1 /** 2 * Copyright (C) 2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 package android.service.dreams; 17 18 import java.io.FileDescriptor; 19 import java.io.PrintWriter; 20 21 import android.annotation.SdkConstant; 22 import android.annotation.SdkConstant.SdkConstantType; 23 import android.app.AlarmManager; 24 import android.app.Service; 25 import android.content.Intent; 26 import android.graphics.PixelFormat; 27 import android.graphics.drawable.ColorDrawable; 28 import android.os.Handler; 29 import android.os.IBinder; 30 import android.os.PowerManager; 31 import android.os.RemoteException; 32 import android.os.ServiceManager; 33 import android.util.Slog; 34 import android.view.ActionMode; 35 import android.view.Display; 36 import android.view.KeyEvent; 37 import android.view.Menu; 38 import android.view.MenuItem; 39 import android.view.MotionEvent; 40 import android.view.View; 41 import android.view.ViewGroup; 42 import android.view.Window; 43 import android.view.WindowManager; 44 import android.view.WindowManagerGlobal; 45 import android.view.WindowManager.LayoutParams; 46 import android.view.accessibility.AccessibilityEvent; 47 import android.util.MathUtils; 48 49 import com.android.internal.policy.PolicyManager; 50 import com.android.internal.util.DumpUtils; 51 import com.android.internal.util.DumpUtils.Dump; 52 53 /** 54 * Extend this class to implement a custom dream (available to the user as a "Daydream"). 55 * 56 * <p>Dreams are interactive screensavers launched when a charging device is idle, or docked in a 57 * desk dock. Dreams provide another modality for apps to express themselves, tailored for 58 * an exhibition/lean-back experience.</p> 59 * 60 * <p>The {@code DreamService} lifecycle is as follows:</p> 61 * <ol> 62 * <li>{@link #onAttachedToWindow} 63 * <p>Use this for initial setup, such as calling {@link #setContentView setContentView()}.</li> 64 * <li>{@link #onDreamingStarted} 65 * <p>Your dream has started, so you should begin animations or other behaviors here.</li> 66 * <li>{@link #onDreamingStopped} 67 * <p>Use this to stop the things you started in {@link #onDreamingStarted}.</li> 68 * <li>{@link #onDetachedFromWindow} 69 * <p>Use this to dismantle resources (for example, detach from handlers 70 * and listeners).</li> 71 * </ol> 72 * 73 * <p>In addition, onCreate and onDestroy (from the Service interface) will also be called, but 74 * initialization and teardown should be done by overriding the hooks above.</p> 75 * 76 * <p>To be available to the system, your {@code DreamService} should be declared in the 77 * manifest as follows:</p> 78 * <pre> 79 * <service 80 * android:name=".MyDream" 81 * android:exported="true" 82 * android:icon="@drawable/my_icon" 83 * android:label="@string/my_dream_label" > 84 * 85 * <intent-filter> 86 * <action android:name="android.service.dreams.DreamService" /> 87 * <category android:name="android.intent.category.DEFAULT" /> 88 * </intent-filter> 89 * 90 * <!-- Point to additional information for this dream (optional) --> 91 * <meta-data 92 * android:name="android.service.dream" 93 * android:resource="@xml/my_dream" /> 94 * </service> 95 * </pre> 96 * 97 * <p>If specified with the {@code <meta-data>} element, 98 * additional information for the dream is defined using the 99 * {@link android.R.styleable#Dream <dream>} element in a separate XML file. 100 * Currently, the only addtional 101 * information you can provide is for a settings activity that allows the user to configure 102 * the dream behavior. For example:</p> 103 * <p class="code-caption">res/xml/my_dream.xml</p> 104 * <pre> 105 * <dream xmlns:android="http://schemas.android.com/apk/res/android" 106 * android:settingsActivity="com.example.app/.MyDreamSettingsActivity" /> 107 * </pre> 108 * <p>This makes a Settings button available alongside your dream's listing in the 109 * system settings, which when pressed opens the specified activity.