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    Searched refs:setDefaultMaxBufferCount (Results 1 - 17 of 17) sorted by null

  /frameworks/native/include/gui/
BufferQueueConsumer.h 103 // setDefaultMaxBufferCount sets the default value for the maximum buffer
109 virtual status_t setDefaultMaxBufferCount(int bufferCount);
IGraphicBufferConsumer.h 246 // setDefaultMaxBufferCount sets the default value for the maximum buffer
255 virtual status_t setDefaultMaxBufferCount(int bufferCount) = 0;
GLConsumer.h 115 // setDefaultMaxBufferCount sets the default limit on the maximum number
118 status_t setDefaultMaxBufferCount(int bufferCount);
  /frameworks/native/libs/gui/tests/
SurfaceTextureGLToGL_test.cpp 33 mST->setDefaultMaxBufferCount(3);
84 mST->setDefaultMaxBufferCount(3);
328 mST->setDefaultMaxBufferCount(3);
385 mST->setDefaultMaxBufferCount(3);
446 mST->setDefaultMaxBufferCount(3);
SurfaceTextureGLThreadToGL_test.cpp 137 ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2));
151 // that happens before we call setDefaultMaxBufferCount. It's possible that the
SurfaceTextureMultiContextGL_test.cpp 364 ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2));
391 ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2));
SurfaceTextureGL_test.cpp 187 ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2));
649 ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2));
  /frameworks/av/cmds/screenrecord/
FrameOutput.cpp 77 mGlConsumer->setDefaultMaxBufferCount(5);
Overlay.cpp 179 mGlConsumer->setDefaultMaxBufferCount(5);
  /frameworks/native/services/surfaceflinger/DisplayHardware/
FramebufferSurface.cpp 68 mConsumer->setDefaultMaxBufferCount(NUM_FRAMEBUFFER_SURFACE_BUFFERS);
VirtualDisplaySurface.cpp 93 mConsumer->setDefaultMaxBufferCount(2);
  /frameworks/native/libs/gui/
IGraphicBufferConsumer.cpp 322 virtual status_t setDefaultMaxBufferCount(int bufferCount) {
498 status_t result = setDefaultMaxBufferCount(bufferCount);
BufferQueueConsumer.cpp 439 status_t BufferQueueConsumer::setDefaultMaxBufferCount(int bufferCount) {
GLConsumer.cpp 173 status_t GLConsumer::setDefaultMaxBufferCount(int bufferCount) {
175 return mConsumer->setDefaultMaxBufferCount(bufferCount);
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  /frameworks/base/core/jni/android/graphics/
SurfaceTexture.cpp 239 consumer->setDefaultMaxBufferCount(1);
  /frameworks/native/cmds/flatland/
GLHelper.cpp 210 glc->setDefaultMaxBufferCount(3);
  /frameworks/native/services/surfaceflinger/
Layer.cpp 133 mSurfaceFlingerConsumer->setDefaultMaxBufferCount(2);
135 mSurfaceFlingerConsumer->setDefaultMaxBufferCount(3);
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