/external/deqp/modules/gles3/functional/ |
es3fNegativeStateApiTests.cpp | 391 GLint unif = glGetUniformLocation(program.getProgram(), "vUnif_vec4"); // vec4 392 if (unif == -1) 400 glGetUniformfv (-1, unif, ¶ms[0]); 405 glGetUniformfv (shader, unif, ¶ms[0]); 410 glGetUniformfv (programEmpty, unif, ¶ms[0]); 427 GLint unif = glGetUniformLocation(program.getProgram(), "fUnif_ivec4"); // ivec4 428 if (unif == -1) 436 glGetUniformiv (-1, unif, ¶ms[0]); 441 glGetUniformiv (shader, unif, ¶ms[0]); 446 glGetUniformiv (programEmpty, unif, ¶ms[0]) [all...] |
es3fUniformApiTests.cpp | 1332 const BasicUniform& unif = basicUniforms[i]; local [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeStateApiTests.cpp | 397 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "vUnif_vec4"); // vec4 local 398 if (unif == -1) 406 ctx.glGetUniformfv (-1, unif, ¶ms[0]); 411 ctx.glGetUniformfv (shader, unif, ¶ms[0]); 416 ctx.glGetUniformfv (programEmpty, unif, ¶ms[0]); 434 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_ivec4"); // ivec4 local 435 if (unif == -1) 443 ctx.glGetUniformiv (-1, unif, ¶ms[0]); 448 ctx.glGetUniformiv (shader, unif, ¶ms[0]); 453 ctx.glGetUniformiv (programEmpty, unif, ¶ms[0]) 471 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_uvec4"); \/\/ uvec4 local [all...] |
es31fProgramUniformTests.cpp | 1148 const BasicUniform& unif = basicUniforms[i]; local [all...] |
/external/deqp/modules/gles2/functional/ |
es2fUniformApiTests.cpp | 1142 const BasicUniform& unif = basicUniforms[i]; local [all...] |