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  /frameworks/base/docs/html/sdk/api_diff/14/changes/
android.renderscript.Allocation.html 10 android.renderscript.Allocation
74 Class android.renderscript.<A HREF="../../../../reference/android/renderscript/Allocation.html" target="_top"><font size="+2"><code>Allocation</code></font></A>
86 <A NAME="android.renderscript.Allocation.copy1DRangeFrom_added(int, int, android.renderscript.Allocation, int)"></A>
87 <nobr><code>void</code>&nbsp;<A HREF="../../../../reference/android/renderscript/Allocation.html#copy1DRangeFrom(int, int, android.renderscript.Allocation, int)" target="_top"><code>copy1DRangeFrom</code></A>(<code>int,</nobr> int<nobr>,</nobr> Allocation<nobr>,</nobr> int<nobr><nobr></code>)</nobr>
93 <A NAME="android.renderscript.Allocation.copy2DRangeFrom_added(int, int, int, int, android.renderscript.Allocation, int, int)"></A
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  /cts/tests/tests/hardware/src/android/hardware/camera2/cts/rs/
ScriptGraph.java 28 import android.renderscript.Allocation;
40 * {@link android.renderscript.Script scripts} and managing their {@link Allocation allocations}.
52 * <p>In case the input {@link Allocation} is actually backed by a {@link Surface}, convenience
54 * automatically update the {@link Allocation allocation} with the latest buffer available.</p>
75 private final Allocation mOutputAllocation;
92 * update the backing input {@link Allocation} with the latest buffer with
93 * {@link Allocation#ioReceive ioReceive}.
111 * Update the backing input {@link Allocation} with the latest buffer with
112 * {@link Allocation#ioReceive ioReceive} repeatedly until no more buffers are pending
    [all...]
  /cts/tests/tests/renderscript/src/android/renderscript/cts/
GlobalSync.java 19 import android.renderscript.Allocation;
25 Allocation AFailed;
27 Allocation AIn;
33 AFailed = Allocation.createTyped(mRS, t);
39 AIn = Allocation.createTyped(mRS, t);
RsPackColorTo8888Test.java 19 import android.renderscript.Allocation;
35 public void forEach(int testId, Allocation mIn, Allocation mOut) throws RSRuntimeException {
69 Allocation mAllocationIn = Allocation.createSized(mRS, Element.F32_3(mRS), INPUTSIZE);
70 Allocation mAllocationOut = Allocation.createSized(mRS, Element.U8_4(mRS), INPUTSIZE);
96 Allocation mAllocationIn = Allocation.createSized(mRS, Element.F32_4(mRS), INPUTSIZE);
97 Allocation mAllocationOut = Allocation.createSized(mRS, Element.U8_4(mRS), INPUTSIZE)
    [all...]
  /cts/tests/tests/uirendering/src/android/uirendering/cts/bitmapcomparers/
ExactComparer.java 22 import android.renderscript.Allocation;
59 public boolean verifySameRowsRS(Resources resources, Allocation ideal,
60 Allocation given, int offset, int stride, int width, int height,
61 RenderScript renderScript, Allocation inputAllocation, Allocation outputAllocation) {
  /external/llvm/lib/CodeGen/
AllocationOrder.cpp 1 //===-- llvm/CodeGen/AllocationOrder.cpp - Allocation Order ---------------===//
10 // This file implements an allocation order for virtual registers.
12 // The preferred allocation order for a virtual register depends on allocation
51 "Target hint is outside allocation order.");
AllocationOrder.h 1 //===-- llvm/CodeGen/AllocationOrder.h - Allocation Order -*- C++ -*-------===//
10 // This file implements an allocation order for virtual registers.
12 // The preferred allocation order for a virtual register depends on allocation
42 /// Get the allocation order without reordered hints.
45 /// Return the next physical register in the allocation order, or 0.
62 /// Limit'th register in the RegisterClassInfo allocation order.
