorkQueue queue(kThreadCount); // Start the threads. 255 256 const int kTaskCount = 10; // Number of tasks in each mini-test here. 257 258 Time start_time; // Used to time task processing. 259 260 { 261 base::AutoLock auto_lock(*queue.lock()); 262 while (!queue.EveryIdWasAllocated()) 263 queue.all_threads_have_ids()->Wait(); 264 } 265 266 // If threads aren't in a wait state, they may start to gobble up tasks in 267 // parallel, short-circuiting (breaking) this test. 268 queue.SpinUntilAllThreadsAreWaiting(); 269 270 { 271 // Since we have no tasks yet, all threads should be waiting by now. 272 base::AutoLock auto_lock(*queue.lock()); 273 EXPECT_EQ(0, queue.GetNumThreadsTakingAssignments()); 274 EXPECT_EQ(0, queue.GetNumThreadsCompletingTasks()); 275 EXPECT_EQ(0, queue.task_count()); 276 EXPECT_EQ(0, queue.GetMaxCompletionsByWorkerThread()); 277 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread()); 278 EXPECT_EQ(0, queue.GetNumberOfCompletedTasks()); 279 280 // Set up to make each task include getting help from another worker, so 281 // so that the work gets done in paralell. 282 queue.ResetHistory(); 283 queue.SetTaskCount(kTaskCount); 284 queue.SetWorkTime(kThirtyMs); 285 queue.SetAllowHelp(true); 286 287 start_time = Time::Now(); 288 } 289 290 queue.work_is_available()->Signal(); // But each worker can signal another. 291 // Wait till we at least start to handle tasks (and we're not all waiting). 292 queue.SpinUntilTaskCountLessThan(kTaskCount); 293 // Wait to allow the all workers to get done. 294 queue.SpinUntilAllThreadsAreWaiting(); 295 296 { 297 // Wait until all work tasks have at least been assigned. 298 base::AutoLock auto_lock(*queue.lock()); 299 while (queue.task_count()) 300 queue.no_more_tasks()->Wait(); 301 302 // To avoid racy assumptions, we'll just assert that at least 2 threads 303 // did work. We know that the first worker should have gone to sleep, and 304 // hence a second worker should have gotten an assignment. 305 EXPECT_LE(2, queue.GetNumThreadsTakingAssignments()); 306 EXPECT_EQ(kTaskCount, queue.GetNumberOfCompletedTasks()); 307 308 // Try to ask all workers to help, and only a few will do the work. 309 queue.ResetHistory(); 310 queue.SetTaskCount(3); 311 queue.SetWorkTime(kThirtyMs); 312 queue.SetAllowHelp(false); 313 } 314 queue.work_is_available()->Broadcast(); // Make them all try. 315 // Wait till we at least start to handle tasks (and we're not all waiting). 316 queue.SpinUntilTaskCountLessThan(3); 317 // Wait to allow the 3 workers to get done. 318 queue.SpinUntilAllThreadsAreWaiting(); 319 320 { 321 base::AutoLock auto_lock(*queue.lock()); 322 EXPECT_EQ(3, queue.GetNumThreadsTakingAssignments()); 323 EXPECT_EQ(3, queue.GetNumThreadsCompletingTasks()); 324 EXPECT_EQ(0, queue.task_count()); 325 EXPECT_EQ(1, queue.GetMaxCompletionsByWorkerThread()); 326 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread()); 327 EXPECT_EQ(3, queue.GetNumberOfCompletedTasks()); 328 329 // Set up to make each task get help from another worker. 330 queue.ResetHistory(); 331 queue.SetTaskCount(3); 332 queue.SetWorkTime(kThirtyMs); 333 queue.SetAllowHelp(true); // Allow (unnecessary) help requests. 334 } 335 queue.work_is_available()->Broadcast(); // Signal all threads. 336 // Wait till we at least start to handle tasks (and we're not all waiting). 