HomeSort by relevance Sort by last modified time
    Searched refs:vertexAt (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/WebKit/Source/platform/geometry/
FloatPolygon.cpp 69 while (vertexIndex2 && areCoincidentPoints(polygon.vertexAt(vertexIndex1), polygon.vertexAt(vertexIndex2)))
74 if (!areCollinearPoints(polygon.vertexAt(vertexIndex1), polygon.vertexAt(vertexIndex2), polygon.vertexAt(vertexIndex3)))
91 m_boundingBox.setLocation(vertexAt(0));
98 const FloatPoint& vertex = vertexAt(i);
99 if (vertex.y() < vertexAt(minVertexIndex).y() || (vertex.y() == vertexAt(minVertexIndex).y() && vertex.x() < vertexAt(minVertexIndex).x())
    [all...]
FloatPolygon.h 54 const FloatPoint& vertexAt(unsigned index) const { return (*m_vertices)[index]; }
104 return m_polygon->vertexAt(m_vertexIndex1);
110 return m_polygon->vertexAt(m_vertexIndex2);
FloatPolygonTest.cpp 96 EXPECT_EQ(FloatPoint(200, 100), triangle.vertexAt(0));
97 EXPECT_EQ(FloatPoint(200, 200), triangle.vertexAt(1));
98 EXPECT_EQ(FloatPoint(100, 200), triangle.vertexAt(2));
  /external/chromium_org/third_party/WebKit/Source/core/rendering/shapes/
PolygonShape.cpp 160 paths.shape.moveTo(m_polygon.vertexAt(0));
162 paths.shape.addLineTo(m_polygon.vertexAt(i));

Completed in 60 milliseconds