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    Searched refs:semanticIndex (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/
angletypes.cpp 156 int semanticIndex = programBinary->getSemanticIndex(attributeIndex);
158 if (semanticIndex != -1)
160 inputLayout[semanticIndex] = VertexFormat(attributes[attributeIndex], currentValues[attributeIndex].Type);
ProgramBinary.h 80 unsigned int semanticIndex, unsigned int semanticIndexCount);
90 unsigned int semanticIndex;
ProgramBinary.cpp 185 unsigned int semanticIndex, unsigned int semanticIndexCount)
186 : name(name), type(type), size(size), semanticName(semanticName), semanticIndex(semanticIndex), semanticIndexCount(semanticIndexCount)
    [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
ShaderD3D.cpp 440 int semanticIndex = 0;
447 return semanticIndex;
450 semanticIndex += gl::VariableRegisterCount(attribute.type);
DynamicHLSL.cpp 338 unsigned int semanticIndex = elementIndex * variableRows + varying.columnIndex * mRenderer->getRendererCaps().maxVaryingVectors + varying.registerIndex + row;
339 std::string n = Str(semanticIndex);
370 int semanticIndex = 0;
393 structHLSL += " " + decorateVariable(shaderAttribute.name) + " : TEXCOORD" + Str(semanticIndex) + ";\n";
394 semanticIndex += VariableRegisterCount(shaderAttribute.type);
    [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
Renderer11.cpp     [all...]

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