1 // Copyright 2014 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "config.h" 6 #include "core/paint/BoxPainter.h" 7 8 #include "core/HTMLNames.h" 9 #include "core/frame/Settings.h" 10 #include "core/html/HTMLFrameOwnerElement.h" 11 #include "core/paint/BackgroundImageGeometry.h" 12 #include "core/paint/BoxDecorationData.h" 13 #include "core/rendering/ImageQualityController.h" 14 #include "core/rendering/PaintInfo.h" 15 #include "core/rendering/RenderBox.h" 16 #include "core/rendering/RenderBoxModelObject.h" 17 #include "core/rendering/RenderLayer.h" 18 #include "core/rendering/RenderObject.h" 19 #include "core/rendering/RenderTable.h" 20 #include "core/rendering/RenderTheme.h" 21 #include "core/rendering/RenderView.h" 22 #include "core/rendering/compositing/CompositedLayerMapping.h" 23 #include "core/rendering/style/BorderEdge.h" 24 #include "core/rendering/style/ShadowList.h" 25 #include "platform/LengthFunctions.h" 26 #include "platform/geometry/LayoutPoint.h" 27 #include "platform/graphics/GraphicsContextStateSaver.h" 28 29 namespace blink { 30 31 void BoxPainter::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) 32 { 33 LayoutPoint adjustedPaintOffset = paintOffset + m_renderBox.location(); 34 // default implementation. Just pass paint through to the children 35 PaintInfo childInfo(paintInfo); 36 childInfo.updatePaintingRootForChildren(&m_renderBox); 37 for (RenderObject* child = m_renderBox.slowFirstChild(); child; child = child->nextSibling()) 38 child->paint(childInfo, adjustedPaintOffset); 39 } 40 41 void BoxPainter::paintBoxDecorationBackground(PaintInfo& paintInfo, const LayoutPoint& paintOffset) 42 { 43 if (!paintInfo.shouldPaintWithinRoot(&m_renderBox)) 44 return; 45 46 LayoutRect paintRect = m_renderBox.borderBoxRect(); 47 paintRect.moveBy(paintOffset); 48 paintBoxDecorationBackgroundWithRect(paintInfo, paintOffset, paintRect); 49 } 50 51 void BoxPainter::paintBoxDecorationBackgroundWithRect(PaintInfo& paintInfo, const LayoutPoint& paintOffset, const LayoutRect& paintRect) 52 { 53 RenderStyle* style = m_renderBox.style(); 54 BoxDecorationData boxDecorationData(*style, m_renderBox.canRenderBorderImage(), m_renderBox.backgroundHasOpaqueTopLayer(), paintInfo.context); 55 56 // FIXME: Should eventually give the theme control over whether the box shadow should paint, since controls could have 57 // custom shadows of their own. 58 if (!m_renderBox.boxShadowShouldBeAppliedToBackground(boxDecorationData.bleedAvoidance())) 59 paintBoxShadow(paintInfo, paintRect, style, Normal); 60 61 GraphicsContextStateSaver stateSaver(*paintInfo.context, false); 62 if (boxDecorationData.bleedAvoidance() == BackgroundBleedClipBackground) { 63 stateSaver.save(); 64 RoundedRect border = style->getRoundedBorderFor(paintRect); 65 paintInfo.context->clipRoundedRect(border); 66 } 67 68 // If we have a native theme appearance, paint that before painting our background. 69 // The theme will tell us whether or not we should also paint the CSS background. 70 IntRect snappedPaintRect(pixelSnappedIntRect(paintRect)); 71 bool themePainted = boxDecorationData.hasAppearance && !RenderTheme::theme().paint(&m_renderBox, paintInfo, snappedPaintRect); 72 if (!themePainted) { 73 if (boxDecorationData.bleedAvoidance() == BackgroundBleedBackgroundOverBorder) 74 paintBorder(m_renderBox, paintInfo, paintRect, style, boxDecorationData.bleedAvoidance()); 75 76 paintBackground(paintInfo, paintRect, boxDecorationData.backgroundColor, boxDecorationData.bleedAvoidance()); 77 78 if (boxDecorationData.hasAppearance) 79 RenderTheme::theme().paintDecorations(&m_renderBox, paintInfo, snappedPaintRect); 80 } 81 paintBoxShadow(paintInfo, paintRect, style, Inset); 82 83 // The theme will tell us whether or not we should also paint the CSS border. 84 if (boxDecorationData.hasBorder && boxDecorationData.bleedAvoidance() != BackgroundBleedBackgroundOverBorder 85 && (!boxDecorationData.hasAppearance || (!themePainted && RenderTheme::theme().paintBorderOnly(&m_renderBox, paintInfo, snappedPaintRect))) 86 && !(m_renderBox.isTable() && toRenderTable(&m_renderBox)->collapseBorders())) 87 paintBorder(m_renderBox, paintInfo, paintRect, style, boxDecorationData.bleedAvoidance()); 88 } 89 90 static bool skipBodyBackground(const RenderBox* bodyElementRenderer) 91 { 92 ASSERT(bodyElementRenderer->isBody()); 93 // The <body> only paints its background if the root element has defined a background independent of the body, 94 // or if the <body>'s parent is not the document element's renderer (e.g. inside SVG foreignObject). 95 RenderObject* documentElementRenderer = bodyElementRenderer->document().documentElement()->renderer(); 96 return documentElementRenderer 97 && !documentElementRenderer->hasBackground() 98 && (documentElementRenderer == bodyElementRenderer->parent()); 99 } 100 101 void BoxPainter::paintBackground(const PaintInfo& paintInfo, const LayoutRect& paintRect, const Color& backgroundColor, BackgroundBleedAvoidance bleedAvoidance) 102 { 103 if (m_renderBox.isDocumentElement()) { 104 paintRootBoxFillLayers(paintInfo); 105 return; 106 } 107 if (m_renderBox.isBody() && skipBodyBackground(&m_renderBox)) 108 return; 109 if (m_renderBox.boxDecorationBackgroundIsKnownToBeObscured()) 110 return; 111 paintFillLayers(paintInfo, backgroundColor, m_renderBox.style()->backgroundLayers(), paintRect, bleedAvoidance); 112 } 113 114 void BoxPainter::paintRootBoxFillLayers(const PaintInfo& paintInfo) 115 { 116 if (paintInfo.skipRootBackground()) 117 return; 118 119 RenderObject* rootBackgroundRenderer = m_renderBox.rendererForRootBackground(); 120 121 const FillLayer& bgLayer = rootBackgroundRenderer->style()->backgroundLayers(); 122 Color bgColor = rootBackgroundRenderer->resolveColor(CSSPropertyBackgroundColor); 123 124 paintFillLayers(paintInfo, bgColor, bgLayer, m_renderBox.view()->backgroundRect(&m_renderBox), BackgroundBleedNone, CompositeSourceOver, rootBackgroundRenderer); 125 } 126 127 void BoxPainter::paintFillLayers(const PaintInfo& paintInfo, const Color& c, const FillLayer& fillLayer, const LayoutRect& rect, 128 BackgroundBleedAvoidance bleedAvoidance, CompositeOperator op, RenderObject* backgroundObject) 129 { 130 Vector<const FillLayer*, 8> layers; 131 const FillLayer* curLayer = &fillLayer; 132 bool shouldDrawBackgroundInSeparateBuffer = false; 133 bool isBottomLayerOccluded = false; 134 while (curLayer) { 135 layers.append(curLayer); 136 // Stop traversal when an opaque layer is encountered. 137 // FIXME : It would be possible for the following occlusion culling test to be more aggressive 138 // on layers with no repeat by testing whether the image covers the layout rect. 139 // Testing that here would imply duplicating a lot of calculations that are currently done in 140 // RenderBoxModelObject::paintFillLayerExtended. A more efficient solution might be to move 141 // the layer recursion into paintFillLayerExtended, or to compute the layer geometry here 142 // and pass it down. 143 144 if (!shouldDrawBackgroundInSeparateBuffer && curLayer->blendMode() != WebBlendModeNormal) 145 shouldDrawBackgroundInSeparateBuffer = true; 146 147 // The clipOccludesNextLayers condition must be evaluated first to avoid short-circuiting. 148 if (curLayer->clipOccludesNextLayers(curLayer == &fillLayer) 149 && curLayer->hasOpaqueImage(&m_renderBox) 150 && curLayer->image()->canRender(m_renderBox, m_renderBox.style()->effectiveZoom()) 151 && curLayer->hasRepeatXY() 152 && curLayer->blendMode() == WebBlendModeNormal 153 && !m_renderBox.boxShadowShouldBeAppliedToBackground(bleedAvoidance)) 154 break; 155 curLayer = curLayer->next(); 156 } 157 158 if (layers.size() > 0 && (**layers.rbegin()).next()) 159 isBottomLayerOccluded = true; 160 161 GraphicsContext* context = paintInfo.context; 162 if (!context) 163 shouldDrawBackgroundInSeparateBuffer = false; 164 165 bool skipBaseColor = false; 166 if (shouldDrawBackgroundInSeparateBuffer) { 167 bool isBaseColorVisible = !isBottomLayerOccluded && c.hasAlpha(); 168 169 // Paint the document's base background color outside the transparency layer, 170 // so that the background images don't blend with this color: http://crbug.com/389039. 171 if (isBaseColorVisible && isDocumentElementWithOpaqueBackground(m_renderBox)) { 172 paintRootBackgroundColor(m_renderBox, paintInfo, rect, Color()); 173 skipBaseColor = true; 174 } 175 context->beginTransparencyLayer(1); 176 } 177 178 Vector<const FillLayer*>::const_reverse_iterator topLayer = layers.rend(); 179 for (Vector<const FillLayer*>::const_reverse_iterator it = layers.rbegin(); it != topLayer; ++it) 180 paintFillLayer(paintInfo, c, **it, rect, bleedAvoidance, op, backgroundObject, skipBaseColor); 181 182 if (shouldDrawBackgroundInSeparateBuffer) 183 context->endLayer(); 184 } 185 186 void BoxPainter::paintFillLayer(const PaintInfo& paintInfo, const Color& c, const FillLayer& fillLayer, const LayoutRect& rect, 187 BackgroundBleedAvoidance bleedAvoidance, CompositeOperator op, RenderObject* backgroundObject, bool skipBaseColor) 188 { 189 BoxPainter::paintFillLayerExtended(m_renderBox, paintInfo, c, fillLayer, rect, bleedAvoidance, 0, LayoutSize(), op, backgroundObject, skipBaseColor); 190 } 191 192 void BoxPainter::applyBoxShadowForBackground(GraphicsContext* context, RenderObject& obj) 193 { 194 const ShadowList* shadowList = obj.style()->boxShadow(); 195 ASSERT(shadowList); 196 for (size_t i = shadowList->shadows().size(); i--; ) { 197 const ShadowData& boxShadow = shadowList->shadows()[i]; 198 if (boxShadow.style() != Normal) 199 continue; 200 FloatSize shadowOffset(boxShadow.x(), boxShadow.y()); 201 context->setShadow(shadowOffset, boxShadow.blur(), boxShadow.color(), 202 DrawLooperBuilder::ShadowRespectsTransforms, DrawLooperBuilder::ShadowIgnoresAlpha); 203 return; 204 } 205 } 206 207 // FIXME: See crbug.com/382491. The use of getCTM in this context is incorrect because the matrix returned does not 208 // include scales applied at raster time, such as the device zoom. 209 static LayoutRect shrinkRectByOnePixel(GraphicsContext* context, const LayoutRect& rect) 210 { 211 LayoutRect shrunkRect = rect; 212 AffineTransform transform = context->getCTM(); 213 shrunkRect.inflateX(-static_cast<LayoutUnit>(ceil(1 / transform.xScale()))); 214 shrunkRect.inflateY(-static_cast<LayoutUnit>(ceil(1 / transform.yScale()))); 215 return shrunkRect; 216 } 217 218 RoundedRect BoxPainter::getBackgroundRoundedRect(RenderObject& obj, const LayoutRect& borderRect, InlineFlowBox* box, LayoutUnit inlineBoxWidth, LayoutUnit inlineBoxHeight, 219 bool includeLogicalLeftEdge, bool includeLogicalRightEdge) 220 { 221 RoundedRect border = obj.style()->getRoundedBorderFor(borderRect, includeLogicalLeftEdge, includeLogicalRightEdge); 222 if (box && (box->nextLineBox() || box->prevLineBox())) { 223 RoundedRect segmentBorder = obj.style()->getRoundedBorderFor(LayoutRect(0, 0, inlineBoxWidth, inlineBoxHeight), includeLogicalLeftEdge, includeLogicalRightEdge); 224 border.setRadii(segmentBorder.radii()); 225 } 226 227 return border; 228 } 229 230 RoundedRect BoxPainter::backgroundRoundedRectAdjustedForBleedAvoidance(RenderObject& obj, GraphicsContext* context, const LayoutRect& borderRect, BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) 231 { 232 if (bleedAvoidance == BackgroundBleedShrinkBackground) { 233 // We shrink the rectangle by one pixel on each side because the bleed is one pixel maximum. 234 return BoxPainter::getBackgroundRoundedRect(obj, shrinkRectByOnePixel(context, borderRect), box, boxSize.width(), boxSize.height(), includeLogicalLeftEdge, includeLogicalRightEdge); 235 } 236 if (bleedAvoidance == BackgroundBleedBackgroundOverBorder) 237 return obj.style()->getRoundedInnerBorderFor(borderRect, includeLogicalLeftEdge, includeLogicalRightEdge); 238 239 return BoxPainter::getBackgroundRoundedRect(obj, borderRect, box, boxSize.width(), boxSize.height(), includeLogicalLeftEdge, includeLogicalRightEdge); 240 } 241 242 void BoxPainter::clipRoundedInnerRect(GraphicsContext * context, const LayoutRect& rect, const RoundedRect& clipRect) 243 { 244 if (clipRect.isRenderable()) { 245 context->clipRoundedRect(clipRect); 246 } else { 247 // We create a rounded rect for each of the corners and clip it, while making sure we clip opposing corners together. 