</p> 110 * 111 * 112 * <p>To specify your dream layout, call {@link #setContentView}, typically during the 113 * {@link #onAttachedToWindow} callback. For example:</p> 114 * <pre> 115 * public class MyDream extends DreamService { 116 * 117 * @Override 118 * public void onAttachedToWindow() { 119 * super.onAttachedToWindow(); 120 * 121 * // Exit dream upon user touch 122 * setInteractive(false); 123 * // Hide system UI 124 * setFullscreen(true); 125 * // Set the dream layout 126 * setContentView(R.layout.dream); 127 * } 128 * } 129 * </pre> 130 * 131 * <p>When targeting api level 21 and above, you must declare the service in your manifest file 132 * with the {@link android.Manifest.permission#BIND_DREAM_SERVICE} permission. For example:</p> 133 * <pre> 134 * <service 135 * android:name=".MyDream" 136 * android:exported="true" 137 * android:icon="@drawable/my_icon" 138 * android:label="@string/my_dream_label" 139 * android:permission="android.permission.BIND_DREAM_SERVICE"> 140 * <intent-filter> 141 * <action android:name=android.service.dreams.DreamService /> 142 * <category android:name=android.intent.category.DEFAULT /> 143 * </intent-filter> 144 * </service> 145 * </pre> 146 */ 147 public class DreamService extends Service implements Window.Callback { 148 private final String TAG = DreamService.class.getSimpleName() + "[" + getClass().getSimpleName() + "]"; 149 150 /** 151 * The name of the dream manager service. 152 * @hide 153 */ 154 public static final String DREAM_SERVICE = "dreams"; 155 156 /** 157 * The {@link Intent} that must be declared as handled by the service. 158 */ 159 @SdkConstant(SdkConstantType.SERVICE_ACTION) 160 public static final String SERVICE_INTERFACE = 161 "android.service.dreams.DreamService"; 162 163 /** 164 * Name under which a Dream publishes information about itself. 165 * This meta-data must reference an XML resource containing 166 * a <code><{@link android.R.styleable#Dream dream}></code> 167 * tag. 168 */ 169 public static final String DREAM_META_DATA = "android.service.dream"; 170 171 private final IDreamManager mSandman; 172 private final Handler mHandler = new Handler(); 173 private IBinder mWindowToken; 174 private Window mWindow; 175 private boolean mInteractive; 176 private boolean mLowProfile = true; 177 private boolean mFullscreen; 178 private boolean mScreenBright = true; 179 private boolean mStarted; 180 private boolean mWaking; 181 private boolean mFinished; 182 private boolean mCanDoze; 183 private boolean mDozing; 184 private boolean mWindowless; 185 private int mDozeScreenState = Display.STATE_UNKNOWN; 186 private int mDozeScreenBrightness = PowerManager.BRIGHTNESS_DEFAULT; 187 188 private boolean mDebug = false; 189 190 public DreamService() { 191 mSandman = IDreamManager.Stub.asInterface(ServiceManager.getService(DREAM_SERVICE)); 192 } 193 194 /** 195 * @hide 196 */ 197 public void setDebug(boolean dbg) { 198 mDebug = dbg; 199 } 200 201 // begin Window.Callback methods 202 /** {@inheritDoc} */ 203 @Override 204 public boolean dispatchKeyEvent(KeyEvent event) { 205 // TODO: create more flexible version of mInteractive that allows use of KEYCODE_BACK 206 if (!mInteractive) { 207 if (mDebug) Slog.v(TAG, "Waking up on keyEvent"); 208 wakeUp(); 209 return true; 210 } else if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) { 211 if (mDebug) Slog.v(TAG, "Waking up on back key"); 212 wakeUp(); 213 return true; 214 } 215 return mWindow.superDispatchKeyEvent(event); 216 } 217 218 /** {@inheritDoc} */ 219 @Override 220 public boolean dispatchKeyShortcutEvent(KeyEvent event) { 221 if (!mInteractive) { 222 if (mDebug) Slog.v(TAG, "Waking up on keyShortcutEvent"); 223 wakeUp(); 224 return true; 225 } 226 return mWindow.superDispatchKeyShortcutEvent(event); 227 } 228 229 /** {@inheritDoc} */ 230 @Override 231 public boolean dispatchTouchEvent(MotionEvent event) { 232 // TODO: create more flexible version of mInteractive that allows clicks 233 // but finish()es on any other kind of activity 234 if (!mInteractive) { 235 if (mDebug) Slog.v(TAG, "Waking up on touchEvent"); 236 wakeUp(); 237 return true; 238 } 239 return mWindow.superDispatchTouchEvent(event); 240 } 241 242 /** {@inheritDoc} */ 243 @Override 244 public boolean dispatchTrackballEvent(MotionEvent event) { 245 if (!mInteractive) { 246 if (mDebug) Slog.v(TAG, "Waking up on trackballEvent"); 247 wakeUp(); 248 return true; 249 } 250 return mWindow.superDispatchTrackballEvent(event); 251 } 252 253 /** {@inheritDoc} */ 254 @Override 255 public boolean dispatchGenericMotionEvent(MotionEvent event) { 256 if (!mInteractive) { 257 if (mDebug) Slog.v(TAG, "Waking up on genericMotionEvent"); 258 wakeUp(); 259 return true; 260 } 261 return mWindow.superDispatchGenericMotionEvent(event); 262 } 263 264 /** {@inheritDoc} */ 265 @Override 266 public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event) { 267 return false; 268 } 269 270 /** {@inheritDoc} */ 271 @Override 272 public View onCreatePanelView(int featureId) { 273 return null; 274 } 275 276 /** {@inheritDoc} */ 277 @Override 278 public boolean onCreatePanelMenu(int featureId, Menu menu) { 279 return false; 280 } 281 282 /** {@inheritDoc} */ 283 @Override 284 public boolean onPreparePanel(int