1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "media/audio/win/audio_low_latency_output_win.h" 6 7 #include <Functiondiscoverykeys_devpkey.h> 8 9 #include "base/command_line.h" 10 #include "base/debug/trace_event.h" 11 #include "base/logging.h" 12 #include "base/memory/scoped_ptr.h" 13 #include "base/metrics/histogram.h" 14 #include "base/strings/utf_string_conversions.h" 15 #include "base/win/scoped_propvariant.h" 16 #include "media/audio/win/audio_manager_win.h" 17 #include "media/audio/win/avrt_wrapper_win.h" 18 #include "media/audio/win/core_audio_util_win.h" 19 #include "media/base/limits.h" 20 #include "media/base/media_switches.h" 21 22 using base::win::ScopedComPtr; 23 using base::win::ScopedCOMInitializer; 24 using base::win::ScopedCoMem; 25 26 namespace media { 27 28 // static 29 AUDCLNT_SHAREMODE WASAPIAudioOutputStream::GetShareMode() { 30 const CommandLine* cmd_line = CommandLine::ForCurrentProcess(); 31 if (cmd_line->HasSwitch(switches::kEnableExclusiveAudio)) 32 return AUDCLNT_SHAREMODE_EXCLUSIVE; 33 return AUDCLNT_SHAREMODE_SHARED; 34 } 35 36 // static 37 int WASAPIAudioOutputStream::HardwareSampleRate(const std::string& device_id) { 38 WAVEFORMATPCMEX format; 39 ScopedComPtr<IAudioClient> client; 40 if (device_id.empty()) { 41 client = CoreAudioUtil::CreateDefaultClient(eRender, eConsole); 42 } else { 43 ScopedComPtr<IMMDevice> device(CoreAudioUtil::CreateDevice(device_id)); 44 if (!device) 45 return 0; 46 client = CoreAudioUtil::CreateClient(device); 47 } 48 49 if (!client || FAILED(CoreAudioUtil::GetSharedModeMixFormat(client, &format))) 50 return 0; 51 52 return static_cast<int>(format.Format.nSamplesPerSec); 53 } 54 55 WASAPIAudioOutputStream::WASAPIAudioOutputStream(AudioManagerWin* manager, 56 const std::string& device_id, 57 const AudioParameters& params, 58 ERole device_role) 59 : creating_thread_id_(base::PlatformThread::CurrentId()), 60 manager_(manager), 61 format_(), 62 opened_(false), 63 volume_(1.0), 64 packet_size_frames_(0), 65 packet_size_bytes_(0), 66 endpoint_buffer_size_frames_(0), 67 device_id_(device_id), 68 device_role_(device_role), 69 share_mode_(GetShareMode()), 70 num_written_frames_(0), 71 source_(NULL), 72 audio_bus_(AudioBus::Create(params)) { 73 DCHECK(manager_); 74 75 VLOG(1) << "WASAPIAudioOutputStream::WASAPIAudioOutputStream()"; 76 VLOG_IF(1, share_mode_ == AUDCLNT_SHAREMODE_EXCLUSIVE) 77 << "Core Audio (WASAPI) EXCLUSIVE MODE is enabled."; 78 79 // Load the Avrt DLL if not already loaded. Required to support MMCSS. 80 bool avrt_init = avrt::Initialize(); 81 DCHECK(avrt_init) << "Failed to load the avrt.dll"; 82 83 // Set up the desired render format specified by the client. We use the 84 // WAVE_FORMAT_EXTENSIBLE structure to ensure that multiple channel ordering 85 // and high precision data can be supported. 86 87 // Begin with the WAVEFORMATEX structure that specifies the basic format. 88 WAVEFORMATEX* format = &format_.Format; 89 format->wFormatTag = WAVE_FORMAT_EXTENSIBLE; 90 format->nChannels = params.channels(); 91 format->nSamplesPerSec = params.sample_rate(); 92 format->wBitsPerSample = params.bits_per_sample(); 93 format->nBlockAlign = (format->wBitsPerSample / 8) * format->nChannels; 94 format->nAvgBytesPerSec = format->nSamplesPerSec * format->nBlockAlign; 95 format->cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX); 96 97 // Add the parts which are unique to WAVE_FORMAT_EXTENSIBLE. 