248 if (!clipRect.radii().topLeft().isEmpty() || !clipRect.radii().bottomRight().isEmpty()) { 249 IntRect topCorner(clipRect.rect().x(), clipRect.rect().y(), rect.maxX() - clipRect.rect().x(), rect.maxY() - clipRect.rect().y()); 250 RoundedRect::Radii topCornerRadii; 251 topCornerRadii.setTopLeft(clipRect.radii().topLeft()); 252 context->clipRoundedRect(RoundedRect(topCorner, topCornerRadii)); 253 254 IntRect bottomCorner(rect.x(), rect.y(), clipRect.rect().maxX() - rect.x(), clipRect.rect().maxY() - rect.y()); 255 RoundedRect::Radii bottomCornerRadii; 256 bottomCornerRadii.setBottomRight(clipRect.radii().bottomRight()); 257 context->clipRoundedRect(RoundedRect(bottomCorner, bottomCornerRadii)); 258 } 259 260 if (!clipRect.radii().topRight().isEmpty() || !clipRect.radii().bottomLeft().isEmpty()) { 261 IntRect topCorner(rect.x(), clipRect.rect().y(), clipRect.rect().maxX() - rect.x(), rect.maxY() - clipRect.rect().y()); 262 RoundedRect::Radii topCornerRadii; 263 topCornerRadii.setTopRight(clipRect.radii().topRight()); 264 context->clipRoundedRect(RoundedRect(topCorner, topCornerRadii)); 265 266 IntRect bottomCorner(clipRect.rect().x(), rect.y(), rect.maxX() - clipRect.rect().x(), clipRect.rect().maxY() - rect.y()); 267 RoundedRect::Radii bottomCornerRadii; 268 bottomCornerRadii.setBottomLeft(clipRect.radii().bottomLeft()); 269 context->clipRoundedRect(RoundedRect(bottomCorner, bottomCornerRadii)); 270 } 271 } 272 } 273 274 void BoxPainter::paintFillLayerExtended(RenderBoxModelObject& obj, const PaintInfo& paintInfo, const Color& color, const FillLayer& bgLayer, const LayoutRect& rect, 275 BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, CompositeOperator op, RenderObject* backgroundObject, bool skipBaseColor) 276 { 277 GraphicsContext* context = paintInfo.context; 278 if (rect.isEmpty()) 279 return; 280 281 bool includeLeftEdge = box ? box->includeLogicalLeftEdge() : true; 282 bool includeRightEdge = box ? box->includeLogicalRightEdge() : true; 283 284 bool hasRoundedBorder = obj.style()->hasBorderRadius() && (includeLeftEdge || includeRightEdge); 285 bool clippedWithLocalScrolling = obj.hasOverflowClip() && bgLayer.attachment() == LocalBackgroundAttachment; 286 bool isBorderFill = bgLayer.clip() == BorderFillBox; 287 bool isDocumentElementRenderer = obj.isDocumentElement(); 288 bool isBottomLayer = !bgLayer.next(); 289 290 Color bgColor = color; 291 StyleImage* bgImage = bgLayer.image(); 292 bool shouldPaintBackgroundImage = bgImage && bgImage->canRender(obj, obj.style()->effectiveZoom()); 293 294 bool forceBackgroundToWhite = false; 295 if (obj.document().printing()) { 296 if (obj.style()->printColorAdjust() == PrintColorAdjustEconomy) 297 forceBackgroundToWhite = true; 298 if (obj.document().settings() && obj.document().settings()->shouldPrintBackgrounds()) 299 forceBackgroundToWhite = false; 300 } 301 302 // When printing backgrounds is disabled or using economy mode, 303 // change existing background colors and images to a solid white background. 304 // If there's no bg color or image, leave it untouched to avoid affecting transparency. 305 // We don't try to avoid loading the background images, because this style flag is only set 306 // when printing, and at that point we've already loaded the background images anyway. (To avoid 307 // loading the background images we'd have to do this check when applying styles rather than 308 // while rendering.) 309 if (forceBackgroundToWhite) { 310 // Note that we can't reuse this variable below because the bgColor might be changed 311 bool shouldPaintBackgroundColor = isBottomLayer && bgColor.alpha(); 312 if (shouldPaintBackgroundImage || shouldPaintBackgroundColor) { 313 bgColor = Color::white; 314 shouldPaintBackgroundImage = false; 315 } 316 } 317 318 bool colorVisible = bgColor.alpha(); 319 320 // Fast path for drawing simple color backgrounds. 321 if (!isDocumentElementRenderer && !clippedWithLocalScrolling && !shouldPaintBackgroundImage && isBorderFill && isBottomLayer) { 322 if (!colorVisible) 323 return; 324 325 bool boxShadowShouldBeAppliedToBackground = obj.boxShadowShouldBeAppliedToBackground(bleedAvoidance, box); 326 GraphicsContextStateSaver shadowStateSaver(*context, boxShadowShouldBeAppliedToBackground); 327 if (boxShadowShouldBeAppliedToBackground) 328 BoxPainter::applyBoxShadowForBackground(context, obj); 329 330 if (hasRoundedBorder && bleedAvoidance != BackgroundBleedClipBackground) { 331 RoundedRect border = backgroundRoundedRectAdjustedForBleedAvoidance(obj, context, rect, bleedAvoidance, box, boxSize, includeLeftEdge, includeRightEdge); 332 if (border.isRenderable()) { 333 context->fillRoundedRect(border, bgColor); 334 } else { 335 context->save(); 336 clipRoundedInnerRect(context, rect, border); 337 context->fillRect(border.rect(), bgColor); 338 context->restore(); 339 } 340 } else { 341 context->fillRect(pixelSnappedIntRect(rect), bgColor); 342 } 343 344 return; 345 } 346 347 // BorderFillBox radius clipping is taken care of by BackgroundBleedClipBackground 348 bool clipToBorderRadius = hasRoundedBorder && !(isBorderFill && bleedAvoidance == BackgroundBleedClipBackground); 349 GraphicsContextStateSaver clipToBorderStateSaver(*context, clipToBorderRadius); 350 if (clipToBorderRadius) { 351 RoundedRect border = isBorderFill ? backgroundRoundedRectAdjustedForBleedAvoidance(obj, context, rect, bleedAvoidance, box, boxSize, includeLeftEdge, includeRightEdge) : getBackgroundRoundedRect(obj, rect, box, boxSize.width(), boxSize.height(), includeLeftEdge, includeRightEdge); 352 353 // Clip to the padding or content boxes as necessary. 354 if (bgLayer.clip() == ContentFillBox) { 355 border = obj.style()->getRoundedInnerBorderFor(border.rect(), 356 obj.paddingTop() + obj.borderTop(), obj.paddingBottom() + obj.borderBottom(), 357 obj.paddingLeft() + obj.borderLeft(), obj.paddingRight() + obj.borderRight(), includeLeftEdge, includeRightEdge); 358 } else if (bgLayer.clip() == PaddingFillBox) { 359 border = obj.style()->getRoundedInnerBorderFor(border.rect(), includeLeftEdge, includeRightEdge); 360 } 361 362 clipRoundedInnerRect(context, rect, border); 363 } 364 365 int bLeft = includeLeftEdge ? obj.borderLeft() : 0; 366 int bRight = includeRightEdge ? obj.borderRight() : 0; 367 LayoutUnit pLeft = includeLeftEdge ? obj.paddingLeft() : LayoutUnit(); 368 LayoutUnit pRight = includeRightEdge ? obj.paddingRight() : LayoutUnit(); 369 370 GraphicsContextStateSaver clipWithScrollingStateSaver(*context, clippedWithLocalScrolling); 371 LayoutRect scrolledPaintRect = rect; 372 if (clippedWithLocalScrolling) { 373 // Clip to the overflow area. 374 RenderBox* thisBox = toRenderBox(&obj); 375 context->clip(thisBox->overflowClipRect(rect.location())); 376 377 // Adjust the paint rect to reflect a scrolled content box with borders at the ends. 378 IntSize offset = thisBox->scrolledContentOffset(); 379 scrolledPaintRect.move(-offset); 380 scrolledPaintRect.setWidth(bLeft + thisBox->scrollWidth() + bRight); 381 scrolledPaintRect.setHeight(thisBox->borderTop() + thisBox->scrollHeight() + thisBox->borderBottom()); 382 } 383 384 GraphicsContextStateSaver backgroundClipStateSaver(*context, false); 385 IntRect maskRect; 386 387 switch (bgLayer.clip()) { 388 case PaddingFillBox: 389 case ContentFillBox: { 390 if (clipToBorderRadius) 391 break; 392 393 // Clip to the padding or content boxes as necessary. 394 bool includePadding = bgLayer.clip() == ContentFillBox; 395 LayoutRect clipRect = LayoutRect(scrolledPaintRect.x() + bLeft + (includePadding ? pLeft : LayoutUnit()), 396 scrolledPaintRect.y() + obj.borderTop() + (includePadding ? obj.paddingTop() : LayoutUnit()), 397 scrolledPaintRect.width() - bLeft - bRight - (includePadding ? pLeft + pRight : LayoutUnit()), 398 scrolledPaintRect.height() - obj.borderTop() - obj.borderBottom() - (includePadding ? obj.paddingTop() + obj.paddingBottom() : LayoutUnit())); 399 backgroundClipStateSaver.save(); 400 context->clip(clipRect); 401 402 break; 403 } 404 case TextFillBox: { 405 // First figure out how big the mask has to be. It should be no bigger than what we need 406 // to actually render, so we should intersect the dirty rect with the border box of the background. 407 maskRect = pixelSnappedIntRect(rect); 408 maskRect.intersect(paintInfo.rect); 409 410 // We draw the background into a separate layer, to be later masked with yet another layer 411 // holding the text content. 412 backgroundClipStateSaver.save(); 413 context->clip(maskRect); 414 context->beginTransparencyLayer(1); 415 416 break; 417 } 418 case BorderFillBox: 419 break; 420 default: 421 ASSERT_NOT_REACHED(); 422 break; 423 } 424 425 // Paint the color first underneath all images, culled if background image occludes it. 426 // FIXME: In the bgLayer->hasFiniteBounds() case, we could improve the culling test 427 // by verifying whether the background image covers the entire layout rect. 428 if (isBottomLayer) { 429 IntRect backgroundRect(pixelSnappedIntRect(scrolledPaintRect)); 430 bool boxShadowShouldBeAppliedToBackground = obj.boxShadowShouldBeAppliedToBackground(bleedAvoidance, box); 431 bool isOpaqueRoot = (isDocumentElementRenderer && !bgColor.hasAlpha()) || isDocumentElementWithOpaqueBackground(obj); 432 if (boxShadowShouldBeAppliedToBackground || !shouldPaintBackgroundImage || !bgLayer.hasOpaqueImage(&obj) || !bgLayer.hasRepeatXY() || (isOpaqueRoot && !toRenderBox(&obj)->height())) { 433 if (!boxShadowShouldBeAppliedToBackground) 434 backgroundRect.intersect(paintInfo.rect); 435 436 GraphicsContextStateSaver shadowStateSaver(*context, boxShadowShouldBeAppliedToBackground); 437 if (boxShadowShouldBeAppliedToBackground) 438 BoxPainter::applyBoxShadowForBackground(context, obj); 439 440 if (isOpaqueRoot && !skipBaseColor) { 441 paintRootBackgroundColor(obj, paintInfo, rect, bgColor); 442 } else if (bgColor.alpha()) { 443 context->fillRect(backgroundRect, bgColor, context->compositeOperation()); 444 } 445 } 446 } 447 448 // no progressive loading of the background image 449 if (shouldPaintBackgroundImage) { 450 BackgroundImageGeometry geometry; 451 calculateBackgroundImageGeometry(obj, paintInfo.paintContainer(), bgLayer, scrolledPaintRect, geometry, backgroundObject); 452 if (!geometry.destRect().isEmpty()) { 453 CompositeOperator compositeOp = op == CompositeSourceOver ? bgLayer.composite() : op; 454 RenderObject* clientForBackgroundImage = backgroundObject ? backgroundObject : &obj; 455 RefPtr<Image> image = bgImage->image(clientForBackgroundImage, geometry.tileSize()); 456 InterpolationQuality interpolationQuality = chooseInterpolationQuality(obj, context, image.get(), &bgLayer, geometry.tileSize()); 457 if (bgLayer.maskSourceType() == MaskLuminance) 458 context->setColorFilter(ColorFilterLuminanceToAlpha); 459 InterpolationQuality previousInterpolationQuality = context->imageInterpolationQuality(); 460 context->setImageInterpolationQuality(interpolationQuality); 461 context->drawTiledImage(image.get(), geometry.destRect(), geometry.relativePhase(), geometry.tileSize(), 462 compositeOp, bgLayer.blendMode(), geometry.spaceSize()); 463 context->setImageInterpolationQuality(previousInterpolationQuality); 464 } 465 } 466 467 if (bgLayer.clip() == TextFillBox) { 468 // Create the text mask layer. 469 context->setCompositeOperation(CompositeDestinationIn); 470 context->beginTransparencyLayer(1); 471 472 // FIXME: Workaround for https://code.google.com/p/skia/issues/detail?id=1291. 