/external/deqp/modules/gles2/functional/ |
es2fDepthStencilClearTests.cpp | 476 deUint32 oldVal = rowAccess.getPixelUint(x, 0).w(); 485 deUint32 stencil = rowAccess.getPixelUint(x, 0).w();
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/external/deqp/modules/gles3/functional/ |
es3fDepthStencilClearTests.cpp | 479 deUint32 oldVal = rowAccess.getPixelUint(x, 0).w(); 488 deUint32 stencil = rowAccess.getPixelUint(x, 0).w();
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/external/deqp/framework/referencerenderer/ |
rrFragmentOperations.cpp | 191 deUint32 depthBufferValue = depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()).x(); \ 202 deUint32 sampleDepth = access.getPixelUint(0, 0, 0).x(); \ [all...] |
/external/deqp/modules/gles31/functional/ |
es31fSampleVariableTests.cpp | [all...] |
es31fShaderImageLoadStoreTests.cpp | 576 UVec4 getPixelUint (int x, int y, int z) const { return getPixelInt(x, y, z).asUint(); } [all...] |
es31fOpaqueTypeIndexingTests.cpp | 592 const tcu::UVec4 reference = refTexAccess.getPixelUint(texNdx, 0); [all...] |
/external/deqp/framework/common/ |
tcuTexture.hpp | 263 UVec4 getPixelUint (int x, int y, int z = 0) const { return getPixelInt(x, y, z).cast<deUint32>(); } [all...] |
tcuTexture.cpp | 761 return getPixelUint(x, y, z); [all...] |
/external/deqp/modules/glshared/ |
glsRasterizationTestUtil.cpp | [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | [all...] |