featureId, View view, Menu menu) { 285 return false; 286 } 287 288 /** {@inheritDoc} */ 289 @Override 290 public boolean onMenuOpened(int featureId, Menu menu) { 291 return false; 292 } 293 294 /** {@inheritDoc} */ 295 @Override 296 public boolean onMenuItemSelected(int featureId, MenuItem item) { 297 return false; 298 } 299 300 /** {@inheritDoc} */ 301 @Override 302 public void onWindowAttributesChanged(LayoutParams attrs) { 303 } 304 305 /** {@inheritDoc} */ 306 @Override 307 public void onContentChanged() { 308 } 309 310 /** {@inheritDoc} */ 311 @Override 312 public void onWindowFocusChanged(boolean hasFocus) { 313 } 314 315 /** {@inheritDoc} */ 316 @Override 317 public void onAttachedToWindow() { 318 } 319 320 /** {@inheritDoc} */ 321 @Override 322 public void onDetachedFromWindow() { 323 } 324 325 /** {@inheritDoc} */ 326 @Override 327 public void onPanelClosed(int featureId, Menu menu) { 328 } 329 330 /** {@inheritDoc} */ 331 @Override 332 public boolean onSearchRequested() { 333 return false; 334 } 335 336 /** {@inheritDoc} */ 337 @Override 338 public ActionMode onWindowStartingActionMode(android.view.ActionMode.Callback callback) { 339 return null; 340 } 341 342 /** {@inheritDoc} */ 343 @Override 344 public void onActionModeStarted(ActionMode mode) { 345 } 346 347 /** {@inheritDoc} */ 348 @Override 349 public void onActionModeFinished(ActionMode mode) { 350 } 351 // end Window.Callback methods 352 353 // begin public api 354 /** 355 * Retrieves the current {@link android.view.WindowManager} for the dream. 356 * Behaves similarly to {@link android.app.Activity#getWindowManager()}. 357 * 358 * @return The current window manager, or null if the dream is not started. 359 */ 360 public WindowManager getWindowManager() { 361 return mWindow != null ? mWindow.getWindowManager() : null; 362 } 363 364 /** 365 * Retrieves the current {@link android.view.Window} for the dream. 366 * Behaves similarly to {@link android.app.Activity#getWindow()}. 367 * 368 * @return The current window, or null if the dream is not started. 369 */ 370 public Window getWindow() { 371 return mWindow; 372 } 373 374 /** 375 * Inflates a layout resource and set it to be the content view for this Dream. 376 * Behaves similarly to {@link android.app.Activity#setContentView(int)}. 377 * 378 * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p> 379 * 380 * @param layoutResID Resource ID to be inflated. 381 * 382 * @see #setContentView(android.view.View) 383 * @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams) 384 */ 385 public void setContentView(int layoutResID) { 386 getWindow().setContentView(layoutResID); 387 } 388 389 /** 390 * Sets a view to be the content view for this Dream. 391 * Behaves similarly to {@link android.app.Activity#setContentView(android.view.View)} in an activity, 392 * including using {@link ViewGroup.LayoutParams#MATCH_PARENT} as the layout height and width of the view. 393 * 394 * <p>Note: This requires a window, so you should usually call it during 395 * {@link #onAttachedToWindow()} and never earlier (you <strong>cannot</strong> call it 396 * during {@link #onCreate}).</p> 397 * 398 * @see #setContentView(int) 399 * @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams) 400 */ 401 public void setContentView(View view) { 402 getWindow().setContentView(view); 403 } 404 405 /** 406 * Sets a view to be the content view for this Dream. 407 * Behaves similarly to 408 * {@link android.app.Activity#setContentView(android.view.View, android.view.ViewGroup.LayoutParams)} 409 * in an activity. 410 * 411 * <p>Note: This requires a window, so you should usually call it during 412 * {@link #onAttachedToWindow()} and never earlier (you <strong>cannot</strong> call it 413 * during {@link #onCreate}).</p> 414 * 415 * @param view The desired content to display. 416 * @param params Layout parameters for the view. 417 * 418 * @see #setContentView(android.view.View) 419 * @see #setContentView(int) 420 */ 421 public void setContentView(View view, ViewGroup.LayoutParams params) { 422 getWindow().setContentView(view, params); 423 } 424 425 /** 426 * Adds a view to the Dream's window, leaving other content views in place. 427 * 428 * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p> 429 * 430 * @param view The desired content to display. 431 * @param params Layout parameters for the view. 432 */ 433 public void addContentView(View view, ViewGroup.LayoutParams params) { 434 getWindow().addContentView(view, params); 435 } 436 437 /** 438 * Finds a view that was identified by the id attribute from the XML that 439 * was processed in {@link #onCreate}. 