1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #include "GLClientState.h" 17 #include "ErrorLog.h" 18 #include <stdio.h> 19 #include <stdlib.h> 20 #include <string.h> 21 #include "glUtils.h" 22 23 #ifndef MAX 24 #define MAX(a, b) ((a) < (b) ? (b) : (a)) 25 #endif 26 27 GLClientState::GLClientState(int nLocations) 28 { 29 if (nLocations < LAST_LOCATION) { 30 nLocations = LAST_LOCATION; 31 } 32 m_nLocations = nLocations; 33 m_states = new VertexAttribState[m_nLocations]; 34 for (int i = 0; i < m_nLocations; i++) { 35 m_states[i].enabled = 0; 36 m_states[i].enableDirty = false; 37 } 38 m_currentArrayVbo = 0; 39 m_currentIndexVbo = 0; 40 // init gl constans; 41 m_states[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY; 42 m_states[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY; 43 m_states[COLOR_LOCATION].glConst = GL_COLOR_ARRAY; 44 m_states[POINTSIZE_LOCATION].glConst = GL_POINT_SIZE_ARRAY_OES; 45 m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; 46 m_states[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; 47 m_states[TEXCOORD2_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; 48 m_states[TEXCOORD3_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; 49 m_states[TEXCOORD4_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; 50 m_states[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; 51 m_states[TEXCOORD6_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; 52 m_states[TEXCOORD7_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; 53 m_states[MATRIXINDEX_LOCATION].glConst = GL_MATRIX_INDEX_ARRAY_OES; 54 m_states[WEIGHT_LOCATION].glConst = GL_WEIGHT_ARRAY_OES; 55 m_activeTexture = 0; 56 m_currentProgram = 0; 57 58 m_pixelStore.unpack_alignment = 4; 59 m_pixelStore.pack_alignment = 4; 60 61 memset(m_tex.unit, 0, sizeof(m_tex.unit)); 62 m_tex.activeUnit = &m_tex.unit[0]; 63 m_tex.textures = NULL; 64 m_tex.numTextures = 0; 65 m_tex.allocTextures = 0; 66 } 67 68 GLClientState::~GLClientState() 69 { 70 delete m_states; 71 } 72 73 void GLClientState::enable(int location, int state) 74 { 75 if (!validLocation(location)) { 76 return; 77 } 78 79 m_states[location].enableDirty |= (state != m_states[location].enabled); 80 m_states[location].enabled = state; 81 } 82 83 void GLClientState::setState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data) 84 { 85 if (!validLocation(location)) { 86 return; 87 } 88 m_states[location].size = size; 89 m_states[location].type = type; 90 m_states[location].stride = stride; 91 m_states[location].data = (void*)data; 92 m_states[location].bufferObject = m_currentArrayVbo; 93 m_states[location].elementSize = glSizeof(type) * size; 94 m_states[location].normalized = normalized; 95 } 96 97 void GLClientState::setBufferObject(int location, GLuint id) 98 { 99 if (!validLocation(location)) { 100 return; 101 } 102 103 m_states[location].bufferObject = id; 104 } 105 106 const GLClientState::VertexAttribState * GLClientState::getState(int location) 107 { 108 if (!validLocation(location)) { 109 return NULL; 110 } 111 return & m_states[location]; 112 } 113 114 const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *enableChanged) 115 { 116 if (!validLocation(location)) { 117 return NULL; 118 } 119 120 if (enableChanged) { 121 *enableChanged = m_states[location].enableDirty; 122 } 123 124 m_states[location].enableDirty = false; 125 return & m_states[location]; 126 } 127 128 int GLClientState::getLocation(GLenum loc) 129 { 130 int retval; 131 132 switch(loc) { 133 case GL_VERTEX_ARRAY: 134 retval = int(VERTEX_LOCATION); 135 break; 136 case GL_NORMAL_ARRAY: 137 retval = int(NORMAL_LOCATION); 138 break; 139 case GL_COLOR_ARRAY: 140 retval = int(COLOR_LOCATION); 141 break; 142 case