1 /* WARNING: This is auto-generated file. Do not modify, since changes will 2 * be lost! Modify the generating script instead. 3 */ 4 gl->activeTexture = &glActiveTexture; 5 gl->attachShader = &glAttachShader; 6 gl->bindAttribLocation = &glBindAttribLocation; 7 gl->bindBuffer = &glBindBuffer; 8 gl->bindFramebuffer = &glBindFramebuffer; 9 gl->bindRenderbuffer = &glBindRenderbuffer; 10 gl->bindTexture = &glBindTexture; 11 gl->blendColor = &glBlendColor; 12 gl->blendEquation = &glBlendEquation; 13 gl->blendEquationSeparate = &glBlendEquationSeparate; 14 gl->blendFunc = &glBlendFunc; 15 gl->blendFuncSeparate = &glBlendFuncSeparate; 16 gl->bufferData = &glBufferData; 17 gl->bufferSubData = &glBufferSubData; 18 gl->checkFramebufferStatus = &glCheckFramebufferStatus; 19 gl->clear = &glClear; 20 gl->clearColor = &glClearColor; 21 gl->clearDepthf = &glClearDepthf; 22 gl->clearStencil = &glClearStencil; 23 gl->colorMask = &glColorMask; 24 gl->compileShader = &glCompileShader; 25 gl->compressedTexImage2D = &glCompressedTexImage2D; 26 gl->compressedTexSubImage2D = &glCompressedTexSubImage2D; 27 gl->copyTexImage2D = &glCopyTexImage2D; 28 gl->copyTexSubImage2D = &glCopyTexSubImage2D; 29 gl->createProgram = &glCreateProgram; 30 gl->createShader = &glCreateShader; 31 gl->cullFace = &glCullFace; 32 gl->deleteBuffers = &glDeleteBuffers; 33 gl->deleteFramebuffers = &glDeleteFramebuffers; 34 gl->deleteProgram = &glDeleteProgram; 35 gl->deleteRenderbuffers = &glDeleteRenderbuffers; 36 gl->deleteShader = &glDeleteShader; 37 gl->deleteTextures = &glDeleteTextures; 38 gl->depthFunc = &glDepthFunc; 39 gl->depthMask = &glDepthMask; 40 gl->depthRangef = &glDepthRangef; 41 gl->detachShader = &glDetachShader; 42 gl->disable = &glDisable; 43 gl->disableVertexAttribArray = &glDisableVertexAttribArray; 44 gl->drawArrays = &glDrawArrays; 45 gl->drawElements = &glDrawElements; 46 gl->enable = &glEnable; 47 gl->enableVertexAttribArray = &glEnableVertexAttribArray; 48 gl->finish = &glFinish; 49 gl->flush = &glFlush; 50 gl->framebufferRenderbuffer = &glFramebufferRenderbuffer; 51 gl->framebufferTexture2D = &glFramebufferTexture2D; 52 gl->frontFace = &glFrontFace; 53 gl->genBuffers = &glGenBuffers; 54 gl->generateMipmap = &glGenerateMipmap; 55 gl->genFramebuffers = &glGenFramebuffers; 56 gl->genRenderbuffers = &glGenRenderbuffers; 57 gl->genTextures = &glGenTextures; 58 gl->getActiveAttrib = &glGetActiveAttrib; 59 gl->getActiveUniform = &glGetActiveUniform; 60 gl->getAttachedShaders = &glGetAttachedShaders; 61 gl->getAttribLocation = &glGetAttribLocation; 62 gl->getBooleanv = &glGetBooleanv; 63 gl->getBufferParameteriv = &glGetBufferParameteriv; 64 gl->getError = &glGetError; 65 gl->getFloatv = &glGetFloatv; 66 gl->getFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv; 67 gl->getIntegerv = &glGetIntegerv; 68 gl->getProgramiv = &glGetProgramiv; 69 gl->getProgramInfoLog = &glGetProgramInfoLog; 70 gl->getRenderbufferParameteriv = &glGetRenderbufferParameteriv; 71 gl->getShaderiv = &glGetShaderiv; 72 gl->getShaderInfoLog = &glGetShaderInfoLog; 73 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat; 74 gl->getShaderSource = &glGetShaderSource; 75 gl->getString = &glGetString; 76 gl->getTexParameterfv = &glGetTexParameterfv; 77 gl->getTexParameteriv = &glGetTexParameteriv; 78 gl->getUniformfv = &glGetUniformfv; 79 gl->getUniformiv = &glGetUniformiv; 80 gl->getUniformLocation = &glGetUniformLocation; 81 gl->getVertexAttribfv = &glGetVertexAttribfv; 82 gl->getVertexAttribiv = &glGetVertexAttribiv; 83 gl->getVertexAttribPointerv = &glGetVertexAttribPointerv; 84 gl->hint = &glHint; 85 gl->isBuffer = &glIsBuffer; 86 gl->isEnabled = &glIsEnabled; 87 