440 * 441 * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p> 442 * 443 * @return The view if found or null otherwise. 444 */ 445 public View findViewById(int id) { 446 return getWindow().findViewById(id); 447 } 448 449 /** 450 * Marks this dream as interactive to receive input events. 451 * 452 * <p>Non-interactive dreams (default) will dismiss on the first input event.</p> 453 * 454 * <p>Interactive dreams should call {@link #finish()} to dismiss themselves.</p> 455 * 456 * @param interactive True if this dream will handle input events. 457 */ 458 public void setInteractive(boolean interactive) { 459 mInteractive = interactive; 460 } 461 462 /** 463 * Returns whether or not this dream is interactive. Defaults to false. 464 * 465 * @see #setInteractive(boolean) 466 */ 467 public boolean isInteractive() { 468 return mInteractive; 469 } 470 471 /** 472 * Sets View.SYSTEM_UI_FLAG_LOW_PROFILE on the content view. 473 * 474 * @param lowProfile True to set View.SYSTEM_UI_FLAG_LOW_PROFILE 475 * @hide There is no reason to have this -- dreams can set this flag 476 * on their own content view, and from there can actually do the 477 * correct interactions with it (seeing when it is cleared etc). 478 */ 479 public void setLowProfile(boolean lowProfile) { 480 if (mLowProfile != lowProfile) { 481 mLowProfile = lowProfile; 482 int flag = View.SYSTEM_UI_FLAG_LOW_PROFILE; 483 applySystemUiVisibilityFlags(mLowProfile ? flag : 0, flag); 484 } 485 } 486 487 /** 488 * Returns whether or not this dream is in low profile mode. Defaults to true. 489 * 490 * @see #setLowProfile(boolean) 491 * @hide 492 */ 493 public boolean isLowProfile() { 494 return getSystemUiVisibilityFlagValue(View.SYSTEM_UI_FLAG_LOW_PROFILE, mLowProfile); 495 } 496 497 /** 498 * Controls {@link android.view.WindowManager.LayoutParams#FLAG_FULLSCREEN} 499 * on the dream's window. 500 * 501 * @param fullscreen If true, the fullscreen flag will be set; else it 502 * will be cleared. 503 */ 504 public void setFullscreen(boolean fullscreen) { 505 if (mFullscreen != fullscreen) { 506 mFullscreen = fullscreen; 507 int flag = WindowManager.LayoutParams.FLAG_FULLSCREEN; 508 applyWindowFlags(mFullscreen ? flag : 0, flag); 509 } 510 } 511 512 /** 513 * Returns whether or not this dream is in fullscreen mode. Defaults to false. 514 * 515 * @see #setFullscreen(boolean) 516 */ 517 public boolean isFullscreen() { 518 return mFullscreen; 519 } 520 521 /** 522 * Marks this dream as keeping the screen bright while dreaming. 523 * 524 * @param screenBright True to keep the screen bright while dreaming. 525 */ 526 public void setScreenBright(boolean screenBright) { 527 if (mScreenBright != screenBright) { 528 mScreenBright = screenBright; 529 int flag = WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON; 530 applyWindowFlags(mScreenBright ? flag : 0, flag); 531 } 532 } 533 534 /** 535 * Returns whether or not this dream keeps the screen bright while dreaming. 536 * Defaults to false, allowing the screen to dim if necessary. 537 * 538 * @see #setScreenBright(boolean) 539 */ 540 public boolean isScreenBright() { 541 return getWindowFlagValue(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, mScreenBright); 542 } 543 544 /** 545 * Marks this dream as windowless. Only available to doze dreams. 546 * 547 * @hide 548 */ 549 public void setWindowless(boolean windowless) { 550 mWindowless = windowless; 551 } 552 553 /** 554 * Returns whether or not this dream is windowless. Only available to doze dreams. 555 * 556 * @hide 557 */ 558 public boolean isWindowless() { 559 return mWindowless; 560 } 561 562 /** 563 * Returns true if this dream is allowed to doze. 564 * <p> 565 * The value returned by this method is only meaningful when the dream has started. 566 * </p> 567 * 568 * @return True if this dream can doze. 569 * @see #startDozing 570 * @hide For use by system UI components only. 571 */ 572 public boolean canDoze() { 573 return mCanDoze; 574 } 575 576 /** 577 * Starts dozing, entering a deep dreamy sleep. 578 * <p> 579 * Dozing enables the system to conserve power while the user is not actively interacting 580 * with the device. While dozing, the display will remain on in a low-power state 581 * and will continue to show its previous contents but the application processor and 582 * other system components will be allowed to suspend when possible. 583 * </p><p> 584 * While the application processor is suspended, the dream may stop executing code 585 * for long periods of time. Prior to being suspended, the dream may schedule periodic 586 * wake-ups to render new content by scheduling an alarm with the {@link AlarmManager}. 