98 format_.Samples.wValidBitsPerSample = params.bits_per_sample(); 99 format_.dwChannelMask = CoreAudioUtil::GetChannelConfig(device_id, eRender); 100 format_.SubFormat = KSDATAFORMAT_SUBTYPE_PCM; 101 102 // Store size (in different units) of audio packets which we expect to 103 // get from the audio endpoint device in each render event. 104 packet_size_frames_ = params.frames_per_buffer(); 105 packet_size_bytes_ = params.GetBytesPerBuffer(); 106 VLOG(1) << "Number of bytes per audio frame : " << format->nBlockAlign; 107 VLOG(1) << "Number of audio frames per packet: " << packet_size_frames_; 108 VLOG(1) << "Number of bytes per packet : " << packet_size_bytes_; 109 VLOG(1) << "Number of milliseconds per packet: " 110 << params.GetBufferDuration().InMillisecondsF(); 111 112 // All events are auto-reset events and non-signaled initially. 113 114 // Create the event which the audio engine will signal each time 115 // a buffer becomes ready to be processed by the client. 116 audio_samples_render_event_.Set(CreateEvent(NULL, FALSE, FALSE, NULL)); 117 DCHECK(audio_samples_render_event_.IsValid()); 118 119 // Create the event which will be set in Stop() when capturing shall stop. 120 stop_render_event_.Set(CreateEvent(NULL, FALSE, FALSE, NULL)); 121 DCHECK(stop_render_event_.IsValid()); 122 } 123 124 WASAPIAudioOutputStream::~WASAPIAudioOutputStream() { 125 DCHECK_EQ(GetCurrentThreadId(), creating_thread_id_); 126 } 127 128 bool WASAPIAudioOutputStream::Open() { 129 VLOG(1) << "WASAPIAudioOutputStream::Open()"; 130 DCHECK_EQ(GetCurrentThreadId(), creating_thread_id_); 131 if (opened_) 132 return true; 133 134 DCHECK(!audio_client_); 135 DCHECK(!audio_render_client_); 136 137 // Will be set to true if we ended up opening the default communications 138 // device. 139 bool communications_device = false; 140 141 // Create an IAudioClient interface for the default rendering IMMDevice. 142 ScopedComPtr<IAudioClient> audio_client; 143 if (device_id_.empty() || 144 CoreAudioUtil::DeviceIsDefault(eRender, device_role_, device_id_)) { 145 audio_client = CoreAudioUtil::CreateDefaultClient(eRender, device_role_); 146 communications_device = (device_role_ == eCommunications); 147 } else { 148 ScopedComPtr<IMMDevice> device(CoreAudioUtil::CreateDevice(device_id_)); 149 DLOG_IF(ERROR, !device) << "Failed to open device: " << device_id_; 150 if (device) 151 audio_client = CoreAudioUtil::CreateClient(device); 152 } 153 154 if (!audio_client) 155 return false; 156 157 // Extra sanity to ensure that the provided device format is still valid. 158 if (!CoreAudioUtil::IsFormatSupported(audio_client, 159 share_mode_, 160 &format_)) { 161 LOG(ERROR) << "Audio parameters are not supported."; 162 return false; 163 } 164 165 HRESULT hr = S_FALSE; 166 if (share_mode_ == AUDCLNT_SHAREMODE_SHARED) { 167 // Initialize the audio stream between the client and the device in shared 168 // mode and using event-driven buffer handling. 169 hr = CoreAudioUtil::SharedModeInitialize( 170 audio_client, &format_, audio_samples_render_event_.Get(), 171 &endpoint_buffer_size_frames_, 172 communications_device ? &kCommunicationsSessionId : NULL); 173 if (FAILED(hr)) 174 return false; 175 176 // We know from experience that the best possible callback sequence is 177 // achieved when the packet size (given by the native device period) 178 // is an even divisor of the endpoint buffer size. 179 // Examples: 48kHz => 960 % 480, 44.1kHz => 896 % 448 or 882 % 441. 