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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program Reference Renderer
      3  * -----------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Reference implementation for per-fragment operations.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "rrFragmentOperations.hpp"
     25 #include "tcuVectorUtil.hpp"
     26 #include "tcuTextureUtil.hpp"
     27 
     28 using tcu::IVec2;
     29 using tcu::Vec3;
     30 using tcu::Vec4;
     31 using tcu::IVec4;
     32 using tcu::UVec4;
     33 using tcu::min;
     34 using tcu::max;
     35 using tcu::clamp;
     36 using de::min;
     37 using de::max;
     38 using de::clamp;
     39 
     40 namespace rr
     41 {
     42 
     43 // Return oldValue with the bits indicated by mask replaced by corresponding bits of newValue.
     44 static inline int maskedBitReplace (int oldValue, int newValue, deUint32 mask)
     45 {
     46 	return (oldValue & ~mask) | (newValue & mask);
     47 }
     48 
     49 static inline bool isInsideRect (const IVec2& point, const WindowRectangle& rect)
     50 {
     51 	return de::inBounds(point.x(), rect.left,		rect.left + rect.width) &&
     52 		   de::inBounds(point.y(), rect.bottom,		rect.bottom + rect.height);
     53 }
     54 
     55 static inline Vec4 unpremultiply (const Vec4& v)
     56 {
     57 	if (v.w() > 0.0f)
     58 		return Vec4(v.x()/v.w(), v.y()/v.w(), v.z()/v.w(), v.w());
     59 	else
     60 	{
     61 		DE_ASSERT(v.x() == 0.0f && v.y() == 0.0f && v.z() == 0.0f);
     62 		return Vec4(0.0f, 0.0f, 0.0f, 0.0f);
     63 	}
     64 }
     65 
     66 void clearMultisampleColorBuffer	(const tcu::PixelBufferAccess& dst, const Vec4& v,	const WindowRectangle& r)	{ tcu::clear(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v);				}
     67 void clearMultisampleColorBuffer	(const tcu::PixelBufferAccess& dst, const IVec4& v,	const WindowRectangle& r)	{ tcu::clear(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v);				}
     68 void clearMultisampleColorBuffer	(const tcu::PixelBufferAccess& dst, const UVec4& v,	const WindowRectangle& r)	{ tcu::clear(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v.cast<int>());	}
     69 void clearMultisampleDepthBuffer	(const tcu::PixelBufferAccess& dst, float v,		const WindowRectangle& r)	{ tcu::clearDepth(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v);			}
     70 void clearMultisampleStencilBuffer	(const tcu::PixelBufferAccess& dst, int v,			const WindowRectangle& r)	{ tcu::clearStencil(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v);			}
     71 
     72 FragmentProcessor::FragmentProcessor (void)
     73 	: m_sampleRegister()
     74 {
     75 }
     76 
     77 void FragmentProcessor::executeScissorTest (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const WindowRectangle& scissorRect)
     78 {
     79 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
     80 	{
     81 		if (m_sampleRegister[regSampleNdx].isAlive)
     82 		{
     83 			int fragNdx = fragNdxOffset + regSampleNdx/numSamplesPerFragment;
     84 
     85 			if (!isInsideRect(inputFragments[fragNdx].pixelCoord, scissorRect))
     86 				m_sampleRegister[regSampleNdx].isAlive = false;
     87 		}
     88 	}
     89 }
     90 
     91 void FragmentProcessor::executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer)
     92 {
     93 #define SAMPLE_REGISTER_STENCIL_COMPARE(COMPARE_EXPRESSION)																					\
     94 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)															\
     95 	{																																		\
     96 		if (m_sampleRegister[regSampleNdx].isAlive)																							\
     97 		{																																	\
     98 			int					fragSampleNdx		= regSampleNdx % numSamplesPerFragment;													\
     99 			const Fragment&		frag				= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];					\
    100 			int					stencilBufferValue	= stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());	\
    101 			int					maskedRef			= stencilState.compMask & clampedStencilRef;											\
    102 			int					maskedBuf			= stencilState.compMask & stencilBufferValue;											\
    103 			DE_UNREF(maskedRef);																											\
    104 			DE_UNREF(maskedBuf);																											\
    105 																																			\
    106 			m_sampleRegister[regSampleNdx].stencilPassed = (COMPARE_EXPRESSION);															\
    107 		}																																	\
    108 	}
    109 
    110 	int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1);
    111 
    112 	switch (stencilState.func)
    113 	{
    114 		case TESTFUNC_NEVER:	SAMPLE_REGISTER_STENCIL_COMPARE(false)						break;
    115 		case TESTFUNC_ALWAYS:	SAMPLE_REGISTER_STENCIL_COMPARE(true)						break;
    116 		case TESTFUNC_LESS:		SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef <  maskedBuf)		break;
    117 		case TESTFUNC_LEQUAL:	SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef <= maskedBuf)		break;
    118 		case TESTFUNC_GREATER:	SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef >  maskedBuf)		break;
    119 		case TESTFUNC_GEQUAL:	SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef >= maskedBuf)		break;
    120 		case TESTFUNC_EQUAL:	SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef == maskedBuf)		break;
    121 		case TESTFUNC_NOTEQUAL:	SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef != maskedBuf)		break;
    122 		default:
    123 			DE_ASSERT(false);
    124 	}
    125 
    126 #undef SAMPLE_REGISTER_STENCIL_COMPARE
    127 }
    128 
    129 void FragmentProcessor::executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer)
    130 {
    131 #define SAMPLE_REGISTER_SFAIL(SFAIL_EXPRESSION)																																		\
    132 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)																									\
    133 	{																																												\
    134 		if (m_sampleRegister[regSampleNdx].isAlive && !m_sampleRegister[regSampleNdx].stencilPassed)																				\
    135 		{																																											\
    136 			int					fragSampleNdx		= regSampleNdx % numSamplesPerFragment;																							\
    137 			const Fragment&		frag				= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];															\
    138 			int					stencilBufferValue	= stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());											\
    139 																																													\
    140 			stencilBuffer.setPixStencil(maskedBitReplace(stencilBufferValue, (SFAIL_EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());	\