473 context->clearRect(maskRect); 474 475 // Now draw the text into the mask. We do this by painting using a special paint phase that signals to 476 // InlineTextBoxes that they should just add their contents to the clip. 477 PaintInfo info(context, maskRect, PaintPhaseTextClip, PaintBehaviorForceBlackText, 0); 478 context->setCompositeOperation(CompositeSourceOver); 479 if (box) { 480 RootInlineBox& root = box->root(); 481 box->paint(info, LayoutPoint(scrolledPaintRect.x() - box->x(), scrolledPaintRect.y() - box->y()), root.lineTop(), root.lineBottom()); 482 } else { 483 LayoutSize localOffset = obj.isBox() ? toRenderBox(&obj)->locationOffset() : LayoutSize(); 484 obj.paint(info, scrolledPaintRect.location() - localOffset); 485 } 486 487 context->endLayer(); 488 context->endLayer(); 489 } 490 } 491 492 void BoxPainter::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset) 493 { 494 if (!paintInfo.shouldPaintWithinRoot(&m_renderBox) || m_renderBox.style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask) 495 return; 496 497 LayoutRect paintRect = LayoutRect(paintOffset, m_renderBox.size()); 498 paintMaskImages(paintInfo, paintRect); 499 } 500 501 void BoxPainter::paintMaskImages(const PaintInfo& paintInfo, const LayoutRect& paintRect) 502 { 503 // Figure out if we need to push a transparency layer to render our mask. 504 bool pushTransparencyLayer = false; 505 bool compositedMask = m_renderBox.hasLayer() && m_renderBox.layer()->hasCompositedMask(); 506 bool flattenCompositingLayers = m_renderBox.view()->frameView() && m_renderBox.view()->frameView()->paintBehavior() & PaintBehaviorFlattenCompositingLayers; 507 CompositeOperator compositeOp = CompositeSourceOver; 508 509 bool allMaskImagesLoaded = true; 510 511 if (!compositedMask || flattenCompositingLayers) { 512 pushTransparencyLayer = true; 513 StyleImage* maskBoxImage = m_renderBox.style()->maskBoxImage().image(); 514 const FillLayer& maskLayers = m_renderBox.style()->maskLayers(); 515 516 // Don't render a masked element until all the mask images have loaded, to prevent a flash of unmasked content. 517 if (maskBoxImage) 518 allMaskImagesLoaded &= maskBoxImage->isLoaded(); 519 520 allMaskImagesLoaded &= maskLayers.imagesAreLoaded(); 521 522 paintInfo.context->setCompositeOperation(CompositeDestinationIn); 523 paintInfo.context->beginTransparencyLayer(1); 524 compositeOp = CompositeSourceOver; 525 } 526 527 if (allMaskImagesLoaded) { 528 paintFillLayers(paintInfo, Color::transparent, m_renderBox.style()->maskLayers(), paintRect, BackgroundBleedNone, compositeOp); 529 paintNinePieceImage(m_renderBox, paintInfo.context, paintRect, m_renderBox.style(), m_renderBox.style()->maskBoxImage(), compositeOp); 530 } 531 532 if (pushTransparencyLayer) 533 paintInfo.context->endLayer(); 534 } 535 536 void BoxPainter::paintClippingMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset) 537 { 538 if (!paintInfo.shouldPaintWithinRoot(&m_renderBox) || m_renderBox.style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseClippingMask) 539 return; 540 541 if (!m_renderBox.layer() || m_renderBox.layer()->compositingState() != PaintsIntoOwnBacking) 542 return; 543 544 // We should never have this state in this function. A layer with a mask 545 // should have always created its own backing if it became composited. 546 ASSERT(m_renderBox.layer()->compositingState() != HasOwnBackingButPaintsIntoAncestor); 547 548 LayoutRect paintRect = LayoutRect(paintOffset, m_renderBox.size()); 549 paintInfo.context->fillRect(pixelSnappedIntRect(paintRect), Color::black); 550 } 551 552 void BoxPainter::paintRootBackgroundColor(RenderObject& obj, const PaintInfo& paintInfo, const LayoutRect& rect, const Color& bgColor) 553 { 554 GraphicsContext* context = paintInfo.context; 555 if (rect.isEmpty()) 556 return; 557 558 ASSERT(obj.isDocumentElement()); 559 560 IntRect backgroundRect(pixelSnappedIntRect(rect)); 561 backgroundRect.intersect(paintInfo.rect); 562 563 Color baseColor = obj.view()->frameView()->baseBackgroundColor(); 564 bool shouldClearDocumentBackground = obj.document().settings() && obj.document().settings()->shouldClearDocumentBackground(); 565 CompositeOperator operation = shouldClearDocumentBackground ? CompositeCopy : context->compositeOperation(); 566 567 // If we have an alpha go ahead and blend with the base background color. 568 if (baseColor.alpha()) { 569 if (bgColor.alpha()) 570 baseColor = baseColor.blend(bgColor); 571 context->fillRect(backgroundRect, baseColor, operation); 572 } else if (bgColor.alpha()) { 573 context->fillRect(backgroundRect, bgColor, operation); 574 } else if (shouldClearDocumentBackground) { 575 context->clearRect(backgroundRect); 576 } 577 } 578 579 bool BoxPainter::isDocumentElementWithOpaqueBackground(RenderObject& obj) 580 { 581 if (!obj.isDocumentElement()) 582 return false; 583 584 // The background is opaque only if we're the root document, since iframes with 585 // no background in the child document should show the parent's background. 586 bool isOpaque = true; 587 Element* ownerElement = obj.document().ownerElement(); 588 if (ownerElement) { 589 if (!isHTMLFrameElement(*ownerElement)) { 590 // Locate the <body> element using the DOM. This is easier than trying 591 // to crawl around a render tree with potential :before/:after content and 592 // anonymous blocks created by inline <body> tags etc. We can locate the <body> 593 // render object very easily via the DOM. 594 HTMLElement* body = obj.document().body(); 595 if (body) { 596 // Can't scroll a frameset document anyway. 597 isOpaque = body->hasTagName(HTMLNames::framesetTag); 598 } else { 599 // FIXME: SVG specific behavior should be in the SVG code. 600 // SVG documents and XML documents with SVG root nodes are transparent. 601 isOpaque = !obj.document().hasSVGRootNode(); 602 } 603 } 604 } else if (obj.view()->frameView()) { 605 isOpaque = !obj.view()->frameView()->isTransparent(); 606 } 607 608 return isOpaque; 609 } 610 611 static inline int getSpace(int areaSize, int tileSize) 612 { 613 int numberOfTiles = areaSize / tileSize; 614 int space = -1; 615 616 if (numberOfTiles > 1) 617 space = lroundf((float)(areaSize - numberOfTiles * tileSize) / (numberOfTiles - 1)); 618 619 return space; 620 } 621 622 void BoxPainter::calculateBackgroundImageGeometry(RenderBoxModelObject& obj, const RenderLayerModelObject* paintContainer, const FillLayer& fillLayer, const LayoutRect& paintRect, 623 BackgroundImageGeometry& geometry, RenderObject* backgroundObject) 624 { 625 LayoutUnit left = 0; 626 LayoutUnit top = 0; 627 IntSize positioningAreaSize; 628 IntRect snappedPaintRect = pixelSnappedIntRect(paintRect); 629 630 // Determine the background positioning area and set destRect to the background painting area. 631 // destRect will be adjusted later if the background is non-repeating. 632 // FIXME: transforms spec says that fixed backgrounds behave like scroll inside transforms. 633 bool fixedAttachment = fillLayer.attachment() == FixedBackgroundAttachment; 634 635 if (RuntimeEnabledFeatures::fastMobileScrollingEnabled()) { 636 // As a side effect of an optimization to blit on scroll, we do not honor the CSS 637 // property "background-attachment: fixed" because it may result in rendering 638 // artifacts. Note, these artifacts only appear if we are blitting on scroll of 639 // a page that has fixed background images. 640 fixedAttachment = false; 641 } 642 643 if (!fixedAttachment) { 644 geometry.setDestRect(snappedPaintRect); 645 646 LayoutUnit right = 0; 647 LayoutUnit bottom = 0; 648 // Scroll and Local. 649 if (fillLayer.origin() != BorderFillBox) { 650 left = obj.borderLeft(); 651 right = obj.borderRight(); 652 top = obj.borderTop(); 653 bottom = obj.borderBottom(); 654 if (fillLayer.origin() == ContentFillBox) { 655 left += obj.paddingLeft(); 656 right += obj.paddingRight(); 657 top += obj.paddingTop(); 658 bottom += obj.paddingBottom(); 659 } 660 } 661 662 // The background of the box generated by the root element covers the entire canvas including 663 // its margins. Since those were added in already, we have to factor them out when computing 664 // the background positioning area. 665 if (obj.isDocumentElement()) { 666 positioningAreaSize = pixelSnappedIntSize(toRenderBox(&obj)->size() - LayoutSize(left + right, top + bottom), toRenderBox(&obj)->location()); 667 left += obj.marginLeft(); 668 top += obj.marginTop(); 669 } else { 670 positioningAreaSize = pixelSnappedIntSize(paintRect.size() - LayoutSize(left + right, top + bottom), paintRect.location()); 671 } 672 } else { 673 geometry.setHasNonLocalGeometry(); 674 675 IntRect viewportRect = pixelSnappedIntRect(obj.viewRect()); 676 if (fixedBackgroundPaintsInLocalCoordinates(obj)) 677 viewportRect.setLocation(IntPoint()); 678 else if (FrameView* frameView = obj.view()->frameView()) 679 viewportRect.setLocation(IntPoint(frameView->scrollOffsetForFixedPosition())); 680 681 if (paintContainer) { 682 IntPoint absoluteContainerOffset = roundedIntPoint(paintContainer->localToAbsolute(FloatPoint())); 683 viewportRect.moveBy(-absoluteContainerOffset); 684 } 685 686 geometry.setDestRect(pixelSnappedIntRect(viewportRect)); 687 positioningAreaSize = geometry.destRect().size(); 688 } 689 690 const RenderObject* clientForBackgroundImage = backgroundObject ? backgroundObject : &obj; 691 IntSize fillTileSize = calculateFillTileSize(obj, fillLayer, positioningAreaSize); 692 fillLayer.image()->setContainerSizeForRenderer(clientForBackgroundImage, fillTileSize, obj.style()->effectiveZoom()); 693 geometry.setTileSize(fillTileSize); 694 695 EFillRepeat backgroundRepeatX = fillLayer.repeatX(); 696 EFillRepeat backgroundRepeatY = fillLayer.repeatY(); 697 int availableWidth = positioningAreaSize.width() - geometry.tileSize().width(); 698 int availableHeight = positioningAreaSize.height() - geometry.tileSize().height(); 699 700 LayoutUnit computedXPosition = roundedMinimumValueForLength(fillLayer.xPosition(), availableWidth); 701 if (backgroundRepeatX == RoundFill && positioningAreaSize.width() > 0 && fillTileSize.width() > 0) { 702 long nrTiles = std::max(1l, lroundf((float)positioningAreaSize.width() / fillTileSize.width())); 703 704 if (fillLayer.size().size.height().isAuto() && backgroundRepeatY != RoundFill) { 705 fillTileSize.setHeight(fillTileSize.height() * positioningAreaSize.width() / (nrTiles * fillTileSize.width())); 706 } 707 708 fillTileSize.setWidth(positioningAreaSize.width() / nrTiles); 709 geometry.setTileSize(fillTileSize); 710 geometry.setPhaseX(geometry.tileSize().width() ? geometry.tileSize().width() - roundToInt(computedXPosition + left) % geometry.tileSize().width() : 0); 711 geometry.setSpaceSize(IntSize()); 712 } 713 714 LayoutUnit computedYPosition = roundedMinimumValueForLength(fillLayer.yPosition(), availableHeight); 715 if (backgroundRepeatY == RoundFill && positioningAreaSize.height() > 0 && fillTileSize.height() > 0) { 716 long nrTiles = std::max(1l, lroundf((float)positioningAreaSize.height() / fillTileSize.height())); 717 718 if (fillLayer.size().size.width().isAuto() && backgroundRepeatX != RoundFill) { 719 fillTileSize.setWidth(fillTileSize.width() * positioningAreaSize.height() / (nrTiles * fillTileSize.height())); 720 } 721 722 fillTileSize.setHeight(positioningAreaSize.height() / nrTiles); 723 geometry.setTileSize(fillTileSize); 724 geometry.setPhaseY(geometry.tileSize().height() ? geometry.tileSize().height() - roundToInt(computedYPosition + top) % geometry.tileSize().height() : 0); 725 geometry.setSpaceSize(IntSize()); 726 } 727 728 if (backgroundRepeatX == RepeatFill) { 729 geometry.setPhaseX(geometry.tileSize().width() ? geometry.tileSize().width() - roundToInt(computedXPosition + left) % geometry.tileSize().width() : 0); 730 geometry.setSpaceSize(IntSize()); 731 } else if (backgroundRepeatX == SpaceFill && fillTileSize.width() > 0) { 732 int space = getSpace(positioningAreaSize.width(), geometry.tileSize().width()); 733 int actualWidth = geometry.tileSize().width() + space; 734 735 if (space >= 0) { 736 computedXPosition = roundedMinimumValueForLength(Length(), availableWidth); 737 geometry.setSpaceSize(IntSize(space, 0)); 738 geometry.setPhaseX(actualWidth ? actualWidth - roundToInt(computedXPosition + left) % actualWidth : 0); 739 } else { 740 backgroundRepeatX = NoRepeatFill; 741 } 742 } 743 if (backgroundRepeatX == NoRepeatFill) { 744 int xOffset = fillLayer.backgroundXOrigin() == RightEdge ? availableWidth - computedXPosition : computedXPosition; 745 geometry.setNoRepeatX(left + xOffset); 746 geometry.setSpaceSize(IntSize(0, geometry.spaceSize().height())); 747 } 748 749 if (backgroundRepeatY == RepeatFill) { 750 geometry.setPhaseY(geometry.tileSize().height() ? geometry.tileSize().height() - roundToInt(computedYPosition + top) % geometry.tileSize().height() : 0); 751 geometry.setSpaceSize(IntSize(geometry.spaceSize().width(), 0)); 752 } else if (backgroundRepeatY == SpaceFill && fillTileSize.height() > 0) { 753 int space = getSpace(positioningAreaSize.height(), geometry.tileSize().height()); 754 int actualHeight = geometry.tileSize().height() + space; 755 756 if (space >= 0) { 757 computedYPosition = roundedMinimumValueForLength(Length(), availableHeight); 758 geometry.setSpaceSize(IntSize(geometry.spaceSize().width(), space)); 759 geometry.setPhaseY(actualHeight ? actualHeight - roundToInt(computedYPosition + top) % actualHeight : 0); 760 } else { 761 backgroundRepeatY = NoRepeatFill; 762 } 763 } 764 if (backgroundRepeatY == NoRepeatFill) { 765 int yOffset = fillLayer.backgroundYOrigin() == BottomEdge ? availableHeight - computedYPosition : computedYPosition; 766 geometry.setNoRepeatY(top + yOffset); 767 geometry.setSpaceSize(IntSize(geometry.spaceSize().width(), 0)); 768 } 769 770 if (fixedAttachment) 771 geometry.useFixedAttachment(snappedPaintRect.location()); 772 773 geometry.clip(snappedPaintRect); 774 geometry.setDestOrigin(geometry.destRect().location()); 775 } 776 777 InterpolationQuality BoxPainter::chooseInterpolationQuality(RenderBoxModelObject& obj, GraphicsContext* context, Image* image, const void* layer, const LayoutSize& size) 778 { 779 return ImageQualityController::imageQualityController()->chooseInterpolationQuality(context, &obj, image, layer, size); 780 } 781 782 bool BoxPainter::fixedBackgroundPaintsInLocalCoordinates(const RenderObject& obj) 783 { 784 if (!obj.isDocumentElement()) 785 return false; 786 787 if (obj.view()->frameView() && obj.view()->frameView()->paintBehavior() & PaintBehaviorFlattenCompositingLayers) 788 return false; 789 790 RenderLayer* rootLayer = obj.view()->layer(); 791 if (!rootLayer || rootLayer->compositingState() == NotComposited) 792 return false; 793 794 return rootLayer->compositedLayerMapping()->backgroundLayerPaintsFixedRootBackground(); 795 } 796 797 static inline void applySubPixelHeuristicForTileSize(LayoutSize& tileSize, const IntSize& positioningAreaSize) 798 { 799 tileSize.setWidth(positioningAreaSize.width() - tileSize.width() <= 1 ? tileSize.width().ceil() : tileSize.width().floor()); 800 tileSize.setHeight(positioningAreaSize.height() - tileSize.height() <= 1 ? tileSize.height().ceil() : tileSize.height().floor()); 801 } 802 803 IntSize BoxPainter::calculateFillTileSize(const RenderBoxModelObject& obj, const FillLayer& fillLayer, const IntSize& positioningAreaSize) 804 { 805 StyleImage* image = fillLayer.image(); 806 EFillSizeType type = fillLayer.size().type; 807 808 IntSize imageIntrinsicSize = obj.calculateImageIntrinsicDimensions(image, positioningAreaSize, RenderBoxModelObject::ScaleByEffectiveZoom); 809 imageIntrinsicSize.scale(1 / image->imageScaleFactor(), 1 / image->imageScaleFactor()); 810 switch (type) { 811 case SizeLength: { 812 LayoutSize tileSize = positioningAreaSize; 813 814 Length layerWidth = fillLayer.size().size.width(); 815 Length layerHeight = fillLayer.size().size.height(); 816 817 if (layerWidth.isFixed()) 818 tileSize.setWidth(layerWidth.value()); 819 else if (layerWidth.isPercent()) 820 tileSize.setWidth(valueForLength(layerWidth, positioningAreaSize.width())); 821 822 if (layerHeight.isFixed()) 823 tileSize.setHeight(layerHeight.value()); 824 else if (layerHeight.isPercent()) 825 tileSize.setHeight(valueForLength(layerHeight, positioningAreaSize.height())); 826 827 applySubPixelHeuristicForTileSize(tileSize, positioningAreaSize); 828 829 // If one of the values is auto we have to use the appropriate 830 // scale to maintain our aspect ratio. 831 if (layerWidth.isAuto() && !layerHeight.isAuto()) { 832 if (imageIntrinsicSize.height()) 833 tileSize.setWidth(imageIntrinsicSize.width() * tileSize.height() / imageIntrinsicSize.height()); 834 } else if (!layerWidth.isAuto() && layerHeight.isAuto()) { 835 if (imageIntrinsicSize.width()) 836 tileSize.setHeight(imageIntrinsicSize.height() * tileSize.width() / imageIntrinsicSize.width()); 837 } else if (layerWidth.isAuto() && layerHeight.isAuto()) { 838 // If both width and height are auto, use the image's intrinsic size. 839 tileSize = imageIntrinsicSize; 840 } 841 842 tileSize.clampNegativeToZero(); 843 return flooredIntSize(tileSize); 844 } 845 case SizeNone: { 846 // If both values are auto then the intrinsic width and/or height of the image should be used, if any. 847 if (!imageIntrinsicSize.isEmpty()) 848 return imageIntrinsicSize; 849 850 // If the image has neither an intrinsic width nor an intrinsic height, its size is determined as for contain. 851 type = Contain; 852 } 853 case Contain: 854 case Cover: { 855 float horizontalScaleFactor = imageIntrinsicSize.width() 856 ? static_cast<float>(positioningAreaSize.width()) / imageIntrinsicSize.width() : 1; 857 float verticalScaleFactor = imageIntrinsicSize.height() 858 ? static_cast<float>(positioningAreaSize.height()) / imageIntrinsicSize.height() : 1; 859 float scaleFactor = type == Contain ? std::min(horizontalScaleFactor, verticalScaleFactor) : std::max(horizontalScaleFactor, verticalScaleFactor); 860 return IntSize(std::max(1l, lround(imageIntrinsicSize.width() * scaleFactor)), std::max(1l, lround(imageIntrinsicSize.height() * scaleFactor))); 861 } 862 } 863 864 ASSERT_NOT_REACHED(); 865 return IntSize(); 866 } 867 868 static LayoutUnit computeBorderImageSide(const BorderImageLength& borderSlice, LayoutUnit borderSide, LayoutUnit imageSide, LayoutUnit boxExtent) 869 { 870 if (borderSlice.isNumber()) 871 return borderSlice.number() * borderSide; 872 if (borderSlice.length().isAuto()) 873 return imageSide; 874 return valueForLength(borderSlice.length(), boxExtent); 875 } 876 877 bool BoxPainter::paintNinePieceImage(RenderBoxModelObject& obj, GraphicsContext* graphicsContext, const LayoutRect& rect, const RenderStyle* style, const NinePieceImage& ninePieceImage, CompositeOperator op) 878 { 879 StyleImage* styleImage = ninePieceImage.image(); 880 if (!styleImage) 881 return false; 882 883 if (!styleImage->isLoaded()) 884 return true; // Never paint a nine-piece image incrementally, but don't paint the fallback borders either. 885 886 if (!styleImage->canRender(obj, style->effectiveZoom())) 887 return false; 888 889 // FIXME: border-image is broken with full page zooming when tiling has to happen, since the tiling function 890 // doesn't have any understanding of the zoom that is in effect on the tile. 891 LayoutRect rectWithOutsets = rect; 892 rectWithOutsets.expand(style->imageOutsets(ninePieceImage)); 893 IntRect borderImageRect = pixelSnappedIntRect(rectWithOutsets); 894 895 IntSize imageSize = obj.calculateImageIntrinsicDimensions(styleImage, borderImageRect.size(), RenderBoxModelObject::DoNotScaleByEffectiveZoom); 896 897 // If both values are auto then the intrinsic width and/or height of the image should be used, if any. 898 styleImage->setContainerSizeForRenderer(&obj, imageSize, style->effectiveZoom()); 899 900 int imageWidth = imageSize.width(); 901 int imageHeight = imageSize.height(); 902 903 float imageScaleFactor = styleImage->imageScaleFactor(); 904 int topSlice = std::min<int>(imageHeight, valueForLength(ninePieceImage.imageSlices().top(), imageHeight)) * imageScaleFactor; 905 int rightSlice = std::min<int>(imageWidth, valueForLength(ninePieceImage.imageSlices().right(), imageWidth)) * imageScaleFactor; 906 int bottomSlice = std::min<int>(imageHeight, valueForLength(ninePieceImage.imageSlices().bottom(), imageHeight)) * imageScaleFactor; 907 int leftSlice = std::min<int>(imageWidth, valueForLength(ninePieceImage.imageSlices().left(), imageWidth)) * imageScaleFactor; 908 909 ENinePieceImageRule hRule = ninePieceImage.horizontalRule(); 910 ENinePieceImageRule vRule = ninePieceImage.verticalRule(); 911 912 int topWidth = computeBorderImageSide(ninePieceImage.borderSlices().top(), style->borderTopWidth(), topSlice, borderImageRect.height()); 913 int rightWidth = computeBorderImageSide(ninePieceImage.borderSlices().right(), style->borderRightWidth(), rightSlice, borderImageRect.width()); 914 int bottomWidth = computeBorderImageSide(ninePieceImage.borderSlices().bottom(), style->borderBottomWidth(), bottomSlice, borderImageRect.height()); 915 int leftWidth = computeBorderImageSide(ninePieceImage.borderSlices().left(), style->borderLeftWidth(), leftSlice, borderImageRect.width()); 916 917 // Reduce the widths if they're too large. 918 // The spec says: Given Lwidth as the width of the border image area, Lheight as its height, and Wside as the border image width 919 // offset for the side, let f = min(Lwidth/(Wleft+Wright), Lheight/(Wtop+Wbottom)). If f < 1, then all W are reduced by 920 // multiplying them by f. 921 int borderSideWidth = std::max(1, leftWidth + rightWidth); 922 int borderSideHeight = std::max(1, topWidth + bottomWidth); 923 float borderSideScaleFactor = std::min((float)borderImageRect.width() / borderSideWidth, (float)borderImageRect.height() / borderSideHeight); 924 if (borderSideScaleFactor < 1) { 925 topWidth *= borderSideScaleFactor; 926 rightWidth *= borderSideScaleFactor; 927 bottomWidth *= borderSideScaleFactor; 928 leftWidth *= borderSideScaleFactor; 929 } 930 931 bool drawLeft = leftSlice > 0 && leftWidth > 0; 932 bool drawTop = topSlice > 0 && topWidth > 0; 933 bool drawRight = rightSlice > 0 && rightWidth > 0; 934 bool drawBottom = bottomSlice > 0 && bottomWidth > 0; 935 bool drawMiddle = ninePieceImage.fill() && (imageWidth - leftSlice - rightSlice) > 0 && (borderImageRect.width() - leftWidth - rightWidth) > 0 936 && (imageHeight - topSlice - bottomSlice) > 0 && (borderImageRect.height() - topWidth - bottomWidth) > 0; 937 938 RefPtr<Image> image = styleImage->image(&obj, imageSize); 939 940 float destinationWidth = borderImageRect.width() - leftWidth - rightWidth; 941 float destinationHeight = borderImageRect.height() - topWidth - bottomWidth; 942 943 float sourceWidth = imageWidth - leftSlice - rightSlice; 944 float sourceHeight = imageHeight - topSlice - bottomSlice; 945 946 float leftSideScale = drawLeft ? (float)leftWidth / leftSlice : 1; 947 float rightSideScale = drawRight ? (float)rightWidth / rightSlice : 1; 948 float topSideScale = drawTop ? (float)topWidth / topSlice : 1; 949 float bottomSideScale = drawBottom ? (float)bottomWidth / bottomSlice : 1; 950 951 if (drawLeft) { 952 // Paint the top and bottom left corners. 