337 queue.SpinUntilTaskCountLessThan(3); 338 // Wait to allow the 3 workers to get done. 339 queue.SpinUntilAllThreadsAreWaiting(); 340 341 { 342 base::AutoLock auto_lock(*queue.lock()); 343 EXPECT_EQ(3, queue.GetNumThreadsTakingAssignments()); 344 EXPECT_EQ(3, queue.GetNumThreadsCompletingTasks()); 345 EXPECT_EQ(0, queue.task_count()); 346 EXPECT_EQ(1, queue.GetMaxCompletionsByWorkerThread()); 347 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread()); 348 EXPECT_EQ(3, queue.GetNumberOfCompletedTasks()); 349 350 // Set up to make each task get help from another worker. 351 queue.ResetHistory(); 352 queue.SetTaskCount(20); // 2 tasks per thread. 353 queue.SetWorkTime(kThirtyMs); 354 queue.SetAllowHelp(true); 355 } 356 queue.work_is_available()->Signal(); // But each worker can signal another. 357 // Wait till we at least start to handle tasks (and we're not all waiting). 358 queue.SpinUntilTaskCountLessThan(20); 359 // Wait to allow the 10 workers to get done. 360 queue.SpinUntilAllThreadsAreWaiting(); // Should take about 60 ms. 361 362 { 363 base::AutoLock auto_lock(*queue.lock()); 364 EXPECT_EQ(10, queue.GetNumThreadsTakingAssignments()); 365 EXPECT_EQ(10, queue.GetNumThreadsCompletingTasks()); 366 EXPECT_EQ(0, queue.task_count()); 367 EXPECT_EQ(20, queue.GetNumberOfCompletedTasks()); 368 369 // Same as last test, but with Broadcast(). 370 queue.ResetHistory(); 371 queue.SetTaskCount(20); // 2 tasks per thread. 372 queue.SetWorkTime(kThirtyMs); 373 queue.SetAllowHelp(true); 374 } 375 queue.work_is_available()->Broadcast(); 376 // Wait till we at least start to handle tasks (and we're not all waiting). 377 queue.SpinUntilTaskCountLessThan(20); 378 // Wait to allow the 10 workers to get done. 379 queue.SpinUntilAllThreadsAreWaiting(); // Should take about 60 ms. 380 381 { 382 base::AutoLock auto_lock(*queue.lock()); 383 EXPECT_EQ(10, queue.GetNumThreadsTakingAssignments()); 384 EXPECT_EQ(10, queue.GetNumThreadsCompletingTasks()); 385 EXPECT_EQ(0, queue.task_count()); 386 EXPECT_EQ(20, queue.GetNumberOfCompletedTasks()); 387 388 queue.SetShutdown(); 389 } 390 queue.work_is_available()->Broadcast(); // Force check for shutdown. 391 392 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(1), 393 queue.ThreadSafeCheckShutdown(kThreadCount)); 394 } 395 396 TEST_F(ConditionVariableTest, LargeFastTaskTest) { 397 const int kThreadCount = 200; 398 WorkQueue queue(kThreadCount); // Start the threads. 399 400 Lock private_lock; // Used locally for master to wait. 401 base::AutoLock private_held_lock(private_lock); 402 ConditionVariable private_cv(&private_lock); 403 404 { 405 base::AutoLock auto_lock(*queue.lock()); 406 while (!queue.EveryIdWasAllocated()) 407 queue.all_threads_have_ids()->Wait(); 408 } 409 410 // Wait a bit more to allow threads to reach their wait state. 411 queue.SpinUntilAllThreadsAreWaiting(); 412 413 { 414 // Since we have no tasks, all threads should be waiting by now. 415 base::AutoLock auto_lock(*queue.lock()); 416 EXPECT_EQ(0, queue.GetNumThreadsTakingAssignments()); 417 EXPECT_EQ(0, queue.GetNumThreadsCompletingTasks()); 418 EXPECT_EQ(0, queue.task_count()); 419 EXPECT_EQ(0, queue.GetMaxCompletionsByWorkerThread()); 420 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread()); 421 EXPECT_EQ(0, queue.GetNumberOfCompletedTasks()); 422 423 // Set up to make all workers do (an average of) 20 tasks. 424 queue.ResetHistory(); 425 queue.SetTaskCount(20 * kThreadCount); 426 queue.SetWorkTime(kFortyFiveMs); 427 queue.SetAllowHelp(false); 428 } 429 queue.work_is_available()->Broadcast(); // Start up all threads. 