180 if (endpoint_buffer_size_frames_ % packet_size_frames_ != 0) { 181 LOG(ERROR) 182 << "Bailing out due to non-perfect timing. Buffer size of " 183 << packet_size_frames_ << " is not an even divisor of " 184 << endpoint_buffer_size_frames_; 185 return false; 186 } 187 } else { 188 // TODO(henrika): break out to CoreAudioUtil::ExclusiveModeInitialize() 189 // when removing the enable-exclusive-audio flag. 190 hr = ExclusiveModeInitialization(audio_client, 191 audio_samples_render_event_.Get(), 192 &endpoint_buffer_size_frames_); 193 if (FAILED(hr)) 194 return false; 195 196 // The buffer scheme for exclusive mode streams is not designed for max 197 // flexibility. We only allow a "perfect match" between the packet size set 198 // by the user and the actual endpoint buffer size. 199 if (endpoint_buffer_size_frames_ != packet_size_frames_) { 200 LOG(ERROR) << "Bailing out due to non-perfect timing."; 201 return false; 202 } 203 } 204 205 // Create an IAudioRenderClient client for an initialized IAudioClient. 206 // The IAudioRenderClient interface enables us to write output data to 207 // a rendering endpoint buffer. 208 ScopedComPtr<IAudioRenderClient> audio_render_client = 209 CoreAudioUtil::CreateRenderClient(audio_client); 210 if (!audio_render_client) 211 return false; 212 213 // Store valid COM interfaces. 214 audio_client_ = audio_client; 215 audio_render_client_ = audio_render_client; 216 217 hr = audio_client_->GetService(__uuidof(IAudioClock), 218 audio_clock_.ReceiveVoid()); 219 if (FAILED(hr)) { 220 LOG(ERROR) << "Failed to get IAudioClock service."; 221 return false; 222 } 223 224 opened_ = true; 225 return true; 226 } 227 228 void WASAPIAudioOutputStream::Start(AudioSourceCallback* callback) { 229 VLOG(1) << "WASAPIAudioOutputStream::Start()"; 230 DCHECK_EQ(GetCurrentThreadId(), creating_thread_id_); 231 CHECK(callback); 232 CHECK(opened_); 233 234 if (render_thread_) { 235 CHECK_EQ(callback, source_); 236 return; 237 } 238 239 source_ = callback; 240 241 // Ensure that the endpoint buffer is prepared with silence. 242 if (share_mode_ == AUDCLNT_SHAREMODE_SHARED) { 243 if (!CoreAudioUtil::FillRenderEndpointBufferWithSilence( 244 audio_client_, audio_render_client_)) { 245 LOG(ERROR) << "Failed to prepare endpoint buffers with silence."; 246 callback->OnError(this); 247 return; 248 } 249 } 250 num_written_frames_ = endpoint_buffer_size_frames_; 251 252 // Create and start the thread that will drive the rendering by waiting for 253 // render events. 254 render_thread_.reset( 255 new base::DelegateSimpleThread(this, "wasapi_render_thread")); 256 render_thread_->Start(); 257 if (!render_thread_->HasBeenStarted()) { 258 LOG(ERROR) << "Failed to start WASAPI render thread."; 259 StopThread(); 260 callback->OnError(this); 261 return; 262 } 263 264 // Start streaming data between the endpoint buffer and the audio engine. 265 HRESULT hr = audio_client_->Start(); 266 if (FAILED(hr)) { 267 PLOG(ERROR) << "Failed to start output streaming: " << std::hex << hr; 268 StopThread(); 269 callback->OnError(this); 270 } 271 } 272 273 void WASAPIAudioOutputStream::Stop() { 274 VLOG(1) << "WASAPIAudioOutputStream::Stop()"; 275 DCHECK_EQ(GetCurrentThreadId(), creating_thread_id_); 276 if (!render_thread_) 277 return; 278 279 // Stop output audio streaming. 