953 954 // The top left corner rect is (tx, ty, leftWidth, topWidth) 955 // The rect to use from within the image is obtained from our slice, and is (0, 0, leftSlice, topSlice) 956 if (drawTop) { 957 graphicsContext->drawImage(image.get(), IntRect(borderImageRect.location(), IntSize(leftWidth, topWidth)), 958 LayoutRect(0, 0, leftSlice, topSlice), op); 959 } 960 961 // The bottom left corner rect is (tx, ty + h - bottomWidth, leftWidth, bottomWidth) 962 // The rect to use from within the image is (0, imageHeight - bottomSlice, leftSlice, botomSlice) 963 if (drawBottom) { 964 graphicsContext->drawImage(image.get(), IntRect(borderImageRect.x(), borderImageRect.maxY() - bottomWidth, leftWidth, bottomWidth), 965 LayoutRect(0, imageHeight - bottomSlice, leftSlice, bottomSlice), op); 966 } 967 968 // Paint the left edge. 969 // Have to scale and tile into the border rect. 970 if (sourceHeight > 0) { 971 graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.x(), borderImageRect.y() + topWidth, leftWidth, destinationHeight), 972 IntRect(0, topSlice, leftSlice, sourceHeight), FloatSize(leftSideScale, leftSideScale), Image::StretchTile, (Image::TileRule)vRule, op); 973 } 974 } 975 976 if (drawRight) { 977 // Paint the top and bottom right corners 978 // The top right corner rect is (tx + w - rightWidth, ty, rightWidth, topWidth) 979 // The rect to use from within the image is obtained from our slice, and is (imageWidth - rightSlice, 0, rightSlice, topSlice) 980 if (drawTop) { 981 graphicsContext->drawImage(image.get(), IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.y(), rightWidth, topWidth), 982 LayoutRect(imageWidth - rightSlice, 0, rightSlice, topSlice), op); 983 } 984 985 // The bottom right corner rect is (tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth) 986 // The rect to use from within the image is (imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice) 987 if (drawBottom) { 988 graphicsContext->drawImage(image.get(), IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.maxY() - bottomWidth, rightWidth, bottomWidth), 989 LayoutRect(imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice), op); 990 } 991 992 // Paint the right edge. 993 if (sourceHeight > 0) { 994 graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.y() + topWidth, rightWidth, 995 destinationHeight), 996 IntRect(imageWidth - rightSlice, topSlice, rightSlice, sourceHeight), 997 FloatSize(rightSideScale, rightSideScale), 998 Image::StretchTile, (Image::TileRule)vRule, op); 999 } 1000 } 1001 1002 // Paint the top edge. 1003 if (drawTop && sourceWidth > 0) { 1004 graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.x() + leftWidth, borderImageRect.y(), destinationWidth, topWidth), 1005 IntRect(leftSlice, 0, sourceWidth, topSlice), 1006 FloatSize(topSideScale, topSideScale), (Image::TileRule)hRule, Image::StretchTile, op); 1007 } 1008 1009 // Paint the bottom edge. 1010 if (drawBottom && sourceWidth > 0) { 1011 graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.x() + leftWidth, borderImageRect.maxY() - bottomWidth, 1012 destinationWidth, bottomWidth), 1013 IntRect(leftSlice, imageHeight - bottomSlice, sourceWidth, bottomSlice), 1014 FloatSize(bottomSideScale, bottomSideScale), 1015 (Image::TileRule)hRule, Image::StretchTile, op); 1016 } 1017 1018 // Paint the middle. 1019 if (drawMiddle) { 1020 FloatSize middleScaleFactor(1, 1); 1021 if (drawTop) 1022 middleScaleFactor.setWidth(topSideScale); 1023 else if (drawBottom) 1024 middleScaleFactor.setWidth(bottomSideScale); 1025 if (drawLeft) 1026 middleScaleFactor.setHeight(leftSideScale); 1027 else if (drawRight) 1028 middleScaleFactor.setHeight(rightSideScale); 1029 1030 // For "stretch" rules, just override the scale factor and replace. We only had to do this for the 1031 // center tile, since sides don't even use the scale factor unless they have a rule other than "stretch". 1032 // The middle however can have "stretch" specified in one axis but not the other, so we have to 1033 // correct the scale here. 1034 if (hRule == StretchImageRule) 1035 middleScaleFactor.setWidth(destinationWidth / sourceWidth); 1036 1037 if (vRule == StretchImageRule) 1038 middleScaleFactor.setHeight(destinationHeight / sourceHeight); 1039 1040 graphicsContext->drawTiledImage(image.get(), 1041 IntRect(borderImageRect.x() + leftWidth, borderImageRect.y() + topWidth, destinationWidth, destinationHeight), 1042 IntRect(leftSlice, topSlice, sourceWidth, sourceHeight), 1043 middleScaleFactor, (Image::TileRule)hRule, (Image::TileRule)vRule, op); 1044 } 1045 1046 return true; 1047 } 1048 1049 static IntRect calculateSideRect(const RoundedRect& outerBorder, const BorderEdge edges[], int side) 1050 { 1051 IntRect sideRect = outerBorder.rect(); 1052 int width = edges[side].width; 1053 1054 if (side == BSTop) 1055 sideRect.setHeight(width); 1056 else if (side == BSBottom) 1057 sideRect.shiftYEdgeTo(sideRect.maxY() - width); 1058 else if (side == BSLeft) 1059 sideRect.setWidth(width); 1060 else 1061 sideRect.shiftXEdgeTo(sideRect.maxX() - width); 1062 1063 return sideRect; 1064 } 1065 1066 enum BorderEdgeFlag { 1067 TopBorderEdge = 1 << BSTop, 1068 RightBorderEdge = 1 << BSRight, 1069 BottomBorderEdge = 1 << BSBottom, 1070 LeftBorderEdge = 1 << BSLeft, 1071 AllBorderEdges = TopBorderEdge | BottomBorderEdge | LeftBorderEdge | RightBorderEdge 1072 }; 1073 1074 static inline BorderEdgeFlag edgeFlagForSide(BoxSide side) 1075 { 1076 return static_cast<BorderEdgeFlag>(1 << side); 1077 } 1078 1079 static inline bool includesEdge(BorderEdgeFlags flags, BoxSide side) 1080 { 1081 return flags & edgeFlagForSide(side); 1082 } 1083 1084 inline bool styleRequiresClipPolygon(EBorderStyle style) 1085 { 1086 return style == DOTTED || style == DASHED; // These are drawn with a stroke, so we have to clip to get corner miters. 1087 } 1088 1089 static bool borderStyleFillsBorderArea(EBorderStyle style) 1090 { 1091 return !(style == DOTTED || style == DASHED || style == DOUBLE); 1092 } 1093 1094 static bool borderStyleHasInnerDetail(EBorderStyle style) 1095 { 1096 return style == GROOVE || style == RIDGE || style == DOUBLE; 1097 } 1098 1099 static bool borderStyleIsDottedOrDashed(EBorderStyle style) 1100 { 1101 return style == DOTTED || style == DASHED; 1102 } 1103 1104 // OUTSET darkens the bottom and right (and maybe lightens the top and left) 1105 // INSET darkens the top and left (and maybe lightens the bottom and right) 1106 static inline bool borderStyleHasUnmatchedColorsAtCorner(EBorderStyle style, BoxSide side, BoxSide adjacentSide) 1107 { 1108 // These styles match at the top/left and bottom/right. 1109 if (style == INSET || style == GROOVE || style == RIDGE || style == OUTSET) { 1110 const BorderEdgeFlags topRightFlags = edgeFlagForSide(BSTop) | edgeFlagForSide(BSRight); 1111 const BorderEdgeFlags bottomLeftFlags = edgeFlagForSide(BSBottom) | edgeFlagForSide(BSLeft); 1112 1113 BorderEdgeFlags flags = edgeFlagForSide(side) | edgeFlagForSide(adjacentSide); 1114 return flags == topRightFlags || flags == bottomLeftFlags; 1115 } 1116 return false; 1117 } 1118 1119 static inline bool colorsMatchAtCorner(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[]) 1120 { 1121 if (edges[side].shouldRender() != edges[adjacentSide].shouldRender()) 1122 return false; 1123 1124 if (!edges[side].sharesColorWith(edges[adjacentSide])) 1125 return false; 1126 1127 return !borderStyleHasUnmatchedColorsAtCorner(edges[side].borderStyle(), side, adjacentSide); 1128 } 1129 1130 static inline bool colorNeedsAntiAliasAtCorner(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[]) 1131 { 1132 if (!edges[side].color.hasAlpha()) 1133 return false; 1134 1135 if (edges[side].shouldRender() != edges[adjacentSide].shouldRender()) 1136 return false; 1137 1138 if (!edges[side].sharesColorWith(edges[adjacentSide])) 1139 return true; 1140 1141 return borderStyleHasUnmatchedColorsAtCorner(edges[side].borderStyle(), side, adjacentSide); 1142 } 1143 1144 bool BoxPainter::shouldAntialiasLines(GraphicsContext* context) 1145 { 1146 // FIXME: We may want to not antialias when scaled by an integral value, 1147 // and we may want to antialias when translated by a non-integral value. 1148 // FIXME: See crbug.com/382491. getCTM does not include scale factors applied at raster time, such 1149 // as device zoom. 1150 return !context->getCTM().isIdentityOrTranslationOrFlipped(); 1151 } 1152 1153 static bool borderWillArcInnerEdge(const LayoutSize& firstRadius, const FloatSize& secondRadius) 1154 { 1155 return !firstRadius.isZero() || !secondRadius.isZero(); 1156 } 1157 1158 // This assumes that we draw in order: top, bottom, left, right. 1159 static inline bool willBeOverdrawn(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[]) 1160 { 1161 switch (side) { 1162 case BSTop: 1163 case BSBottom: 1164 if (edges[adjacentSide].presentButInvisible()) 1165 return false; 1166 1167 if (!edges[side].sharesColorWith(edges[adjacentSide]) && edges[adjacentSide].color.hasAlpha()) 1168 return false; 1169 1170 if (!borderStyleFillsBorderArea(edges[adjacentSide].borderStyle())) 1171 return false; 1172 1173 return true; 1174 1175 case BSLeft: 1176 case BSRight: 1177 // These draw last, so are never overdrawn. 1178 return false; 1179 } 1180 return false; 1181 } 1182 1183 static inline bool borderStylesRequireMitre(BoxSide side, BoxSide adjacentSide, EBorderStyle style, EBorderStyle adjacentStyle) 1184 { 1185 if (style == DOUBLE || adjacentStyle == DOUBLE || adjacentStyle == GROOVE || adjacentStyle == RIDGE) 1186 return true; 1187 1188 if (borderStyleIsDottedOrDashed(style) != borderStyleIsDottedOrDashed(adjacentStyle)) 1189 return true; 1190 1191 if (style != adjacentStyle) 1192 return true; 1193 1194 return borderStyleHasUnmatchedColorsAtCorner(style, side, adjacentSide); 1195 } 1196 1197 static bool joinRequiresMitre(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[], bool allowOverdraw) 1198 { 1199 if ((edges[side].isTransparent && edges[adjacentSide].isTransparent) || !edges[adjacentSide].isPresent) 1200 return false; 1201 1202 if (allowOverdraw && willBeOverdrawn(side, adjacentSide, edges)) 1203 return false; 1204 1205 if (!edges[side].sharesColorWith(edges[adjacentSide])) 1206 return true; 1207 1208 if (borderStylesRequireMitre(side, adjacentSide, edges[side].borderStyle(), edges[adjacentSide].borderStyle())) 1209 return true; 1210 1211 return false; 1212 } 1213 1214 static IntRect calculateSideRectIncludingInner(const RoundedRect& outerBorder, const BorderEdge edges[], BoxSide side) 1215 { 1216 IntRect sideRect = outerBorder.rect(); 1217 int width; 1218 1219 switch (side) { 1220 case BSTop: 1221 width = sideRect.height() - edges[BSBottom].width; 1222 sideRect.setHeight(width); 1223 break; 1224 case BSBottom: 1225 width = sideRect.height() - edges[BSTop].width; 1226 sideRect.shiftYEdgeTo(sideRect.maxY() - width); 1227 break; 1228 case BSLeft: 1229 width = sideRect.width() - edges[BSRight].width; 1230 sideRect.setWidth(width); 1231 break; 1232 case BSRight: 1233 width = sideRect.width() - edges[BSLeft].width; 1234 sideRect.shiftXEdgeTo(sideRect.maxX() - width); 1235 break; 1236 } 1237 1238 return sideRect; 1239 } 1240 1241 static RoundedRect calculateAdjustedInnerBorder(const RoundedRect&innerBorder, BoxSide side) 1242 { 1243 // Expand the inner border as necessary to make it a rounded rect (i.e. radii contained within each edge). 1244 // This function relies on the fact we only get radii not contained within each edge if one of the radii 1245 // for an edge is zero, so we can shift the arc towards the zero radius corner. 1246 RoundedRect::Radii newRadii = innerBorder.radii(); 1247 IntRect newRect = innerBorder.rect(); 1248 1249 float overshoot; 1250 float maxRadii; 1251 1252 switch (side) { 1253 case BSTop: 1254 overshoot = newRadii.topLeft().width() + newRadii.topRight().width() - newRect.width(); 1255 if (overshoot > 0) { 1256 ASSERT(!(newRadii.topLeft().width() && newRadii.topRight().width())); 1257 newRect.setWidth(newRect.width() + overshoot); 1258 if (!newRadii.topLeft().width()) 1259 newRect.move(-overshoot, 0); 1260 } 1261 newRadii.setBottomLeft(IntSize(0, 0)); 1262 newRadii.setBottomRight(IntSize(0, 0)); 1263 maxRadii = std::max(newRadii.topLeft().height(), newRadii.topRight().height()); 1264 if (maxRadii > newRect.height()) 1265 newRect.setHeight(maxRadii); 1266 break; 1267 1268 case BSBottom: 1269 overshoot = newRadii.bottomLeft().width() + newRadii.bottomRight().width() - newRect.width(); 1270 if (overshoot > 0) { 1271 ASSERT(!(newRadii.bottomLeft().width() && newRadii.bottomRight().width())); 1272 newRect.setWidth(newRect.width() + overshoot); 1273 if (!newRadii.bottomLeft().width()) 1274 newRect.move(-overshoot, 0); 1275 } 1276 newRadii.setTopLeft(IntSize(0, 0)); 1277 newRadii.setTopRight(IntSize(0, 0)); 1278 maxRadii = std::max(newRadii.bottomLeft().height(), newRadii.bottomRight().height()); 1279 if (maxRadii > newRect.height()) { 1280 newRect.move(0, newRect.height() - maxRadii); 1281 newRect.setHeight(maxRadii); 1282 } 1283 break; 1284 1285 case BSLeft: 1286 overshoot = newRadii.topLeft().height() + newRadii.bottomLeft().height() - newRect.height(); 1287 if (overshoot > 0) { 1288 ASSERT(!