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      1 /* WARNING: This is auto-generated file. Do not modify, since changes will
      2  * be lost! Modify the generating script instead.
      3  */
      4 gl->activeTexture						= &glActiveTexture;
      5 gl->attachShader						= &glAttachShader;
      6 gl->bindAttribLocation					= &glBindAttribLocation;
      7 gl->bindBuffer							= &glBindBuffer;
      8 gl->bindFramebuffer						= &glBindFramebuffer;
      9 gl->bindRenderbuffer					= &glBindRenderbuffer;
     10 gl->bindTexture							= &glBindTexture;
     11 gl->blendColor							= &glBlendColor;
     12 gl->blendEquation						= &glBlendEquation;
     13 gl->blendEquationSeparate				= &glBlendEquationSeparate;
     14 gl->blendFunc							= &glBlendFunc;
     15 gl->blendFuncSeparate					= &glBlendFuncSeparate;
     16 gl->bufferData							= &glBufferData;
     17 gl->bufferSubData						= &glBufferSubData;
     18 gl->checkFramebufferStatus				= &glCheckFramebufferStatus;
     19 gl->clear								= &glClear;
     20 gl->clearColor							= &glClearColor;
     21 gl->clearDepthf							= &glClearDepthf;
     22 gl->clearStencil						= &glClearStencil;
     23 gl->colorMask							= &glColorMask;
     24 gl->compileShader						= &glCompileShader;
     25 gl->compressedTexImage2D				= &glCompressedTexImage2D;
     26 gl->compressedTexSubImage2D				= &glCompressedTexSubImage2D;
     27 gl->copyTexImage2D						= &glCopyTexImage2D;
     28 gl->copyTexSubImage2D					= &glCopyTexSubImage2D;
     29 gl->createProgram						= &glCreateProgram;
     30 gl->createShader						= &glCreateShader;
     31 gl->cullFace							= &glCullFace;
     32 gl->deleteBuffers						= &glDeleteBuffers;
     33 gl->deleteFramebuffers					= &glDeleteFramebuffers;
     34 gl->deleteProgram						= &glDeleteProgram;
     35 gl->deleteRenderbuffers					= &glDeleteRenderbuffers;
     36 gl->deleteShader						= &glDeleteShader;
     37 gl->deleteTextures						= &glDeleteTextures;
     38 gl->depthFunc							= &glDepthFunc;
     39 gl->depthMask							= &glDepthMask;
     40 gl->depthRangef							= &glDepthRangef;
     41 gl->detachShader						= &glDetachShader;
     42 gl->disable								= &glDisable;
     43 gl->disableVertexAttribArray			= &glDisableVertexAttribArray;
     44 gl->drawArrays							= &glDrawArrays;
     45 gl->drawElements						= &glDrawElements;
     46 gl->enable								= &glEnable;
     47 gl->enableVertexAttribArray				= &glEnableVertexAttribArray;
     48 gl->finish								= &glFinish;
     49 gl->flush								= &glFlush;
     50 gl->framebufferRenderbuffer				= &glFramebufferRenderbuffer;
     51 gl->framebufferTexture2D				= &glFramebufferTexture2D;
     52 gl->frontFace							= &glFrontFace;
     53 gl->genBuffers							= &glGenBuffers;
     54 gl->generateMipmap						= &glGenerateMipmap;
     55 gl->genFramebuffers						= &glGenFramebuffers;
     56 gl->genRenderbuffers					= &glGenRenderbuffers;
     57 gl->genTextures							= &glGenTextures;
     58 gl->getActiveAttrib						= &glGetActiveAttrib;
     59 gl->getActiveUniform					= &glGetActiveUniform;
     60 gl->getAttachedShaders					= &glGetAttachedShaders;
     61 gl->getAttribLocation					= &glGetAttribLocation;
     62 gl->getBooleanv							= &glGetBooleanv;
     63 gl->getBufferParameteriv				= &glGetBufferParameteriv;
     64 gl->getError							= &glGetError;
