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    Searched refs:getCurrentTextureTarget (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/hwui/
DeferredLayerUpdater.cpp 110 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget();
  /frameworks/native/include/gui/
GLConsumer.h 172 // getCurrentTextureTarget returns the texture target of the current
174 uint32_t getCurrentTextureTarget() const;
  /frameworks/native/libs/gui/
GLConsumer.cpp 721 uint32_t GLConsumer::getCurrentTextureTarget() const {
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