(newRadii.topLeft().height() && newRadii.bottomLeft().height())); 1289 newRect.setHeight(newRect.height() + overshoot); 1290 if (!newRadii.topLeft().height()) 1291 newRect.move(0, -overshoot); 1292 } 1293 newRadii.setTopRight(IntSize(0, 0)); 1294 newRadii.setBottomRight(IntSize(0, 0)); 1295 maxRadii = std::max(newRadii.topLeft().width(), newRadii.bottomLeft().width()); 1296 if (maxRadii > newRect.width()) 1297 newRect.setWidth(maxRadii); 1298 break; 1299 1300 case BSRight: 1301 overshoot = newRadii.topRight().height() + newRadii.bottomRight().height() - newRect.height(); 1302 if (overshoot > 0) { 1303 ASSERT(!(newRadii.topRight().height() && newRadii.bottomRight().height())); 1304 newRect.setHeight(newRect.height() + overshoot); 1305 if (!newRadii.topRight().height()) 1306 newRect.move(0, -overshoot); 1307 } 1308 newRadii.setTopLeft(IntSize(0, 0)); 1309 newRadii.setBottomLeft(IntSize(0, 0)); 1310 maxRadii = std::max(newRadii.topRight().width(), newRadii.bottomRight().width()); 1311 if (maxRadii > newRect.width()) { 1312 newRect.move(newRect.width() - maxRadii, 0); 1313 newRect.setWidth(maxRadii); 1314 } 1315 break; 1316 } 1317 1318 return RoundedRect(newRect, newRadii); 1319 } 1320 1321 void BoxPainter::clipBorderSideForComplexInnerPath(GraphicsContext* graphicsContext, const RoundedRect& outerBorder, const RoundedRect& innerBorder, 1322 BoxSide side, const BorderEdge edges[]) 1323 { 1324 graphicsContext->clip(calculateSideRectIncludingInner(outerBorder, edges, side)); 1325 RoundedRect adjustedInnerRect = calculateAdjustedInnerBorder(innerBorder, side); 1326 if (!adjustedInnerRect.isEmpty()) 1327 graphicsContext->clipOutRoundedRect(adjustedInnerRect); 1328 } 1329 1330 static bool allCornersClippedOut(const RoundedRect& border, const LayoutRect& clipRect) 1331 { 1332 LayoutRect boundingRect = border.rect(); 1333 if (clipRect.contains(boundingRect)) 1334 return false; 1335 1336 RoundedRect::Radii radii = border.radii(); 1337 1338 LayoutRect topLeftRect(boundingRect.location(), radii.topLeft()); 1339 if (clipRect.intersects(topLeftRect)) 1340 return false; 1341 1342 LayoutRect topRightRect(boundingRect.location(), radii.topRight()); 1343 topRightRect.setX(boundingRect.maxX() - topRightRect.width()); 1344 if (clipRect.intersects(topRightRect)) 1345 return false; 1346 1347 LayoutRect bottomLeftRect(boundingRect.location(), radii.bottomLeft()); 1348 bottomLeftRect.setY(boundingRect.maxY() - bottomLeftRect.height()); 1349 if (clipRect.intersects(bottomLeftRect)) 1350 return false; 1351 1352 LayoutRect bottomRightRect(boundingRect.location(), radii.bottomRight()); 1353 bottomRightRect.setX(boundingRect.maxX() - bottomRightRect.width()); 1354 bottomRightRect.setY(boundingRect.maxY() - bottomRightRect.height()); 1355 if (clipRect.intersects(bottomRightRect)) 1356 return false; 1357 1358 return true; 1359 } 1360 1361 void BoxPainter::paintBorder(RenderBoxModelObject& obj, const PaintInfo& info, const LayoutRect& rect, const RenderStyle* style, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) 1362 { 1363 GraphicsContext* graphicsContext = info.context; 1364 // border-image is not affected by border-radius. 1365 if (paintNinePieceImage(obj, graphicsContext, rect, style, style->borderImage())) 1366 return; 1367 1368 BorderEdge edges[4]; 1369 style->getBorderEdgeInfo(edges, includeLogicalLeftEdge, includeLogicalRightEdge); 1370 RoundedRect outerBorder = style->getRoundedBorderFor(rect, includeLogicalLeftEdge, includeLogicalRightEdge); 1371 RoundedRect innerBorder = style->getRoundedInnerBorderFor(borderInnerRectAdjustedForBleedAvoidance(graphicsContext, rect, bleedAvoidance), includeLogicalLeftEdge, includeLogicalRightEdge); 1372 1373 if (outerBorder.rect().isEmpty()) 1374 return; 1375 1376 bool haveAlphaColor = false; 1377 bool haveAllSolidEdges = true; 1378 bool haveAllDoubleEdges = true; 1379 int numEdgesVisible = 4; 1380 bool allEdgesShareColor = true; 1381 bool allEdgesShareWidth = true; 1382 int firstVisibleEdge = -1; 1383 BorderEdgeFlags edgesToDraw = 0; 1384 1385 for (int i = BSTop; i <= BSLeft; ++i) { 1386 const BorderEdge& currEdge = edges[i]; 1387 1388 if (edges[i].shouldRender()) 1389 edgesToDraw |= edgeFlagForSide(static_cast<BoxSide>(i)); 1390 1391 if (currEdge.presentButInvisible()) { 1392 --numEdgesVisible; 1393 allEdgesShareColor = false; 1394 allEdgesShareWidth = false; 1395 continue; 1396 } 1397 1398 if (!currEdge.shouldRender()) { 1399 --numEdgesVisible; 1400 continue; 1401 } 1402 1403 if (firstVisibleEdge == -1) { 1404 firstVisibleEdge = i; 1405 } else { 1406 if (currEdge.color != edges[firstVisibleEdge].color) 1407 allEdgesShareColor = false; 1408 if (currEdge.width != edges[firstVisibleEdge].width) 1409 allEdgesShareWidth = false; 1410 } 1411 1412 if (currEdge.color.hasAlpha()) 1413 haveAlphaColor = true; 1414 1415 if (currEdge.borderStyle() != SOLID) 1416 haveAllSolidEdges = false; 1417 1418 if (currEdge.borderStyle() != DOUBLE) 1419 haveAllDoubleEdges = false; 1420 } 1421 1422 // If no corner intersects the clip region, we can pretend outerBorder is 1423 // rectangular to improve performance. 1424 if (haveAllSolidEdges && outerBorder.isRounded() && allCornersClippedOut(outerBorder, info.rect)) 1425 outerBorder.setRadii(RoundedRect::Radii()); 1426 1427 // isRenderable() check avoids issue described in https://bugs.webkit.org/show_bug.cgi?id=38787 1428 if ((haveAllSolidEdges || haveAllDoubleEdges) && allEdgesShareColor && innerBorder.isRenderable()) { 1429 // Fast path for drawing all solid edges and all unrounded double edges 1430 1431 if (numEdgesVisible == 4 && (outerBorder.isRounded() || haveAlphaColor) 1432 && (haveAllSolidEdges || (!outerBorder.isRounded() && !innerBorder.isRounded()))) { 1433 Path path; 1434 1435 if (outerBorder.isRounded() && allEdgesShareWidth) { 1436 1437 // Very fast path for single stroked round rect with circular corners 1438 1439 graphicsContext->fillBetweenRoundedRects(outerBorder, innerBorder, edges[firstVisibleEdge].color); 1440 return; 1441 } 1442 if (outerBorder.isRounded() && bleedAvoidance != BackgroundBleedClipBackground) 1443 path.addRoundedRect(outerBorder); 1444 else 1445 path.addRect(outerBorder.rect()); 1446 1447 if (haveAllDoubleEdges) { 1448 IntRect innerThirdRect = outerBorder.rect(); 1449 IntRect outerThirdRect = outerBorder.rect(); 1450 for (int side = BSTop; side <= BSLeft; ++side) { 1451 int outerWidth; 1452 int innerWidth; 1453 edges[side].getDoubleBorderStripeWidths(outerWidth, innerWidth); 1454 1455 if (side == BSTop) { 1456 innerThirdRect.shiftYEdgeTo(innerThirdRect.y() + innerWidth); 1457 outerThirdRect.shiftYEdgeTo(outerThirdRect.y() + outerWidth); 1458 } else if (side == BSBottom) { 1459 innerThirdRect.setHeight(innerThirdRect.height() - innerWidth); 1460 outerThirdRect.setHeight(outerThirdRect.height() - outerWidth); 1461 } else if (side == BSLeft) { 1462 innerThirdRect.shiftXEdgeTo(innerThirdRect.x() + innerWidth); 1463 outerThirdRect.shiftXEdgeTo(outerThirdRect.x() + outerWidth); 1464 } else { 1465 innerThirdRect.setWidth(innerThirdRect.width() - innerWidth); 1466 outerThirdRect.setWidth(outerThirdRect.width() - outerWidth); 1467 } 1468 } 1469 1470 RoundedRect outerThird = outerBorder; 1471 RoundedRect innerThird = innerBorder; 1472 innerThird.setRect(innerThirdRect); 1473 outerThird.setRect(outerThirdRect); 1474 1475 if (outerThird.isRounded() && bleedAvoidance != BackgroundBleedClipBackground) 1476 path.addRoundedRect(outerThird); 1477 else 1478 path.addRect(outerThird.rect()); 1479 1480 if (innerThird.isRounded() && bleedAvoidance != BackgroundBleedClipBackground) 1481 path.addRoundedRect(innerThird); 1482 else 1483 path.addRect(innerThird.rect()); 1484 } 1485 1486 if (innerBorder.isRounded()) 1487 path.addRoundedRect(innerBorder); 1488 else 1489 path.addRect(innerBorder.rect()); 1490 1491 graphicsContext->setFillRule(RULE_EVENODD); 1492 graphicsContext->setFillColor(edges[firstVisibleEdge].color); 1493 graphicsContext->fillPath(path); 1494 return; 1495 } 1496 // Avoid creating transparent layers 1497 if (haveAllSolidEdges && numEdgesVisible != 4 && !outerBorder.isRounded() && haveAlphaColor) { 1498 Path path; 1499 1500 for (int i = BSTop; i <= BSLeft; ++i) { 1501 const BorderEdge& currEdge = edges[i]; 1502 if (currEdge.shouldRender()) { 1503 IntRect sideRect = calculateSideRect(outerBorder, edges, i); 1504 path.addRect(sideRect); 1505 } 1506 } 1507 1508 graphicsContext->setFillRule(RULE_NONZERO); 1509 graphicsContext->setFillColor(edges[firstVisibleEdge].color); 1510 graphicsContext->fillPath(path); 1511 return; 1512 } 1513 } 1514 1515 bool clipToOuterBorder = outerBorder.isRounded(); 1516 GraphicsContextStateSaver stateSaver(*graphicsContext, clipToOuterBorder); 1517 if (clipToOuterBorder) { 1518 // Clip to the inner and outer radii rects. 1519 if (bleedAvoidance != BackgroundBleedClipBackground) 1520 graphicsContext->clipRoundedRect(outerBorder); 1521 // isRenderable() check avoids issue described in https://bugs.webkit.org/show_bug.cgi?id=38787 1522 // The inside will be clipped out later (in clipBorderSideForComplexInnerPath) 1523 if (innerBorder.isRenderable() && !innerBorder.isEmpty()) 1524 graphicsContext->clipOutRoundedRect(innerBorder); 1525 } 1526 1527 // If only one edge visible antialiasing doesn't create seams 1528 bool antialias = shouldAntialiasLines(graphicsContext) || numEdgesVisible == 1; 1529 RoundedRect unadjustedInnerBorder = (bleedAvoidance == BackgroundBleedBackgroundOverBorder) ? style->getRoundedInnerBorderFor(rect, includeLogicalLeftEdge, includeLogicalRightEdge) : innerBorder; 1530 IntPoint innerBorderAdjustment(innerBorder.rect().x() - unadjustedInnerBorder.rect().x(), innerBorder.rect().y() - unadjustedInnerBorder.rect().y()); 1531 if (haveAlphaColor) 1532 paintTranslucentBorderSides(obj, graphicsContext, style, outerBorder, unadjustedInnerBorder, innerBorderAdjustment, edges, edgesToDraw, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias); 1533 else 1534 paintBorderSides(obj, graphicsContext, style, outerBorder, unadjustedInnerBorder, innerBorderAdjustment, edges, edgesToDraw, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias); 1535 } 1536 1537 static inline bool includesAdjacentEdges(BorderEdgeFlags flags) 1538 { 1539 return (flags & (TopBorderEdge | RightBorderEdge)) == (TopBorderEdge | RightBorderEdge) 1540 || (flags & (RightBorderEdge | BottomBorderEdge)) == (RightBorderEdge | BottomBorderEdge) 1541 || (flags & (BottomBorderEdge | LeftBorderEdge)) == (BottomBorderEdge | LeftBorderEdge) 1542 || (flags & (LeftBorderEdge | TopBorderEdge)) == (LeftBorderEdge | TopBorderEdge); 1543 } 1544 1545 void BoxPainter::paintTranslucentBorderSides(RenderObject& obj, GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntPoint& innerBorderAdjustment, 1546 const BorderEdge edges[], BorderEdgeFlags edgesToDraw, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias) 1547 { 1548 // willBeOverdrawn assumes that we draw in order: top, bottom, left, right. 1549 // This is different from BoxSide enum order. 1550 static const BoxSide paintOrder[] = { BSTop, BSBottom, BSLeft, BSRight }; 1551 1552 while (edgesToDraw) { 1553 // Find undrawn edges sharing a color. 