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      1 /*
      2  * Copyright 2006 The Android Open Source Project
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkScanPriv.h"
      9 #include "SkBlitter.h"
     10 #include "SkEdge.h"
     11 #include "SkEdgeBuilder.h"
     12 #include "SkGeometry.h"
     13 #include "SkPath.h"
     14 #include "SkQuadClipper.h"
     15 #include "SkRasterClip.h"
     16 #include "SkRegion.h"
     17 #include "SkTemplates.h"
     18 #include "SkTSort.h"
     19 
     20 #ifdef SK_USE_LEGACY_AA_COVERAGE
     21     #define SK_USE_STD_SORT_FOR_EDGES
     22 #endif
     23 
     24 #define kEDGE_HEAD_Y    SK_MinS32
     25 #define kEDGE_TAIL_Y    SK_MaxS32
     26 
     27 #ifdef SK_DEBUG
     28     static void validate_sort(const SkEdge* edge) {
     29         int y = kEDGE_HEAD_Y;
     30 
     31         while (edge->fFirstY != SK_MaxS32) {
     32             edge->validate();
     33             SkASSERT(y <= edge->fFirstY);
     34 
     35             y = edge->fFirstY;
     36             edge = edge->fNext;
     37         }
     38     }
     39 #else
     40     #define validate_sort(edge)
     41 #endif
     42 
     43 static inline void remove_edge(SkEdge* edge) {
     44     edge->fPrev->fNext = edge->fNext;
     45     edge->fNext->fPrev = edge->fPrev;
     46 }
     47 
     48 static inline void swap_edges(SkEdge* prev, SkEdge* next) {
     49     SkASSERT(prev->fNext == next && next->fPrev == prev);
     50 
     51     // remove prev from the list
     52     prev->fPrev->fNext = next;
     53     next->fPrev = prev->fPrev;
     54 
     55     // insert prev after next
     56     prev->fNext = next->fNext;
     57     next->fNext->fPrev = prev;
     58     next->fNext = prev;
     59     prev->fPrev = next;
     60 }
     61 
     62 static void backward_insert_edge_based_on_x(SkEdge* edge SkDECLAREPARAM(int, curr_y)) {
     63     SkFixed x = edge->fX;
     64 
     65     for (;;) {
     66         SkEdge* prev = edge->fPrev;
     67 
     68         // add 1 to curr_y since we may have added new edges (built from curves)
     69         // that start on the next scanline
     70         SkASSERT(prev && prev->fFirstY <= curr_y + 1);
     71 
     72         if (prev->fX <= x) {
     73             break;
     74         }
     75         swap_edges(prev, edge);
     76     }
     77 }
     78 
     79 static void insert_new_edges(SkEdge* newEdge, int curr_y) {
     80     SkASSERT(newEdge->fFirstY >= curr_y);
     81 
     82     while (newEdge->fFirstY == curr_y) {
     83         SkEdge* next = newEdge->fNext;
     84         backward_insert_edge_based_on_x(newEdge  SkPARAM(curr_y));
     85         newEdge = next;
     86     }
     87 }
     88 
     89 #ifdef SK_DEBUG
     90 static void validate_edges_for_y(const SkEdge* edge, int curr_y) {
     91     while (edge->fFirstY <= curr_y) {
     92         SkASSERT(edge->fPrev && edge->fNext);
     93         SkASSERT(edge->fPrev->fNext == edge);
     94         SkASSERT(edge->fNext->fPrev == edge);
     95         SkASSERT(edge->fFirstY <= edge->fLastY);
     96 
     97         SkASSERT(edge->fPrev->fX <= edge->fX);
     98         edge = edge->fNext;
     99     }
    100 }
    101 #else
    102     #define validate_edges_for_y(edge, curr_y)
    103 #endif
    104 
    105 #if defined _WIN32 && _MSC_VER >= 1300  // disable warning : local variable used without having been initialized
    106 #pragma warning ( push )
    107 #pragma warning ( disable : 4701 )
    108 #endif
    109 
    110 typedef void (*PrePostProc)(SkBlitter* blitter, int y, bool isStartOfScanline);
    111 #define PREPOST_START   true
    112 #define PREPOST_END     false
    113 
    114 static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType,
    115                        SkBlitter* blitter, int start_y, int stop_y,
    116                        PrePostProc proc) {
    117     validate_sort(prevHead->fNext);
    118 
    119     int curr_y = start_y;
    120     // returns 1 for evenodd, -1 for winding, regardless of inverse-ness
    121     int windingMask = (fillType & 1) ? 1 : -1;
    122 
    123     for (;;) {
    124         int     w = 0;
    125         int     left SK_INIT_TO_AVOID_WARNING;
    126         bool    in_interval = false;
    127         SkEdge* currE = prevHead->fNext;
    128         SkFixed prevX = prevHead->fX;
    129 
    130         validate_edges_for_y(currE, curr_y);
    131 
    132         if (proc) {
    133             proc(blitter, curr_y, PREPOST_START);    // pre-proc
    134         }
    135 
    136         while (currE->fFirstY <= curr_y) {
    137             SkASSERT(currE->fLastY >= curr_y);
    138 
    139             int x = SkFixedRoundToInt(currE->fX);
    140             w += currE->fWinding;
    141             if ((w & windingMask) == 0) { // we finished an interval
    142                 SkASSERT(in_interval);
    143                 int width = x - left;
    144                 SkASSERT(width >= 0);
    145                 if (width)
    146                     blitter->blitH(left, curr_y, width);
    147                 in_interval = false;
    148             } else if (!in_interval) {
    149                 left = x;
    150                 in_interval = true;
    151             }
    152 
    153             SkEdge* next = currE->fNext;
    154             SkFixed newX;
    155 
    156             if (currE->fLastY == curr_y) {    // are we done with this edge?
