1 /* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * Copyright (C) 2013 Intel Corporation. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 */ 26 27 #ifndef AnimationValue_h 28 #define AnimationValue_h 29 30 #include "platform/animation/TimingFunction.h" 31 #include "platform/graphics/filters/FilterOperations.h" 32 #include "platform/transforms/TransformOperations.h" 33 34 #include "wtf/PassRefPtr.h" 35 #include "wtf/RefPtr.h" 36 37 namespace blink { 38 39 // Base class for animation values (also used for transitions). Here to 40 // represent values for properties being animated via the GraphicsLayer, 41 // without pulling in style-related data from outside of the platform directory. 42 class AnimationValue { 43 WTF_MAKE_FAST_ALLOCATED; 44 public: 45 explicit AnimationValue(double keyTime, PassRefPtr<TimingFunction> timingFunction = nullptr) 46 : m_keyTime(keyTime) 47 , m_timingFunction(timingFunction) 48 { 49 } 50 51 virtual ~AnimationValue() { } 52 53 double keyTime() const { return m_keyTime; } 54 const TimingFunction* timingFunction() const { return m_timingFunction.get(); } 55 virtual PassOwnPtr<AnimationValue> clone() const = 0; 56 57 private: 58 double m_keyTime; 59 RefPtr<TimingFunction> m_timingFunction; 60 }; 61 62 // Used to store one float value of an animation. 63 class FloatAnimationValue FINAL : public AnimationValue { 64 public: 65 FloatAnimationValue(double keyTime, float value, PassRefPtr<TimingFunction> timingFunction = nullptr) 66 : AnimationValue(keyTime, timingFunction) 67 , m_value(value) 68 { 69 } 70 virtual PassOwnPtr<AnimationValue> clone() const OVERRIDE { return adoptPtr(new FloatAnimationValue(*this)); } 71 72 float value() const { return m_value; } 73 74 private: 75 float m_value; 76 }; 77 78 // Used to store one transform value in a keyframe list. 79 class TransformAnimationValue FINAL : public AnimationValue { 80 public: 81 explicit TransformAnimationValue(double keyTime, const TransformOperations* value = 0, PassRefPtr<TimingFunction> timingFunction = nullptr) 82 : AnimationValue(keyTime, timingFunction) 83 { 84 if (value) 85 m_value = *value; 86 } 87 virtual PassOwnPtr<AnimationValue> clone() const OVERRIDE { return adoptPtr(new TransformAnimationValue(*this)); } 88 89 const TransformOperations* value() const { return &m_value; } 90 91 private: 92 TransformOperations m_value; 93 }; 94 95 // Used to store one filter value in a keyframe list. 96 class FilterAnimationValue FINAL : public AnimationValue { 97 public: 98 explicit FilterAnimationValue(double keyTime, const FilterOperations* value = 0, PassRefPtr<TimingFunction> timingFunction = nullptr) 99 : AnimationValue(keyTime, timingFunction) 100 { 101 if (value) 102 m_value = *value; 103 } 104 virtual PassOwnPtr<AnimationValue> clone() const OVERRIDE { return adoptPtr(new FilterAnimationValue(*this)); } 105 106 const FilterOperations* value() const { return &m_value; } 107 108 private: 109 FilterOperations m_value; 110 }; 111 112 } // namespace blink 113 114 #endif // AnimationValue_h 115