/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 133 gl->uniformMatrix4fv = &glUniformMatrix4fv;
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glwInitES20.inl | 133 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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glwInitES30Direct.inl | 133 gl->uniformMatrix4fv = &glUniformMatrix4fv;
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glwFunctions.inl | 163 glUniformMatrix4fvFunc uniformMatrix4fv;
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glwInitES30.inl | 133 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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glwInitES31.inl | 133 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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glwInitGL30.inl | 161 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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glwInitGL31.inl | 161 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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glwInitGL32.inl | 161 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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glwInitGL33.inl | 161 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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glwInitGL40.inl | 161 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv"); [all...] |
glwInitGL41.inl | 161 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv"); [all...] |
glwInitGL42.inl | 161 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv"); [all...] |
/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 133 dst->uniformMatrix4fv = src.uniformMatrix4fv;
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/external/deqp/framework/opengl/simplereference/ |
sglrContext.hpp | 172 virtual void uniformMatrix4fv (deInt32 location, deInt32 count, deInt32 transpose, const float *value) = DE_NULL;
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sglrGLContext.hpp | 184 virtual void uniformMatrix4fv (deInt32 location, deInt32 count, deInt32 transpose, const float *value);
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/external/chromium_org/third_party/WebKit/Source/bindings/core/v8/custom/ |
V8WebGLRenderingContextCustom.cpp | [all...] |
/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/ |
MockWebGraphicsContext3D.h | 217 virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
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/external/deqp/modules/gles31/functional/ |
es31fShaderSharedVarTests.cpp | 289 case TYPE_FLOAT_MAT4: gl.uniformMatrix4fv (location, numValues, DE_FALSE, &values[0]); break;
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
WebGLRenderingContextBase.h | 292 void uniformMatrix4fv(const WebGLUniformLocation*, GLboolean transpose, Float32Array* value); 293 void uniformMatrix4fv(const WebGLUniformLocation*, GLboolean transpose, GLfloat* value, GLsizei); [all...] |
WebGLRenderingContextBase.idl | 673 [Custom] void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array); [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 163 gl->uniformMatrix4fv = glUniformMatrix4fv;
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/external/chromium_org/third_party/WebKit/Source/devtools/front_end/timeline/ |
Layers3DView.js | 302 this._gl.uniformMatrix4fv(this._shaderProgram.pMatrixUniform, false, this._arrayFromMatrix(this._pMatrix)); [all...] |
/external/chromium_org/third_party/WebKit/public/platform/ |
WebGraphicsContext3D.h | 333 virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0;
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/external/chromium_org/webkit/common/gpu/ |
webgraphicscontext3d_impl.h | 351 virtual void uniformMatrix4fv(WGC3Dint location,
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