    141 			m_sampleRegister[regSampleNdx].isAlive = false;																															\
    142 		}																																											\
    143 	}
    144 
    145 	int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1);
    146 
    147 	switch (stencilState.sFail)
    148 	{
    149 		case STENCILOP_KEEP:		SAMPLE_REGISTER_SFAIL(stencilBufferValue)												break;
    150 		case STENCILOP_ZERO:		SAMPLE_REGISTER_SFAIL(0)																break;
    151 		case STENCILOP_REPLACE:		SAMPLE_REGISTER_SFAIL(clampedStencilRef)												break;
    152 		case STENCILOP_INCR:		SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue+1, 0, (1<<numStencilBits) - 1))		break;
    153 		case STENCILOP_DECR:		SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue-1, 0, (1<<numStencilBits) - 1))		break;
    154 		case STENCILOP_INCR_WRAP:	SAMPLE_REGISTER_SFAIL((stencilBufferValue + 1) & ((1<<numStencilBits) - 1))				break;
    155 		case STENCILOP_DECR_WRAP:	SAMPLE_REGISTER_SFAIL((stencilBufferValue - 1) & ((1<<numStencilBits) - 1))				break;
    156 		case STENCILOP_INVERT:		SAMPLE_REGISTER_SFAIL((~stencilBufferValue) & ((1<<numStencilBits) - 1))				break;
    157 		default:
    158 			DE_ASSERT(false);
    159 	}
    160 
    161 #undef SAMPLE_REGISTER_SFAIL
    162 }
    163 
    164 void FragmentProcessor::executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer)
    165 {
    166 #define SAMPLE_REGISTER_DEPTH_COMPARE_F(COMPARE_EXPRESSION)																						\
    167 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)																\
    168 	{																																			\
    169 		if (m_sampleRegister[regSampleNdx].isAlive)																								\
    170 		{																																		\
    171 			int					fragSampleNdx		= regSampleNdx % numSamplesPerFragment;														\
    172 			const Fragment&		frag				= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];						\
    173 			float				depthBufferValue	= depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());			\
    174 			float				sampleDepthFloat	= frag.sampleDepths[fragSampleNdx];															\
    175 			float				sampleDepth			= de::clamp(sampleDepthFloat, 0.0f, 1.0f);													\
    176 																																				\
    177 			m_sampleRegister[regSampleNdx].depthPassed = (COMPARE_EXPRESSION);																	\
    178 																																				\
    179 			DE_UNREF(depthBufferValue);																											\
    180 			DE_UNREF(sampleDepth);																												\
    181 		}																																		\
    182 	}
    183 
    184 #define SAMPLE_REGISTER_DEPTH_COMPARE_UI(COMPARE_EXPRESSION)																					\
    185 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)																\
    186 	{																																			\
    187 		if (m_sampleRegister[regSampleNdx].isAlive)																								\
    188 		{																																		\
    189 			int					fragSampleNdx		= regSampleNdx % numSamplesPerFragment;														\
    190 			const Fragment&		frag				= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];						\
    191 			deUint32			depthBufferValue	= depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()).x();	\
    192 			float				sampleDepthFloat	= frag.sampleDepths[fragSampleNdx];															\
    193 																																				\
    194 			/* Convert input float to target buffer format for comparison */																	\
    195 																																				\
    196 			deUint32 buffer[2];																													\
    197 																																				\
    198 			DE_ASSERT(sizeof(buffer) >= (size_t)depthBuffer.getFormat().getPixelSize());														\
    199 																																				\
    200 			tcu::PixelBufferAccess access(depthBuffer.getFormat(), 1, 1, 1, &buffer);															\
    201 			access.setPixDepth(sampleDepthFloat, 0, 0, 0);																						\
    202 			deUint32 sampleDepth = access.getPixelUint(0, 0, 0).x();																			\
    203 																																				\
    204 			m_sampleRegister[regSampleNdx].depthPassed = (COMPARE_EXPRESSION);																	\
    205 																																				\
    206 			DE_UNREF(depthBufferValue);																											\
    207 			DE_UNREF(sampleDepth);																												\
    208 		}																																		\
    209 	}
    210 
    211 	if (depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT || depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV)
    212 	{
    213 
    214 		switch (depthFunc)
    215 		{
    216 			case TESTFUNC_NEVER:	SAMPLE_REGISTER_DEPTH_COMPARE_F(false)							break;
    217 			case TESTFUNC_ALWAYS:	SAMPLE_REGISTER_DEPTH_COMPARE_F(true)								break;
    218 			case TESTFUNC_LESS:		SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth <  depthBufferValue)	break;
    219 			case TESTFUNC_LEQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth <= depthBufferValue)	break;
    220 			case TESTFUNC_GREATER:	SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth >  depthBufferValue)	break;
    221 			case TESTFUNC_GEQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth >= depthBufferValue)	break;
    222 			case TESTFUNC_EQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth == depthBufferValue)	break;
    223 			case TESTFUNC_NOTEQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth != depthBufferValue)	break;
    224 			default:
    225 				DE_ASSERT(false);
    226 		}
    227 
    228 	}
    229 	else
    230 	{
    231 		switch (depthFunc)
    232 		{
    233 			case TESTFUNC_NEVER:	SAMPLE_REGISTER_DEPTH_COMPARE_UI(false)							break;
    234 			case TESTFUNC_ALWAYS:	SAMPLE_REGISTER_DEPTH_COMPARE_UI(true)								break;
    235 			case TESTFUNC_LESS:		SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth <  depthBufferValue)	break;
    236 			case TESTFUNC_LEQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth <= depthBufferValue)	break;
    237 			case TESTFUNC_GREATER:	SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth >  depthBufferValue)	break;
    238 			case TESTFUNC_GEQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth >= depthBufferValue)	break;
    239 			case TESTFUNC_EQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth == depthBufferValue)	break;
    240 			case TESTFUNC_NOTEQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth != depthBufferValue)	break;
    241 			default:
    242 				DE_ASSERT(false);
    243 		}
    244 	}
    245 
    246 #undef SAMPLE_REGISTER_DEPTH_COMPARE_F
