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  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/samples/simplecamera/
Camera2Source.java 32 import android.renderscript.Allocation;
54 public class Camera2Source extends Filter implements Allocation.OnBufferAvailableListener {
68 private Allocation mAllocationIn;
70 private Allocation mAllocationOut;
176 mAllocationIn = Allocation.createTyped(mRS, yuvBuilder.create(),
177 Allocation.USAGE_SCRIPT | Allocation.USAGE_IO_INPUT);
183 mAllocationOut = Allocation.createFromBitmap(mRS, mBitmap);
266 public void onBufferAvailable(Allocation a) {
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
TorusTest.java 26 import android.renderscript.Allocation.MipmapControl;
65 private Allocation mTexTorus;
98 mTests[index].testName = Allocation.createFromString(mRS,
100 Allocation.USAGE_SCRIPT);
103 Allocation.USAGE_SCRIPT);
231 private Allocation loadTextureRGB(int id) {
232 return Allocation.createFromBitmapResource(mRS, mRes, id,
233 Allocation.MipmapControl.MIPMAP_ON_SYNC_TO_TEXTURE,
234 Allocation.USAGE_GRAPHICS_TEXTURE);
TextTest.java 48 mTests[index].testName = Allocation.createFromString(mRS,
50 Allocation.USAGE_SCRIPT);
53 Allocation.USAGE_SCRIPT);
  /packages/wallpapers/NoiseField/src/com/android/noisefield/
NoiseFieldRS.java 6 import android.renderscript.Allocation;
45 private Allocation mDotAllocation;
163 private Allocation loadTexture(int id) {
164 final Allocation allocation = Allocation.createFromBitmapResource(mRS, mRes, id, local
165 Allocation.MipmapControl.MIPMAP_NONE,
166 Allocation.USAGE_GRAPHICS_TEXTURE);
167 return allocation;
  /art/runtime/gc/
heap-inl.h 44 // Since allocation can cause a GC which will need to SuspendAll, make sure all allocations are
49 // Need to check that we arent the large object allocator since the large object allocation code
61 // If the large object allocation failed, try to use the normal spaces (main space,
72 // If we have a thread local allocation we don't need to update bytes allocated.
96 // If there is a pending exception, fail the allocation right away since the next one
99 // If the allocator changed, we need to restart the allocation.
117 // barrier, if a non-moving space allocation, we need a write
169 // The size of a thread-local allocation stack in the number of references.
262 // The allocation can't fail.
286 // Only if the allocation succeeded, record the time
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  /cts/tests/tests/hardware/src/android/hardware/camera2/cts/rs/
ScriptYuvMeans2dTo1d.java 30 * {@link ElementInfo#U8_3 U8_3} {@link Allocation allocations} into a 1D Hx1
31 * {@link ElementInfo#U8_3 U8_3} {@link Allocation allocation}.
  /cts/tests/tests/renderscript/src/android/renderscript/cts/
SendToClient.java 21 import android.renderscript.Allocation;
26 private Allocation mInAllocation;
57 mInAllocation = Allocation.createSized(mRS, Element.I32_4(mRS), 1);
  /cts/tests/tests/renderscriptlegacy/src/android/renderscriptlegacy/cts/
LeakTest.java 20 import android.renderscript.Allocation;
63 Allocation A = Allocation.createTyped(mRS, t);
  /external/bison/lib/
vasnprintf.h 1 /* vsprintf with automatic memory allocation.
46 if no dynamic memory allocation was necessary) and set *LENGTHP to the
50 When dynamic memory allocation occurs, the preallocated buffer is left
  /external/chromium_org/content/common/gpu/
gpu_memory_manager.cc 108 // allocation on desktop platforms.
278 // Send that allocation to the clients.
288 // Populate and send the allocation to the client
289 MemoryAllocation allocation; local
290 allocation.bytes_limit_when_visible = client_hard_limit_bytes_;
294 allocation.priority_cutoff_when_visible =
302 allocation.priority_cutoff_when_visible =
306 client_state->client_->SetMemoryAllocation(allocation);
316 MemoryAllocation allocation; local
319 allocation.bytes_limit_when_visible = client_hard_limit_bytes_
    [all...]
gpu_memory_manager_client.h 22 // send it allocation information and query its properties).
33 // Sets buffer usage depending on Memory Allocation
35 const gpu::MemoryAllocation& allocation) = 0;
  /external/chromium_org/v8/src/
allocation.h 13 // Called when allocation routines fail to allocate.
75 // if allocation fails.