280 HRESULT hr = audio_client_->Stop(); 281 if (FAILED(hr)) { 282 PLOG(ERROR) << "Failed to stop output streaming: " << std::hex << hr; 283 source_->OnError(this); 284 } 285 286 // Make a local copy of |source_| since StopThread() will clear it. 287 AudioSourceCallback* callback = source_; 288 StopThread(); 289 290 // Flush all pending data and reset the audio clock stream position to 0. 291 hr = audio_client_->Reset(); 292 if (FAILED(hr)) { 293 PLOG(ERROR) << "Failed to reset streaming: " << std::hex << hr; 294 callback->OnError(this); 295 } 296 297 // Extra safety check to ensure that the buffers are cleared. 298 // If the buffers are not cleared correctly, the next call to Start() 299 // would fail with AUDCLNT_E_BUFFER_ERROR at IAudioRenderClient::GetBuffer(). 300 // This check is is only needed for shared-mode streams. 301 if (share_mode_ == AUDCLNT_SHAREMODE_SHARED) { 302 UINT32 num_queued_frames = 0; 303 audio_client_->GetCurrentPadding(&num_queued_frames); 304 DCHECK_EQ(0u, num_queued_frames); 305 } 306 } 307 308 void WASAPIAudioOutputStream::Close() { 309 VLOG(1) << "WASAPIAudioOutputStream::Close()"; 310 DCHECK_EQ(GetCurrentThreadId(), creating_thread_id_); 311 312 // It is valid to call Close() before calling open or Start(). 313 // It is also valid to call Close() after Start() has been called. 314 Stop(); 315 316 // Inform the audio manager that we have been closed. This will cause our 317 // destruction. 318 manager_->ReleaseOutputStream(this); 319 } 320 321 void WASAPIAudioOutputStream::SetVolume(double volume) { 322 VLOG(1) << "SetVolume(volume=" << volume << ")"; 323 float volume_float = static_cast<float>(volume); 324 if (volume_float < 0.0f || volume_float > 1.0f) { 325 return; 326 } 327 volume_ = volume_float; 328 } 329 330 void WASAPIAudioOutputStream::GetVolume(double* volume) { 331 VLOG(1) << "GetVolume()"; 332 *volume = static_cast<double>(volume_); 333 } 334 335 void WASAPIAudioOutputStream::Run() { 336 ScopedCOMInitializer com_init(ScopedCOMInitializer::kMTA); 337 338 // Increase the thread priority. 339 render_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); 340 341 // Enable MMCSS to ensure that this thread receives prioritized access to 342 // CPU resources. 343 DWORD task_index = 0; 344 HANDLE mm_task = avrt::AvSetMmThreadCharacteristics(L"Pro Audio", 345 &task_index); 346 bool mmcss_is_ok = 347 (mm_task && avrt::AvSetMmThreadPriority(mm_task, AVRT_PRIORITY_CRITICAL)); 348 if (!mmcss_is_ok) { 349 // Failed to enable MMCSS on this thread. It is not fatal but can lead 350 // to reduced QoS at high load. 351 DWORD err = GetLastError(); 352 LOG(WARNING) << "Failed to enable MMCSS (error code=" << err << ")."; 353 } 354 355 HRESULT hr = S_FALSE; 356 357 bool playing = true; 358 bool error = false; 359 HANDLE wait_array[] = { stop_render_event_.Get(), 360 audio_samples_render_event_.Get() }; 361 UINT64 device_frequency = 0; 362 363 // The device frequency is the frequency generated by the hardware clock in 364 // the audio device. The GetFrequency() method reports a constant frequency. 365 hr = audio_clock_->GetFrequency(&device_frequency); 366 error = FAILED(hr); 367 PLOG_IF(ERROR, error) << "Failed to acquire IAudioClock interface: " 368 << std::hex << hr; 369 370 // Keep rendering audio until the stop event or the stream-switch event 371 // is signaled. An error event can also break the main thread loop. 372 while (playing && !error) { 373 // Wait for a close-down event, stream-switch event or a new render event. 