    247 #undef SAMPLE_REGISTER_DEPTH_COMPARE_UI
    248 }
    249 
    250 void FragmentProcessor::executeDepthWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer)
    251 {
    252 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
    253 	{
    254 		if (m_sampleRegister[regSampleNdx].isAlive && m_sampleRegister[regSampleNdx].depthPassed)
    255 		{
    256 			int					fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
    257 			const Fragment&		frag			= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
    258 			const float			clampedDepth	= de::clamp(frag.sampleDepths[fragSampleNdx], 0.0f, 1.0f);
    259 
    260 			depthBuffer.setPixDepth(clampedDepth, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
    261 		}
    262 	}
    263 }
    264 
    265 void FragmentProcessor::executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer)
    266 {
    267 #define SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, EXPRESSION)																													\
    268 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)																								\
    269 	{																																											\
    270 		if (m_sampleRegister[regSampleNdx].isAlive && (CONDITION))																												\
    271 		{																																										\
    272 			int					fragSampleNdx		= regSampleNdx % numSamplesPerFragment;																						\
    273 			const Fragment&		frag				= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];														\
    274 			int					stencilBufferValue	= stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());										\
    275 																																												\
    276 			stencilBuffer.setPixStencil(maskedBitReplace(stencilBufferValue, (EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());	\
    277 		}																																										\
    278 	}
    279 
    280 #define SWITCH_DPFAIL_OR_DPPASS(OP_NAME, CONDITION)																											\
    281 		switch (stencilState.OP_NAME)																														\
    282 		{																																					\
    283 			case STENCILOP_KEEP:		SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, stencilBufferValue)												break;	\
    284 			case STENCILOP_ZERO:		SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, 0)																break;	\
    285 			case STENCILOP_REPLACE:		SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, clampedStencilRef)												break;	\
    286 			case STENCILOP_INCR:		SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, de::clamp(stencilBufferValue+1, 0, (1<<numStencilBits) - 1))	break;	\
    287 			case STENCILOP_DECR:		SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, de::clamp(stencilBufferValue-1, 0, (1<<numStencilBits) - 1))	break;	\
    288 			case STENCILOP_INCR_WRAP:	SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, (stencilBufferValue + 1) & ((1<<numStencilBits) - 1))			break;	\
    289 			case STENCILOP_DECR_WRAP:	SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, (stencilBufferValue - 1) & ((1<<numStencilBits) - 1))			break;	\
    290 			case STENCILOP_INVERT:		SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, (~stencilBufferValue) & ((1<<numStencilBits) - 1))				break;	\
    291 			default:																																		\
    292 				DE_ASSERT(false);																															\
    293 		}
    294 
    295 	int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1);
    296 
    297 	SWITCH_DPFAIL_OR_DPPASS(dpFail, !m_sampleRegister[regSampleNdx].depthPassed)
    298 	SWITCH_DPFAIL_OR_DPPASS(dpPass, m_sampleRegister[regSampleNdx].depthPassed)
    299 
    300 #undef SWITCH_DPFAIL_OR_DPPASS
    301 #undef SAMPLE_REGISTER_DPFAIL_OR_DPPASS
    302 }
    303 
    304 void FragmentProcessor::executeBlendFactorComputeRGB (const Vec4& blendColor, const BlendState& blendRGBState)
    305 {
    306 #define SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, FACTOR_EXPRESSION)											\
    307 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)								\
    308 	{																											\
    309 		if (m_sampleRegister[regSampleNdx].isAlive)																\
    310 		{																										\
    311 			const Vec4& src		= m_sampleRegister[regSampleNdx].clampedBlendSrcColor;							\
    312 			const Vec4& src1	= m_sampleRegister[regSampleNdx].clampedBlendSrc1Color;							\
    313 			const Vec4& dst		= m_sampleRegister[regSampleNdx].clampedBlendDstColor;							\
    314 			DE_UNREF(src);																						\
    315 			DE_UNREF(src1);																						\
    316 			DE_UNREF(dst);																						\
    317 																												\
    318 			m_sampleRegister[regSampleNdx].FACTOR_NAME = clamp((FACTOR_EXPRESSION), Vec3(0.0f), Vec3(1.0f));	\
    319 		}																										\
    320 	}
    321 
    322 #define SWITCH_SRC_OR_DST_FACTOR_RGB(FUNC_NAME, FACTOR_NAME)																					\
    323 	switch (blendRGBState.FUNC_NAME)																											\
    324 	{																																			\
    325 		case BLENDFUNC_ZERO:						SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(0.0f))								break;	\
    326 		case BLENDFUNC_ONE:							SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f))								break;	\
    327 		case BLENDFUNC_SRC_COLOR:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src.swizzle(0,1,2))						break;	\
    328 		case BLENDFUNC_ONE_MINUS_SRC_COLOR:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - src.swizzle(0,1,2))			break;	\
    329 		case BLENDFUNC_DST_COLOR:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, dst.swizzle(0,1,2))						break;	\
    330 		case BLENDFUNC_ONE_MINUS_DST_COLOR:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - dst.swizzle(0,1,2))			break;	\
    331 		case BLENDFUNC_SRC_ALPHA:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(src.w()))							break;	\
    332 		case BLENDFUNC_ONE_MINUS_SRC_ALPHA:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - src.w()))						break;	\
    333 		case BLENDFUNC_DST_ALPHA:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(dst.w()))							break;	\
    334 		case BLENDFUNC_ONE_MINUS_DST_ALPHA:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - dst.w()))						break;	\
    335 		case BLENDFUNC_CONSTANT_COLOR:				SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.swizzle(0,1,2))				break;	\
    336 		case BLENDFUNC_ONE_MINUS_CONSTANT_COLOR:	SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - blendColor.swizzle(0,1,2))	break;	\
    337 		case BLENDFUNC_CONSTANT_ALPHA:				SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(blendColor.w()))						break;	\