     65 gl->getFloatv							= &glGetFloatv;
     66 gl->getFramebufferAttachmentParameteriv	= &glGetFramebufferAttachmentParameteriv;
     67 gl->getIntegerv							= &glGetIntegerv;
     68 gl->getProgramiv						= &glGetProgramiv;
     69 gl->getProgramInfoLog					= &glGetProgramInfoLog;
     70 gl->getRenderbufferParameteriv			= &glGetRenderbufferParameteriv;
     71 gl->getShaderiv							= &glGetShaderiv;
     72 gl->getShaderInfoLog					= &glGetShaderInfoLog;
     73 gl->getShaderPrecisionFormat			= &glGetShaderPrecisionFormat;
     74 gl->getShaderSource						= &glGetShaderSource;
     75 gl->getString							= &glGetString;
     76 gl->getTexParameterfv					= &glGetTexParameterfv;
     77 gl->getTexParameteriv					= &glGetTexParameteriv;
     78 gl->getUniformfv						= &glGetUniformfv;
     79 gl->getUniformiv						= &glGetUniformiv;
     80 gl->getUniformLocation					= &glGetUniformLocation;
     81 gl->getVertexAttribfv					= &glGetVertexAttribfv;
     82 gl->getVertexAttribiv					= &glGetVertexAttribiv;
     83 gl->getVertexAttribPointerv				= &glGetVertexAttribPointerv;
     84 gl->hint								= &glHint;
     85 gl->isBuffer							= &glIsBuffer;
     86 gl->isEnabled							= &glIsEnabled;
     87 gl->isFramebuffer						= &glIsFramebuffer;
     88 gl->isProgram							= &glIsProgram;
     89 gl->isRenderbuffer						= &glIsRenderbuffer;
     90 gl->isShader							= &glIsShader;
     91 gl->isTexture							= &glIsTexture;
     92 gl->lineWidth							= &glLineWidth;
     93 gl->linkProgram							= &glLinkProgram;
     94 gl->pixelStorei							= &glPixelStorei;
     95 gl->polygonOffset						= &glPolygonOffset;
     96 gl->readPixels							= &glReadPixels;
     97 gl->releaseShaderCompiler				= &glReleaseShaderCompiler;
     98 gl->renderbufferStorage					= &glRenderbufferStorage;
     99 gl->sampleCoverage						= &glSampleCoverage;
    100 gl->scissor								= &glScissor;
    101 gl->shaderBinary						= &glShaderBinary;
    102 gl->shaderSource						= (glShaderSourceFunc)&glShaderSource;
    103 gl->stencilFunc							= &glStencilFunc;
    104 gl->stencilFuncSeparate					= &glStencilFuncSeparate;
    105 gl->stencilMask							= &glStencilMask;
    106 gl->stencilMaskSeparate					= &glStencilMaskSeparate;
    107 gl->stencilOp							= &glStencilOp;
    108 gl->stencilOpSeparate					= &glStencilOpSeparate;
    109 gl->texImage2D							= &glTexImage2D;
    110 gl->texParameterf						= &glTexParameterf;
    111 gl->texParameterfv						= &glTexParameterfv;
    112 gl->texParameteri						= &glTexParameteri;
    113 gl->texParameteriv						= &glTexParameteriv;
    114 gl->texSubImage2D						= &glTexSubImage2D;
    115 gl->uniform1f							= &glUniform1f;
    116 gl->uniform1fv							= &glUniform1fv;
    117 gl->uniform1i							= &glUniform1i;
    118 gl->uniform1iv							= &glUniform1iv;
    119 gl->uniform2f							= &glUniform2f;
    120 gl->uniform2fv							= &glUniform2fv;
    121 gl->uniform2i							= &glUniform2i;
    122 gl->uniform2iv							= &glUniform2iv;
    123 gl->uniform3f							= &glUniform3f;
    124 gl->uniform3fv							= &glUniform3fv;
    125 gl->uniform3i							= &glUniform3i;
    126 gl->uniform3iv							= &glUniform3iv;
    127 gl->uniform4f							= &glUniform4f;
    128 gl->uniform4fv							= &glUniform4fv;
    129 gl->uniform4i							= &glUniform4i;