GL_POINT_SIZE_ARRAY_OES: 143 retval = int(POINTSIZE_LOCATION); 144 break; 145 case GL_TEXTURE_COORD_ARRAY: 146 retval = int (TEXCOORD0_LOCATION + m_activeTexture); 147 break; 148 case GL_MATRIX_INDEX_ARRAY_OES: 149 retval = int (MATRIXINDEX_LOCATION); 150 break; 151 case GL_WEIGHT_ARRAY_OES: 152 retval = int (WEIGHT_LOCATION); 153 break; 154 default: 155 retval = loc; 156 } 157 return retval; 158 } 159 160 void GLClientState::getClientStatePointer(GLenum pname, GLvoid** params) 161 { 162 const GLClientState::VertexAttribState *state = NULL; 163 switch (pname) { 164 case GL_VERTEX_ARRAY_POINTER: { 165 state = getState(GLClientState::VERTEX_LOCATION); 166 break; 167 } 168 case GL_NORMAL_ARRAY_POINTER: { 169 state = getState(GLClientState::NORMAL_LOCATION); 170 break; 171 } 172 case GL_COLOR_ARRAY_POINTER: { 173 state = getState(GLClientState::COLOR_LOCATION); 174 break; 175 } 176 case GL_TEXTURE_COORD_ARRAY_POINTER: { 177 state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); 178 break; 179 } 180 case GL_POINT_SIZE_ARRAY_POINTER_OES: { 181 state = getState(GLClientState::POINTSIZE_LOCATION); 182 break; 183 } 184 case GL_MATRIX_INDEX_ARRAY_POINTER_OES: { 185 state = getState(GLClientState::MATRIXINDEX_LOCATION); 186 break; 187 } 188 case GL_WEIGHT_ARRAY_POINTER_OES: { 189 state = getState(GLClientState::WEIGHT_LOCATION); 190 break; 191 } 192 } 193 if (state && params) 194 *params = state->data; 195 } 196 197 int GLClientState::setPixelStore(GLenum param, GLint value) 198 { 199 int retval = 0; 200 switch(param) { 201 case GL_UNPACK_ALIGNMENT: 202 if (value == 1 || value == 2 || value == 4 || value == 8) { 203 m_pixelStore.unpack_alignment = value; 204 } else { 205 retval = GL_INVALID_VALUE; 206 } 207 break; 208 case GL_PACK_ALIGNMENT: 209 if (value == 1 || value == 2 || value == 4 || value == 8) { 210 m_pixelStore.pack_alignment = value; 211 } else { 212 retval = GL_INVALID_VALUE; 213 } 214 break; 215 default: 216 retval = GL_INVALID_ENUM; 217 } 218 return retval; 219 } 220 221 222 223 224 size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) const 225 { 226 int pixelsize = glUtilsPixelBitSize(format, type) >> 3; 227 228 int alignment = pack ? m_pixelStore.pack_alignment : m_pixelStore.unpack_alignment; 229 230 if (pixelsize == 0 ) { 231 ERR("unknown pixel size: width: %d height: %d format: %d type: %d pack: %d align: %d\n", 232 width, height, format, type, pack, alignment); 233 } 234 size_t linesize = pixelsize * width; 235 size_t aligned_linesize = int(linesize / alignment) * alignment; 236 if (aligned_linesize < linesize) { 237 aligned_linesize += alignment; 238 } 239 return aligned_linesize * height; 240 } 241 242 GLenum GLClientState::setActiveTextureUnit(GLenum texture) 243 { 244 GLuint unit = texture - GL_TEXTURE0; 245 if (unit >= MAX_TEXTURE_UNITS) { 246 return GL_INVALID_OPERATION; 247 } 248 m_tex.activeUnit = &m_tex.unit[unit]; 249 return GL_NO_ERROR; 250 } 251 252 GLenum GLClientState::getActiveTextureUnit() const 253 { 254 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]); 255 } 256 257 void GLClientState::enableTextureTarget(GLenum target) 258 { 259 switch (target) { 260 case GL_TEXTURE_2D: 261 m_tex.activeUnit->enables |= (1u << TEXTURE_2D); 262 break; 263 case GL_TEXTURE_EXTERNAL_OES: 264 m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL); 265 break; 266 } 267 } 268 269 void GLClientState::disableTextureTarget(GLenum target) 270 { 271 switch (target) { 272 case GL_TEXTURE_2D: 273 m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D); 274 break; 275 case GL_TEXTURE_EXTERNAL_OES: 276 m_tex.activeUnit->enables &= ~(1u << TEXTURE_EXTERNAL); 277 break; 278 } 279 } 280 281 GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const 