    338 		case BLENDFUNC_ONE_MINUS_CONSTANT_ALPHA:	SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - blendColor.w()))				break;	\
    339 		case BLENDFUNC_SRC_ALPHA_SATURATE:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(de::min(src.w(), 1.0f - dst.w())))	break;	\
    340 		case BLENDFUNC_SRC1_COLOR:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src1.swizzle(0,1,2))						break;	\
    341 		case BLENDFUNC_ONE_MINUS_SRC1_COLOR:		SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - src1.swizzle(0,1,2))			break;	\
    342 		case BLENDFUNC_SRC1_ALPHA:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(src1.w()))							break;	\
    343 		case BLENDFUNC_ONE_MINUS_SRC1_ALPHA:		SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - src1.w()))					break;	\
    344 		default:																																\
    345 			DE_ASSERT(false);																													\
    346 	}
    347 
    348 	SWITCH_SRC_OR_DST_FACTOR_RGB(srcFunc, blendSrcFactorRGB)
    349 	SWITCH_SRC_OR_DST_FACTOR_RGB(dstFunc, blendDstFactorRGB)
    350 
    351 #undef SWITCH_SRC_OR_DST_FACTOR_RGB
    352 #undef SAMPLE_REGISTER_BLEND_FACTOR
    353 }
    354 
    355 void FragmentProcessor::executeBlendFactorComputeA (const Vec4& blendColor, const BlendState& blendAState)
    356 {
    357 #define SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, FACTOR_EXPRESSION)								\
    358 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)					\
    359 	{																								\
    360 		if (m_sampleRegister[regSampleNdx].isAlive)													\
    361 		{																							\
    362 			const Vec4& src		= m_sampleRegister[regSampleNdx].clampedBlendSrcColor;				\
    363 			const Vec4& src1	= m_sampleRegister[regSampleNdx].clampedBlendSrc1Color;				\
    364 			const Vec4& dst		= m_sampleRegister[regSampleNdx].clampedBlendDstColor;				\
    365 			DE_UNREF(src);																			\
    366 			DE_UNREF(src1);																			\
    367 			DE_UNREF(dst);																			\
    368 																									\
    369 			m_sampleRegister[regSampleNdx].FACTOR_NAME = clamp((FACTOR_EXPRESSION), 0.0f, 1.0f);	\
    370 		}																							\
    371 	}
    372 
    373 #define SWITCH_SRC_OR_DST_FACTOR_A(FUNC_NAME, FACTOR_NAME)																		\
    374 	switch (blendAState.FUNC_NAME)																								\
    375 	{																															\
    376 		case BLENDFUNC_ZERO:						SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 0.0f)						break;	\
    377 		case BLENDFUNC_ONE:							SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f)						break;	\
    378 		case BLENDFUNC_SRC_COLOR:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src.w())					break;	\
    379 		case BLENDFUNC_ONE_MINUS_SRC_COLOR:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - src.w())			break;	\
    380 		case BLENDFUNC_DST_COLOR:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, dst.w())					break;	\
    381 		case BLENDFUNC_ONE_MINUS_DST_COLOR:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - dst.w())			break;	\
    382 		case BLENDFUNC_SRC_ALPHA:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src.w())					break;	\
    383 		case BLENDFUNC_ONE_MINUS_SRC_ALPHA:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - src.w())			break;	\
    384 		case BLENDFUNC_DST_ALPHA:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, dst.w())					break;	\
    385 		case BLENDFUNC_ONE_MINUS_DST_ALPHA:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - dst.w())			break;	\
    386 		case BLENDFUNC_CONSTANT_COLOR:				SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.w())			break;	\
    387 		case BLENDFUNC_ONE_MINUS_CONSTANT_COLOR:	SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - blendColor.w())	break;	\
    388 		case BLENDFUNC_CONSTANT_ALPHA:				SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.w())			break;	\
    389 		case BLENDFUNC_ONE_MINUS_CONSTANT_ALPHA:	SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - blendColor.w())	break;	\
    390 		case BLENDFUNC_SRC_ALPHA_SATURATE:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f)						break;	\
    391 		case BLENDFUNC_SRC1_COLOR:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src1.w())					break;	\
    392 		case BLENDFUNC_ONE_MINUS_SRC1_COLOR:		SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - src1.w())			break;	\
    393 		case BLENDFUNC_SRC1_ALPHA:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src1.w())					break;	\
    394 		case BLENDFUNC_ONE_MINUS_SRC1_ALPHA:		SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - src1.w())			break;	\
    395 		default:																												\
    396 			DE_ASSERT(false);																									\
    397 	}
    398 
    399 	SWITCH_SRC_OR_DST_FACTOR_A(srcFunc, blendSrcFactorA)
    400 	SWITCH_SRC_OR_DST_FACTOR_A(dstFunc, blendDstFactorA)
    401 
    402 #undef SWITCH_SRC_OR_DST_FACTOR_A
    403 #undef SAMPLE_REGISTER_BLEND_FACTOR
    404 }
    405 
    406 void FragmentProcessor::executeBlend (const BlendState& blendRGBState, const BlendState& blendAState)
    407 {
    408 #define SAMPLE_REGISTER_BLENDED_COLOR(COLOR_NAME, COLOR_EXPRESSION)						\
    409 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)		\
    410 	{																					\
    411 		if (m_sampleRegister[regSampleNdx].isAlive)										\
    412 		{																				\
    413 			SampleData& sample		= m_sampleRegister[regSampleNdx];					\
    414 			const Vec4& srcColor	= sample.clampedBlendSrcColor;						\
    415 			const Vec4& dstColor	= sample.clampedBlendDstColor;						\
    416 																						\
    417 			sample.COLOR_NAME = (COLOR_EXPRESSION);										\
    418 		}																				\
    419 	}
    420 
    421 	switch (blendRGBState.equation)
    422 	{
    423 		case BLENDEQUATION_ADD:					SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, srcColor.swizzle(0,1,2)*sample.blendSrcFactorRGB + dstColor.swizzle(0,1,2)*sample.blendDstFactorRGB)	break;
    424 		case BLENDEQUATION_SUBTRACT:			SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, srcColor.swizzle(0,1,2)*sample.blendSrcFactorRGB - dstColor.swizzle(0,1,2)*sample.blendDstFactorRGB)	break;
    425 		case BLENDEQUATION_REVERSE_SUBTRACT:	SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, dstColor.swizzle(0,1,2)*sample.blendDstFactorRGB - srcColor.swizzle(0,1,2)*sample.blendSrcFactorRGB)	break;
    426 		case BLENDEQUATION_MIN:					SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, min(srcColor.swizzle(0,1,2), dstColor.swizzle(0,1,2)))												break;