587 * The dream may also keep the CPU awake by acquiring a 588 * {@link android.os.PowerManager#PARTIAL_WAKE_LOCK partial wake lock} when necessary. 589 * Note that since the purpose of doze mode is to conserve power (especially when 590 * running on battery), the dream should not wake the CPU very often or keep it 591 * awake for very long. 592 * </p><p> 593 * It is a good idea to call this method some time after the dream's entry animation 594 * has completed and the dream is ready to doze. It is important to completely 595 * finish all of the work needed before dozing since the application processor may 596 * be suspended at any moment once this method is called unless other wake locks 597 * are being held. 598 * </p><p> 599 * Call {@link #stopDozing} or {@link #finish} to stop dozing. 600 * </p> 601 * 602 * @see #stopDozing 603 * @hide For use by system UI components only. 604 */ 605 public void startDozing() { 606 if (mCanDoze && !mDozing) { 607 mDozing = true; 608 updateDoze(); 609 } 610 } 611 612 private void updateDoze() { 613 if (mDozing) { 614 try { 615 mSandman.startDozing(mWindowToken, mDozeScreenState, mDozeScreenBrightness); 616 } catch (RemoteException ex) { 617 // system server died 618 } 619 } 620 } 621 622 /** 623 * Stops dozing, returns to active dreaming. 624 * <p> 625 * This method reverses the effect of {@link #startDozing}. From this moment onward, 626 * the application processor will be kept awake as long as the dream is running 627 * or until the dream starts dozing again. 628 * </p> 629 * 630 * @see #startDozing 631 * @hide For use by system UI components only. 632 */ 633 public void stopDozing() { 634 if (mDozing) { 635 mDozing = false; 636 try { 637 mSandman.stopDozing(mWindowToken); 638 } catch (RemoteException ex) { 639 // system server died 640 } 641 } 642 } 643 644 /** 645 * Returns true if the dream will allow the system to enter a low-power state while 646 * it is running without actually turning off the screen. Defaults to false, 647 * keeping the application processor awake while the dream is running. 648 * 649 * @return True if the dream is dozing. 650 * 651 * @see #setDozing(boolean) 652 * @hide For use by system UI components only. 653 */ 654 public boolean isDozing() { 655 return mDozing; 656 } 657 658 /** 659 * Gets the screen state to use while dozing. 660 * 661 * @return The screen state to use while dozing, such as {@link Display#STATE_ON}, 662 * {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND}, 663 * or {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} for the default 664 * behavior. 665 * 666 * @see #setDozeScreenState 667 * @hide For use by system UI components only. 668 */ 669 public int getDozeScreenState() { 670 return mDozeScreenState; 671 } 672 673 /** 674 * Sets the screen state to use while dozing. 675 * <p> 676 * The value of this property determines the power state of the primary display 677 * once {@link #startDozing} has been called. The default value is 678 * {@link Display#STATE_UNKNOWN} which lets the system decide. 679 * The dream may set a different state before starting to doze and may 680 * perform transitions between states while dozing to conserve power and 681 * achieve various effects. 682 * </p><p> 683 * It is recommended that the state be set to {@link Display#STATE_DOZE_SUSPEND} 684 * once the dream has completely finished drawing and before it releases its wakelock 685 * to allow the display hardware to be fully suspended. While suspended, the 686 * display will preserve its on-screen contents or hand off control to dedicated 687 * doze hardware if the devices supports it. If the doze suspend state is 688 * used, the dream must make sure to set the mode back 689 * to {@link Display#STATE_DOZE} or {@link Display#STATE_ON} before drawing again 690 * since the display updates may be ignored and not seen by the user otherwise. 691 * </p><p> 692 * The set of available display power states and their behavior while dozing is 693 * hardware dependent and may vary across devices. The dream may therefore 694 * need to be modified or configured to correctly support the hardware. 695 * </p> 696 * 697 * @param state The screen state to use while dozing, such as {@link Display#STATE_ON}, 698 * {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND}, 699 * or {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} for the default 700 * behavior. 