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  /external/deqp/modules/egl/
teglColorClearCase.cpp 100 static void renderReference (tcu::Surface& dst, const vector<ClearOp>& clears, const tcu::PixelFormat& pixelFormat)
102 for (vector<ClearOp>::const_iterator clearIter = clears.begin(); clearIter != clears.end(); clearIter++)
154 vector<ClearOp> clears; local
171 clears.push_back(clear);
190 clears.push_back(clear);
207 renderReference(refFrame, clears, pixelFmt);
222 NUM_CLEARS_PER_PACKET = 2 //!< Number of clears performed in one context activation in one thread.
236 ClearOp clears[NUM_CLEARS_PER_PACKET]; member in struct:deqp::egl::ClearPacket
263 // Execute clears
    [all...]
  /external/deqp/modules/gles2/functional/
es2fDepthStencilClearTests.cpp 131 void renderGL (tcu::Surface& dst, const vector<Clear>& clears);
132 void renderReference (tcu::Surface& dst, const vector<Clear>& clears);
207 vector<Clear> clears; local
213 generateClears(clears, deStringHash(getName())^deInt32Hash(m_curIter));
214 renderGL(result, clears);
215 renderReference(reference, clears);
227 void DepthStencilClearCase::generateClears (vector<Clear>& clears, deUint32 seed)
234 clears.resize(m_numClears);
236 for (vector<Clear>::iterator clear = clears.begin(); clear != clears.end(); clear++
    [all...]
es2fDepthStencilTests.cpp 164 // \note No depth here - don't use clears for setting depth values; use quad rendering instead. Cleared depths are in [0, 1] to begin with,
414 void render (const vector<ClearCommand>& clears, int viewportX, int viewportY)
418 for (int ndx = 0; ndx < (int)clears.size(); ndx++)
420 const ClearCommand& clear = clears[ndx];
481 void renderReference (const vector<ClearCommand>& clears, const tcu::PixelBufferAccess& dstColor, const tcu::PixelBufferAccess& dstStencil, int stencilBits)
483 for (int ndx = 0; ndx < (int)clears.size(); ndx++)
485 const ClearCommand& clear = clears[ndx];
567 // Compute base clears & visualization commands.
644 // Base clears.
671 // Base clears
    [all...]
  /external/deqp/modules/gles3/functional/
es3fDepthStencilClearTests.cpp 131 void renderGL (tcu::Surface& dst, const vector<Clear>& clears);
132 void renderReference (tcu::Surface& dst, const vector<Clear>& clears);
210 vector<Clear> clears; local
216 generateClears(clears, deStringHash(getName())^deInt32Hash(m_curIter));
217 renderGL(result, clears);
218 renderReference(reference, clears);
230 void DepthStencilClearCase::generateClears (vector<Clear>& clears, deUint32 seed)
237 clears.resize(m_numClears);
239 for (vector<Clear>::iterator clear = clears.begin(); clear != clears.end(); clear++
    [all...]
es3fDepthStencilTests.cpp 164 // \note No depth here - don't use clears for setting depth values; use quad rendering instead. Cleared depths are in [0, 1] to begin with,
414 void render (const vector<ClearCommand>& clears, int viewportX, int viewportY)
418 for (int ndx = 0; ndx < (int)clears.size(); ndx++)
420 const ClearCommand& clear = clears[ndx];
481 void renderReference (const vector<ClearCommand>& clears, const tcu::PixelBufferAccess& dstColor, const tcu::PixelBufferAccess& dstStencil, int stencilBits)
483 for (int ndx = 0; ndx < (int)clears.size(); ndx++)
485 const ClearCommand& clear = clears[ndx];
567 // Compute base clears & visualization commands.
644 // Base clears.
671 // Base clears
    [all...]
  /frameworks/base/media/mca/filterfw/java/android/filterfw/core/
ShaderProgram.java 192 public void setClearsOutput(boolean clears) {
193 if (!setShaderClearsOutput(clears)) {
194 throw new RuntimeException("Could not set clears-output flag to " + clears + "!");
273 private native boolean setShaderClearsOutput(boolean clears);
  /external/chromium_org/third_party/yasm/source/patched-yasm/modules/objfmts/rdf/tests/
rdtmain.asm 39 add esp,8 ; caller clears stack
  /frameworks/base/media/mca/filterfw/jni/
jni_shader_program.h 90 jboolean clears);
jni_shader_program.cpp 181 jboolean clears) {
184 program->SetClearsOutput(ToCppBool(clears));
  /external/chromium_org/chrome/browser/resources/chromeos/wallpaper_manager/js/
progress_manager.js 98 * Download completed successfully. Shows a 100% progress bar and clears |xhr_|.
  /external/chromium_org/extensions/renderer/resources/
permissions_custom_bindings.js 73 // skips validation and calls the callback directly, then clears it so
  /external/chromium_org/third_party/yasm/source/patched-yasm/tools/python-yasm/
errwarn.pxi 63 # retrieve info (clears error)
  /external/chromium_org/v8/test/mjsunit/
debug-referenced-by.js 68 // This clears the reference (in function context).
  /external/chromium_org/v8/test/mjsunit/regress/
regress-prepare-break-while-recompile.js 53 // Set break points on an unrelated function. This clears both optimized
  /external/oprofile/events/i386/nehalem/
unit_masks 279 0x02 mem_order Counts the number of machine clears due to memory order conflicts
322 0x02 bad_target Counts number of Branch Address Calculator clears (BACLEAR) asserted due to conditional branch instructions in which there was a target hit but the direction was wrong
324 0x01 early Counts early (normal) Branch Prediction Unit clears: BPU predicted a taken branch after incorrectly assuming that it was not taken
325 0x02 late Counts late Branch Prediction Unit clears due to Most Recently Used conflicts
326 0x03 any Counts all BPU clears
events 98 event:0xE8 counters:0,1,2,3 um:bpu_clears minimum:6000 name:BPU_CLEARS : Counts Branch Prediction Unit clears.
  /external/llvm/test/MC/ARM/
ltorg-darwin.s 33 @ check that ltorg clears the constant pool after dumping it
ltorg.s 31 @ check that ltorg clears the constant pool after dumping it
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 346 void SetClearsOutput(bool clears);
shader_program.cpp 598 void ShaderProgram::SetClearsOutput(bool clears) {
599 clears_ = clears;
    [all...]
  /external/oprofile/events/i386/westmere/
unit_masks 25 0x01 early Early Branch Prediction Unit clears
26 0x02 late Late Branch Prediction Unit clears
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
ImageShader.java 504 public void setClearsOutput(boolean clears) {
505 mClearsOutput = clears;
  /external/chromium_org/native_client_sdk/src/gonacl_appengine/static/smoothlife/
example.js 230 // changing the simulation size clears everything, so reset.
  /external/chromium_org/v8/src/
object-observe.js 329 // normalizes. When delivery clears any pending change records, it re-optimizes.
  /external/chromium_org/chrome/common/extensions/docs/examples/extensions/proxy_configuration/
proxy_form_controller.js 662 * property for later use, clears the form, and toggles the appropriate state.

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