1 /* 2 * Copyright (C) 2005, 2011 Apple Inc. All rights reserved. 3 * Copyright (C) 2010 Google Inc. All rights reserved. 4 * 5 * This library is free software; you can redistribute it and/or 6 * modify it under the terms of the GNU Library General Public 7 * License as published by the Free Software Foundation; either 8 * version 2 of the License, or (at your option) any later version. 9 * 10 * This library is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 * Library General Public License for more details. 14 * 15 * You should have received a copy of the GNU Library General Public License 16 * along with this library; see the file COPYING.LIB. If not, write to 17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 18 * Boston, MA 02110-1301, USA. 19 * 20 */ 21 22 #include "config.h" 23 #include "core/html/forms/RadioInputType.h" 24 25 #include "core/HTMLNames.h" 26 #include "core/InputTypeNames.h" 27 #include "core/dom/Document.h" 28 #include "core/dom/ElementTraversal.h" 29 #include "core/events/KeyboardEvent.h" 30 #include "core/events/MouseEvent.h" 31 #include "core/html/HTMLInputElement.h" 32 #include "core/page/SpatialNavigation.h" 33 #include "platform/text/PlatformLocale.h" 34 #include "wtf/PassOwnPtr.h" 35 36 namespace blink { 37 38 namespace { 39 40 HTMLElement* nextElement(const HTMLElement& element, bool forward) 41 { 42 return forward ? Traversal<HTMLElement>::next(element) : Traversal<HTMLElement>::previous(element); 43 } 44 45 } // namespace 46 47 using namespace HTMLNames; 48 49 PassRefPtrWillBeRawPtr<InputType> RadioInputType::create(HTMLInputElement& element) 50 { 51 return adoptRefWillBeNoop(new RadioInputType(element)); 52 } 53 54 const AtomicString& RadioInputType::formControlType() const 55 { 56 return InputTypeNames::radio; 57 } 58 59 bool RadioInputType::valueMissing(const String&) const 60 { 61 return element().isInRequiredRadioButtonGroup() && !element().checkedRadioButtonForGroup(); 62 } 63 64 String RadioInputType::valueMissingText() const 65 { 66 return locale().queryString(blink::WebLocalizedString::ValidationValueMissingForRadio); 67 } 68 69 void RadioInputType::handleClickEvent(MouseEvent* event) 70 { 71 event->setDefaultHandled(); 72 } 73 74 void RadioInputType::handleKeydownEvent(KeyboardEvent* event) 75 { 76 BaseCheckableInputType::handleKeydownEvent(event); 77 if (event->defaultHandled()) 78 return; 79 const String& key = event->keyIdentifier(); 80 if (key != "Up" && key != "Down" && key != "Left" && key != "Right") 81 return; 82 83 // Left and up mean "previous radio button". 84 // Right and down mean "next radio button". 85 // Tested in WinIE, and even for RTL, left still means previous radio button 86 // (and so moves to the right). Seems strange, but we'll match it. However, 87 // when using Spatial Navigation, we need to be able to navigate without 88 // changing the selection. 89 Document& document = element().document(); 90 if (isSpatialNavigationEnabled(document.frame())) 91 return; 92 bool forward = (key == "Down" || key == "Right"); 93 94 // We can only stay within the form's children if the form hasn't been demoted to a leaf because 95 // of malformed HTML. 96 for (HTMLElement* htmlElement = nextElement(element(), forward); htmlElement; htmlElement = nextElement(*htmlElement, forward)) { 97 // Once we encounter a form element, we know we're through. 98 if (isHTMLFormElement(*htmlElement)) 99 break; 100 // Look for more radio buttons. 101 if (!isHTMLInputElement(*htmlElement)) 102 continue; 103 HTMLInputElement* inputElement = toHTMLInputElement(htmlElement); 104 if (inputElement->form() != element().form()) 105 break; 106 if (inputElement->type() == InputTypeNames::radio && inputElement->name() == element().name() && inputElement->isFocusable()) { 107 RefPtrWillBeRawPtr<HTMLInputElement> protector(inputElement); 108 document.setFocusedElement(inputElement); 109 inputElement->dispatchSimulatedClick(event, SendNoEvents); 110 event->setDefaultHandled(); 111 return; 112 } 113 } 114 } 115 116 void RadioInputType::handleKeyupEvent(KeyboardEvent* event) 117 { 118 const String& key = event->keyIdentifier(); 119 if (key != "U+0020") 120 return; 121 // If an unselected radio is tabbed into (because the entire group has nothing 122 // checked, or because of some explicit .focus() call), then allow space to check it. 123 if (element().checked()) 124 return; 125 dispatchSimulatedClickIfActive(event); 126 } 127 128 bool RadioInputType::isKeyboardFocusable() const 129 { 130 if (!InputType::isKeyboardFocusable()) 131 return false; 132 133 // When using Spatial Navigation, every radio button should be focusable. 134 if (isSpatialNavigationEnabled(element().document().frame())) 135 return true; 136 137 // Never allow keyboard tabbing to leave you in the same radio group. Always 138 // skip any other elements in the group. 139 Element* currentFocusedElement = element().document().focusedElement(); 140 if (isHTMLInputElement(currentFocusedElement)) { 141 HTMLInputElement& focusedInput = toHTMLInputElement(*currentFocusedElement); 142 if (focusedInput.type() == InputTypeNames::radio && focusedInput.form() == element().form() && focusedInput.name() == element().name()) 143 return false; 144 } 145 146 // Allow keyboard focus if we're checked or if nothing in the group is checked. 147 return element().checked() || !element().checkedRadioButtonForGroup(); 148 } 149 150 bool RadioInputType::shouldSendChangeEventAfterCheckedChanged() 151 { 152 // Don't send a change event for a radio button that's getting unchecked. 153 // This was done to match the behavior of other browsers. 154 return element().checked(); 155 } 156 157 PassOwnPtrWillBeRawPtr<ClickHandlingState> RadioInputType::willDispatchClick() 158 { 159 // An event handler can use preventDefault or "return false" to reverse the selection we do here. 160 // The ClickHandlingState object contains what we need to undo what we did here in didDispatchClick. 161 162 // We want radio groups to end up in sane states, i.e., to have something checked. 163 // Therefore if nothing is currently selected, we won't allow the upcoming action to be "undone", since 164 // we want some object in the radio group to actually get selected. 165 166 OwnPtrWillBeRawPtr<ClickHandlingState> state = adoptPtrWillBeNoop(new ClickHandlingState); 167 168 state->checked = element().checked(); 169 state->checkedRadioButton = element().checkedRadioButtonForGroup(); 170 element().setChecked(true, DispatchChangeEvent); 171 172 return state.release(); 173 } 174 175 void RadioInputType::didDispatchClick(Event* event, const ClickHandlingState& state) 176 { 177 if (event->defaultPrevented() || event->defaultHandled()) { 178 // Restore the original selected radio button if possible. 179 // Make sure it is still a radio button and only do the restoration if it still belongs to our group. 180 HTMLInputElement* checkedRadioButton = state.checkedRadioButton.get(); 181 if (!checkedRadioButton) 182 element().setChecked(false); 183 else if (checkedRadioButton->type() == InputTypeNames::radio 184 && checkedRadioButton->form() == element().form() 185 && checkedRadioButton->name() == element().name()) 186 checkedRadioButton->setChecked(true); 187 } 188 189 // The work we did in willDispatchClick was default handling. 190 event->setDefaultHandled(); 191 } 192 193 bool RadioInputType::shouldAppearIndeterminate() const 194 { 195 return !element().checkedRadioButtonForGroup(); 196 } 197 198 } // namespace blink 199