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    Searched refs:m_activeTexture (Results 1 - 12 of 12) sorted by null

  /sdk/emulator/opengl/tests/ut_renderer/
RendererContext.cpp 46 m_activeTexture = texture - GL_TEXTURE0;
51 m_tex2DBind[m_activeTexture] = texture;
56 return m_tex2DBind[m_activeTexture];
62 r->texture = m_tex2DBind[m_activeTexture];
RendererContext.h 47 GLenum getActiveTexture() { return GL_TEXTURE0 + m_activeTexture; }
50 m_tex2DEnable[m_activeTexture] = enable;
110 m_activeTexture = 0;
121 int m_activeTexture;
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.h 38 GLenum getActiveTexture() { return GL_TEXTURE0 + m_activeTexture;};
GLEScmContext.cpp 52 m_activeTexture = tex - GL_TEXTURE0;
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.h 91 void setActiveTexture(int texUnit) {m_activeTexture = texUnit; };
92 int getActiveTexture() const { return m_activeTexture; }
190 int m_activeTexture;
GLClientState.cpp 57 m_activeTexture = 0;
148 retval = int (TEXCOORD0_LOCATION + m_activeTexture);
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.h 91 void setActiveTexture(int texUnit) {m_activeTexture = texUnit; };
92 int getActiveTexture() const { return m_activeTexture; }
184 int m_activeTexture;
GLClientState.cpp 55 m_activeTexture = 0;
146 retval = int (TEXCOORD0_LOCATION + m_activeTexture);
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
GLEScontext.cpp 158 m_activeTexture(0) ,
178 m_activeTexture = tex - GL_TEXTURE0;
662 *params = m_texState[m_activeTexture][TEXTURE_CUBE_MAP].texture;
666 *params = m_texState[m_activeTexture][TEXTURE_2D].texture;
670 *params = m_activeTexture+GL_TEXTURE0;
712 return m_texState[m_activeTexture][pos].texture;
722 m_texState[m_activeTexture][pos].texture = tex;
727 m_texState[m_activeTexture][pos].enabled = enable;
  /sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
GLEScontext.h 193 unsigned int m_activeTexture;
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 322 , m_activeTexture (0)
497 m_activeTexture = texture - GL_TEXTURE0;
594 int unitNdx = m_activeTexture;
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sglrReferenceContext.hpp     [all...]

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