    427 		case BLENDEQUATION_MAX:					SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, max(srcColor.swizzle(0,1,2), dstColor.swizzle(0,1,2)))												break;
    428 		default:
    429 			DE_ASSERT(false);
    430 	}
    431 
    432 	switch (blendAState.equation)
    433 	{
    434 		case BLENDEQUATION_ADD:					SAMPLE_REGISTER_BLENDED_COLOR(blendedA, srcColor.w()*sample.blendSrcFactorA + dstColor.w()*sample.blendDstFactorA)	break;
    435 		case BLENDEQUATION_SUBTRACT:			SAMPLE_REGISTER_BLENDED_COLOR(blendedA, srcColor.w()*sample.blendSrcFactorA - dstColor.w()*sample.blendDstFactorA)	break;
    436 		case BLENDEQUATION_REVERSE_SUBTRACT:	SAMPLE_REGISTER_BLENDED_COLOR(blendedA, dstColor.w()*sample.blendDstFactorA - srcColor.w()*sample.blendSrcFactorA)	break;
    437 		case BLENDEQUATION_MIN:					SAMPLE_REGISTER_BLENDED_COLOR(blendedA, min(srcColor.w(), dstColor.w()))											break;
    438 		case BLENDEQUATION_MAX:					SAMPLE_REGISTER_BLENDED_COLOR(blendedA, max(srcColor.w(), dstColor.w()))											break;
    439 		default:
    440 			DE_ASSERT(false);
    441 	}
    442 #undef SAMPLE_REGISTER_BLENDED_COLOR
    443 }
    444 
    445 namespace advblend
    446 {
    447 
    448 inline float	multiply	(float src, float dst) { return src*dst;					}
    449 inline float	screen		(float src, float dst) { return src + dst - src*dst;		}
    450 inline float	darken		(float src, float dst) { return de::min(src, dst);			}
    451 inline float	lighten		(float src, float dst) { return de::max(src, dst);			}
    452 inline float	difference	(float src, float dst) { return de::abs(dst-src);			}
    453 inline float	exclusion	(float src, float dst) { return src + dst - 2.0f*src*dst;	}
    454 
    455 inline float overlay (float src, float dst)
    456 {
    457 	if (dst <= 0.5f)
    458 		return 2.0f*src*dst;
    459 	else
    460 		return 1.0f - 2.0f*(1.0f-src)*(1.0f-dst);
    461 }
    462 
    463 inline float colordodge (float src, float dst)
    464 {
    465 	if (dst <= 0.0f)
    466 		return 0.0f;
    467 	else if (src < 1.0f)
    468 		return de::min(1.0f, dst/(1.0f-src));
    469 	else
    470 		return 1.0f;
    471 }
    472 
    473 inline float colorburn (float src, float dst)
    474 {
    475 	if (dst >= 1.0f)
    476 		return 1.0f;
    477 	else if (src > 0.0f)
    478 		return 1.0f - de::min(1.0f, (1.0f-dst)/src);
    479 	else
    480 		return 0.0f;
    481 }
    482 
    483 inline float hardlight (float src, float dst)
    484 {
    485 	if (src <= 0.5f)
    486 		return 2.0f*src*dst;
    487 	else
    488 		return 1.0f - 2.0f*(1.0f-src)*(1.0f-dst);
    489 }
    490 
    491 inline float softlight (float src, float dst)
    492 {
    493 	if (src <= 0.5f)
    494 		return dst - (1.0f - 2.0f*src)*dst*(1.0f-dst);
    495 	else if (dst <= 0.25f)
    496 		return dst + (2.0f*src - 1.0f)*dst*((16.0f*dst - 12.0f)*dst + 3.0f);
    497 	else
    498 		return dst + (2.0f*src - 1.0f)*(deFloatSqrt(dst)-dst);
    499 }
    500 
    501 inline float minComp (const Vec3& v)
    502 {
    503 	return de::min(de::min(v.x(), v.y()), v.z());
    504 }
    505 
    506 inline float maxComp (const Vec3& v)
    507 {
    508 	return de::max(de::max(v.x(), v.y()), v.z());
    509 }
    510 
    511 inline float luminosity (const Vec3& rgb)
    512 {
    513 	return dot(rgb, Vec3(0.3f, 0.59f, 0.11f));
    514 }
    515 
    516 inline float saturation (const Vec3& rgb)
    517 {
    518 	return maxComp(rgb) - minComp(rgb);
    519 }
    520 
    521 Vec3 setLum (const Vec3& cbase, const Vec3& clum)
    522 {
    523 	const float		lbase	= luminosity(cbase);
    524 	const float		llum	= luminosity(clum);
    525 	const float		ldiff	= llum - lbase;
    526 	const Vec3		color	= cbase + Vec3(ldiff);
    527 	const float		minC	= minComp(color);
    528 	const float		maxC	= maxComp(color);
    529 
    530 	if (minC < 0.0f)
    531 		return llum + ((color-llum)*llum / (llum != minC ? (llum-minC) : 1.0f));
    532 	else if (maxC > 1.0f)
    533 		return llum + ((color-llum)*(1.0f-llum) / (llum != maxC ? (maxC-llum) : 1.0f));
    534 	else
    535 		return color;
    536 }
    537 
    538 Vec3 setLumSat (const Vec3& cbase, const Vec3& csat, const Vec3& clum)
    539 {
    540 	const float		minbase	= minComp(cbase);
    541 	const float		sbase	= saturation(cbase);
    542 	const float		ssat	= saturation(csat);
    543 	Vec3			color	= Vec3(0.0f);
    544 
    545 	if (sbase > 0.0f)
    546 		color = (cbase - minbase) * ssat / sbase;
    547 	else
    548 		color = color;
    549 
    550 	return setLum(color, clum);
    551 }
    552 
    553 } // advblend
    554 
    555 void FragmentProcessor::executeAdvancedBlend (BlendEquationAdvanced equation)
    556 {
    557 	using namespace advblend;
    558 
    559 #define SAMPLE_REGISTER_ADV_BLEND(FUNCTION_NAME)											\
    560 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)			\
    561 	{																						\
    562 		if (m_sampleRegister[regSampleNdx].isAlive)											\
    563 		{																					\
    564 			SampleData&	sample		= m_sampleRegister[regSampleNdx];						\
    565 			const Vec4&	srcColor	= sample.clampedBlendSrcColor;							\
    566 			const Vec4&	dstColor	= sample.clampedBlendDstColor;							\
    567 			const Vec3&	bias		= sample.blendSrcFactorRGB;								\
    568 			const float	p0			= sample.blendSrcFactorA;								\
    569 			const float	r			= FUNCTION_NAME(srcColor[0], dstColor[0])*p0 + bias[0];	\
    570 			const float	g			= FUNCTION_NAME(srcColor[1], dstColor[1])*p0 + bias[1];	\
    571 			const float	b			= FUNCTION_NAME(srcColor[2], dstColor[2])*p0 + bias[2];	\
    572 																							\
    573 			sample.blendedRGB = Vec3(r, g, b);												\
    574 		}																					\
    575 	}
    576 
    577 #define SAMPLE_REGISTER_ADV_BLEND_HSL(COLOR_EXPRESSION)										\
    578 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)			\
    579 	{																						\
    580 		if (m_sampleRegister[regSampleNdx].isAlive)											\
    581 		{																					\
    582 			SampleData&	sample		= m_sampleRegister[regSampleNdx];						\
    583 			const Vec3	srcColor	= sample.clampedBlendSrcColor.swizzle(0,1,2);			\
    584 			const Vec3	dstColor	= sample.clampedBlendDstColor.swizzle(0,1,2);			\
    585 			const Vec3&	bias		= sample.blendSrcFactorRGB;								\
    586 			const float	p0			= sample.blendSrcFactorA;								\
    587 																							\
    588 			sample.blendedRGB = (COLOR_EXPRESSION)*p0 + bias;								\
    589 		}																					\
    590 	}
    591 
    592 	// Pre-compute factors & compute alpha \todo [2014-03-18 pyry] Re-using variable names.