701 * 702 * @hide For use by system UI components only. 703 */ 704 public void setDozeScreenState(int state) { 705 if (mDozeScreenState != state) { 706 mDozeScreenState = state; 707 updateDoze(); 708 } 709 } 710 711 /** 712 * Gets the screen brightness to use while dozing. 713 * 714 * @return The screen brightness while dozing as a value between 715 * {@link PowerManager#BRIGHTNESS_OFF} (0) and {@link PowerManager#BRIGHTNESS_ON} (255), 716 * or {@link PowerManager#BRIGHTNESS_DEFAULT} (-1) to ask the system to apply 717 * its default policy based on the screen state. 718 * 719 * @see #setDozeScreenBrightness 720 * @hide For use by system UI components only. 721 */ 722 public int getDozeScreenBrightness() { 723 return mDozeScreenBrightness; 724 } 725 726 /** 727 * Sets the screen brightness to use while dozing. 728 * <p> 729 * The value of this property determines the power state of the primary display 730 * once {@link #startDozing} has been called. The default value is 731 * {@link PowerManager#BRIGHTNESS_DEFAULT} which lets the system decide. 732 * The dream may set a different brightness before starting to doze and may adjust 733 * the brightness while dozing to conserve power and achieve various effects. 734 * </p><p> 735 * Note that dream may specify any brightness in the full 0-255 range, including 736 * values that are less than the minimum value for manual screen brightness 737 * adjustments by the user. In particular, the value may be set to 0 which may 738 * turn off the backlight entirely while still leaving the screen on although 739 * this behavior is device dependent and not guaranteed. 740 * </p><p> 741 * The available range of display brightness values and their behavior while dozing is 742 * hardware dependent and may vary across devices. The dream may therefore 743 * need to be modified or configured to correctly support the hardware. 744 * </p> 745 * 746 * @param brightness The screen brightness while dozing as a value between 747 * {@link PowerManager#BRIGHTNESS_OFF} (0) and {@link PowerManager#BRIGHTNESS_ON} (255), 748 * or {@link PowerManager#BRIGHTNESS_DEFAULT} (-1) to ask the system to apply 749 * its default policy based on the screen state. 750 * 751 * @hide For use by system UI components only. 752 */ 753 public void setDozeScreenBrightness(int brightness) { 754 if (brightness != PowerManager.BRIGHTNESS_DEFAULT) { 755 brightness = clampAbsoluteBrightness(brightness); 756 } 757 if (mDozeScreenBrightness != brightness) { 758 mDozeScreenBrightness = brightness; 759 updateDoze(); 760 } 761 } 762 763 /** 764 * Called when this Dream is constructed. 765 */ 766 @Override 767 public void onCreate() { 768 if (mDebug) Slog.v(TAG, "onCreate()"); 769 super.onCreate(); 770 } 771 772 /** 773 * Called when the dream's window has been created and is visible and animation may now begin. 774 */ 775 public void onDreamingStarted() { 776 if (mDebug) Slog.v(TAG, "onDreamingStarted()"); 777 // hook for subclasses 778 } 779 780 /** 781 * Called when this Dream is stopped, either by external request or by calling finish(), 782 * before the window has been removed. 783 */ 784 public void onDreamingStopped() { 785 if (mDebug) Slog.v(TAG, "onDreamingStopped()"); 786 // hook for subclasses 787 } 788 789 /** 790 * Called when the dream is being asked to stop itself and wake. 791 * <p> 792 * The default implementation simply calls {@link #finish} which ends the dream 793 * immediately. Subclasses may override this function to perform a smooth exit 794 * transition then call {@link #finish} afterwards. 795 * </p><p> 796 * Note that the dream will only be given a short period of time (currently about 797 * five seconds) to wake up. If the dream does not finish itself in a timely manner 798 * then the system will forcibly finish it once the time allowance is up. 799 * </p> 800 */ 801 public void onWakeUp() { 802 finish(); 803 } 804 805 /** {@inheritDoc} */ 806 @Override 807 public final IBinder onBind(Intent intent) { 808 if (mDebug) Slog.v(TAG, "onBind() intent = " + intent); 809 return new DreamServiceWrapper(); 810 } 811 812 /** 813 * Stops the dream and detaches from the window. 814 * <p> 815 * When the dream ends, the system will be allowed to go to sleep fully unless there 816 * is a reason for it to be awake such as recent user activity or wake locks being held. 817 * </p> 818 */ 819 public final void finish() { 820 if (mDebug) Slog.v(TAG, "finish(): mFinished=" + mFinished); 821 822 if (!mFinished) { 823 mFinished = true; 824 825 if (mWindowToken == null) { 826 Slog.w(TAG, "Finish was called before the dream was attached."); 827 } else { 828 try { 829 mSandman.finishSelf(mWindowToken, true /*immediate*/); 830 } catch (RemoteException ex) { 831 // system server died 832 } 833 } 834 835 stopSelf(); // if launched via any other means 836 } 837 } 838 839 /** 840 * Wakes the dream up gently. 