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    Searched refs:positionLoc (Results 1 - 23 of 23) sorted by null

  /external/deqp/modules/gles31/functional/
es31fVertexAttributeBindingTests.cpp 323 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
342 gl.glVertexAttribBinding(positionLoc, 3);
343 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset);
344 gl.glEnableVertexAttribArray(positionLoc);
358 gl.glVertexAttribBinding(positionLoc, 3);
359 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset);
360 gl.glEnableVertexAttribArray(positionLoc);
619 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
639 gl.glEnableVertexAttribArray(positionLoc);
643 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0)
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es31fShaderTextureSizeTests.cpp 411 const int positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position");
424 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
425 gl.enableVertexAttribArray(positionLoc);
442 gl.disableVertexAttribArray(positionLoc);
es31fDrawTests.cpp     [all...]
es31fGeometryShaderTests.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fPolygonOffsetTests.cpp 369 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
388 gl.enableVertexAttribArray (positionLoc);
389 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
409 gl.disableVertexAttribArray (positionLoc);
497 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
514 gl.enableVertexAttribArray (positionLoc);
531 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
561 gl.disableVertexAttribArray (positionLoc);
616 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
633 gl.enableVertexAttribArray (positionLoc);
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es2fShaderInvarianceTests.cpp 276 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input");
287 gl.enableVertexAttribArray (positionLoc);
288 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL);
290 gl.disableVertexAttribArray (positionLoc);
318 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input");
332 gl.enableVertexAttribArray (positionLoc);
333 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL);
335 gl.disableVertexAttribArray (positionLoc);
    [all...]
es2fDepthStencilClearTests.cpp 280 int positionLoc = gl.getAttribLocation(m_visProgram->getProgram(), "a_position");
321 gl.enableVertexAttribArray (positionLoc);
347 gl.vertexAttribPointer (positionLoc, 3, GL_FLOAT, GL_FALSE, 0, &pos[0]);
374 gl.vertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, &pos[0]);
es2fVertexTextureTests.cpp 637 const int positionLoc = glGetAttribLocation(programID, "a_position");
638 if (positionLoc != -1)
640 glEnableVertexAttribArray(positionLoc);
641 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getPositionPtr());
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es2fClippingTests.cpp 543 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position");
552 ctx.enableVertexAttribArray (positionLoc);
553 ctx.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &m_points[0]);
557 ctx.disableVertexAttribArray (positionLoc);
680 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position");
688 ctx.enableVertexAttribArray (positionLoc);
690 ctx.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_lines[0].p0);
694 ctx.disableVertexAttribArray (positionLoc);
    [all...]
es2fRasterizationTests.cpp 192 const glw::GLint positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position");
200 gl.enableVertexAttribArray (positionLoc);
201 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &vertexData[0]);
208 gl.disableVertexAttribArray (positionLoc);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fPolygonOffsetTests.cpp 372 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
391 gl.enableVertexAttribArray (positionLoc);
392 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
412 gl.disableVertexAttribArray (positionLoc);
500 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
517 gl.enableVertexAttribArray (positionLoc);
534 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
564 gl.disableVertexAttribArray (positionLoc);
619 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
636 gl.enableVertexAttribArray (positionLoc);
    [all...]
es3fShaderInvarianceTests.cpp 276 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input");
287 gl.enableVertexAttribArray (positionLoc);
288 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL);
290 gl.disableVertexAttribArray (positionLoc);
318 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input");
332 gl.enableVertexAttribArray (positionLoc);
333 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL);
335 gl.disableVertexAttribArray (positionLoc);
    [all...]
es3fDepthStencilClearTests.cpp 283 int positionLoc = gl.getAttribLocation(m_visProgram->getProgram(), "a_position");
324 gl.enableVertexAttribArray (positionLoc);
350 gl.vertexAttribPointer (positionLoc, 3, GL_FLOAT, GL_FALSE, 0, &pos[0]);
377 gl.vertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, &pos[0]);
es3fVertexTextureTests.cpp 738 const int positionLoc = glGetAttribLocation(programID, "a_position");
739 if (positionLoc != -1)
741 glEnableVertexAttribArray(positionLoc);
742 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getPositionPtr());
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es3fInstancedRenderingTests.cpp 515 int positionLoc = glGetAttribLocation(program, "a_position");
516 glEnableVertexAttribArray(positionLoc);
517 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, &m_gridVertexPositions[0]);
es3fClippingTests.cpp 546 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position");
555 ctx.enableVertexAttribArray (positionLoc);
556 ctx.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &m_points[0]);
560 ctx.disableVertexAttribArray (positionLoc);
683 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position");
691 ctx.enableVertexAttribArray (positionLoc);
693 ctx.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_lines[0].p0);
697 ctx.disableVertexAttribArray (positionLoc);
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es3fRasterizationTests.cpp 357 const glw::GLint positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position");
365 gl.enableVertexAttribArray (positionLoc);
366 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &vertexData[0]);
373 gl.disableVertexAttribArray (positionLoc);
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es3fShaderTextureFunctionTests.cpp     [all...]
  /external/deqp/modules/gles31/stress/
es31sVertexAttributeBindingTests.cpp 317 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
336 gl.glVertexAttribBinding(positionLoc, 3);
337 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset);
338 gl.glEnableVertexAttribArray(positionLoc);
352 gl.glVertexAttribBinding(positionLoc, 3);
353 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset);
354 gl.glEnableVertexAttribArray(positionLoc);
578 const deInt32 positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
592 gl.glEnableVertexAttribArray(positionLoc);
593 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0)
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  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp 258 const GLint positionLoc = gl.getAttribLocation(patternProgram.getProgram(), "a_pos");
291 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]);
293 gl.enableVertexAttribArray(positionLoc);
295 gl.disableVertexAttribArray(positionLoc);
641 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos");
667 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
672 gl.enableVertexAttribArray(positionLoc);
675 gl.disableVertexAttribArray(positionLoc);
683 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]);
686 gl.enableVertexAttribArray(positionLoc);
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  /external/deqp/modules/gles3/stress/
es3sSpecialFloatTests.cpp 266 const GLint positionLoc = gl.getAttribLocation(patternProgram.getProgram(), "a_pos");
299 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]);
301 gl.enableVertexAttribArray(positionLoc);
303 gl.disableVertexAttribArray(positionLoc);
653 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos");
679 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
684 gl.enableVertexAttribArray(positionLoc);
687 gl.disableVertexAttribArray(positionLoc);
695 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]);
698 gl.enableVertexAttribArray(positionLoc);
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es3sDrawTests.cpp 156 const deInt32 positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
199 gl.glEnableVertexAttribArray(positionLoc);
200 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
  /external/deqp/modules/glshared/
glsShaderLibraryCase.cpp 797 int positionLoc = gl.getAttribLocation(vertexProgramID, "dEQP_Position");
798 if (positionLoc == -1)
824 vertexArrays.push_back(va::Float(positionLoc, 4, numVerticesPerDraw, 0, &s_positions[0]));
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