    593 	// \note clampedBlend*Color contains clamped & unpremultiplied colors
    594 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
    595 	{
    596 		if (m_sampleRegister[regSampleNdx].isAlive)
    597 		{
    598 			SampleData&	sample		= m_sampleRegister[regSampleNdx];
    599 			const Vec4&	srcColor	= sample.clampedBlendSrcColor;
    600 			const Vec4&	dstColor	= sample.clampedBlendDstColor;
    601 			const float	srcA		= srcColor.w();
    602 			const float	dstA		= dstColor.w();
    603 			const float	p0			= srcA*dstA;
    604 			const float p1			= srcA*(1.0f-dstA);
    605 			const float p2			= dstA*(1.0f-srcA);
    606 			const Vec3	bias		(srcColor[0]*p1 + dstColor[0]*p2,
    607 									 srcColor[1]*p1 + dstColor[1]*p2,
    608 									 srcColor[2]*p1 + dstColor[2]*p2);
    609 
    610 			sample.blendSrcFactorRGB	= bias;
    611 			sample.blendSrcFactorA		= p0;
    612 			sample.blendedA				= p0 + p1 + p2;
    613 		}
    614 	}
    615 
    616 	switch (equation)
    617 	{
    618 		case BLENDEQUATION_ADVANCED_MULTIPLY:		SAMPLE_REGISTER_ADV_BLEND(multiply);									break;
    619 		case BLENDEQUATION_ADVANCED_SCREEN:			SAMPLE_REGISTER_ADV_BLEND(screen);										break;
    620 		case BLENDEQUATION_ADVANCED_OVERLAY:		SAMPLE_REGISTER_ADV_BLEND(overlay);										break;
    621 		case BLENDEQUATION_ADVANCED_DARKEN:			SAMPLE_REGISTER_ADV_BLEND(darken);										break;
    622 		case BLENDEQUATION_ADVANCED_LIGHTEN:		SAMPLE_REGISTER_ADV_BLEND(lighten);										break;
    623 		case BLENDEQUATION_ADVANCED_COLORDODGE:		SAMPLE_REGISTER_ADV_BLEND(colordodge);									break;
    624 		case BLENDEQUATION_ADVANCED_COLORBURN:		SAMPLE_REGISTER_ADV_BLEND(colorburn);									break;
    625 		case BLENDEQUATION_ADVANCED_HARDLIGHT:		SAMPLE_REGISTER_ADV_BLEND(hardlight);									break;
    626 		case BLENDEQUATION_ADVANCED_SOFTLIGHT:		SAMPLE_REGISTER_ADV_BLEND(softlight);									break;
    627 		case BLENDEQUATION_ADVANCED_DIFFERENCE:		SAMPLE_REGISTER_ADV_BLEND(difference);									break;
    628 		case BLENDEQUATION_ADVANCED_EXCLUSION:		SAMPLE_REGISTER_ADV_BLEND(exclusion);									break;
    629 		case BLENDEQUATION_ADVANCED_HSL_HUE:		SAMPLE_REGISTER_ADV_BLEND_HSL(setLumSat(srcColor, dstColor, dstColor));	break;
    630 		case BLENDEQUATION_ADVANCED_HSL_SATURATION:	SAMPLE_REGISTER_ADV_BLEND_HSL(setLumSat(dstColor, srcColor, dstColor));	break;
    631 		case BLENDEQUATION_ADVANCED_HSL_COLOR:		SAMPLE_REGISTER_ADV_BLEND_HSL(setLum(srcColor, dstColor));				break;
    632 		case BLENDEQUATION_ADVANCED_HSL_LUMINOSITY:	SAMPLE_REGISTER_ADV_BLEND_HSL(setLum(dstColor, srcColor));				break;
    633 		default:
    634 			DE_ASSERT(false);
    635 	}
    636 
    637 #undef SAMPLE_REGISTER_ADV_BLEND
    638 #undef SAMPLE_REGISTER_ADV_BLEND_HSL
    639 }
    640 
    641 void FragmentProcessor::executeColorWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, bool isSRGB, const tcu::PixelBufferAccess& colorBuffer)
    642 {
    643 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
    644 	{
    645 		if (m_sampleRegister[regSampleNdx].isAlive)
    646 		{
    647 			int					fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
    648 			const Fragment&		frag			= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
    649 			Vec4				combinedColor;
    650 
    651 			combinedColor.xyz()	= m_sampleRegister[regSampleNdx].blendedRGB;
    652 			combinedColor.w()	= m_sampleRegister[regSampleNdx].blendedA;
    653 
    654 			if (isSRGB)
    655 				combinedColor = tcu::linearToSRGB(combinedColor);
    656 
    657 			colorBuffer.setPixel(combinedColor, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
    658 		}
    659 	}
    660 }
    661 
    662 void FragmentProcessor::executeRGBA8ColorWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& colorBuffer)
    663 {
    664 	const int		fragStride	= 4;
    665 	const int		xStride		= colorBuffer.getRowPitch();
    666 	const int		yStride		= colorBuffer.getSlicePitch();
    667 	deUint8* const	basePtr		= (deUint8*)colorBuffer.getDataPtr();
    668 
    669 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
    670 	{
    671 		if (m_sampleRegister[regSampleNdx].isAlive)
    672 		{
    673 			const int			fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
    674 			const Fragment&		frag			= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
    675 			Vec4				combinedColor;
    676 			deUint8*			dstPtr			= basePtr + fragSampleNdx*fragStride + frag.pixelCoord.x()*xStride + frag.pixelCoord.y()*yStride;
    677 
    678 			dstPtr[0] = tcu::floatToU8(m_sampleRegister[regSampleNdx].blendedRGB.x());
    679 			dstPtr[1] = tcu::floatToU8(m_sampleRegister[regSampleNdx].blendedRGB.y());
    680 			dstPtr[2] = tcu::floatToU8(m_sampleRegister[regSampleNdx].blendedRGB.z());
    681 			dstPtr[3] = tcu::floatToU8(m_sampleRegister[regSampleNdx].blendedA);
    682 		}
    683 	}
    684 }
    685 
    686 void FragmentProcessor::executeMaskedColorWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const Vec4& colorMaskFactor, const Vec4& colorMaskNegationFactor, bool isSRGB, const tcu::PixelBufferAccess& colorBuffer)
    687 {
    688 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
    689 	{
    690 		if (m_sampleRegister[regSampleNdx].isAlive)
    691 		{
    692 			int					fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
    693 			const Fragment&		frag			= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
    694 			Vec4				originalColor	= colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
    695 			Vec4				newColor;
    696 
    697 			newColor.xyz()	= m_sampleRegister[regSampleNdx].blendedRGB;
    698 			newColor.w()	= m_sampleRegister[regSampleNdx].blendedA;
    699 
    700 			if (isSRGB)
    701 				newColor = tcu::linearToSRGB(newColor);
    702 
    703 			newColor = colorMaskFactor*newColor + colorMaskNegationFactor*originalColor;
    704 
    705 			colorBuffer.setPixel(newColor, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
    706 		}
    707 	}
    708 }
    709 