80 // Allocation policy for allocating in the C free store using malloc
  /external/eigen/test/eigen2/
eigen2_nomalloc.cpp 15 // discard stack allocation as that too bypasses malloc
17 // any heap allocation will raise an assert
24 /* this test check no dynamic memory allocation are issued with fixed-size matrices
  /external/llvm/include/llvm/CodeGen/
CalcSpillWeights.h 44 /// spill weight and allocation hint.
64 /// \brief (re)compute li's spill weight and allocation hint.
68 /// \brief Compute spill weights and allocation hints for all virtual register
  /external/valgrind/main/memcheck/tests/
origin2-not-quite.stderr.exp 6 Uninitialised value was created by a heap allocation
16 Uninitialised value was created by a heap allocation
26 Uninitialised value was created by a stack allocation
  /frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
ColorCube.java 21 import android.renderscript.Allocation;
33 private Allocation mCube;
52 mCube = Allocation.createTyped(mRS, t);
GroupTest.java 21 import android.renderscript.Allocation;
35 private Allocation mScratchPixelsAllocation1;
78 mScratchPixelsAllocation1 = Allocation.createTyped(mRS, connect);
Resize.java 21 import android.renderscript.Allocation;
35 private Allocation mScratchAllocation;
51 mScratchAllocation = Allocation.createTyped(mRS, t);
  /frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
ColorCube.java 21 import android.renderscript.Allocation;
33 private Allocation mCube;
52 mCube = Allocation.createTyped(mRS, t);
Resize.java 21 import android.renderscript.Allocation;
35 private Allocation mScratchAllocation;
51 mScratchAllocation = Allocation.createTyped(mRS, t);
  /frameworks/rs/
rsGrallocConsumer.h 33 class Allocation;
47 GrallocConsumer(Allocation *, const sp<IGraphicBufferConsumer>& bq, int flags);
55 Allocation *mAlloc;
  /frameworks/rs/tests/typecheck/
typecheck.cpp 25 sp<Allocation> createAlloc(sp<RS> rs, sp<const Element> e) {
29 return Allocation::createTyped(rs, t);
37 sp<Allocation> a = createAlloc(rs, Element::ENAME(rs)); \
  /hardware/intel/img/libdrm/shared-core/
xgi_drm.h 64 * Memory region to be used for allocation.
73 * On successful allocation, set to the actual number of bytes
84 * Offset of the allocation in the mapping.
  /ndk/docs/renderscript/
classandroid_1_1RSC_1_1ScriptIntrinsic3DLUT.html 56 <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classandroid_1_1RSC_1_1ScriptIntrinsic3DLUT.html#ac33f9e12362112f24560205389db2eff">forEach</a> (sp&lt; <a class="el" href="classandroid_1_1RSC_1_1Allocation.html">Allocation</a> &gt; ain, sp&lt; <a class="el" href="classandroid_1_1RSC_1_1Allocation.html">Allocation</a> &gt; aout)</td></tr>
57 <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classandroid_1_1RSC_1_1ScriptIntrinsic3DLUT.html#a14e28c25094206e8f49b42682d682927">setLUT</a> (sp&lt; <a class="el" href="classandroid_1_1RSC_1_1Allocation.html">Allocation</a> &gt; lut)</td></tr>
63 <div class="textblock"><p>Intrinsic for converting RGB to RGBA by using a 3D lookup table. The incoming r,g,b values are use as normalized x,y,z coordinates into a 3D allocation. The 8 nearest values are sampled and linearly interpolated. The result is placed in the output. </p>
103 <a class="anchor" id="ac33f9e12362112f24560205389db2eff"></a><!-- doxytag: member="android::RSC::ScriptIntrinsic3DLUT::forEach" ref="ac33f9e12362112f24560205389db2eff" args="(sp&lt; Allocation &gt; ain, sp&lt; Allocation &gt; aout)" -->
110 <td class="paramtype">sp&lt; <a class="el" href="classandroid_1_1RSC_1_1Allocation.html">Allocation</a> &gt;&#160;</td>
116 <td class="paramtype">sp&lt; <a class="el" href="classandroid_1_1RSC_1_1Allocation.html">Allocation</a> &gt;&#160;</td>
130 <tr><td class="paramdir">[in]</td><td class="paramname">ain</td><td>input <a class="el" href="classandroid_1_1RSC_1_1Allocation.html">Allocation</a> </td></tr>
131 <tr><td class="paramdir">[in]</td><td class="paramname">aout</td><td>output <a class="el" href="classandroid_1_1RSC_1_1Allocation.html">Allocation</a> </td></tr
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  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/filters/
ImageFilter.java 22 import android.support.v8.renderscript.Allocation;
71 public void apply(Allocation in, Allocation out) {

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