374 DWORD wait_result = WaitForMultipleObjects(arraysize(wait_array), 375 wait_array, 376 FALSE, 377 INFINITE); 378 379 switch (wait_result) { 380 case WAIT_OBJECT_0 + 0: 381 // |stop_render_event_| has been set. 382 playing = false; 383 break; 384 case WAIT_OBJECT_0 + 1: 385 // |audio_samples_render_event_| has been set. 386 error = !RenderAudioFromSource(device_frequency); 387 break; 388 default: 389 error = true; 390 break; 391 } 392 } 393 394 if (playing && error) { 395 // Stop audio rendering since something has gone wrong in our main thread 396 // loop. Note that, we are still in a "started" state, hence a Stop() call 397 // is required to join the thread properly. 398 audio_client_->Stop(); 399 PLOG(ERROR) << "WASAPI rendering failed."; 400 } 401 402 // Disable MMCSS. 403 if (mm_task && !avrt::AvRevertMmThreadCharacteristics(mm_task)) { 404 PLOG(WARNING) << "Failed to disable MMCSS"; 405 } 406 } 407 408 bool WASAPIAudioOutputStream::RenderAudioFromSource(UINT64 device_frequency) { 409 TRACE_EVENT0("audio", "RenderAudioFromSource"); 410 411 HRESULT hr = S_FALSE; 412 UINT32 num_queued_frames = 0; 413 uint8* audio_data = NULL; 414 415 // Contains how much new data we can write to the buffer without 416 // the risk of overwriting previously written data that the audio 417 // engine has not yet read from the buffer. 418 size_t num_available_frames = 0; 419 420 if (share_mode_ == AUDCLNT_SHAREMODE_SHARED) { 421 // Get the padding value which represents the amount of rendering 422 // data that is queued up to play in the endpoint buffer. 423 hr = audio_client_->GetCurrentPadding(&num_queued_frames); 424 num_available_frames = 425 endpoint_buffer_size_frames_ - num_queued_frames; 426 if (FAILED(hr)) { 427 DLOG(ERROR) << "Failed to retrieve amount of available space: " 428 << std::hex << hr; 429 return false; 430 } 431 } else { 432 // While the stream is running, the system alternately sends one 433 // buffer or the other to the client. This form of double buffering 434 // is referred to as "ping-ponging". Each time the client receives 435 // a buffer from the system (triggers this event) the client must 436 // process the entire buffer. Calls to the GetCurrentPadding method 437 // are unnecessary because the packet size must always equal the 438 // buffer size. In contrast to the shared mode buffering scheme, 439 // the latency for an event-driven, exclusive-mode stream depends 440 // directly on the buffer size. 441 num_available_frames = endpoint_buffer_size_frames_; 442 } 443 444 // Check if there is enough available space to fit the packet size 445 // specified by the client. 446 if (num_available_frames < packet_size_frames_) 447 return true; 448 449 DLOG_IF(ERROR, num_available_frames % packet_size_frames_ != 0) 450 << "Non-perfect timing detected (num_available_frames=" 451 << num_available_frames << ", packet_size_frames=" 452 << packet_size_frames_ << ")"; 453 454 // Derive the number of packets we need to get from the client to 455 // fill up the available area in the endpoint buffer. 456 // |num_packets| will always be one for exclusive-mode streams and 457 // will be one in most cases for shared mode streams as well. 458 // However, we have found that two packets can sometimes be 459 // required. 