    710 void FragmentProcessor::executeSignedValueWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::BVec4& colorMask, const tcu::PixelBufferAccess& colorBuffer)
    711 {
    712 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
    713 	{
    714 		if (m_sampleRegister[regSampleNdx].isAlive)
    715 		{
    716 			int					fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
    717 			const Fragment&		frag			= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
    718 			const IVec4			originalValue	= colorBuffer.getPixelInt(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
    719 
    720 			colorBuffer.setPixel(tcu::select(m_sampleRegister[regSampleNdx].signedValue, originalValue, colorMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
    721 		}
    722 	}
    723 }
    724 
    725 void FragmentProcessor::executeUnsignedValueWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::BVec4& colorMask, const tcu::PixelBufferAccess& colorBuffer)
    726 {
    727 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
    728 	{
    729 		if (m_sampleRegister[regSampleNdx].isAlive)
    730 		{
    731 			int					fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
    732 			const Fragment&		frag			= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
    733 			const UVec4			originalValue	= colorBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
    734 
    735 			colorBuffer.setPixel(tcu::select(m_sampleRegister[regSampleNdx].unsignedValue, originalValue, colorMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
    736 		}
    737 	}
    738 }
    739 
    740 void FragmentProcessor::render (const rr::MultisamplePixelBufferAccess&		msColorBuffer,
    741 								const rr::MultisamplePixelBufferAccess&		msDepthBuffer,
    742 								const rr::MultisamplePixelBufferAccess&		msStencilBuffer,
    743 								const Fragment*								inputFragments,
    744 								int											numFragments,
    745 								FaceType									fragmentFacing,
    746 								const FragmentOperationState&				state)
    747 {
    748 	DE_ASSERT(fragmentFacing < FACETYPE_LAST);
    749 
    750 	const tcu::PixelBufferAccess&	colorBuffer			= msColorBuffer.raw();
    751 	const tcu::PixelBufferAccess&	depthBuffer			= msDepthBuffer.raw();
    752 	const tcu::PixelBufferAccess&	stencilBuffer		= msStencilBuffer.raw();
    753 
    754 	bool							hasDepth			= depthBuffer.getWidth() > 0	&& depthBuffer.getHeight() > 0		&& depthBuffer.getDepth() > 0;
    755 	bool							hasStencil			= stencilBuffer.getWidth() > 0	&& stencilBuffer.getHeight() > 0	&& stencilBuffer.getDepth() > 0;
    756 	bool							doDepthTest			= hasDepth && state.depthTestEnabled;
    757 	bool							doStencilTest		= hasStencil && state.stencilTestEnabled;
    758 
    759 	tcu::TextureChannelClass		colorbufferClass	= tcu::getTextureChannelClass(msColorBuffer.raw().getFormat().type);
    760 	rr::GenericVecType				fragmentDataType	= (colorbufferClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER) ? (rr::GENERICVECTYPE_INT32) : ((colorbufferClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER) ? (rr::GENERICVECTYPE_UINT32) : (rr::GENERICVECTYPE_FLOAT));
    761 
    762 	DE_ASSERT((!hasDepth || colorBuffer.getWidth() == depthBuffer.getWidth())	&& (!hasStencil || colorBuffer.getWidth() == stencilBuffer.getWidth()));
    763 	DE_ASSERT((!hasDepth || colorBuffer.getHeight() == depthBuffer.getHeight())	&& (!hasStencil || colorBuffer.getHeight() == stencilBuffer.getHeight()));
    764 	DE_ASSERT((!hasDepth || colorBuffer.getDepth() == depthBuffer.getDepth())	&& (!hasStencil || colorBuffer.getDepth() == stencilBuffer.getDepth()));
    765 
    766 	int						numSamplesPerFragment		= colorBuffer.getWidth();
    767 	int						totalNumSamples				= numFragments*numSamplesPerFragment;
    768 	int						numSampleGroups				= (totalNumSamples - 1) / SAMPLE_REGISTER_SIZE + 1; // \note totalNumSamples/SAMPLE_REGISTER_SIZE rounded up.
    769 	const StencilState&		stencilState				= state.stencilStates[fragmentFacing];
    770 	Vec4					colorMaskFactor				(state.colorMask[0] ? 1.0f : 0.0f, state.colorMask[1] ? 1.0f : 0.0f, state.colorMask[2] ? 1.0f : 0.0f, state.colorMask[3] ? 1.0f : 0.0f);
    771 	Vec4					colorMaskNegationFactor		(state.colorMask[0] ? 0.0f : 1.0f, state.colorMask[1] ? 0.0f : 1.0f, state.colorMask[2] ? 0.0f : 1.0f, state.colorMask[3] ? 0.0f : 1.0f);
    772 	bool					sRGBTarget					= state.sRGBEnabled && (colorBuffer.getFormat().order == tcu::TextureFormat::sRGBA ||
    773 																				colorBuffer.getFormat().order == tcu::TextureFormat::sRGB);
    774 
    775 	DE_ASSERT(SAMPLE_REGISTER_SIZE % numSamplesPerFragment == 0);
    776 
    777 	// Divide the fragments' samples into groups of size SAMPLE_REGISTER_SIZE, and perform
    778 	// the per-sample operations for one group at a time.
    779 
    780 	for (int sampleGroupNdx = 0; sampleGroupNdx < numSampleGroups; sampleGroupNdx++)
    781 	{
    782 		// The index of the fragment of the sample at the beginning of m_sampleRegisters.
    783 		int groupFirstFragNdx = (sampleGroupNdx*SAMPLE_REGISTER_SIZE) / numSamplesPerFragment;
    784 
    785 		// Initialize sample data in the sample register.
    786 
    787 		for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
    788 		{
    789 			int fragNdx			= groupFirstFragNdx + regSampleNdx/numSamplesPerFragment;
    790 			int fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
    791 
    792 			if (fragNdx < numFragments)
    793 			{
    794 				m_sampleRegister[regSampleNdx].isAlive		= (inputFragments[fragNdx].coverage & (1u << fragSampleNdx)) != 0;
    795 				m_sampleRegister[regSampleNdx].depthPassed	= true; // \note This will stay true if depth test is disabled.
    796 			}
    797 			else
    798 				m_sampleRegister[regSampleNdx].isAlive = false;
    799 		}
    800 
    801 		// Scissor test.
    802 
    803 		if (state.scissorTestEnabled)
    804 			executeScissorTest(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.scissorRectangle);
    805 
    806 		// Stencil test.