    157                 if (currE->fCurveCount < 0) {
    158                     if (((SkCubicEdge*)currE)->updateCubic()) {
    159                         SkASSERT(currE->fFirstY == curr_y + 1);
    160 
    161                         newX = currE->fX;
    162                         goto NEXT_X;
    163                     }
    164                 } else if (currE->fCurveCount > 0) {
    165                     if (((SkQuadraticEdge*)currE)->updateQuadratic()) {
    166                         newX = currE->fX;
    167                         goto NEXT_X;
    168                     }
    169                 }
    170                 remove_edge(currE);
    171             } else {
    172                 SkASSERT(currE->fLastY > curr_y);
    173                 newX = currE->fX + currE->fDX;
    174                 currE->fX = newX;
    175             NEXT_X:
    176                 if (newX < prevX) { // ripple currE backwards until it is x-sorted
    177                     backward_insert_edge_based_on_x(currE  SkPARAM(curr_y));
    178                 } else {
    179                     prevX = newX;
    180                 }
    181             }
    182             currE = next;
    183             SkASSERT(currE);
    184         }
    185 
    186         if (proc) {
    187             proc(blitter, curr_y, PREPOST_END);    // post-proc
    188         }
    189 
    190         curr_y += 1;
    191         if (curr_y >= stop_y) {
    192             break;
    193         }
    194         // now currE points to the first edge with a Yint larger than curr_y
    195         insert_new_edges(currE, curr_y);
    196     }
    197 }
    198 
    199 // return true if we're done with this edge
    200 static bool update_edge(SkEdge* edge, int last_y) {
    201     SkASSERT(edge->fLastY >= last_y);
    202     if (last_y == edge->fLastY) {
    203         if (edge->fCurveCount < 0) {
    204             if (((SkCubicEdge*)edge)->updateCubic()) {
    205                 SkASSERT(edge->fFirstY == last_y + 1);
    206                 return false;
    207             }
    208         } else if (edge->fCurveCount > 0) {
    209             if (((SkQuadraticEdge*)edge)->updateQuadratic()) {
    210                 SkASSERT(edge->fFirstY == last_y + 1);
    211                 return false;
    212             }
    213         }
    214         return true;
    215     }
    216     return false;
    217 }
    218 
    219 static void walk_convex_edges(SkEdge* prevHead, SkPath::FillType,
    220                               SkBlitter* blitter, int start_y, int stop_y,
    221                               PrePostProc proc) {
    222     validate_sort(prevHead->fNext);
    223 
    224     SkEdge* leftE = prevHead->fNext;
    225     SkEdge* riteE = leftE->fNext;
    226     SkEdge* currE = riteE->fNext;
    227 
    228 #if 0
    229     int local_top = leftE->fFirstY;
    230     SkASSERT(local_top == riteE->fFirstY);
    231 #else
    232     // our edge choppers for curves can result in the initial edges
    233     // not lining up, so we take the max.
