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    Searched refs:m_uniforms (Results 1 - 18 of 18) sorted by null

  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.cpp 71 m_uniforms.push_back(v);
143 , m_uniforms (decl.m_uniforms.size())
192 for (size_t ndx = 0; ndx < decl.m_uniforms.size(); ++ndx)
194 this->m_uniforms[ndx].name = decl.m_uniforms[ndx].name;
195 this->m_uniforms[ndx].type = decl.m_uniforms[ndx].type;
207 for (size_t ndx = 0; ndx < m_uniforms.size(); ++ndx)
208 if (m_uniforms[ndx].name == std::string(name)
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sglrShaderProgram.hpp 176 std::vector<Uniform> m_uniforms; member in class:sglr::pdec::ShaderProgramDeclaration
245 std::vector<UniformSlot> m_uniforms; member in class:sglr::ShaderProgram
sglrReferenceContext.cpp     [all...]
  /external/deqp/framework/randomshaders/
rsgShader.hpp 110 std::vector<ShaderInput*>& getUniforms (void) { return m_uniforms; }
114 const std::vector<ShaderInput*>& getUniforms (void) const { return m_uniforms; }
124 std::vector<ShaderInput*> m_uniforms; member in class:rsg::Shader
rsgShader.cpp 78 deleteVectorElements(m_uniforms);
  /external/deqp/modules/glshared/
glsUniformBlockCase.hpp 196 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); }
198 inline Iterator begin (void) { return m_uniforms.begin(); }
199 inline ConstIterator begin (void) const { return m_uniforms.begin(); }
200 inline Iterator end (void) { return m_uniforms.end(); }
201 inline ConstIterator end (void) const { return m_uniforms.end(); }
206 std::vector<Uniform> m_uniforms; member in class:deqp::gls::ub::UniformBlock
glsRandomShaderCase.hpp 101 std::vector<rsg::VariableValue> m_uniforms; member in class:deqp::gls::RandomShaderCase
glsRandomShaderCase.cpp 143 rsg::computeUniformValues(rnd, m_uniforms, unifiedUniforms);
214 for (vector<rsg::VariableValue>::const_iterator uniformIter = m_uniforms.begin(); uniformIter != m_uniforms.end(); uniformIter++)
443 for (vector<rsg::VariableValue>::const_iterator uniformIter = m_uniforms.begin(); uniformIter != m_uniforms.end(); uniformIter++)
489 executor.execute(m_vertexShader, m_fragmentShader, m_uniforms);
glsRandomShaderProgram.cpp 157 DE_ASSERT(m_numUnifiedUniforms == (int)m_uniforms.size());
163 const sglr::UniformSlot& uniformSlot = m_uniforms[uniformNdx];
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.cpp 123 const tcu::Vec4 color (m_uniforms[0].value.f4);
209 const tcu::Vec4 gradientMin(m_uniforms[0].value.f4);
210 const tcu::Vec4 gradientMax(m_uniforms[1].value.f4);
373 const tcu::Vec4 outScale (m_uniforms[0].value.f4);
374 const tcu::Vec4 outBias (m_uniforms[1].value.f4);
395 const sglr::rc::Texture2D* tex = m_uniforms[2 + ndx*3].sampler.tex2D;
396 const tcu::Vec4 scale (m_uniforms[2 + ndx*3 + 1].value.f4);
397 const tcu::Vec4 bias (m_uniforms[2 + ndx*3 + 2].value.f4);
512 tcu::Mat3 texCoordMat = tcu::Mat3(m_uniforms[0].value.m3);
527 const tcu::Vec4 texScale (m_uniforms[2].value.f4)
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es3fUniformApiTests.cpp 338 int getNumUniforms (void) const { return (int)m_uniforms.size(); }
340 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; }
341 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; }
343 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); }
353 // Add the contents of m_uniforms and m_structTypes to receiver, and remove them from this one.
