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  /external/replicaisland/src/com/replica/replicaisland/
PhysicsComponent.java 98 final float maxFriction = Math.abs(gravityVector.y) * getMass()
152 j /= ((collisionNormal.dot(collisionNormal)) * (1 / getMass()));
158 entity1Adjust.divide(getMass());
197 j /= ((collisionNormal.dot(collisionNormal)) * (1 / getMass() + 1 / otherMass));
201 entity1Adjust.divide(getMass());
225 public float getMass() {
  /external/llvm/lib/Analysis/
BlockFrequencyInfoImpl.cpp 32 return ScaledNumber<uint64_t>(getMass() + 1, -64);
328 I.second.getMass()))
379 BlockMass Mass = Working[Source.Index].getMass();
402 Working[W.TargetNode.Index].getMass() += Taken;
  /external/llvm/include/llvm/Analysis/
BlockFrequencyInfoImpl.h 46 /// 1.0. getMass() == UINT64_MAX indicates a value of 1.0.
66 uint64_t getMass() const { return Mass; }
300 BlockMass &getMass() {
581 BFI.Working[Node.Index].getMass() = BlockMass::getEmpty();
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