/external/deqp/modules/gles3/performance/ |
es3pStateChangeTests.cpp | 167 gl.uniform1i(samplerLoc, 0); 211 gl.uniform1i(samplerLoc, 0); 256 gl.uniform1i(samplerLoc, 0); 310 gl.uniform1i(samplerLoc, 0); 355 gl.uniform1i(samplerLoc, 0); 397 gl.uniform1i(samplerLoc, 0); 445 gl.uniform1i(samplerLoc, 0); 487 gl.uniform1i(samplerLoc, 0); 529 gl.uniform1i(samplerLoc, 0); 575 gl.uniform1i(samplerLoc, 0) [all...] |
es3pRedundantStateChangeTests.cpp | 158 gl.uniform1i(samplerLoc, 0); 197 gl.uniform1i(samplerLoc, 0); 237 gl.uniform1i(samplerLoc, 0); 286 gl.uniform1i(samplerLoc, 0); 326 gl.uniform1i(samplerLoc, 0); 363 gl.uniform1i(samplerLoc, 0); 406 gl.uniform1i(samplerLoc, 0); 443 gl.uniform1i(samplerLoc, 0); 480 gl.uniform1i(samplerLoc, 0); 521 gl.uniform1i(samplerLoc, 0) [all...] |
es3pTextureCases.cpp | 228 gl.uniform1i(samplerLoc, texNdx);
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/external/deqp/modules/gles2/performance/ |
es2pStateChangeTests.cpp | 167 gl.uniform1i(samplerLoc, 0); 211 gl.uniform1i(samplerLoc, 0); 256 gl.uniform1i(samplerLoc, 0); 310 gl.uniform1i(samplerLoc, 0); 355 gl.uniform1i(samplerLoc, 0); 397 gl.uniform1i(samplerLoc, 0); 445 gl.uniform1i(samplerLoc, 0); 491 gl.uniform1i(samplerLoc, 0); 539 gl.uniform1i(samplerLoc, 0); 581 gl.uniform1i(samplerLoc, 0) [all...] |
es2pRedundantStateChangeTests.cpp | 158 gl.uniform1i(samplerLoc, 0); 197 gl.uniform1i(samplerLoc, 0); 237 gl.uniform1i(samplerLoc, 0); 286 gl.uniform1i(samplerLoc, 0); 326 gl.uniform1i(samplerLoc, 0); 363 gl.uniform1i(samplerLoc, 0); 406 gl.uniform1i(samplerLoc, 0); 447 gl.uniform1i(samplerLoc, 0); 490 gl.uniform1i(samplerLoc, 0); 527 gl.uniform1i(samplerLoc, 0) [all...] |
es2pTextureCases.cpp | 201 gl.uniform1i(samplerLoc, texNdx);
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/external/deqp/modules/gles3/functional/ |
es3fShaderFragDataTests.cpp | 193 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0); 311 gl.uniform1i(indexLoc, ndx);
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es3fShaderDiscardTests.cpp | 114 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0);
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es3fFboTestUtil.cpp | 351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); 504 gl.uniform1i(gl.getUniformLocation(program, "u_sampler0"), 0); 615 gl.uniform1i (gl.getUniformLocation(program, "u_sampler0"), 0); 616 gl.uniform1i (gl.getUniformLocation(program, "u_layer"), m_layer); 723 gl.uniform1i (gl.getUniformLocation(program, "u_sampler0"), 0); [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 117 gl->uniform1i = &glUniform1i;
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glwInitES20.inl | 117 gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i");
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glwInitES30Direct.inl | 117 gl->uniform1i = &glUniform1i;
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/external/deqp/modules/gles2/functional/ |
es2fShaderDiscardTests.cpp | 134 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0);
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es2fShaderFragDataTests.cpp | 193 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0);
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/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 117 dst->uniform1i = src.uniform1i;
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/external/deqp/modules/gles3/stress/ |
es3sLongRunningShaderTests.cpp | 293 gl.uniform1i(gl.getUniformLocation(m_program->getProgram(), "u_iterCount"), iterCounts[0]);
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/external/deqp/modules/gles31/functional/ |
es31fFboTestUtil.cpp | 194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); 357 gl.uniform1i(gl.getUniformLocation(program, "u_sampler0"), 0); 359 gl.uniform1i(gl.getUniformLocation(program, "u_layer"), m_layer);
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es31fMultisampleShaderRenderCase.cpp | 577 gl.uniform1i(samplerLocation, 0); 635 gl.uniform1i(samplerLocation, 0); 641 gl.uniform1i(sampleLocation, sampleNdx);
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es31fTextureMultisampleTests.cpp | 492 gl.uniform1i (m_samplerProgramSamplerLoc, 0); 493 gl.uniform1i (m_samplerProgramSampleNdxLoc, (deInt32)sampleNdx); [all...] |
es31fStencilTexturingTests.cpp | 253 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampler"), 0); 318 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampler"), 0); 377 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampler"), 0); [all...] |
es31fShaderTextureSizeTests.cpp | 429 gl.uniform1i(shaderSamplerLoc, 0);
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/external/deqp/modules/glshared/ |
glsSamplerObjectTest.cpp | 315 gl.uniform1i(samplerLoc, 0); 809 gl.uniform1i(samplerLoc1, 0); 812 gl.uniform1i(samplerLoc2, 1); [all...] |
glsShaderRenderCase.cpp | 845 gl.uniform1i(uniLoc, s_boolUniforms[i].value); 890 gl.uniform1i(uniLoc, s_intUniforms[i].value);
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/external/deqp/framework/opengl/simplereference/ |
sglrContext.hpp | 162 virtual void uniform1i (deInt32 index, deInt32) = DE_NULL;
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sglrGLContext.hpp | 174 virtual void uniform1i (deInt32 location, deInt32);
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