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    Searched refs:isSpillSlotObjectIndex (Results 1 - 4 of 4) sorted by null

  /external/llvm/lib/CodeGen/
PseudoSourceValue.cpp 116 return !MFI->isFixedObjectIndex(FI) && !MFI->isSpillSlotObjectIndex(FI);
123 return !MFI->isSpillSlotObjectIndex(FI);
MachineLICM.cpp 421 MFI->isSpillSlotObjectIndex(FI) &&
488 (TII->isLoadFromStackSlot(MI, FI) && MFI->isSpillSlotObjectIndex(FI)))
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  /external/llvm/include/llvm/CodeGen/
MachineFrameInfo.h 505 /// isSpillSlotObjectIndex - Returns true if the specified index corresponds
507 bool isSpillSlotObjectIndex(int ObjectIdx) const {
  /external/llvm/lib/CodeGen/AsmPrinter/
AsmPrinter.cpp 582 if (FrameInfo->isSpillSlotObjectIndex(FI)) {
587 if (FrameInfo->isSpillSlotObjectIndex(FI))
590 if (FrameInfo->isSpillSlotObjectIndex(FI)) {
595 if (FrameInfo->isSpillSlotObjectIndex(FI))
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