HomeSort by relevance Sort by last modified time
    Searched refs:getPriorityEnabledTarget (Results 1 - 6 of 6) sorted by null

  /device/generic/goldfish/opengl/system/GLESv1_enc/
GLEncoder.cpp 635 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);
673 GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
675 GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
700 GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
702 GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
908 target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D))
    [all...]
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.h 166 GLenum getPriorityEnabledTarget(GLenum allDisabled) const;
GLClientState.cpp 285 GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.h 160 GLenum getPriorityEnabledTarget(GLenum allDisabled) const;
GLClientState.cpp 281 GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const
  /device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp 856 GLenum oldTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
    [all...]

Completed in 1148 milliseconds