430 // Wait until we've handed out all tasks. 431 { 432 base::AutoLock auto_lock(*queue.lock()); 433 while (queue.task_count() != 0) 434 queue.no_more_tasks()->Wait(); 435 } 436 437 // Wait till the last of the tasks complete. 438 queue.SpinUntilAllThreadsAreWaiting(); 439 440 { 441 // With Broadcast(), every thread should have participated. 442 // but with racing.. they may not all have done equal numbers of tasks. 443 base::AutoLock auto_lock(*queue.lock()); 444 EXPECT_EQ(kThreadCount, queue.GetNumThreadsTakingAssignments()); 445 EXPECT_EQ(kThreadCount, queue.GetNumThreadsCompletingTasks()); 446 EXPECT_EQ(0, queue.task_count()); 447 EXPECT_LE(20, queue.GetMaxCompletionsByWorkerThread()); 448 EXPECT_EQ(20 * kThreadCount, queue.GetNumberOfCompletedTasks()); 449 450 // Set up to make all workers do (an average of) 4 tasks. 451 queue.ResetHistory(); 452 queue.SetTaskCount(kThreadCount * 4); 453 queue.SetWorkTime(kFortyFiveMs); 454 queue.SetAllowHelp(true); // Might outperform Broadcast(). 455 } 456 queue.work_is_available()->Signal(); // Start up one thread. 457 458 // Wait until we've handed out all tasks 459 { 460 base::AutoLock auto_lock(*queue.lock()); 461 while (queue.task_count() != 0) 462 queue.no_more_tasks()->Wait(); 463 } 464 465 // Wait till the last of the tasks complete. 466 queue.SpinUntilAllThreadsAreWaiting(); 467 468 { 469 // With Signal(), every thread should have participated. 470 // but with racing.. they may not all have done four tasks. 471 base::AutoLock auto_lock(*queue.lock()); 472 EXPECT_EQ(kThreadCount, queue.GetNumThreadsTakingAssignments()); 473 EXPECT_EQ(kThreadCount, queue.GetNumThreadsCompletingTasks()); 474 EXPECT_EQ(0, queue.task_count()); 475 EXPECT_LE(4, queue.GetMaxCompletionsByWorkerThread()); 476 EXPECT_EQ(4 * kThreadCount, queue.GetNumberOfCompletedTasks()); 477 478 queue.SetShutdown(); 479 } 480 queue.work_is_available()->Broadcast(); // Force check for shutdown. 481 482 // Wait for shutdowns to complete. 483 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(1), 484 queue.ThreadSafeCheckShutdown(kThreadCount)); 485 } 486 487 //------------------------------------------------------------------------------ 488 // Finally we provide the implementation for the methods in the WorkQueue class. 489 //------------------------------------------------------------------------------ 490 491 WorkQueue::WorkQueue(int thread_count) 492 : lock_(), 493 work_is_available_(&lock_), 494 all_threads_have_ids_(&lock_), 495 no_more_tasks_(&lock_), 496 thread_count_(thread_count), 497 waiting_thread_count_(0), 498 thread_handles_(new PlatformThreadHandle[thread_count]), 499 assignment_history_(thread_count), 500 completion_history_(thread_count), 501 thread_started_counter_(0), 502 shutdown_task_count_(0), 503 task_count_(0), 504 allow_help_requests_(false), 505 shutdown_(false) { 506 EXPECT_GE(thread_count_, 1); 507 ResetHistory(); 508 SetTaskCount(0); 509 SetWorkTime(TimeDelta::FromMilliseconds(30)); 510 511 for (int i = 0; i < thread_count_; ++i) { 512 PlatformThreadHandle pth; 513 EXPECT_TRUE(PlatformThread::Create(0, this, &pth)); 514 thread_handles_[i] = pth; 515 } 516 } 517 518 WorkQueue::~WorkQueue() { 519 { 520 base::AutoLock auto_lock(lock_); 521 SetShutdown(); 522 } 523 work_is_available_.Broadcast(); // Tell them all to terminate. 