    234     int local_top = SkMax32(leftE->fFirstY, riteE->fFirstY);
    235 #endif
    236     SkASSERT(local_top >= start_y);
    237 
    238     for (;;) {
    239         SkASSERT(leftE->fFirstY <= stop_y);
    240         SkASSERT(riteE->fFirstY <= stop_y);
    241 
    242         if (leftE->fX > riteE->fX || (leftE->fX == riteE->fX &&
    243                                       leftE->fDX > riteE->fDX)) {
    244             SkTSwap(leftE, riteE);
    245         }
    246 
    247         int local_bot = SkMin32(leftE->fLastY, riteE->fLastY);
    248         local_bot = SkMin32(local_bot, stop_y - 1);
    249         SkASSERT(local_top <= local_bot);
    250 
    251         SkFixed left = leftE->fX;
    252         SkFixed dLeft = leftE->fDX;
    253         SkFixed rite = riteE->fX;
    254         SkFixed dRite = riteE->fDX;
    255         int count = local_bot - local_top;
    256         SkASSERT(count >= 0);
    257         if (0 == (dLeft | dRite)) {
    258             int L = SkFixedRoundToInt(left);
    259             int R = SkFixedRoundToInt(rite);
    260             if (L < R) {
    261                 count += 1;
    262                 blitter->blitRect(L, local_top, R - L, count);
    263                 left += count * dLeft;
    264                 rite += count * dRite;
    265             }
    266             local_top = local_bot + 1;
    267         } else {
    268             do {
    269                 int L = SkFixedRoundToInt(left);
    270                 int R = SkFixedRoundToInt(rite);
    271                 if (L < R) {
    272                     blitter->blitH(L, local_top, R - L);
    273                 }
    274                 left += dLeft;
    275                 rite += dRite;
    276                 local_top += 1;
    277             } while (--count >= 0);
    278         }
    279 
    280         leftE->fX = left;
    281         riteE->fX = rite;
    282 
    283         if (update_edge(leftE, local_bot)) {
    284             if (currE->fFirstY >= stop_y) {
    285                 break;
    286             }
    287             leftE = currE;
    288             currE = currE->fNext;
    289         }
    290         if (update_edge(riteE, local_bot)) {
    291             if (currE->fFirstY >= stop_y) {
    292                 break;
    293             }
    294             riteE = currE;
    295             currE = currE->fNext;
    296         }
    297 
    298         SkASSERT(leftE);
    299         SkASSERT(riteE);
    300 
    301         // check our bottom clip
    302         SkASSERT(local_top == local_bot + 1);
    303         if (local_top >= stop_y) {
    304             break;
    305         }
    306     }
    307 }
    308 
    309 ///////////////////////////////////////////////////////////////////////////////
    310 
    311 // this guy overrides blitH, and will call its proxy blitter with the inverse
    312 // of the spans it is given (clipped to the left/right of the cliprect)
    313 //
    314 // used to implement inverse filltypes on paths
    315 //
    316 class InverseBlitter : public SkBlitter {
    317 public:
    318     void setBlitter(SkBlitter* blitter, const SkIRect& clip, int shift) {
    319         fBlitter = blitter;
    320         fFirstX = clip.fLeft << shift;
    321         fLastX = clip.fRight << shift;
    322     }
    323     void prepost(int y, bool isStart) {
    324         if (isStart) {
    325             fPrevX = fFirstX;
    326         } else {
    327             int invWidth = fLastX - fPrevX;
    328             if (invWidth > 0) {
    329                 fBlitter->blitH(fPrevX, y, invWidth);
    330             }
    331         }
    332     }
    333 
    334     // overrides
    335     virtual void blitH(int x, int y, int width) {
    336         int invWidth = x - fPrevX;
    337         if (invWidth > 0) {
    338             fBlitter->blitH(fPrevX, y, invWidth);
    339         }
    340         fPrevX = x + width;
    341     }
    342 
    343     // we do not expect to get called with these entrypoints
    344     virtual void blitAntiH(int, int, const SkAlpha[], const int16_t runs[]) {
    345         SkDEBUGFAIL("blitAntiH unexpected");
    346     }
    347     virtual void blitV(int x, int y, int height, SkAlpha alpha) {
    348         SkDEBUGFAIL("blitV unexpected");
    349     }
    350     virtual void blitRect(int x, int y, int width, int height) {
    351         SkDEBUGFAIL("blitRect unexpected");
    352     }
    353     virtual void blitMask(const SkMask&, const SkIRect& clip) {
    354         SkDEBUGFAIL("blitMask unexpected");
    355     }