282 { 283 unsigned int enables = m_tex.activeUnit->enables; 284 if (enables & (1u << TEXTURE_EXTERNAL)) { 285 return GL_TEXTURE_EXTERNAL_OES; 286 } else if (enables & (1u << TEXTURE_2D)) { 287 return GL_TEXTURE_2D; 288 } else { 289 return allDisabled; 290 } 291 } 292 293 int GLClientState::compareTexId(const void* pid, const void* prec) 294 { 295 const GLuint* id = (const GLuint*)pid; 296 const TextureRec* rec = (const TextureRec*)prec; 297 return (GLint)(*id) - (GLint)rec->id; 298 } 299 300 GLenum GLClientState::bindTexture(GLenum target, GLuint texture, 301 GLboolean* firstUse) 302 { 303 GLboolean first = GL_FALSE; 304 TextureRec* texrec = NULL; 305 if (texture != 0) { 306 if (m_tex.textures) { 307 texrec = (TextureRec*)bsearch(&texture, m_tex.textures, 308 m_tex.numTextures, sizeof(TextureRec), compareTexId); 309 } 310 if (!texrec) { 311 if (!(texrec = addTextureRec(texture, target))) { 312 return GL_OUT_OF_MEMORY; 313 } 314 first = GL_TRUE; 315 } 316 if (target != texrec->target) { 317 return GL_INVALID_OPERATION; 318 } 319 } 320 321 switch (target) { 322 case GL_TEXTURE_2D: 323 m_tex.activeUnit->texture[TEXTURE_2D] = texture; 324 break; 325 case GL_TEXTURE_EXTERNAL_OES: 326 m_tex.activeUnit->texture[TEXTURE_EXTERNAL] = texture; 327 break; 328 } 329 330 if (firstUse) { 331 *firstUse = first; 332 } 333 334 return GL_NO_ERROR; 335 } 336 337 GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id, 338 GLenum target) 339 { 340 if (m_tex.numTextures == m_tex.allocTextures) { 341 const GLuint MAX_TEXTURES = 0xFFFFFFFFu; 342 343 GLuint newAlloc; 344 if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) { 345 newAlloc = MAX(4, 2 * m_tex.allocTextures); 346 } else { 347 if (m_tex.allocTextures == MAX_TEXTURES) { 348 return NULL; 349 } 350 newAlloc = MAX_TEXTURES; 351 } 352 353 TextureRec* newTextures = (TextureRec*)realloc(m_tex.textures, 354 newAlloc * sizeof(TextureRec)); 355 if (!newTextures) { 356 return NULL; 357 } 358 359 m_tex.textures = newTextures; 360 m_tex.allocTextures = newAlloc; 361 } 362 363 TextureRec* tex = m_tex.textures + m_tex.numTextures; 364 TextureRec* prev = tex - 1; 365 while (tex != m_tex.textures && id < prev->id) { 366 *tex-- = *prev--; 367 } 368 tex->id = id; 369 tex->target = target; 370 m_tex.numTextures++; 371 372 return tex; 373 } 374 375 GLuint GLClientState::getBoundTexture(GLenum target) const 376 { 377 switch (target) { 378 case GL_TEXTURE_2D: 379 return m_tex.activeUnit->texture[TEXTURE_2D]; 380 case GL_TEXTURE_EXTERNAL_OES: 381 return m_tex.activeUnit->texture[TEXTURE_EXTERNAL]; 382 default: 383 return 0; 384 } 385 } 386 387 void GLClientState::deleteTextures(GLsizei n, const GLuint* textures) 388 { 389 // Updating the textures array could be made more efficient when deleting 390 // several textures: 391 // - compacting the array could be done in a single pass once the deleted 392 // textures are marked, or 393 // - could swap deleted textures to the end and re-sort. 394 TextureRec* texrec; 395 for (const GLuint* texture = textures; texture != textures + n; texture++) { 396 texrec = (TextureRec*)bsearch(texture, m_tex.textures, 397 m_tex.numTextures, sizeof(TextureRec), compareTexId); 398 if (texrec) { 399 const TextureRec* end = m_tex.textures + m_tex.numTextures; 400 memmove(texrec, texrec + 1, 401 (end - texrec - 1) * sizeof(TextureRec)); 402 m_tex.numTextures--; 403 404 for (TextureUnit* unit = m_tex.unit; 405 unit != m_tex.unit + MAX_TEXTURE_UNITS; 406 unit++) 407 { 408 if (unit->texture[TEXTURE_2D] == *texture) { 409 unit->texture[TEXTURE_2D] = 0; 410 } else if (unit->texture[TEXTURE_EXTERNAL] == *texture) { 411 unit->texture[TEXTURE_EXTERNAL] = 0; 412 } 413 } 414 } 415 } 416 } 417