    130 gl->uniform4iv							= &glUniform4iv;
    131 gl->uniformMatrix2fv					= &glUniformMatrix2fv;
    132 gl->uniformMatrix3fv					= &glUniformMatrix3fv;
    133 gl->uniformMatrix4fv					= &glUniformMatrix4fv;
    134 gl->useProgram							= &glUseProgram;
    135 gl->validateProgram						= &glValidateProgram;
    136 gl->vertexAttrib1f						= &glVertexAttrib1f;
    137 gl->vertexAttrib1fv						= &glVertexAttrib1fv;
    138 gl->vertexAttrib2f						= &glVertexAttrib2f;
    139 gl->vertexAttrib2fv						= &glVertexAttrib2fv;
    140 gl->vertexAttrib3f						= &glVertexAttrib3f;
    141 gl->vertexAttrib3fv						= &glVertexAttrib3fv;
    142 gl->vertexAttrib4f						= &glVertexAttrib4f;
    143 gl->vertexAttrib4fv						= &glVertexAttrib4fv;
    144 gl->vertexAttribPointer					= &glVertexAttribPointer;
    145 gl->viewport							= &glViewport;
    146 gl->readBuffer							= &glReadBuffer;
    147 gl->drawRangeElements					= &glDrawRangeElements;
    148 gl->texImage3D							= &glTexImage3D;
    149 gl->texSubImage3D						= &glTexSubImage3D;
    150 gl->copyTexSubImage3D					= &glCopyTexSubImage3D;
    151 gl->compressedTexImage3D				= &glCompressedTexImage3D;
    152 gl->compressedTexSubImage3D				= &glCompressedTexSubImage3D;
    153 gl->genQueries							= &glGenQueries;
    154 gl->deleteQueries						= &glDeleteQueries;
    155 gl->isQuery								= &glIsQuery;
    156 gl->beginQuery							= &glBeginQuery;
    157 gl->endQuery							= &glEndQuery;
    158 gl->getQueryiv							= &glGetQueryiv;
    159 gl->getQueryObjectuiv					= &glGetQueryObjectuiv;
    160 gl->unmapBuffer							= &glUnmapBuffer;
    161 gl->getBufferPointerv					= &glGetBufferPointerv;
    162 gl->drawBuffers							= &glDrawBuffers;
    163 gl->uniformMatrix2x3fv					= &glUniformMatrix2x3fv;
    164 gl->uniformMatrix3x2fv					= &glUniformMatrix3x2fv;
    165 gl->uniformMatrix2x4fv					= &glUniformMatrix2x4fv;
    166 gl->uniformMatrix4x2fv					= &glUniformMatrix4x2fv;
    167 gl->uniformMatrix3x4fv					= &glUniformMatrix3x4fv;
    168 gl->uniformMatrix4x3fv					= &glUniformMatrix4x3fv;
    169 gl->blitFramebuffer						= &glBlitFramebuffer;
    170 gl->renderbufferStorageMultisample		= &glRenderbufferStorageMultisample;
    171 gl->framebufferTextureLayer				= &glFramebufferTextureLayer;
    172 gl->mapBufferRange						= &glMapBufferRange;
    173 gl->flushMappedBufferRange				= &glFlushMappedBufferRange;
    174 gl->bindVertexArray						= &glBindVertexArray;
    175 gl->deleteVertexArrays					= &glDeleteVertexArrays;
    176 gl->genVertexArrays						= &glGenVertexArrays;
    177 gl->isVertexArray						= &glIsVertexArray;
    178 gl->getIntegeri_v						= &glGetIntegeri_v;
    179 gl->beginTransformFeedback				= &glBeginTransformFeedback;
    180 gl->endTransformFeedback				= &glEndTransformFeedback;
    181 gl->bindBufferRange						= &glBindBufferRange;
    182 gl->bindBufferBase						= &glBindBufferBase;
    183 gl->transformFeedbackVaryings			= &glTransformFeedbackVaryings;
    184 gl->getTransformFeedbackVarying			= &glGetTransformFeedbackVarying;
    185 gl->vertexAttribIPointer				= &glVertexAttribIPointer;
    186 gl->getVertexAttribIiv					= &glGetVertexAttribIiv;
    187 gl->getVertexAttribIuiv					= &glGetVertexAttribIuiv;
    188 gl->vertexAttribI4i						= &glVertexAttribI4i;
    189 gl->vertexAttribI4ui					= &glVertexAttribI4ui;