357 for (int i = 0; i < (int)m_uniforms.size(); i++)
358 receiver.addUniform(m_uniforms[i]);
359 m_uniforms.clear();
368 for (int i = 0; i < (int)m_uniforms.size(); i++)
369 if (typeContainsMatchingBasicType(m_uniforms[i].type, predicate)
552 vector<Uniform> m_uniforms; member in namespace:deqp::gles3::Functional
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es3fTextureUnitTests.cpp 665 case GL_TEXTURE_2D: m_uniforms[4*unitNdx].sampler.tex2D->sample4(texSamples, coords2D); break;
666 case GL_TEXTURE_CUBE_MAP: m_uniforms[4*unitNdx].sampler.texCube->sample4(texSamples, coords3D); break;
667 case GL_TEXTURE_2D_ARRAY: m_uniforms[4*unitNdx].sampler.tex2DArray->sample4(texSamples, coords3D); break;
668 case GL_TEXTURE_3D: m_uniforms[4*unitNdx].sampler.tex3D->sample4(texSamples, coords3D); break;
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  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.cpp 216 const tcu::Vec4 outScale (m_uniforms[0].value.f4);
217 const tcu::Vec4 outBias (m_uniforms[1].value.f4);
238 const sglr::rc::Texture2D* tex = m_uniforms[2 + ndx*3].sampler.tex2D;
239 const tcu::Vec4 scale (m_uniforms[2 + ndx*3 + 1].value.f4);
240 const tcu::Vec4 bias (m_uniforms[2 + ndx*3 + 2].value.f4);
366 tcu::Mat3 texCoordMat = tcu::Mat3(m_uniforms[0].value.m3);
381 const tcu::Vec4 texScale (m_uniforms[2].value.f4);
382 const tcu::Vec4 texBias (m_uniforms[3].value.f4);
389 const sglr::rc::TextureCubeArray* tex = m_uniforms[1].sampler.texCubeArray;
es31fProgramUniformTests.cpp 318 int getNumUniforms (void) const { return (int)m_uniforms.size(); }
320 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; }
321 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; }
323 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); }
333 // Add the contents of m_uniforms and m_structTypes to receiver, and remove them from this one.
337 for (int i = 0; i < (int)m_uniforms.size(); i++)
338 receiver.addUniform(m_uniforms[i]);
339 m_uniforms.clear();
348 for (int i = 0; i < (int)m_uniforms.size(); i++)
349 if (typeContainsMatchingBasicType(m_uniforms[i].type, predicate)
503 vector<Uniform> m_uniforms; member in class:deqp::gles31::Functional::__anon3995::UniformCollection
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  /external/deqp/modules/gles2/functional/
es2fUniformApiTests.cpp 272 int getNumUniforms (void) const { return (int)m_uniforms.size(); }
274 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; }
275 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; }
277 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); }
287 // Add the contents of m_uniforms and m_structTypes to receiver, and remove them from this one.
291 for (int i = 0; i < (int)m_uniforms.size(); i++)
292 receiver.addUniform(m_uniforms[i]);
293 m_uniforms.clear();
302 for (int i = 0; i < (int)m_uniforms.size(); i++)
303 if (typeContainsMatchingBasicType(m_uniforms[i].type, predicate)
486 vector<Uniform> m_uniforms; member in namespace:deqp::gles2::Functional
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es2fFboRenderTest.cpp 101 const tcu::Vec4 color(m_uniforms[0].value.f4);
165 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, this->m_uniforms[0].sampler.tex2D->sample(v_coord.x(), v_coord.y(), lod));
228 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, this->m_uniforms[0].sampler.tex2D->sample(v_coord.x(), v_coord.y(), lod) * 0.5f
229 + this->m_uniforms[1].sampler.tex2D->sample(v_coord.x(), v_coord.y(), lod) * 0.5f);
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es2fTextureUnitTests.cpp 500 m_uniforms[2*unitNdx].sampler.tex2D->sample4(texSamples, transformedTexCoords);
516 m_uniforms[2*unitNdx].sampler.texCube->sample4(texSamples, transformedTexCoords);
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es2fTextureSpecificationTests.cpp 224 m_uniforms[0].sampler.tex2D->sample4(colors, texCoords);
320 m_uniforms[0].sampler.texCube->sample4(colors, texCoords);
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