460 size_t num_packets = (num_available_frames / packet_size_frames_); 461 462 for (size_t n = 0; n < num_packets; ++n) { 463 // Grab all available space in the rendering endpoint buffer 464 // into which the client can write a data packet. 465 hr = audio_render_client_->GetBuffer(packet_size_frames_, 466 &audio_data); 467 if (FAILED(hr)) { 468 DLOG(ERROR) << "Failed to use rendering audio buffer: " 469 << std::hex << hr; 470 return false; 471 } 472 473 // Derive the audio delay which corresponds to the delay between 474 // a render event and the time when the first audio sample in a 475 // packet is played out through the speaker. This delay value 476 // can typically be utilized by an acoustic echo-control (AEC) 477 // unit at the render side. 478 UINT64 position = 0; 479 int audio_delay_bytes = 0; 480 hr = audio_clock_->GetPosition(&position, NULL); 481 if (SUCCEEDED(hr)) { 482 // Stream position of the sample that is currently playing 483 // through the speaker. 484 double pos_sample_playing_frames = format_.Format.nSamplesPerSec * 485 (static_cast<double>(position) / device_frequency); 486 487 // Stream position of the last sample written to the endpoint 488 // buffer. Note that, the packet we are about to receive in 489 // the upcoming callback is also included. 490 size_t pos_last_sample_written_frames = 491 num_written_frames_ + packet_size_frames_; 492 493 // Derive the actual delay value which will be fed to the 494 // render client using the OnMoreData() callback. 495 audio_delay_bytes = (pos_last_sample_written_frames - 496 pos_sample_playing_frames) * format_.Format.nBlockAlign; 497 } 498 499 // Read a data packet from the registered client source and 500 // deliver a delay estimate in the same callback to the client. 501 // A time stamp is also stored in the AudioBuffersState. This 502 // time stamp can be used at the client side to compensate for 503 // the delay between the usage of the delay value and the time 504 // of generation. 505 506 int frames_filled = source_->OnMoreData( 507 audio_bus_.get(), AudioBuffersState(0, audio_delay_bytes)); 508 uint32 num_filled_bytes = frames_filled * format_.Format.nBlockAlign; 509 DCHECK_LE(num_filled_bytes, packet_size_bytes_); 510 511 // Note: If this ever changes to output raw float the data must be 512 // clipped and sanitized since it may come from an untrusted 513 // source such as NaCl. 514 const int bytes_per_sample = format_.Format.wBitsPerSample >> 3; 515 audio_bus_->Scale(volume_); 516 audio_bus_->ToInterleaved( 517 frames_filled, bytes_per_sample, audio_data); 518 519 520 // Release the buffer space acquired in the GetBuffer() call. 521 // Render silence if we were not able to fill up the buffer totally. 522 DWORD flags = (num_filled_bytes < packet_size_bytes_) ? 523 AUDCLNT_BUFFERFLAGS_SILENT : 0; 524 audio_render_client_->ReleaseBuffer(packet_size_frames_, flags); 525 526 num_written_frames_ += packet_size_frames_; 527 } 528 529 return true; 530 } 531 532 HRESULT WASAPIAudioOutputStream::ExclusiveModeInitialization( 533 IAudioClient* client, HANDLE event_handle, uint32* endpoint_buffer_size) { 534 DCHECK_EQ(share_mode_, AUDCLNT_SHAREMODE_EXCLUSIVE); 535 536 float f = (1000.0 * packet_size_frames_) / format_.Format.nSamplesPerSec; 537 REFERENCE_TIME requested_buffer_duration = 538 static_cast<REFERENCE_TIME>(f * 10000.0 + 0.5); 539 540 DWORD stream_flags = AUDCLNT_STREAMFLAGS_NOPERSIST; 541 bool use_event = (event_handle != NULL && 542 event_handle != INVALID_HANDLE_VALUE); 543 if (use_event) 544 stream_flags |= AUDCLNT_STREAMFLAGS_EVENTCALLBACK; 545 VLOG(2) << "stream_flags: 0x" << std::hex << stream_flags; 546 547 // Initialize the audio stream between the client and the device. 