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  /hardware/intel/img/libdrm/shared-core/
via_drm.h 261 * blit engine busy-wait polling for better latency in the absence of
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.6/sysroot/usr/include/drm/
via_drm.h 255 * blit engine busy-wait polling for better latency in the absence of
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/drm/
via_drm.h 255 * blit engine busy-wait polling for better latency in the absence of
  /sdk/emulator/opengl/host/libs/libOpenglRender/
WindowSurface.cpp 78 // previous attached color buffer is updated, if copy or blit should be done
  /external/deqp/modules/gles3/functional/
es3fFramebufferBlitTests.cpp 666 // Blit gradient from screen to fbo.
675 // Blit fbo to right half.
824 // Blit source framebuffer to destination
    [all...]
  /external/qemu/distrib/sdl-1.2.15/
WhatsNew 94 Note that you may not blit to or from a locked surface.
148 that can be blit efficiently to the screen. (In other words,
182 The blit semantics for surfaces with and without alpha and colorkey
683 blit surfaces with different surface formats in video memory.
724 automatically mapped on blit.
  /hardware/ti/omap4-aah/hwc/
rgz_2d.c 357 /* Find out what portion of the src we want to use for the blit */
389 * Configures blit entry to set src2 is the same as the destination
575 /* Last blit is made sync to act like a fence for the previous async blits */
842 * to blit. There is a performance degradation while playing video and
897 * The layers we are going to blit differ in number from the previous frame,
964 /* Calculate blit regions */
    [all...]
hwc.c 116 BLTPOLICY_DEFAULT = 1, /* Default blit policy */
117 BLTPOLICY_ALL, /* Test mode to attempt to blit all */
121 BLTMODE_PAINT = 0, /* Attempt to blit layer by layer */
122 BLTMODE_REGION = 1, /* Attempt to blit layers via regions */
194 unsigned int post2_blit_buffers; /* Buffers used with blit */
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/include/
svga3d_reg.h     [all...]
  /external/mesa3d/src/gallium/drivers/svga/include/
svga3d_reg.h     [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
Blit9.cpp 136 ERR("Failed to create shader for blit operation");
147 ERR("Failed to set shader for blit operation");
  /external/qemu/distrib/sdl-1.2.15/docs/html/
video.html 245 >&nbsp;--&nbsp;This performs a fast blit from the source surface to the destination surface.</DT
335 >&nbsp;--&nbsp;Blit the overlay to the display</DT
  /external/chromium_org/content/browser/renderer_host/
compositing_iosurface_mac.h 60 // Blit the IOSurface to the rectangle specified by |window_rect| in DIPs,
  /external/chromium_org/third_party/skia/tests/
BlitRowTest.cpp 188 // Make sure our blits are invariant with the width of the blit (i.e. that
  /external/chromium_org/ui/gfx/
blit.cc 5 #include "ui/gfx/blit.h"
  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 172 // \todo [2012-11-27 pyry] Blit to default framebuffer in ES3?
  /external/qemu/distrib/sdl-1.2.15/src/video/caca/
SDL_cacavideo.c 233 /* Set the blit function */
  /external/qemu/distrib/sdl-1.2.15/src/video/directfb/
SDL_DirectFB_video.c 896 surface->Blit (surface, src->hwdata->surface, &sr, dr.x, dr.y);
948 HIDDEN->c2frame->Blit(HIDDEN->c2frame, surface->hwdata->surface, NULL, HIDDEN->c2dsize.x, HIDDEN->c2dsize.y);
990 HIDDEN->c2frame->Blit(HIDDEN->c2frame, this->screen->hwdata->surface, NULL, HIDDEN->c2dsize.x, HIDDEN->c2dsize.y);
1045 HIDDEN->c2frame->Blit(HIDDEN->c2frame, surface, NULL, HIDDEN->c2dsize.x, HIDDEN->c2dsize.y);
  /external/skia/tests/
BlitRowTest.cpp 188 // Make sure our blits are invariant with the width of the blit (i.e. that
  /external/chromium_org/third_party/angle/extensions/
ANGLE_framebuffer_blit.txt 47 another. In addition, a new high performance blit function is
161 source and destination rectangles overlap, the result of the blit
165 operations which affect the blit are the pixel ownership test and
  /external/chromium_org/third_party/hwcplus/include/hardware/
hwcomposer.h 208 * HWC handles some layers with a blit engine and others with
209 * overlays, then the blit layers can be reused immediately after
210 * the blit completes, but the overlay layers can't be reused until
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_fbo.c 801 * \return new buffer mask indicating the buffers left to blit using the
823 glCopyTexSubimage2D to implement the blit. This will end
824 up as a fast hardware blit on some drivers */
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_fbo.c 269 /* Make a temporary buffer and blit the current contents of the renderbuffer
281 ok = rmesa->vtbl.blit(ctx, rrb->bo, rrb->draw_offset,
442 ok = rmesa->vtbl.blit(ctx, rrb->map_bo, 0,
  /external/chromium_org/third_party/skia/src/core/
SkScan_AntiPath.cpp 234 // integer-pixel-aligned ends of blit, rounded out
304 // blit leading rows
314 // time and then resolving to the destination canvas, we can blit
SkScan_Path.cpp 428 // the path is contained in the clip, and so we can ignore it during the blit
545 fBlitter = NULL; // null means blit nothing
622 // must blit the above section first, then the middle, then the bottom.

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1 2 3 4 5 6 78 91011>>