524 525 for (int i = 0; i < thread_count_; ++i) { 526 PlatformThread::Join(thread_handles_[i]); 527 } 528 EXPECT_EQ(0, waiting_thread_count_); 529 } 530 531 int WorkQueue::GetThreadId() { 532 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_); 533 DCHECK(!EveryIdWasAllocated()); 534 return thread_started_counter_++; // Give out Unique IDs. 535 } 536 537 bool WorkQueue::EveryIdWasAllocated() const { 538 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_); 539 return thread_count_ == thread_started_counter_; 540 } 541 542 TimeDelta WorkQueue::GetAnAssignment(int thread_id) { 543 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_); 544 DCHECK_LT(0, task_count_); 545 assignment_history_[thread_id]++; 546 if (0 == --task_count_) { 547 no_more_tasks_.Signal(); 548 } 549 return worker_delay_; 550 } 551 552 void WorkQueue::WorkIsCompleted(int thread_id) { 553 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_); 554 completion_history_[thread_id]++; 555 } 556 557 int WorkQueue::task_count() const { 558 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_); 559 return task_count_; 560 } 561 562 bool WorkQueue::allow_help_requests() const { 563 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_); 564 return allow_help_requests_; 565 } 566 567 bool WorkQueue::shutdown() const { 568 lock_.AssertAcquired(); 569 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_); 570 return shutdown_; 571 } 572 573 // Because this method is called from the test's main thread we need to actually 574 // take the lock. Threads will call the thread_shutting_down() method with the 575 // lock already acquired. 576 bool WorkQueue::ThreadSafeCheckShutdown(int thread_count) { 577 bool all_shutdown; 578 base::AutoLock auto_lock(lock_); 579 { 580 // Declare in scope so DFAKE is guranteed to be destroyed before AutoLock. 581 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_); 582 all_shutdown = (shutdown_task_count_ == thread_count); 583 } 584 return all_shutdown; 585 } 586 587 void WorkQueue::thread_shutting_down() { 588 lock_.AssertAcquired(); 589 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_); 590 shutdown_task_count_++; 591 } 592 593 Lock* WorkQueue::lock() { 594 return &lock_; 595 } 596 597 ConditionVariable* WorkQueue::work_is_available() { 598 return &work_is_available_; 599 } 600 601 ConditionVariable* WorkQueue::all_threads_have_ids() { 602 return &all_threads_have_ids_; 603 } 604 605 ConditionVariable* WorkQueue::no_more_tasks() { 606 return &no_more_tasks_; 607 } 608 609 void WorkQueue::ResetHistory() { 610 for (int i = 0; i < thread_count_; ++i) { 611 assignment_history_[i] = 0; 612 completion_history_[i] = 0; 613 } 614 } 615 616 int WorkQueue::GetMinCompletionsByWorkerThread() const { 617 int minumum = completion_history_[0]; 618 for (int i = 0; i < thread_count_; ++i) 619 minumum = std::min(minumum, completion_history_[i]); 620 return minumum; 621 } 622 623 int WorkQueue::GetMaxCompletionsByWorkerThread() const { 624 int maximum = completion_history_[0]; 625 for (int i = 0; i < thread_count_; ++i) 626 maximum = std::max(maximum, completion_history_[i]); 627 return maximum; 628 } 629 630 int WorkQueue::GetNumThreadsTakingAssignments() const { 631 int count = 0; 632 for (int i = 0; i < thread_count_; ++i) 633 if (assignment_history_[i]) 634 count++; 635 return count; 636 } 637 638 int WorkQueue::GetNumThreadsCompletingTasks() const { 639 int count = 0; 640 for (int i = 0; i < thread_count_; ++i) 641 if (completion_history_[i]) 642 count++; 643 return count; 644 } 645 646 int WorkQueue::GetNumberOfCompletedTasks() const { 647 int total = 0; 648 for (int i = 0; i < thread_count_; ++i) 649 total += completion_history_[i]; 650 return total; 651 } 652 653 void WorkQueue::SetWorkTime(TimeDelta delay) { 654 worker_delay_ = delay; 655 } 656 657 void WorkQueue::SetTaskCount(int count) { 658 task_count_ = count; 659 } 660 661 void WorkQueue::SetAllowHelp(bool allow) { 662 allow_help_requests_ = allow; 663 } 664 665 void WorkQueue::SetShutdown() { 666 lock_.AssertAcquired(); 667 shutdown_ = true; 668 } 669 670 void WorkQueue::SpinUntilAllThreadsAreWaiting() { 671 while (true) { 672 { 673 base::AutoLock auto_lock(lock_); 674 if (waiting_thread_count_ == thread_count_) 675 break; 676 } 677 PlatformThread::Sleep(TimeDelta::FromMilliseconds(30)); 678 } 679 } 680 681 void WorkQueue::SpinUntilTaskCountLessThan(int task_count) { 682 while (true) { 683 { 684 base::AutoLock auto_lock(lock_); 685 if (task_count_ < task_count) 686 break; 687 } 688 PlatformThread::Sleep(TimeDelta::FromMilliseconds(30)); 689 } 690 } 691 692 693 //------------------------------------------------------------------------------ 694 // Define the standard worker task. Several tests will spin out many of these 695 // threads. 696 //------------------------------------------------------------------------------ 697 698 // The multithread tests involve several threads with a task to perform as 699 // directed by an instance of the class WorkQueue. 700 // The task is to: 701 // a) Check to see if there are more tasks (there is a task counter). 702 // a1) Wait on condition variable if there are no tasks currently. 703 // b) Call a function to see what should be done. 704 // c) Do some computation based on the number of milliseconds returned in (b). 705 // d) go back to (a). 706 707 // WorkQueue::ThreadMain() implements the above task for all threads. 708 // It calls the controlling object to tell the creator about progress, and to 709 // ask about tasks. 710 711 void WorkQueue::ThreadMain() { 712 int thread_id; 713 { 714 base::AutoLock auto_lock(lock_); 715 thread_id = GetThreadId(); 716 if (EveryIdWasAllocated()) 717 all_threads_have_ids()->Signal(); // Tell creator we're ready. 718 } 719 720 Lock private_lock; // Used to waste time on "our work". 721 while (1) { // This is the main consumer loop. 722 TimeDelta work_time; 723 bool could_use_help; 724 { 725 base::AutoLock auto_lock(lock_); 726 while (0 == task_count() && !shutdown()) { 727 ++waiting_thread_count_; 728 work_is_available()->Wait(); 729 --waiting_thread_count_; 730 } 731 if (shutdown()) { 732 // Ack the notification of a shutdown message back to the controller. 733 thread_shutting_down(); 734 return; // Terminate. 735 } 736 // Get our task duration from the queue. 737 work_time = GetAnAssignment(thread_id); 738 could_use_help = (task_count() > 0) && allow_help_requests(); 739 } // Release lock 740 741 // Do work (outside of locked region. 742 if (could_use_help) 743 work_is_available()->Signal(); // Get help from other threads. 744 745 if (work_time > TimeDelta::FromMilliseconds(0)) { 746 // We could just sleep(), but we'll instead further exercise the 747 // condition variable class, and do a timed wait. 748 base::AutoLock auto_lock(private_lock); 749 ConditionVariable private_cv(&private_lock); 750 private_cv.TimedWait(work_time); // Unsynchronized waiting. 751 } 752 753 { 754 base::AutoLock auto_lock(lock_); 755 // Send notification that we completed our "work." 756 WorkIsCompleted(thread_id); 757 } 758 } 759 } 760 761 } // namespace 762 763 } // namespace base 764