    190 gl->vertexAttribI4iv					= &glVertexAttribI4iv;
    191 gl->vertexAttribI4uiv					= &glVertexAttribI4uiv;
    192 gl->getUniformuiv						= &glGetUniformuiv;
    193 gl->getFragDataLocation					= &glGetFragDataLocation;
    194 gl->uniform1ui							= &glUniform1ui;
    195 gl->uniform2ui							= &glUniform2ui;
    196 gl->uniform3ui							= &glUniform3ui;
    197 gl->uniform4ui							= &glUniform4ui;
    198 gl->uniform1uiv							= &glUniform1uiv;
    199 gl->uniform2uiv							= &glUniform2uiv;
    200 gl->uniform3uiv							= &glUniform3uiv;
    201 gl->uniform4uiv							= &glUniform4uiv;
    202 gl->clearBufferiv						= &glClearBufferiv;
    203 gl->clearBufferuiv						= &glClearBufferuiv;
    204 gl->clearBufferfv						= &glClearBufferfv;
    205 gl->clearBufferfi						= &glClearBufferfi;
    206 gl->getStringi							= &glGetStringi;
    207 gl->copyBufferSubData					= &glCopyBufferSubData;
    208 gl->getUniformIndices					= &glGetUniformIndices;
    209 gl->getActiveUniformsiv					= &glGetActiveUniformsiv;
    210 gl->getUniformBlockIndex				= &glGetUniformBlockIndex;
    211 gl->getActiveUniformBlockiv				= &glGetActiveUniformBlockiv;
    212 gl->getActiveUniformBlockName			= &glGetActiveUniformBlockName;
    213 gl->uniformBlockBinding					= &glUniformBlockBinding;
    214 gl->drawArraysInstanced					= &glDrawArraysInstanced;
    215 gl->drawElementsInstanced				= &glDrawElementsInstanced;
    216 gl->fenceSync							= &glFenceSync;
    217 gl->isSync								= &glIsSync;
    218 gl->deleteSync							= &glDeleteSync;
    219 gl->clientWaitSync						= &glClientWaitSync;
    220 gl->waitSync							= &glWaitSync;
    221 gl->getInteger64v						= &glGetInteger64v;
    222 gl->getSynciv							= &glGetSynciv;
    223 gl->getInteger64i_v						= &glGetInteger64i_v;
    224 gl->getBufferParameteri64v				= &glGetBufferParameteri64v;
    225 gl->genSamplers							= &glGenSamplers;
    226 gl->deleteSamplers						= &glDeleteSamplers;
    227 gl->isSampler							= &glIsSampler;
    228 gl->bindSampler							= &glBindSampler;
    229 gl->samplerParameteri					= &glSamplerParameteri;
    230 gl->samplerParameteriv					= &glSamplerParameteriv;
    231 gl->samplerParameterf					= &glSamplerParameterf;
    232 gl->samplerParameterfv					= &glSamplerParameterfv;
    233 gl->getSamplerParameteriv				= &glGetSamplerParameteriv;
    234 gl->getSamplerParameterfv				= &glGetSamplerParameterfv;
    235 gl->vertexAttribDivisor					= &glVertexAttribDivisor;
    236 gl->bindTransformFeedback				= &glBindTransformFeedback;
    237 gl->deleteTransformFeedbacks			= &glDeleteTransformFeedbacks;
    238 gl->genTransformFeedbacks				= &glGenTransformFeedbacks;
    239 gl->isTransformFeedback					= &glIsTransformFeedback;
    240 gl->pauseTransformFeedback				= &glPauseTransformFeedback;
    241 gl->resumeTransformFeedback				= &glResumeTransformFeedback;
    242 gl->getProgramBinary					= &glGetProgramBinary;
    243 gl->programBinary						= &glProgramBinary;
    244 gl->programParameteri					= &glProgramParameteri;
    245 gl->invalidateFramebuffer				= &glInvalidateFramebuffer;
    246 gl->invalidateSubFramebuffer			= &glInvalidateSubFramebuffer;
    247 gl->texStorage2D						= &glTexStorage2D;
    248 gl->texStorage3D						= &glTexStorage3D;
    249 gl->getInternalformativ					= &glGetInternalformativ;
    250