548 // For an exclusive-mode stream that uses event-driven buffering, the 549 // caller must specify nonzero values for hnsPeriodicity and 550 // hnsBufferDuration, and the values of these two parameters must be equal. 551 // The Initialize method allocates two buffers for the stream. Each buffer 552 // is equal in duration to the value of the hnsBufferDuration parameter. 553 // Following the Initialize call for a rendering stream, the caller should 554 // fill the first of the two buffers before starting the stream. 555 HRESULT hr = S_FALSE; 556 hr = client->Initialize(AUDCLNT_SHAREMODE_EXCLUSIVE, 557 stream_flags, 558 requested_buffer_duration, 559 requested_buffer_duration, 560 reinterpret_cast<WAVEFORMATEX*>(&format_), 561 NULL); 562 if (FAILED(hr)) { 563 if (hr == AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED) { 564 LOG(ERROR) << "AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED"; 565 566 UINT32 aligned_buffer_size = 0; 567 client->GetBufferSize(&aligned_buffer_size); 568 VLOG(1) << "Use aligned buffer size instead: " << aligned_buffer_size; 569 570 // Calculate new aligned periodicity. Each unit of reference time 571 // is 100 nanoseconds. 572 REFERENCE_TIME aligned_buffer_duration = static_cast<REFERENCE_TIME>( 573 (10000000.0 * aligned_buffer_size / format_.Format.nSamplesPerSec) 574 + 0.5); 575 576 // It is possible to re-activate and re-initialize the audio client 577 // at this stage but we bail out with an error code instead and 578 // combine it with a log message which informs about the suggested 579 // aligned buffer size which should be used instead. 580 VLOG(1) << "aligned_buffer_duration: " 581 << static_cast<double>(aligned_buffer_duration / 10000.0) 582 << " [ms]"; 583 } else if (hr == AUDCLNT_E_INVALID_DEVICE_PERIOD) { 584 // We will get this error if we try to use a smaller buffer size than 585 // the minimum supported size (usually ~3ms on Windows 7). 586 LOG(ERROR) << "AUDCLNT_E_INVALID_DEVICE_PERIOD"; 587 } 588 return hr; 589 } 590 591 if (use_event) { 592 hr = client->SetEventHandle(event_handle); 593 if (FAILED(hr)) { 594 VLOG(1) << "IAudioClient::SetEventHandle: " << std::hex << hr; 595 return hr; 596 } 597 } 598 599 UINT32 buffer_size_in_frames = 0; 600 hr = client->GetBufferSize(&buffer_size_in_frames); 601 if (FAILED(hr)) { 602 VLOG(1) << "IAudioClient::GetBufferSize: " << std::hex << hr; 603 return hr; 604 } 605 606 *endpoint_buffer_size = buffer_size_in_frames; 607 VLOG(2) << "endpoint buffer size: " << buffer_size_in_frames; 608 return hr; 609 } 610 611 void WASAPIAudioOutputStream::StopThread() { 612 if (render_thread_ ) { 613 if (render_thread_->HasBeenStarted()) { 614 // Wait until the thread completes and perform cleanup. 615 SetEvent(stop_render_event_.Get()); 616 render_thread_->Join(); 617 } 618 619 render_thread_.reset(); 620 621 // Ensure that we don't quit the main thread loop immediately next 622 // time Start() is called. 623 ResetEvent(stop_render_event_.Get()); 624 } 625 626 source_ = NULL; 627 } 628 629 } // namespace media 630