gl->isFramebuffer = &glIsFramebuffer; 88 gl->isProgram = &glIsProgram; 89 gl->isRenderbuffer = &glIsRenderbuffer; 90 gl->isShader = &glIsShader; 91 gl->isTexture = &glIsTexture; 92 gl->lineWidth = &glLineWidth; 93 gl->linkProgram = &glLinkProgram; 94 gl->pixelStorei = &glPixelStorei; 95 gl->polygonOffset = &glPolygonOffset; 96 gl->readPixels = &glReadPixels; 97 gl->releaseShaderCompiler = &glReleaseShaderCompiler; 98 gl->renderbufferStorage = &glRenderbufferStorage; 99 gl->sampleCoverage = &glSampleCoverage; 100 gl->scissor = &glScissor; 101 gl->shaderBinary = &glShaderBinary; 102 gl->shaderSource = (glShaderSourceFunc)&glShaderSource; 103 gl->stencilFunc = &glStencilFunc; 104 gl->stencilFuncSeparate = &glStencilFuncSeparate; 105 gl->stencilMask = &glStencilMask; 106 gl->stencilMaskSeparate = &glStencilMaskSeparate; 107 gl->stencilOp = &glStencilOp; 108 gl->stencilOpSeparate = &glStencilOpSeparate; 109 gl->texImage2D = &glTexImage2D; 110 gl->texParameterf = &glTexParameterf; 111 gl->texParameterfv = &glTexParameterfv; 112 gl->texParameteri = &glTexParameteri; 113 gl->texParameteriv = &glTexParameteriv; 114 gl->texSubImage2D = &glTexSubImage2D; 115 gl->uniform1f = &glUniform1f; 116 gl->uniform1fv = &glUniform1fv; 117 gl->uniform1i = &glUniform1i; 118 gl->uniform1iv = &glUniform1iv; 119 gl->uniform2f = &glUniform2f; 120 gl->uniform2fv = &glUniform2fv; 121 gl->uniform2i = &glUniform2i; 122 gl->uniform2iv = &glUniform2iv; 123 gl->uniform3f = &glUniform3f; 124 gl->uniform3fv = &glUniform3fv; 125 gl->uniform3i = &glUniform3i; 126 gl->uniform3iv = &glUniform3iv; 127 gl->uniform4f = &glUniform4f; 128 gl->uniform4fv = &glUniform4fv; 129 gl->uniform4i = &glUniform4i; 130 gl->uniform4iv = &glUniform4iv; 131 gl->uniformMatrix2fv = &glUniformMatrix2fv; 132 gl->uniformMatrix3fv = &glUniformMatrix3fv; 133 gl->uniformMatrix4fv = &glUniformMatrix4fv; 134 gl->useProgram = &glUseProgram; 135 gl->validateProgram = &glValidateProgram; 136 gl->vertexAttrib1f = &glVertexAttrib1f; 137 gl->vertexAttrib1fv = &glVertexAttrib1fv; 138 gl->vertexAttrib2f = &glVertexAttrib2f; 139 gl->vertexAttrib2fv = &glVertexAttrib2fv; 140 gl->vertexAttrib3f = &glVertexAttrib3f; 141 gl->vertexAttrib3fv = &glVertexAttrib3fv; 142 gl->vertexAttrib4f = &glVertexAttrib4f; 143 gl->vertexAttrib4fv = &glVertexAttrib4fv; 144 gl->vertexAttribPointer = &glVertexAttribPointer; 145 gl->viewport = &glViewport; 146 gl->readBuffer = &glReadBuffer; 147 gl->drawRangeElements = &glDrawRangeElements; 148 gl->texImage3D = &glTexImage3D; 149 gl->texSubImage3D = &glTexSubImage3D; 150 gl->copyTexSubImage3D = &glCopyTexSubImage3D; 151 gl->compressedTexImage3D = &glCompressedTexImage3D; 152 gl->compressedTexSubImage3D = &glCompressedTexSubImage3D; 153 gl->genQueries = &glGenQueries; 154 gl->deleteQueries = &glDeleteQueries; 155 gl->isQuery = &glIsQuery; 156 gl->beginQuery = &glBeginQuery; 157 gl->endQuery = &glEndQuery; 158 gl->getQueryiv = &glGetQueryiv; 159 gl->getQueryObjectuiv = &glGetQueryObjectuiv; 160 gl->unmapBuffer = &glUnmapBuffer; 161 gl->getBufferPointerv = &glGetBufferPointerv; 162 gl->drawBuffers = &glDrawBuffers; 163 gl->uniformMatrix2x3fv = &glUniformMatrix2x3fv; 164 gl->uniformMatrix3x2fv = &glUniformMatrix3x2fv; 165 gl->uniformMatrix2x4fv = &glUniformMatrix2x4fv; 166 gl->uniformMatrix4x2fv = &glUniformMatrix4x2fv; 167 gl->uniformMatrix3x4fv = &glUniformMatrix3x4fv; 168 gl->uniformMatrix4x3fv = &glUniformMatrix4x3fv; 169 gl->blitFramebuffer = &glBlitFramebuffer; 170 gl->renderbufferStorageMultisample = &glRenderbufferStorageMultisample; 171 gl->framebufferTextureLayer = &glFramebufferTextureLayer; 172 gl->mapBufferRange = &glMapBufferRange; 173 gl->flushMappedBufferRange = &glFlushMappedBufferRange; 174 gl->bindVertexArray = &glBindVertexArray; 175 gl->deleteVertexArrays = &glDeleteVertexArrays; 176 gl->genVertexArrays = &glGenVertexArrays; 177 gl->isVertexArray = &glIsVertexArray; 178 gl->getIntegeri_v = &glGetIntegeri_v; 179 gl->beginTransformFeedback = &glBeginTransformFeedback; 180 gl->endTransformFeedback = &glEndTransformFeedback; 181 gl->bindBufferRange = &glBindBufferRange; 182 gl->bindBufferBase = &glBindBufferBase; 183 gl->transformFeedbackVaryings = &glTransformFeedbackVaryings; 184 gl->getTransformFeedbackVarying = &glGetTransformFeedbackVarying; 185 gl->vertexAttribIPointer = &glVertexAttribIPointer; 186 gl->getVertexAttribIiv = &glGetVertexAttribIiv; 187 gl->getVertexAttribIuiv = &glGetVertexAttribIuiv; 188 gl->vertexAttribI4i = &glVertexAttribI4i; 189 gl->vertexAttribI4ui = &glVertexAttribI4ui; 190 gl->vertexAttribI4iv = &glVertexAttribI4iv; 191 gl->vertexAttribI4uiv = &glVertexAttribI4uiv; 192 gl->getUniformuiv = &glGetUniformuiv; 193 gl->getFragDataLocation = &glGetFragDataLocation; 194 gl->uniform1ui = &glUniform1ui; 195 gl->uniform2ui = &glUniform2ui; 196 gl->uniform3ui = &glUniform3ui; 197 gl->uniform4ui = &glUniform4ui; 198 gl->uniform1uiv = &glUniform1uiv; 199 gl->uniform2uiv = &glUniform2uiv; 200 gl->uniform3uiv = &glUniform3uiv; 201 gl->uniform4uiv = &glUniform4uiv; 202 gl->clearBufferiv = &glClearBufferiv; 203 gl->clearBufferuiv = &glClearBufferuiv; 204 gl->clearBufferfv = &glClearBufferfv; 205 gl->clearBufferfi = &glClearBufferfi; 206 gl->getStringi = &glGetStringi; 207 gl->copyBufferSubData = &glCopyBufferSubData; 208 gl->getUniformIndices = &glGetUniformIndices; 209 gl->getActiveUniformsiv = &glGetActiveUniformsiv; 210 gl->getUniformBlockIndex = &glGetUniformBlockIndex; 211 gl->getActiveUniformBlockiv = &glGetActiveUniformBlockiv; 212 gl->getActiveUniformBlockName = &glGetActiveUniformBlockName; 213 gl->uniformBlockBinding = &glUniformBlockBinding; 214 gl->drawArraysInstanced = &glDrawArraysInstanced; 215 gl->drawElementsInstanced = &glDrawElementsInstanced; 216 gl->fenceSync = &glFenceSync; 217 gl->isSync = &glIsSync; 218 gl->deleteSync = &glDeleteSync; 219 gl->clientWaitSync = &glClientWaitSync; 220 gl->waitSync = &glWaitSync; 221 gl->getInteger64v = &glGetInteger64v; 222 gl->getSynciv = &glGetSynciv; 223 gl->getInteger64i_v = &glGetInteger64i_v; 224 gl->getBufferParameteri64v = &glGetBufferParameteri64v; 225 gl->genSamplers = &glGenSamplers; 226 gl->deleteSamplers = &glDeleteSamplers; 227 gl->isSampler = &glIsSampler; 228 gl->bindSampler = &glBindSampler; 229 gl->samplerParameteri = &glSamplerParameteri; 230 gl->samplerParameteriv = &glSamplerParameteriv; 231 gl->samplerParameterf = &glSamplerParameterf; 232 gl->samplerParameterfv = &glSamplerParameterfv; 233 gl->getSamplerParameteriv = &glGetSamplerParameteriv; 234 gl->getSamplerParameterfv = &glGetSamplerParameterfv; 235 gl->vertexAttribDivisor = &glVertexAttribDivisor; 236 gl->bindTransformFeedback = &glBindTransformFeedback; 237 gl->deleteTransformFeedbacks = &glDeleteTransformFeedbacks; 238 gl->genTransformFeedbacks = &glGenTransformFeedbacks; 239 gl->isTransformFeedback = &glIsTransformFeedback; 240 gl->pauseTransformFeedback = &glPauseTransformFeedback; 241 gl->resumeTransformFeedback = &glResumeTransformFeedback; 242 gl->getProgramBinary = &glGetProgramBinary; 243 gl->programBinary = &glProgramBinary; 244 gl->programParameteri = &glProgramParameteri; 245 gl->invalidateFramebuffer = &glInvalidateFramebuffer; 246 gl->invalidateSubFramebuffer = &glInvalidateSubFramebuffer; 247 gl->texStorage2D = &glTexStorage2D; 248 gl->texStorage3D = &glTexStorage3D; 249 gl->getInternalformativ = &glGetInternalformativ; 250