1 /* 2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above 9 * copyright notice, this list of conditions and the following 10 * disclaimer. 11 * 2. Redistributions in binary form must reproduce the above 12 * copyright notice, this list of conditions and the following 13 * disclaimer in the documentation and/or other materials 14 * provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 19 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 20 * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 21 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 27 * OF THE POSSIBILITY OF SUCH DAMAGE. 28 */ 29 30 #include "config.h" 31 #include "core/rendering/line/LineWidth.h" 32 33 #include "core/rendering/RenderBlock.h" 34 #include "core/rendering/RenderRubyRun.h" 35 36 namespace blink { 37 38 LineWidth::LineWidth(RenderBlockFlow& block, bool isFirstLine, IndentTextOrNot shouldIndentText) 39 : m_block(block) 40 , m_uncommittedWidth(0) 41 , m_committedWidth(0) 42 , m_overhangWidth(0) 43 , m_trailingWhitespaceWidth(0) 44 , m_left(0) 45 , m_right(0) 46 , m_availableWidth(0) 47 , m_isFirstLine(isFirstLine) 48 , m_shouldIndentText(shouldIndentText) 49 { 50 updateAvailableWidth(); 51 } 52 53 void LineWidth::updateAvailableWidth(LayoutUnit replacedHeight) 54 { 55 LayoutUnit height = m_block.logicalHeight(); 56 LayoutUnit logicalHeight = m_block.minLineHeightForReplacedRenderer(m_isFirstLine, replacedHeight); 57 m_left = m_block.logicalLeftOffsetForLine(height, shouldIndentText(), logicalHeight).toFloat(); 58 m_right = m_block.logicalRightOffsetForLine(height, shouldIndentText(), logicalHeight).toFloat(); 59 60 computeAvailableWidthFromLeftAndRight(); 61 } 62 63 void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(FloatingObject* newFloat) 64 { 65 LayoutUnit height = m_block.logicalHeight(); 66 if (height < m_block.logicalTopForFloat(newFloat) || height >= m_block.logicalBottomForFloat(newFloat)) 67 return; 68 69 ShapeOutsideDeltas shapeDeltas; 70 if (ShapeOutsideInfo* shapeOutsideInfo = newFloat->renderer()->shapeOutsideInfo()) { 71 LayoutUnit lineHeight = m_block.lineHeight(m_isFirstLine, m_block.isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes); 72 shapeDeltas = shapeOutsideInfo->computeDeltasForContainingBlockLine(m_block, *newFloat, m_block.logicalHeight(), lineHeight); 73 } 74 75 if (newFloat->type() == FloatingObject::FloatLeft) { 76 float newLeft = m_block.logicalRightForFloat(newFloat).toFloat(); 77 if (shapeDeltas.isValid()) { 78 if (shapeDeltas.lineOverlapsShape()) 79 newLeft += shapeDeltas.rightMarginBoxDelta(); 80 else // Per the CSS Shapes spec, If the line doesn't overlap the shape, then ignore this shape for this line. 81 newLeft = m_left; 82 } 83 if (shouldIndentText() && m_block.style()->isLeftToRightDirection()) 84 newLeft += floorToInt(m_block.textIndentOffset()); 85 m_left = std::max<float>(m_left, newLeft); 86 } else { 87 float newRight = m_block.logicalLeftForFloat(newFloat).toFloat(); 88 if (shapeDeltas.isValid()) { 89 if (shapeDeltas.lineOverlapsShape()) 90 newRight += shapeDeltas.leftMarginBoxDelta(); 91 else // Per the CSS Shapes spec, If the line doesn't overlap the shape, then ignore this shape for this line. 92 newRight = m_right; 93 } 94 if (shouldIndentText() && !m_block.style()->isLeftToRightDirection()) 95 newRight -= floorToInt(m_block.textIndentOffset()); 96 m_right = std::min<float>(m_right, newRight); 97 } 98 99 computeAvailableWidthFromLeftAndRight(); 100 } 101 102 void LineWidth::commit() 103 { 104 m_committedWidth += m_uncommittedWidth; 105 m_uncommittedWidth = 0; 106 } 107 108 void LineWidth::applyOverhang(RenderRubyRun* rubyRun, RenderObject* startRenderer, RenderObject* endRenderer) 109 { 110 int startOverhang; 111 int endOverhang; 112 rubyRun->getOverhang(m_isFirstLine, startRenderer, endRenderer, startOverhang, endOverhang); 113 114 startOverhang = std::min<int>(startOverhang, m_committedWidth); 115 m_availableWidth += startOverhang; 116 117 endOverhang = std::max(std::min<int>(endOverhang, m_availableWidth - currentWidth()), 0); 118 m_availableWidth += endOverhang; 119 m_overhangWidth += startOverhang + endOverhang; 120 } 121 122 inline static float availableWidthAtOffset(const RenderBlockFlow& block, const LayoutUnit& offset, bool shouldIndentText, float& newLineLeft, float& newLineRight) 123 { 124 newLineLeft = block.logicalLeftOffsetForLine(offset, shouldIndentText).toFloat(); 125 newLineRight = block.logicalRightOffsetForLine(offset, shouldIndentText).toFloat(); 126 return std::max(0.0f, newLineRight - newLineLeft); 127 } 128 129 inline static float availableWidthAtOffset(const RenderBlockFlow& block, const LayoutUnit& offset, bool shouldIndentText) 130 { 131 float newLineLeft = block.logicalLeftOffsetForLine(offset, shouldIndentText).toFloat(); 132 float newLineRight = block.logicalRightOffsetForLine(offset, shouldIndentText).toFloat(); 133 return std::max(0.0f, newLineRight - newLineLeft); 134 } 135 136 void LineWidth::updateLineDimension(LayoutUnit newLineTop, LayoutUnit newLineWidth, const float& newLineLeft, const float& newLineRight) 137 { 138 if (newLineWidth <= m_availableWidth) 139 return; 140 141 m_block.setLogicalHeight(newLineTop); 142 m_availableWidth = newLineWidth + m_overhangWidth; 143 m_left = newLineLeft; 144 m_right = newLineRight; 145 } 146 147 inline static bool isWholeLineFit(const RenderBlockFlow& block, const LayoutUnit& lineTop, LayoutUnit lineHeight, float uncommittedWidth, bool shouldIndentText) 148 { 149 for (LayoutUnit lineBottom = lineTop; lineBottom <= lineTop + lineHeight; lineBottom++) { 150 LayoutUnit availableWidthAtBottom = availableWidthAtOffset(block, lineBottom, shouldIndentText); 151 if (availableWidthAtBottom < uncommittedWidth) 152 return false; 153 } 154 return true; 155 } 156 157 void LineWidth::wrapNextToShapeOutside(bool isFirstLine) 158 { 159 LayoutUnit lineHeight = m_block.lineHeight(isFirstLine, m_block.isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes); 160 LayoutUnit lineLogicalTop = m_block.logicalHeight(); 161 LayoutUnit newLineTop = lineLogicalTop; 162 LayoutUnit floatLogicalBottom = m_block.nextFloatLogicalBottomBelow(lineLogicalTop); 163 164 float newLineWidth; 165 float newLineLeft = m_left; 166 float newLineRight = m_right; 167 while (true) { 168 newLineWidth = availableWidthAtOffset(m_block, newLineTop, shouldIndentText(), newLineLeft, newLineRight); 169 if (newLineWidth >= m_uncommittedWidth && isWholeLineFit(m_block, newLineTop, lineHeight, m_uncommittedWidth, shouldIndentText())) 170 break; 171 172 if (newLineTop >= floatLogicalBottom) 173 break; 174 175 newLineTop++; 176 } 177 updateLineDimension(newLineTop, newLineWidth, newLineLeft, newLineRight); 178 } 179 180 void LineWidth::fitBelowFloats(bool isFirstLine) 181 { 182 ASSERT(!m_committedWidth); 183 ASSERT(!fitsOnLine()); 184 185 LayoutUnit floatLogicalBottom; 186 LayoutUnit lastFloatLogicalBottom = m_block.logicalHeight(); 187 float newLineWidth = m_availableWidth; 188 float newLineLeft = m_left; 189 float newLineRight = m_right; 190 191 FloatingObject* lastFloatFromPreviousLine = (m_block.containsFloats() ? m_block.m_floatingObjects->set().last().get() : 0); 192 if (lastFloatFromPreviousLine && lastFloatFromPreviousLine->renderer()->shapeOutsideInfo()) 193 return wrapNextToShapeOutside(isFirstLine); 194 195 while (true) { 196 floatLogicalBottom = m_block.nextFloatLogicalBottomBelow(lastFloatLogicalBottom, ShapeOutsideFloatShapeOffset); 197 if (floatLogicalBottom <= lastFloatLogicalBottom) 198 break; 199 200 newLineWidth = availableWidthAtOffset(m_block, floatLogicalBottom, shouldIndentText(), newLineLeft, newLineRight); 201 lastFloatLogicalBottom = floatLogicalBottom; 202 203 if (newLineWidth >= m_uncommittedWidth) 204 break; 205 } 206 updateLineDimension(lastFloatLogicalBottom, newLineWidth, newLineLeft, newLineRight); 207 } 208 209 void LineWidth::computeAvailableWidthFromLeftAndRight() 210 { 211 m_availableWidth = max(0.0f, m_right - m_left) + m_overhangWidth; 212 } 213 214 } 215