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    Searched refs:programBinary (Results 1 - 25 of 30) sorted by null

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  /external/chromium_org/third_party/angle/src/libGLESv2/
Program.cpp 11 #include "libGLESv2/ProgramBinary.h"
254 mProgramBinary.set(new ProgramBinary(mRenderer->createProgram()));
301 ProgramBinary* Program::getProgramBinary() const
312 mProgramBinary.set(new ProgramBinary(mRenderer->createProgram()));
345 ProgramBinary *programBinary = mProgramBinary.get();
346 if (programBinary)
348 return programBinary->getLength();
398 ProgramBinary *programBinary = getProgramBinary()
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Context.cpp 22 #include "libGLESv2/ProgramBinary.h"
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libGLESv2.cpp 19 #include "libGLESv2/ProgramBinary.h"
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Context.h 45 class ProgramBinary;
236 void applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive);
237 void applyTextures(ProgramBinary *programBinary, SamplerType shaderType, const FramebufferTextureSerialArray &framebufferSerials,
239 void applyTextures(ProgramBinary *programBinary);
252 void generateSwizzles(ProgramBinary *programBinary, SamplerType type);
253 void generateSwizzles(ProgramBinary *programBinary)
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validationES.cpp 19 #include "libGLESv2/ProgramBinary.h"
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angletypes.cpp 10 #include "libGLESv2/ProgramBinary.h"
150 ProgramBinary *programBinary,
156 int semanticIndex = programBinary->getSemanticIndex(attributeIndex);
angletypes.h 18 class ProgramBinary;
231 ProgramBinary *programBinary,
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
VertexDeclarationCache.h 29 gl::Error applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw);
VertexDeclarationCache.cpp 12 #include "libGLESv2/ProgramBinary.h"
43 gl::Error VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw)
158 element->UsageIndex = programBinary->getSemanticIndex(i);
Renderer9.h 80 virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
82 virtual void applyUniforms(const gl::ProgramBinary &programBinary);
84 virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
Renderer9.cpp 35 #include "libGLESv2/ProgramBinary.h"
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
InputLayoutCache.cpp 16 #include "libGLESv2/ProgramBinary.h"
89 gl::ProgramBinary *programBinary)
92 programBinary->sortAttributesByLayout(attributes, sortedSemanticIndices);
115 programBinary->getActiveAttribute(ilKey.elementCount, 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL);
140 ShaderExecutable11 *shader = ShaderExecutable11::makeShaderExecutable11(programBinary->getVertexExecutableForInputLayout(shaderInputLayout));
InputLayoutCache.h 24 class ProgramBinary;
42 gl::ProgramBinary *programBinary);
Renderer11.h 80 virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
82 virtual void applyUniforms(const gl::ProgramBinary &programBinary);
83 virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
Renderer11.cpp 12 #include "libGLESv2/ProgramBinary.h"
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
VertexDataManager.h 20 class ProgramBinary;
56 gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *outAttribs, GLsizei instances);
VertexDataManager.cpp 15 #include "libGLESv2/ProgramBinary.h"
86 gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances)
96 translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1);
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer.h 36 class ProgramBinary;
129 virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
131 virtual void applyUniforms(const gl::ProgramBinary &programBinary) = 0;
133 virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 243 dst->programBinary = src.programBinary;
  /external/deqp/framework/opengl/wrapper/
glwInitES30Direct.inl 243 gl->programBinary = &glProgramBinary;
glwFunctions.inl 403 glProgramBinaryFunc programBinary;
glwInitES30.inl 243 gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary");
glwInitES31.inl 243 gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary");
glwInitGL41.inl     [all...]
  /external/deqp/framework/platform/null/
tcuNullRenderContextInitFuncs.inl 403 gl->programBinary = glProgramBinary;

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