1554 Color commonColor; 1555 1556 BorderEdgeFlags commonColorEdgeSet = 0; 1557 for (size_t i = 0; i < sizeof(paintOrder) / sizeof(paintOrder[0]); ++i) { 1558 BoxSide currSide = paintOrder[i]; 1559 if (!includesEdge(edgesToDraw, currSide)) 1560 continue; 1561 1562 bool includeEdge; 1563 if (!commonColorEdgeSet) { 1564 commonColor = edges[currSide].color; 1565 includeEdge = true; 1566 } else { 1567 includeEdge = edges[currSide].color == commonColor; 1568 } 1569 1570 if (includeEdge) 1571 commonColorEdgeSet |= edgeFlagForSide(currSide); 1572 } 1573 1574 bool useTransparencyLayer = includesAdjacentEdges(commonColorEdgeSet) && commonColor.hasAlpha(); 1575 if (useTransparencyLayer) { 1576 graphicsContext->beginTransparencyLayer(static_cast<float>(commonColor.alpha()) / 255); 1577 commonColor = Color(commonColor.red(), commonColor.green(), commonColor.blue()); 1578 } 1579 1580 paintBorderSides(obj, graphicsContext, style, outerBorder, innerBorder, innerBorderAdjustment, edges, commonColorEdgeSet, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, &commonColor); 1581 1582 if (useTransparencyLayer) 1583 graphicsContext->endLayer(); 1584 1585 edgesToDraw &= ~commonColorEdgeSet; 1586 } 1587 } 1588 1589 LayoutRect BoxPainter::borderInnerRectAdjustedForBleedAvoidance(GraphicsContext* context, const LayoutRect& rect, BackgroundBleedAvoidance bleedAvoidance) 1590 { 1591 // We shrink the rectangle by one pixel on each side to make it fully overlap the anti-aliased background border 1592 return (bleedAvoidance == BackgroundBleedBackgroundOverBorder) ? shrinkRectByOnePixel(context, rect) : rect; 1593 } 1594 1595 void BoxPainter::paintOneBorderSide(RenderObject& obj, GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder, 1596 const IntRect& sideRect, BoxSide side, BoxSide adjacentSide1, BoxSide adjacentSide2, const BorderEdge edges[], const Path* path, 1597 BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor) 1598 { 1599 const BorderEdge& edgeToRender = edges[side]; 1600 ASSERT(edgeToRender.width); 1601 const BorderEdge& adjacentEdge1 = edges[adjacentSide1]; 1602 const BorderEdge& adjacentEdge2 = edges[adjacentSide2]; 1603 1604 bool mitreAdjacentSide1 = joinRequiresMitre(side, adjacentSide1, edges, !antialias); 1605 bool mitreAdjacentSide2 = joinRequiresMitre(side, adjacentSide2, edges, !antialias); 1606 1607 bool adjacentSide1StylesMatch = colorsMatchAtCorner(side, adjacentSide1, edges); 1608 bool adjacentSide2StylesMatch = colorsMatchAtCorner(side, adjacentSide2, edges); 1609 1610 const Color& colorToPaint = overrideColor ? *overrideColor : edgeToRender.color; 1611 1612 if (path) { 1613 GraphicsContextStateSaver stateSaver(*graphicsContext); 1614 if (innerBorder.isRenderable()) 1615 clipBorderSidePolygon(graphicsContext, outerBorder, innerBorder, side, adjacentSide1StylesMatch, adjacentSide2StylesMatch); 1616 else 1617 clipBorderSideForComplexInnerPath(graphicsContext, outerBorder, innerBorder, side, edges); 1618 float thickness = std::max(std::max(edgeToRender.width, adjacentEdge1.width), adjacentEdge2.width); 1619 drawBoxSideFromPath(graphicsContext, outerBorder.rect(), *path, edges, edgeToRender.width, thickness, side, style, 1620 colorToPaint, edgeToRender.borderStyle(), bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge); 1621 } else { 1622 bool clipForStyle = styleRequiresClipPolygon(edgeToRender.borderStyle()) && (mitreAdjacentSide1 || mitreAdjacentSide2); 1623 bool clipAdjacentSide1 = colorNeedsAntiAliasAtCorner(side, adjacentSide1, edges) && mitreAdjacentSide1; 1624 bool clipAdjacentSide2 = colorNeedsAntiAliasAtCorner(side, adjacentSide2, edges) && mitreAdjacentSide2; 1625 bool shouldClip = clipForStyle || clipAdjacentSide1 || clipAdjacentSide2; 1626 1627 GraphicsContextStateSaver clipStateSaver(*graphicsContext, shouldClip); 1628 if (shouldClip) { 1629 bool aliasAdjacentSide1 = clipAdjacentSide1 || (clipForStyle && mitreAdjacentSide1); 1630 bool aliasAdjacentSide2 = clipAdjacentSide2 || (clipForStyle && mitreAdjacentSide2); 1631 clipBorderSidePolygon(graphicsContext, outerBorder, innerBorder, side, !aliasAdjacentSide1, !aliasAdjacentSide2); 1632 // Since we clipped, no need to draw with a mitre. 1633 mitreAdjacentSide1 = false; 1634 mitreAdjacentSide2 = false; 1635 } 1636 1637 ObjectPainter::drawLineForBoxSide(graphicsContext, sideRect.x(), sideRect.y(), sideRect.maxX(), sideRect.maxY(), side, colorToPaint, edgeToRender.borderStyle(), 1638 mitreAdjacentSide1 ? adjacentEdge1.width : 0, mitreAdjacentSide2 ? adjacentEdge2.width : 0, antialias); 1639 } 1640 } 1641 1642 void BoxPainter::paintBorderSides(RenderObject& obj, GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder, 1643 const IntPoint& innerBorderAdjustment, const BorderEdge edges[], BorderEdgeFlags edgeSet, BackgroundBleedAvoidance bleedAvoidance, 1644 bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor) 1645 { 1646 bool renderRadii = outerBorder.isRounded(); 1647 1648 Path roundedPath; 1649 if (renderRadii) 1650 roundedPath.addRoundedRect(outerBorder); 1651 1652 // The inner border adjustment for bleed avoidance mode BackgroundBleedBackgroundOverBorder 1653 // is only applied to sideRect, which is okay since BackgroundBleedBackgroundOverBorder 1654 // is only to be used for solid borders and the shape of the border painted by drawBoxSideFromPath 1655 // only depends on sideRect when painting solid borders. 1656 1657 if (edges[BSTop].shouldRender() && includesEdge(edgeSet, BSTop)) { 1658 IntRect sideRect = outerBorder.rect(); 1659 sideRect.setHeight(edges[BSTop].width + innerBorderAdjustment.y()); 1660 1661 bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSTop].borderStyle()) || borderWillArcInnerEdge(innerBorder.radii().topLeft(), innerBorder.radii().topRight())); 1662 paintOneBorderSide(obj, graphicsContext, style, outerBorder, innerBorder, sideRect, BSTop, BSLeft, BSRight, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor); 1663 } 1664 1665 if (edges[BSBottom].shouldRender() && includesEdge(edgeSet, BSBottom)) { 1666 IntRect sideRect = outerBorder.rect(); 1667 sideRect.shiftYEdgeTo(sideRect.maxY() - edges[BSBottom].width - innerBorderAdjustment.y()); 1668 1669 bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSBottom].borderStyle()) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().bottomRight())); 1670 paintOneBorderSide(obj, graphicsContext, style, outerBorder, innerBorder, sideRect, BSBottom, BSLeft, BSRight, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor); 1671 } 1672 1673 if (edges[BSLeft].shouldRender() && includesEdge(edgeSet, BSLeft)) { 1674 IntRect sideRect = outerBorder.rect(); 1675 sideRect.setWidth(edges[BSLeft].width + innerBorderAdjustment.x()); 1676 1677 bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSLeft].borderStyle()) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().topLeft())); 1678 paintOneBorderSide(obj, graphicsContext, style, outerBorder, innerBorder, sideRect, BSLeft, BSTop, BSBottom, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor); 1679 } 1680 1681 if (edges[BSRight].shouldRender() && includesEdge(edgeSet, BSRight)) { 1682 IntRect sideRect = outerBorder.rect(); 1683 sideRect.shiftXEdgeTo(sideRect.maxX() - edges[BSRight].width - innerBorderAdjustment.x()); 1684 1685 bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSRight].borderStyle()) || borderWillArcInnerEdge(innerBorder.radii().bottomRight(), innerBorder.radii().topRight())); 1686 paintOneBorderSide(obj, graphicsContext, style, outerBorder, innerBorder, sideRect, BSRight, BSTop, BSBottom, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor); 1687 } 1688 } 1689 1690 void BoxPainter::drawBoxSideFromPath(GraphicsContext* graphicsContext, const LayoutRect& borderRect, const Path& borderPath, const BorderEdge edges[], 1691 float thickness, float drawThickness, BoxSide side, const RenderStyle* style, Color color, EBorderStyle borderStyle, BackgroundBleedAvoidance bleedAvoidance, 1692 bool includeLogicalLeftEdge, bool includeLogicalRightEdge) 1693 { 1694 if (thickness <= 0) 1695 return; 1696 1697 if (borderStyle == DOUBLE && thickness < 3) 1698 borderStyle = SOLID; 1699 1700 switch (borderStyle) { 1701 case BNONE: 1702 case BHIDDEN: 1703 return; 1704 case DOTTED: 1705 case DASHED: { 1706 graphicsContext->setStrokeColor(color); 1707 1708 // The stroke is doubled here because the provided path is the 1709 // outside edge of the border so half the stroke is clipped off. 1710 // The extra multiplier is so that the clipping mask can antialias 1711 // the edges to prevent jaggies. 1712 graphicsContext->setStrokeThickness(drawThickness * 2 * 1.1f); 1713 graphicsContext->setStrokeStyle(borderStyle == DASHED ? DashedStroke : DottedStroke); 1714 1715 // If the number of dashes that fit in the path is odd and non-integral then we 1716 // will have an awkwardly-sized dash at the end of the path. To try to avoid that 1717 // here, we simply make the whitespace dashes ever so slightly bigger. 1718 // FIXME: This could be even better if we tried to manipulate the dash offset 1719 // and possibly the gapLength to get the corners dash-symmetrical. 1720 float dashLength = thickness * ((borderStyle == DASHED) ? 3.0f : 1.0f); 1721 float gapLength = dashLength; 1722 float numberOfDashes = borderPath.length() / dashLength; 1723 // Don't try to show dashes if we have less than 2 dashes + 2 gaps. 1724 // FIXME: should do this test per side. 1725 if (numberOfDashes >= 4) { 1726 bool evenNumberOfFullDashes = !((int)numberOfDashes % 2); 1727 bool integralNumberOfDashes = !(numberOfDashes - (int)numberOfDashes); 1728 if (!evenNumberOfFullDashes && !integralNumberOfDashes) { 1729 float numberOfGaps = numberOfDashes / 2; 1730 gapLength += (dashLength / numberOfGaps); 1731 } 1732 1733 DashArray lineDash; 1734 lineDash.append(dashLength); 1735 lineDash.append(gapLength); 1736 graphicsContext->setLineDash(lineDash, dashLength); 1737 } 1738 1739 // FIXME: stroking the border path causes issues with tight corners: 1740 // https://bugs.webkit.org/show_bug.cgi?id=58711 1741 // Also, to get the best appearance we should stroke a path between the two borders. 1742 graphicsContext->strokePath(borderPath); 1743 return; 1744 } 1745 case DOUBLE: { 1746 // Get the inner border rects for both the outer border line and the inner border line 1747 int outerBorderTopWidth; 1748 int innerBorderTopWidth; 1749 edges[BSTop].getDoubleBorderStripeWidths(outerBorderTopWidth, innerBorderTopWidth); 1750 1751 int outerBorderRightWidth; 1752 int innerBorderRightWidth; 1753 edges[BSRight].getDoubleBorderStripeWidths(outerBorderRightWidth, innerBorderRightWidth); 1754 1755 int outerBorderBottomWidth; 1756 int innerBorderBottomWidth; 1757 edges[BSBottom].getDoubleBorderStripeWidths(outerBorderBottomWidth, innerBorderBottomWidth); 1758 1759 int outerBorderLeftWidth; 1760 int innerBorderLeftWidth; 1761 edges[BSLeft].getDoubleBorderStripeWidths(outerBorderLeftWidth, innerBorderLeftWidth); 1762 1763 // Draw inner border line 1764 { 1765 GraphicsContextStateSaver stateSaver(*graphicsContext); 1766 RoundedRect innerClip = style->getRoundedInnerBorderFor(borderRect, 1767 innerBorderTopWidth, innerBorderBottomWidth, innerBorderLeftWidth, innerBorderRightWidth, 1768 includeLogicalLeftEdge, includeLogicalRightEdge); 1769 1770 graphicsContext->clipRoundedRect(innerClip); 1771 drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, SOLID, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge); 1772 } 1773 1774 // Draw outer border line 1775 { 1776 GraphicsContextStateSaver stateSaver(*graphicsContext); 1777 LayoutRect outerRect = borderRect; 1778 if (bleedAvoidance == BackgroundBleedClipBackground) { 1779 outerRect.inflate(1); 1780 ++outerBorderTopWidth; 1781 ++outerBorderBottomWidth; 1782 ++outerBorderLeftWidth; 1783 ++outerBorderRightWidth; 1784 } 1785 1786 RoundedRect outerClip = style->getRoundedInnerBorderFor(outerRect, 1787 outerBorderTopWidth, outerBorderBottomWidth, outerBorderLeftWidth, outerBorderRightWidth, 1788 includeLogicalLeftEdge, includeLogicalRightEdge); 1789 graphicsContext->clipOutRoundedRect(outerClip); 1790 drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, SOLID, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge); 1791 } 1792 return; 1793 } 1794 case RIDGE: 1795 case GROOVE: 1796 { 1797 EBorderStyle s1; 1798 EBorderStyle s2; 1799 if (borderStyle == GROOVE) { 1800 s1 = INSET; 1801 s2 = OUTSET; 1802 } else { 1803 s1 = OUTSET; 1804 s2 = INSET; 1805 } 1806 1807 // Paint full border 1808 drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, s1, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge); 1809 1810 // Paint inner only 1811 GraphicsContextStateSaver stateSaver(*graphicsContext); 1812 LayoutUnit topWidth = edges[BSTop].usedWidth() / 2; 1813 LayoutUnit bottomWidth = edges[BSBottom].usedWidth() / 2; 1814 LayoutUnit leftWidth = edges[BSLeft].usedWidth() / 2; 1815 LayoutUnit rightWidth = edges[BSRight].usedWidth() / 2; 1816 1817 RoundedRect clipRect = style->getRoundedInnerBorderFor(borderRect, 1818 topWidth, bottomWidth, leftWidth, rightWidth, 1819 includeLogicalLeftEdge, includeLogicalRightEdge); 1820 1821 graphicsContext->clipRoundedRect(clipRect); 1822 drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, s2, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge); 1823 return; 1824 } 1825 case INSET: 1826 if (side == BSTop || side == BSLeft) 1827 color = color.dark(); 1828 break; 1829 case OUTSET: 1830 if (side == BSBottom || side == BSRight) 1831 color = color.dark(); 1832 break; 1833 default: 1834 break; 1835 } 1836 1837 graphicsContext->setStrokeStyle(NoStroke); 1838 graphicsContext->setFillColor(color); 1839 graphicsContext->drawRect(pixelSnappedIntRect(borderRect)); 1840 } 1841 1842 void BoxPainter::paintBoxShadow(const PaintInfo& info, const LayoutRect& paintRect, const RenderStyle* s, ShadowStyle shadowStyle, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) 1843 { 1844 // FIXME: Deal with border-image. Would be great to use border-image as a mask. 1845 GraphicsContext* context = info.context; 1846 if (!s->boxShadow()) 1847 return; 1848 1849 RoundedRect border = (shadowStyle == Inset) ? s->getRoundedInnerBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge) 1850 : s->getRoundedBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge); 1851 1852 bool hasBorderRadius = s->hasBorderRadius(); 1853 bool isHorizontal = s->isHorizontalWritingMode(); 1854 bool hasOpaqueBackground = s->visitedDependentColor(CSSPropertyBackgroundColor).alpha() == 255; 1855 1856 GraphicsContextStateSaver stateSaver(*context, false); 1857 1858 const ShadowList* shadowList = s->boxShadow(); 1859 for (size_t i = shadowList->shadows().size(); i--; ) { 1860 const ShadowData& shadow = shadowList->shadows()[i]; 1861 if (shadow.style() != shadowStyle) 1862 continue; 1863 1864 FloatSize shadowOffset(shadow.x(), shadow.y()); 1865 float shadowBlur = shadow.blur(); 1866 float shadowSpread = shadow.spread(); 1867 1868 if (shadowOffset.isZero() && !shadowBlur && !shadowSpread) 1869 continue; 1870 1871 const Color& shadowColor = shadow.color(); 1872 1873 if (shadow.style() == Normal) { 1874 FloatRect fillRect = border.rect(); 1875 fillRect.inflate(shadowSpread); 1876 if (fillRect.isEmpty()) 1877 continue; 1878 1879 FloatRect shadowRect(border.rect()); 1880 shadowRect.inflate(shadowBlur + shadowSpread); 1881 shadowRect.move(shadowOffset); 1882 1883 // Save the state and clip, if not already done. 1884 // The clip does not depend on any shadow-specific properties. 1885 if (!stateSaver.saved()) { 1886 stateSaver.save(); 1887 if (hasBorderRadius) { 1888 RoundedRect rectToClipOut = border; 1889 1890 // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time 1891 // when painting the shadow. On the other hand, it introduces subpixel gaps along the 1892 // corners. Those are avoided by insetting the clipping path by one pixel. 1893 if (hasOpaqueBackground) 1894 rectToClipOut.inflateWithRadii(-1); 1895 1896 if (!rectToClipOut.isEmpty()) { 1897 context->clipOutRoundedRect(rectToClipOut); 1898 } 1899 } else { 1900 // This IntRect is correct even with fractional shadows, because it is used for the rectangle 1901 // of the box itself, which is always pixel-aligned. 1902 IntRect rectToClipOut = border.rect(); 1903 1904 // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time 1905 // when painting the shadow. On the other hand, it introduces subpixel gaps along the 1906 // edges if they are not pixel-aligned. Those are avoided by insetting the clipping path 1907 // by one pixel. 1908 if (hasOpaqueBackground) { 1909 // FIXME: The function to decide on the policy based on the transform should be a named function. 1910 // FIXME: It's not clear if this check is right. What about integral scale factors? 1911 // FIXME: See crbug.com/382491. The use of getCTM may also be wrong because it does not include 1912 // device zoom applied at raster time. 1913 AffineTransform transform = context->getCTM(); 1914 if (transform.a() != 1 || (transform.d() != 1 && transform.d() != -1) || transform.b() || transform.c()) 1915 rectToClipOut.inflate(-1); 1916 } 1917 1918 if (!rectToClipOut.isEmpty()) { 1919 context->clipOut(rectToClipOut); 1920 } 1921 } 1922 } 1923 1924 // Draw only the shadow. 1925 OwnPtr<DrawLooperBuilder> drawLooperBuilder = DrawLooperBuilder::create(); 1926 drawLooperBuilder->addShadow(shadowOffset, shadowBlur, shadowColor, 1927 DrawLooperBuilder::ShadowRespectsTransforms, DrawLooperBuilder::ShadowIgnoresAlpha); 1928 context->setDrawLooper(drawLooperBuilder.release()); 1929 1930 if (hasBorderRadius) { 1931 RoundedRect influenceRect(pixelSnappedIntRect(LayoutRect(shadowRect)), border.radii()); 1932 influenceRect.expandRadii(2 * shadowBlur + shadowSpread); 1933 if (allCornersClippedOut(influenceRect, info.rect)) { 1934 context->fillRect(fillRect, Color::black); 1935 } else { 1936 // TODO: support non-integer shadows - crbug.com/334829 1937 RoundedRect roundedFillRect = border; 1938 roundedFillRect.inflate(shadowSpread); 1939 1940 roundedFillRect.expandRadii(shadowSpread); 1941 if (!roundedFillRect.isRenderable()) 1942 roundedFillRect.adjustRadii(); 1943 context->fillRoundedRect(roundedFillRect, Color::black); 1944 } 1945 } else { 1946 context->fillRect(fillRect, Color::black); 1947 } 1948 } else { 1949 // The inset shadow case. 1950 GraphicsContext::Edges clippedEdges = GraphicsContext::NoEdge; 1951 if (!includeLogicalLeftEdge) { 1952 if (isHorizontal) 1953 clippedEdges |= GraphicsContext::LeftEdge; 1954 else 1955 clippedEdges |= GraphicsContext::TopEdge; 1956 } 1957 if (!includeLogicalRightEdge) { 1958 if (isHorizontal) 1959 clippedEdges |= GraphicsContext::RightEdge; 1960 else 1961 clippedEdges |= GraphicsContext::BottomEdge; 1962 } 1963 // TODO: support non-integer shadows - crbug.com/334828 1964 context->drawInnerShadow(border, shadowColor, flooredIntSize(shadowOffset), shadowBlur, shadowSpread, clippedEdges); 1965 } 1966 } 1967 } 1968 1969 void BoxPainter::clipBorderSidePolygon(GraphicsContext* graphicsContext, const RoundedRect& outerBorder, const RoundedRect& innerBorder, BoxSide side, bool firstEdgeMatches, bool secondEdgeMatches) 1970 { 1971 FloatPoint quad[4]; 1972 1973 const LayoutRect& outerRect = outerBorder.rect(); 1974 const LayoutRect& innerRect = innerBorder.rect(); 1975 1976 FloatPoint centerPoint(innerRect.location().x().toFloat() + innerRect.width().toFloat() / 2, innerRect.location().y().toFloat() + innerRect.height().toFloat() / 2); 1977 1978 // For each side, create a quad that encompasses all parts of that side that may draw, 1979 // including areas inside the innerBorder. 1980 // 1981 // 0----------------3 1982 // 0 \ / 0 1983 // |\ 1----------- 2 /| 1984 // | 1 1 | 1985 // | | | | 1986 // | | | | 1987 // | 2 2 | 1988 // |/ 1------------2 \| 1989 // 3 / \ 3 1990 // 0----------------3 1991 // 1992 switch (side) { 1993 case BSTop: 1994 quad[0] = outerRect.minXMinYCorner(); 1995 quad[1] = innerRect.minXMinYCorner(); 1996 quad[2] = innerRect.maxXMinYCorner(); 1997 quad[3] = outerRect.maxXMinYCorner(); 1998 1999 if (!innerBorder.radii().topLeft().isZero()) { 2000 findIntersection(quad[0], quad[1], 2001 FloatPoint( 2002 quad[1].x() + innerBorder.radii().topLeft().width(), 2003 quad[1].y()), 2004 FloatPoint( 2005 quad[1].x(), 2006 quad[1].y() + innerBorder.radii().topLeft().height()), 2007 quad[1]); 2008 } 2009 2010 if (!innerBorder.radii().topRight().isZero()) { 2011 findIntersection(quad[3], quad[2], 2012 FloatPoint( 2013 quad[2].x() - innerBorder.radii().topRight().width(), 2014 quad[2].y()), 2015 FloatPoint( 2016 quad[2].x(), 2017 quad[2].y() + innerBorder.radii().topRight().height()), 2018 quad[2]); 2019 } 2020 break; 2021 2022 case BSLeft: 2023 quad[0] = outerRect.minXMinYCorner(); 2024 quad[1] = innerRect.minXMinYCorner(); 2025 quad[2] = innerRect.minXMaxYCorner(); 2026 quad[3] = outerRect.minXMaxYCorner(); 2027 2028 if (!innerBorder.radii().topLeft().isZero()) { 2029 findIntersection(quad[0], quad[1], 2030 FloatPoint( 2031 quad[1].x() + innerBorder.radii().topLeft().width(), 2032 quad[1].y()), 2033 FloatPoint( 2034 quad[1].x(), 2035 quad[1].y() + innerBorder.radii().topLeft().height()), 2036 quad[1]); 2037 } 2038 2039 if (!innerBorder.radii().bottomLeft().isZero()) { 2040 findIntersection(quad[3], quad[2], 2041 FloatPoint( 2042 quad[2].x() + innerBorder.radii().bottomLeft().width(), 2043 quad[2].y()), 2044 FloatPoint( 2045 quad[2].x(), 2046 quad[2].y() - innerBorder.radii().bottomLeft().height()), 2047 quad[2]); 2048 } 2049 break; 2050 2051 case BSBottom: 2052 quad[0] = outerRect.minXMaxYCorner(); 2053 quad[1] = innerRect.minXMaxYCorner(); 2054 quad[2] = innerRect.maxXMaxYCorner(); 2055 quad[3] = outerRect.maxXMaxYCorner(); 2056 2057 if (!innerBorder.radii().bottomLeft().isZero()) { 2058 findIntersection(quad[0], quad[1], 2059 FloatPoint( 2060 quad[1].x() + innerBorder.radii().bottomLeft().width(), 2061 quad[1].y()), 2062 FloatPoint( 2063 quad[1].x(), 2064 quad[1].y() - innerBorder.radii().bottomLeft().height()), 2065 quad[1]); 2066 } 2067 2068 if (!innerBorder.radii().bottomRight().isZero()) { 2069 findIntersection(quad[3], quad[2], 2070 FloatPoint( 2071 quad[2].x() - innerBorder.radii().bottomRight().width(), 2072 quad[2].y()), 2073 FloatPoint( 2074 quad[2].x(), 2075 quad[2].y() - innerBorder.radii().bottomRight().height()), 2076 quad[2]); 2077 } 2078 break; 2079 2080 case BSRight: 2081 quad[0] = outerRect.maxXMinYCorner(); 2082 quad[1] = innerRect.maxXMinYCorner(); 2083 quad[2] = innerRect.maxXMaxYCorner(); 2084 quad[3] = outerRect.maxXMaxYCorner(); 2085 2086 if (!innerBorder.radii().topRight().isZero()) { 2087 findIntersection(quad[0], quad[1], 2088 FloatPoint( 2089 quad[1].x() - innerBorder.radii().topRight().width(), 2090 quad[1].y()), 2091 FloatPoint( 2092 quad[1].x(), 2093 quad[1].y() + innerBorder.radii().topRight().height()), 2094 quad[1]); 2095 } 2096 2097 if (!innerBorder.radii().bottomRight().isZero()) { 2098 findIntersection(quad[3], quad[2], 2099 FloatPoint( 2100 quad[2].x() - innerBorder.radii().bottomRight().width(), 2101 quad[2].y()), 2102 FloatPoint( 2103 quad[2].x(), 2104 quad[2].y() - innerBorder.radii().bottomRight().height()), 2105 quad[2]); 2106 } 2107 break; 2108 } 2109 2110 // If the border matches both of its adjacent sides, don't anti-alias the clip, and 2111 // if neither side matches, anti-alias the clip. 2112 if (firstEdgeMatches == secondEdgeMatches) { 2113 graphicsContext->clipConvexPolygon(4, quad, !firstEdgeMatches); 2114 return; 2115 } 2116 2117 // If antialiasing settings for the first edge and second edge is different, 2118 // they have to be addressed separately. We do this by breaking the quad into 2119 // two parallelograms, made by moving quad[1] and quad[2]. 2120 float ax = quad[1].x() - quad[0].x(); 2121 float ay = quad[1].y() - quad[0].y(); 2122 float bx = quad[2].x() - quad[1].x(); 2123 float by = quad[2].y() - quad[1].y(); 2124 float cx = quad[3].x() - quad[2].x(); 2125 float cy = quad[3].y() - quad[2].y(); 2126 2127 const static float kEpsilon = 1e-2f; 2128 float r1, r2; 2129 if (fabsf(bx) < kEpsilon && fabsf(by) < kEpsilon) { 2130 // The quad was actually a triangle. 2131 r1 = r2 = 1.0f; 2132 } else { 2133 // Extend parallelogram a bit to hide calculation error 2134 const static float kExtendFill = 1e-2f; 2135 2136 r1 = (-ax * by + ay * bx) / (cx * by - cy * bx) + kExtendFill; 2137 r2 = (-cx * by + cy * bx) / (ax * by - ay * bx) + kExtendFill; 2138 } 2139 2140 FloatPoint firstQuad[4]; 2141 firstQuad[0] = quad[0]; 2142 firstQuad[1] = quad[1]; 2143 firstQuad[2] = FloatPoint(quad[3].x() + r2 * ax, quad[3].y() + r2 * ay); 2144 firstQuad[3] = quad[3]; 2145 graphicsContext->clipConvexPolygon(4, firstQuad, !firstEdgeMatches); 2146 2147 FloatPoint secondQuad[4]; 2148 secondQuad[0] = quad[0]; 2149 secondQuad[1] = FloatPoint(quad[0].x() - r1 * cx, quad[0].y() - r1 * cy); 2150 secondQuad[2] = quad[2]; 2151 secondQuad[3] = quad[3]; 2152 graphicsContext->clipConvexPolygon(4, secondQuad, !secondEdgeMatches); 2153 } 2154 2155 } // namespace blink 2156