    807 
    808 		if (doStencilTest)
    809 		{
    810 			executeStencilCompare(groupFirstFragNdx, numSamplesPerFragment, inputFragments, stencilState, state.numStencilBits, stencilBuffer);
    811 			executeStencilSFail(groupFirstFragNdx, numSamplesPerFragment, inputFragments, stencilState, state.numStencilBits, stencilBuffer);
    812 		}
    813 
    814 		// Depth test.
    815 		// \note Current value of isAlive is needed for dpPass and dpFail, so it's only updated after them and not right after depth test.
    816 
    817 		if (doDepthTest)
    818 		{
    819 			executeDepthCompare(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.depthFunc, depthBuffer);
    820 
    821 			if (state.depthMask)
    822 				executeDepthWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, depthBuffer);
    823 		}
    824 
    825 		// Do dpFail and dpPass stencil writes.
    826 
    827 		if (doStencilTest)
    828 			executeStencilDpFailAndPass(groupFirstFragNdx, numSamplesPerFragment, inputFragments, stencilState, state.numStencilBits, stencilBuffer);
    829 
    830 		// Kill the samples that failed depth test.
    831 
    832 		if (doDepthTest)
    833 		{
    834 			for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
    835 				m_sampleRegister[regSampleNdx].isAlive = m_sampleRegister[regSampleNdx].isAlive && m_sampleRegister[regSampleNdx].depthPassed;
    836 		}
    837 
    838 		// Paint fragments to target
    839 
    840 		switch (fragmentDataType)
    841 		{
    842 			case rr::GENERICVECTYPE_FLOAT:
    843 				// Blend calculation - only if using blend.
    844 				if (state.blendMode == BLENDMODE_STANDARD)
    845 				{
    846 					// Put dst color to register, doing srgb-to-linear conversion if needed.
    847 					for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
    848 					{
    849 						if (m_sampleRegister[regSampleNdx].isAlive)
    850 						{
    851 							int					fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
    852 							const Fragment&		frag			= inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment];
    853 							Vec4				dstColor		= colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
    854 
    855 							m_sampleRegister[regSampleNdx].clampedBlendSrcColor		= clamp(frag.value.get<float>(), Vec4(0.0f), Vec4(1.0f));
    856 							m_sampleRegister[regSampleNdx].clampedBlendSrc1Color	= clamp(frag.value1.get<float>(), Vec4(0.0f), Vec4(1.0f));
    857 							m_sampleRegister[regSampleNdx].clampedBlendDstColor		= clamp(sRGBTarget ? tcu::sRGBToLinear(dstColor) : dstColor, Vec4(0.0f), Vec4(1.0f));
    858 						}
    859 					}
    860 
    861 					// Calculate blend factors to register.
    862 					executeBlendFactorComputeRGB(state.blendColor, state.blendRGBState);
    863 					executeBlendFactorComputeA(state.blendColor, state.blendAState);
    864 
    865 					// Compute blended color.
    866 					executeBlend(state.blendRGBState, state.blendAState);
    867 				}
    868 				else if (state.blendMode == BLENDMODE_ADVANCED)
    869 				{
    870 					// Unpremultiply colors for blending, and do sRGB->linear if necessary
    871 					// \todo [2014-03-17 pyry] Re-consider clampedBlend*Color var names
    872 					for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
    873 					{
    874 						if (m_sampleRegister[regSampleNdx].isAlive)
    875 						{
    876 							int					fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
    877 							const Fragment&		frag			= inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment];
    878 							const Vec4			srcColor		= frag.value.get<float>();
    879 							const Vec4			dstColor		= colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
    880 
    881 							m_sampleRegister[regSampleNdx].clampedBlendSrcColor		= unpremultiply(clamp(srcColor, Vec4(0.0f), Vec4(1.0f)));
    882 							m_sampleRegister[regSampleNdx].clampedBlendDstColor		= unpremultiply(clamp(sRGBTarget ? tcu::sRGBToLinear(dstColor) : dstColor, Vec4(0.0f), Vec4(1.0f)));
    883 						}
    884 					}
    885 
    886 					executeAdvancedBlend(state.blendEquationAdvaced);
    887 				}
    888 				else
    889 				{
    890 					// Not using blend - just put values to register as-is.
    891 					DE_ASSERT(state.blendMode == BLENDMODE_NONE);
    892 
    893 					for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
    894 					{
    895 						if (m_sampleRegister[regSampleNdx].isAlive)
    896 						{
    897 							const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment];
    898 
    899 							m_sampleRegister[regSampleNdx].blendedRGB	= frag.value.get<float>().xyz();
    900 							m_sampleRegister[regSampleNdx].blendedA		= frag.value.get<float>().w();
    901 						}
    902 					}
    903 				}
    904 
    905 				// Finally, write the colors to the color buffer.
    906 
    907 				if (state.colorMask[0] && state.colorMask[1] && state.colorMask[2] && state.colorMask[3])
    908 				{
    909 					if (colorBuffer.getFormat() == tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8))
    910 						executeRGBA8ColorWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, colorBuffer);
    911 					else
    912 						executeColorWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, sRGBTarget, colorBuffer);
    913 				}
    914 				else if (state.colorMask[0] || state.colorMask[1] || state.colorMask[2] || state.colorMask[3])
    915 					executeMaskedColorWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, colorMaskFactor, colorMaskNegationFactor, sRGBTarget, colorBuffer);
    916 				break;
    917 
    918 			case rr::GENERICVECTYPE_INT32:
    919 				// Write fragments
    920 				for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
    921 				{
    922 					if (m_sampleRegister[regSampleNdx].isAlive)
    923 					{
    924 						const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment];
    925 
    926 						m_sampleRegister[regSampleNdx].signedValue = frag.value.get<deInt32>();
    927 					}
    928 				}
    929 
    930 				if (state.colorMask[0] || state.colorMask[1] || state.colorMask[2] || state.colorMask[3])
    931 					executeSignedValueWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.colorMask, colorBuffer);
    932 				break;
    933 
    934 			case rr::GENERICVECTYPE_UINT32:
    935 				// Write fragments
    936 				for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
    937 				{
    938 					if (m_sampleRegister[regSampleNdx].isAlive)
    939 					{
    940 						const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment];
    941 
    942 						m_sampleRegister[regSampleNdx].unsignedValue = frag.value.get<deUint32>();
    943 					}
    944 				}
    945 
    946 				if (state.colorMask[0] || state.colorMask[1] || state.colorMask[2] || state.colorMask[3])
    947 					executeUnsignedValueWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.colorMask, colorBuffer);
    948 				break;
    949 
    950 			default:
    951 				DE_ASSERT(DE_FALSE);
    952 		}
    953 	}
    954 }
    955 
    956 } // rr
    957