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
FrameBuffer1D.java 20 import android.renderscript.Allocation;
44 * Access frame's data using a RenderScript {@link Allocation}.
48 * @return The Allocation instance holding the Frame's data.
51 public Allocation lockAllocation(int mode) {
53 return (Allocation) mBackingStore.lockData(mode, BackingStore.ACCESS_ALLOCATION);
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
RenderPass.java 101 Allocation drawableData = Allocation.createSized(rs,
102 Element.ALLOCATION(rs),
104 Allocation[] drawableAllocs = new Allocation[mObjectsToDraw.size()];
SceneManager.java 43 import android.renderscript.Allocation.MipmapControl;
54 HashMap<String, Allocation> mAllocationMap;
75 private Allocation mDefault2D;
76 private Allocation mDefaultCube;
85 private static Allocation getDefault(boolean isCube) {
99 Allocation.MipmapControl mip = Allocation.MipmapControl.MIPMAP_ON_SYNC_TO_TEXTURE;
100 int usage = Allocation.USAGE_GRAPHICS_TEXTURE;
101 Allocation defaultImage = Allocation.createTyped(rs, bitmapType, mip, usage)
    [all...]
  /frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
Blur25.java 21 import android.renderscript.Allocation;
38 private Allocation mScratchPixelsAllocation1;
39 private Allocation mScratchPixelsAllocation2;
79 mScratchPixelsAllocation1 = Allocation.createTyped(mRS, tb.create());
80 mScratchPixelsAllocation2 = Allocation.createTyped(mRS, tb.create());
Blur25G.java 22 import android.renderscript.Allocation;
40 private Allocation mScratchPixelsAllocation1;
41 private Allocation mScratchPixelsAllocation2;
70 mScratchPixelsAllocation1 = Allocation.createTyped(mRS, tb.create());
71 mScratchPixelsAllocation2 = Allocation.createTyped(mRS, tb.create());
Grain.java 21 import android.renderscript.Allocation;
33 private Allocation mNoise;
34 private Allocation mNoise2;
76 mNoise = Allocation.createTyped(mRS, tb.create());
77 mNoise2 = Allocation.createTyped(mRS, tb.create());
  /frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
Blur25.java 21 import android.renderscript.Allocation;
38 private Allocation mScratchPixelsAllocation1;
39 private Allocation mScratchPixelsAllocation2;
79 mScratchPixelsAllocation1 = Allocation.createTyped(mRS, tb.create());
80 mScratchPixelsAllocation2 = Allocation.createTyped(mRS, tb.create());
Blur25G.java 22 import android.renderscript.Allocation;
40 private Allocation mScratchPixelsAllocation1;
41 private Allocation mScratchPixelsAllocation2;
70 mScratchPixelsAllocation1 = Allocation.createTyped(mRS, tb.create());
71 mScratchPixelsAllocation2 = Allocation.createTyped(mRS, tb.create());
Grain.java 21 import android.renderscript.Allocation;
33 private Allocation mNoise;
34 private Allocation mNoise2;
81 mNoise = Allocation.createTyped(mRS, tb.create());
82 mNoise2 = Allocation.createTyped(mRS, tb.create());
  /frameworks/rs/
rsScriptIntrinsic.cpp 37 mSlots = new ObjectBaseRef<Allocation>[2];
61 const Allocation * ain,
62 Allocation * aout,
72 const Allocation** ains,
74 Allocation* aout,
rsScriptC_LibGL.cpp 49 void rsrBindTexture(Context *rsc, ProgramFragment *pf, uint32_t slot, Allocation *a) {
55 void rsrBindConstant(Context *rsc, ProgramFragment *pf, uint32_t slot, Allocation *a) {
61 void rsrBindConstant(Context *rsc, ProgramVertex *pv, uint32_t slot, Allocation *a) {
93 void rsrBindFrameBufferObjectColorTarget(Context *rsc, Allocation *a, uint32_t slot) {
99 void rsrBindFrameBufferObjectDepthTarget(Context *rsc, Allocation *a) {
221 void rsrDrawTextAlloc(Context *rsc, Allocation *a, int x, int y) {
222 const char *text = (const char *)rsc->mHal.funcs.allocation.lock1D(rsc, a);
225 rsc->mHal.funcs.allocation.unlock1D(rsc, a);
249 void rsrMeasureTextAlloc(Context *rsc, Allocation *a,
252 const char *text = (const char *)rsc->mHal.funcs.allocation.lock1D(rsc, a)
    [all...]