841 * <p> 842 * Calls {@link #onWakeUp} to give the dream a chance to perform an exit transition. 843 * When the transition is over, the dream should call {@link #finish}. 844 * </p> 845 */ 846 public final void wakeUp() { 847 wakeUp(false); 848 } 849 850 private void wakeUp(boolean fromSystem) { 851 if (mDebug) Slog.v(TAG, "wakeUp(): fromSystem=" + fromSystem 852 + ", mWaking=" + mWaking + ", mFinished=" + mFinished); 853 854 if (!mWaking && !mFinished) { 855 mWaking = true; 856 857 // As a minor optimization, invoke the callback first in case it simply 858 // calls finish() immediately so there wouldn't be much point in telling 859 // the system that we are finishing the dream gently. 860 onWakeUp(); 861 862 // Now tell the system we are waking gently, unless we already told 863 // it we were finishing immediately. 864 if (!fromSystem && !mFinished) { 865 if (mWindowToken == null) { 866 Slog.w(TAG, "WakeUp was called before the dream was attached."); 867 } else { 868 try { 869 mSandman.finishSelf(mWindowToken, false /*immediate*/); 870 } catch (RemoteException ex) { 871 // system server died 872 } 873 } 874 } 875 } 876 } 877 878 /** {@inheritDoc} */ 879 @Override 880 public void onDestroy() { 881 if (mDebug) Slog.v(TAG, "onDestroy()"); 882 // hook for subclasses 883 884 // Just in case destroy came in before detach, let's take care of that now 885 detach(); 886 887 super.onDestroy(); 888 } 889 890 // end public api 891 892 /** 893 * Called by DreamController.stopDream() when the Dream is about to be unbound and destroyed. 894 * 895 * Must run on mHandler. 896 */ 897 private final void detach() { 898 if (mStarted) { 899 if (mDebug) Slog.v(TAG, "detach(): Calling onDreamingStopped()"); 900 mStarted = false; 901 onDreamingStopped(); 902 } 903 904 if (mWindow != null) { 905 // force our window to be removed synchronously 906 if (mDebug) Slog.v(TAG, "detach(): Removing window from window manager"); 907 mWindow.getWindowManager().removeViewImmediate(mWindow.getDecorView()); 908 mWindow = null; 909 } 910 911 if (mWindowToken != null) { 912 // the following will print a log message if it finds any other leaked windows 913 WindowManagerGlobal.getInstance().closeAll(mWindowToken, 914 this.getClass().getName(), "Dream"); 915 mWindowToken = null; 916 mCanDoze = false; 917 } 918 } 919 920 /** 921 * Called when the Dream is ready to be shown. 922 * 923 * Must run on mHandler. 924 * 925 * @param windowToken A window token that will allow a window to be created in the correct layer. 926 */ 927 private final void attach(IBinder windowToken, boolean canDoze) { 928 if (mWindowToken != null) { 929 Slog.e(TAG, "attach() called when already attached with token=" + mWindowToken); 930 return; 931 } 932 if (mFinished || mWaking) { 933 Slog.w(TAG, "attach() called after dream already finished"); 934 try { 935 mSandman.finishSelf(windowToken, true /*immediate*/); 936 } catch (RemoteException ex) { 937 // system server died 938 } 939 return; 940 } 941 942 mWindowToken = windowToken; 943 mCanDoze = canDoze; 944 if (mWindowless && !mCanDoze) { 945 throw new IllegalStateException("Only doze dreams can be windowless"); 946 } 947 if (!mWindowless) { 948 mWindow = PolicyManager.makeNewWindow(this); 949 mWindow.setCallback(this); 950 mWindow.requestFeature(Window.FEATURE_NO_TITLE); 951 mWindow.setBackgroundDrawable(new ColorDrawable(0xFF000000)); 952 mWindow.setFormat(PixelFormat.OPAQUE); 953 954 if (mDebug) Slog.v(TAG, String.format("Attaching window token: %s to window of type %s", 955 windowToken, WindowManager.LayoutParams.TYPE_DREAM)); 956 957 WindowManager.LayoutParams lp = mWindow.getAttributes(); 958 lp.type = WindowManager.LayoutParams.TYPE_DREAM; 959 lp.token = windowToken; 960 lp.windowAnimations = com.android.internal.R.style.Animation_Dream; 961 lp.flags |= ( WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN 962 | WindowManager.LayoutParams.FLAG_LAYOUT_INSET_DECOR 963 | WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED 964 | WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD 965 | WindowManager.LayoutParams.FLAG_ALLOW_LOCK_WHILE_SCREEN_ON 966 | (mFullscreen ? WindowManager.LayoutParams.FLAG_FULLSCREEN : 0) 967 | (mScreenBright ? WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON : 0) 968 ); 969 mWindow.setAttributes(lp); 970 // Workaround: Currently low-profile and in-window system bar backgrounds don't go 971 // along well. Dreams usually don't need such bars anyways, so disable them by default. 