/external/chromium_org/third_party/angle/src/libGLESv2/ |
Program.cpp | 11 #include "libGLESv2/ProgramBinary.h" 254 mProgramBinary.set(new ProgramBinary(mRenderer->createProgram())); 301 ProgramBinary* Program::getProgramBinary() const 312 mProgramBinary.set(new ProgramBinary(mRenderer->createProgram())); 345 ProgramBinary *programBinary = mProgramBinary.get(); 346 if (programBinary) 348 return programBinary->getLength(); 398 ProgramBinary *programBinary = getProgramBinary() [all...] |
Context.cpp | 22 #include "libGLESv2/ProgramBinary.h" [all...] |
libGLESv2.cpp | 19 #include "libGLESv2/ProgramBinary.h" [all...] |
Context.h | 45 class ProgramBinary; 236 void applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive); 237 void applyTextures(ProgramBinary *programBinary, SamplerType shaderType, const FramebufferTextureSerialArray &framebufferSerials, 239 void applyTextures(ProgramBinary *programBinary); 252 void generateSwizzles(ProgramBinary *programBinary, SamplerType type); 253 void generateSwizzles(ProgramBinary *programBinary) [all...] |
validationES.cpp | 19 #include "libGLESv2/ProgramBinary.h" [all...] |
angletypes.cpp | 10 #include "libGLESv2/ProgramBinary.h" 150 ProgramBinary *programBinary, 156 int semanticIndex = programBinary->getSemanticIndex(attributeIndex);
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angletypes.h | 18 class ProgramBinary; 231 ProgramBinary *programBinary,
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/ |
VertexDeclarationCache.h | 29 gl::Error applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw);
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VertexDeclarationCache.cpp | 12 #include "libGLESv2/ProgramBinary.h" 43 gl::Error VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw) 158 element->UsageIndex = programBinary->getSemanticIndex(i);
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Renderer9.h | 80 virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer, 82 virtual void applyUniforms(const gl::ProgramBinary &programBinary); 84 virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
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Renderer9.cpp | 35 #include "libGLESv2/ProgramBinary.h" [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
InputLayoutCache.cpp | 16 #include "libGLESv2/ProgramBinary.h" 89 gl::ProgramBinary *programBinary) 92 programBinary->sortAttributesByLayout(attributes, sortedSemanticIndices); 115 programBinary->getActiveAttribute(ilKey.elementCount, 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL); 140 ShaderExecutable11 *shader = ShaderExecutable11::makeShaderExecutable11(programBinary->getVertexExecutableForInputLayout(shaderInputLayout));
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InputLayoutCache.h | 24 class ProgramBinary; 42 gl::ProgramBinary *programBinary);
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Renderer11.h | 80 virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer, 82 virtual void applyUniforms(const gl::ProgramBinary &programBinary); 83 virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
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Renderer11.cpp | 12 #include "libGLESv2/ProgramBinary.h" [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/ |
VertexDataManager.h | 20 class ProgramBinary; 56 gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *outAttribs, GLsizei instances);
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VertexDataManager.cpp | 15 #include "libGLESv2/ProgramBinary.h" 86 gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances) 96 translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1);
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
Renderer.h | 36 class ProgramBinary; 129 virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer, 131 virtual void applyUniforms(const gl::ProgramBinary &programBinary) = 0; 133 virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
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/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 243 dst->programBinary = src.programBinary;
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/external/deqp/framework/opengl/wrapper/ |
glwInitES30Direct.inl | 243 gl->programBinary = &glProgramBinary;
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glwFunctions.inl | 403 glProgramBinaryFunc programBinary;
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glwInitES30.inl | 243 gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary");
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glwInitES31.inl | 243 gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary");
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glwInitGL41.inl | [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 403 gl->programBinary = glProgramBinary;
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