rsScript.cpp 44 void Script::setSlot(uint32_t slot, Allocation *a) {
47 ALOGE("Script::setSlot unable to set allocation, invalid slot index");
59 ALOGE("Script::setVar unable to set allocation, invalid slot index");
68 ALOGE("Script::getVar unable to set allocation, invalid slot index: "
78 ALOGE("Script::setVar unable to set allocation, invalid slot index: "
89 ALOGE("Script::setVarObj unable to set allocation, invalid slot index: "
167 Allocation *a = static_cast<Allocation *>(va);
203 static_cast<const Allocation *>(vain), static_cast<Allocation *>(vaout)
    [all...]
rsMesh.cpp 45 mHal.state.indexBuffers = new Allocation *[mHal.state.indexBuffersCount];
53 mHal.state.vertexBuffers = new Allocation *[mHal.state.vertexBuffersCount];
58 mVertexBuffers = new ObjectBaseRef<Allocation>[mHal.state.vertexBuffersCount];
59 mIndexBuffers = new ObjectBaseRef<Allocation>[mHal.state.primitivesCount];
117 ObjectBaseRef<Allocation> *vertexBuffers = NULL;
119 vertexBuffers = new ObjectBaseRef<Allocation>[vertexBuffersCount];
122 Allocation *vertexAlloc = Allocation::createFromStream(rsc, stream);
128 ObjectBaseRef<Allocation> *indexBuffers = NULL;
131 indexBuffers = new ObjectBaseRef<Allocation>[primitivesCount]
    [all...]
  /frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
ScriptIntrinsic3DLUTThunker.java 49 public void setLUT(Allocation lut) {
63 * @param ain Input allocation
64 * @param aout Output allocation
66 public void forEach(Allocation ain, Allocation aout) {
ScriptIntrinsicConvolve3x3.java 22 * Intrinsic for applying a 3x3 convolve to an allocation.
27 private Allocation mInput;
70 * @param ain The input allocation.
72 public void setInput(Allocation ain) {
100 * allocation.
102 * @param aout Output allocation. Must match creation element
105 public void forEach(Allocation aout) {
ScriptIntrinsicConvolve5x5.java 22 * Intrinsic for applying a 5x5 convolve to an allocation.
27 private Allocation mInput;
64 * @param ain The input allocation.
66 public void setInput(Allocation ain) {
96 * allocation.
98 * @param aout Output allocation. Must match creation element
101 public void forEach(Allocation aout) {
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
FillTest.java 66 mTests[index].testName = Allocation.createFromString(mRS,
68 Allocation.USAGE_SCRIPT);
71 Allocation.USAGE_SCRIPT);
131 private Allocation loadTextureARGB(int id) {
133 return Allocation.createFromBitmap(mRS, b,
134 Allocation.MipmapControl.MIPMAP_ON_SYNC_TO_TEXTURE,
135 Allocation.USAGE_GRAPHICS_TEXTURE);
138 private Allocation loadTextureRGB(int id) {
139 return Allocation.createFromBitmapResource(mRS, mRes, id,
140 Allocation.MipmapControl.MIPMAP_ON_SYNC_TO_TEXTURE
    [all...]
  /frameworks/rs/cpu_ref/
rsCpuCore.h 99 const Allocation * ain;
100 Allocation * aout;
116 const Allocation ** ains;
141 void launchThreads(const Allocation * ain, Allocation * aout,
144 void launchThreads(const Allocation** ains, uint32_t inLen, Allocation* aout,

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