972 mWindow.clearFlags(WindowManager.LayoutParams.FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS); 973 mWindow.setWindowManager(null, windowToken, "dream", true); 974 975 applySystemUiVisibilityFlags( 976 (mLowProfile ? View.SYSTEM_UI_FLAG_LOW_PROFILE : 0), 977 View.SYSTEM_UI_FLAG_LOW_PROFILE); 978 979 try { 980 getWindowManager().addView(mWindow.getDecorView(), mWindow.getAttributes()); 981 } catch (WindowManager.BadTokenException ex) { 982 // This can happen because the dream manager service will remove the token 983 // immediately without necessarily waiting for the dream to start. 984 // We should receive a finish message soon. 985 Slog.i(TAG, "attach() called after window token already removed, dream will " 986 + "finish soon"); 987 mWindow = null; 988 return; 989 } 990 } 991 // We need to defer calling onDreamingStarted until after onWindowAttached, 992 // which is posted to the handler by addView, so we post onDreamingStarted 993 // to the handler also. Need to watch out here in case detach occurs before 994 // this callback is invoked. 995 mHandler.post(new Runnable() { 996 @Override 997 public void run() { 998 if (mWindow != null || mWindowless) { 999 if (mDebug) Slog.v(TAG, "Calling onDreamingStarted()"); 1000 mStarted = true; 1001 onDreamingStarted(); 1002 } 1003 } 1004 }); 1005 } 1006 1007 private boolean getWindowFlagValue(int flag, boolean defaultValue) { 1008 return mWindow == null ? defaultValue : (mWindow.getAttributes().flags & flag) != 0; 1009 } 1010 1011 private void applyWindowFlags(int flags, int mask) { 1012 if (mWindow != null) { 1013 WindowManager.LayoutParams lp = mWindow.getAttributes(); 1014 lp.flags = applyFlags(lp.flags, flags, mask); 1015 mWindow.setAttributes(lp); 1016 mWindow.getWindowManager().updateViewLayout(mWindow.getDecorView(), lp); 1017 } 1018 } 1019 1020 private boolean getSystemUiVisibilityFlagValue(int flag, boolean defaultValue) { 1021 View v = mWindow == null ? null : mWindow.getDecorView(); 1022 return v == null ? defaultValue : (v.getSystemUiVisibility() & flag) != 0; 1023 } 1024 1025 private void applySystemUiVisibilityFlags(int flags, int mask) { 1026 View v = mWindow == null ? null : mWindow.getDecorView(); 1027 if (v != null) { 1028 v.setSystemUiVisibility(applyFlags(v.getSystemUiVisibility(), flags, mask)); 1029 } 1030 } 1031 1032 private int applyFlags(int oldFlags, int flags, int mask) { 1033 return (oldFlags&~mask) | (flags&mask); 1034 } 1035 1036 @Override 1037 protected void dump(final FileDescriptor fd, PrintWriter pw, final String[] args) { 1038 DumpUtils.dumpAsync(mHandler, new Dump() { 1039 @Override 1040 public void dump(PrintWriter pw) { 1041 dumpOnHandler(fd, pw, args); 1042 } 1043 }, pw, 1000); 1044 } 1045 1046 /** @hide */ 1047 protected void dumpOnHandler(FileDescriptor fd, PrintWriter pw, String[] args) { 1048 pw.print(TAG + ": "); 1049 if (mWindowToken == null) { 1050 pw.println("stopped"); 1051 } else { 1052 pw.println("running (token=" + mWindowToken + ")"); 1053 } 1054 pw.println(" window: " + mWindow); 1055 pw.print(" flags:"); 1056 if (isInteractive()) pw.print(" interactive"); 1057 if (isLowProfile()) pw.print(" lowprofile"); 1058 if (isFullscreen()) pw.print(" fullscreen"); 1059 if (isScreenBright()) pw.print(" bright"); 1060 if (isWindowless()) pw.print(" windowless"); 1061 if (isDozing()) pw.print(" dozing"); 1062 else if (canDoze()) pw.print(" candoze"); 1063 pw.println(); 1064 if (canDoze()) { 1065 pw.println(" doze screen state: " + Display.stateToString(mDozeScreenState)); 1066 pw.println(" doze screen brightness: " + mDozeScreenBrightness); 1067 } 1068 } 1069 1070 private static int clampAbsoluteBrightness(int value) { 1071 return MathUtils.constrain(value, PowerManager.BRIGHTNESS_OFF, PowerManager.BRIGHTNESS_ON); 1072 } 1073 1074 private final class DreamServiceWrapper extends IDreamService.Stub { 1075 @Override 1076 public void attach(final IBinder windowToken, final boolean canDoze) { 1077 mHandler.post(new Runnable() { 1078 @Override 1079 public void run() { 1080 DreamService.this.attach(windowToken, canDoze); 1081 } 1082 }); 1083 } 1084 1085 @Override 1086 public void detach() { 1087 mHandler.post(new Runnable() { 1088 @Override 1089 public void run() { 1090 DreamService.this.detach(); 1091 } 1092 }); 1093 } 1094 1095 @Override 1096 public void wakeUp() { 1097 mHandler.post(new Runnable() { 1098 @Override 1099 public void run() { 1100 DreamService.this.wakeUp(true /*fromSystem*/); 1101 } 1102 }); 1103 } 1104 } 1105 } 1106