    356     virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) {
    357         SkDEBUGFAIL("justAnOpaqueColor unexpected");
    358         return NULL;
    359     }
    360 
    361 private:
    362     SkBlitter*  fBlitter;
    363     int         fFirstX, fLastX, fPrevX;
    364 };
    365 
    366 static void PrePostInverseBlitterProc(SkBlitter* blitter, int y, bool isStart) {
    367     ((InverseBlitter*)blitter)->prepost(y, isStart);
    368 }
    369 
    370 ///////////////////////////////////////////////////////////////////////////////
    371 
    372 #if defined _WIN32 && _MSC_VER >= 1300
    373 #pragma warning ( pop )
    374 #endif
    375 
    376 #ifdef SK_USE_STD_SORT_FOR_EDGES
    377 extern "C" {
    378     static int edge_compare(const void* a, const void* b) {
    379         const SkEdge* edgea = *(const SkEdge**)a;
    380         const SkEdge* edgeb = *(const SkEdge**)b;
    381 
    382         int valuea = edgea->fFirstY;
    383         int valueb = edgeb->fFirstY;
    384 
    385         if (valuea == valueb) {
    386             valuea = edgea->fX;
    387             valueb = edgeb->fX;
    388         }
    389 
    390         // this overflows if valuea >>> valueb or vice-versa
    391         //     return valuea - valueb;
    392         // do perform the slower but safe compares
    393         return (valuea < valueb) ? -1 : (valuea > valueb);
    394     }
    395 }
    396 #else
    397 static bool operator<(const SkEdge& a, const SkEdge& b) {
    398     int valuea = a.fFirstY;
    399     int valueb = b.fFirstY;
    400 
    401     if (valuea == valueb) {
    402         valuea = a.fX;
    403         valueb = b.fX;
    404     }
    405 
    406     return valuea < valueb;
    407 }
    408 #endif
    409 
    410 static SkEdge* sort_edges(SkEdge* list[], int count, SkEdge** last) {
    411 #ifdef SK_USE_STD_SORT_FOR_EDGES
    412     qsort(list, count, sizeof(SkEdge*), edge_compare);
    413 #else
    414     SkTQSort(list, list + count - 1);
    415 #endif
    416 
    417     // now make the edges linked in sorted order
    418     for (int i = 1; i < count; i++) {
    419         list[i - 1]->fNext = list[i];
    420         list[i]->fPrev = list[i - 1];
    421     }
    422 
    423     *last = list[count - 1];
    424     return list[0];
    425 }
    426 
    427 // clipRect may be null, even though we always have a clip. This indicates that
    428 // the path is contained in the clip, and so we can ignore it during the blit
    429 //
    430 // clipRect (if no null) has already been shifted up
    431 //
    432 void sk_fill_path(const SkPath& path, const SkIRect* clipRect, SkBlitter* blitter,
    433                   int start_y, int stop_y, int shiftEdgesUp,
    434                   const SkRegion& clipRgn) {
    435     SkASSERT(blitter);
    436 
    437     SkEdgeBuilder   builder;
    438 
    439     int count = builder.build(path, clipRect, shiftEdgesUp);
    440     SkEdge**    list = builder.edgeList();
    441 
    442     if (count < 2) {
    443         if (path.isInverseFillType()) {
    444             /*
    445              *  Since we are in inverse-fill, our caller has already drawn above
    446              *  our top (start_y) and will draw below our bottom (stop_y). Thus
    447              *  we need to restrict our drawing to the intersection of the clip
    448              *  and those two limits.
    449              */
    450             SkIRect rect = clipRgn.getBounds();
    451             if (rect.fTop < start_y) {
    452                 rect.fTop = start_y;
    453             }
    454             if (rect.fBottom > stop_y) {
    455                 rect.fBottom = stop_y;
    456             }
    457             if (!rect.isEmpty()) {
    458                 blitter->blitRect(rect.fLeft << shiftEdgesUp,
    459                                   rect.fTop << shiftEdgesUp,
    460                                   rect.width() << shiftEdgesUp,
    461                                   rect.height() << shiftEdgesUp);
    462             }
    463         }
    464 
    465         return;
    466     }
    467 
    468     SkEdge headEdge, tailEdge, *last;
    469     // this returns the first and last edge after they're sorted into a dlink list
    470     SkEdge* edge = sort_edges(list, count, &last);
    471 
    472     headEdge.fPrev = NULL;
    473     headEdge.fNext = edge;
    474     headEdge.fFirstY = kEDGE_HEAD_Y;
    475     headEdge.fX = SK_MinS32;
    476     edge->fPrev = &headEdge;
    477 
    478     tailEdge.fPrev = last;
    479     tailEdge.fNext = NULL;
    480     tailEdge.fFirstY = kEDGE_TAIL_Y;
    481     last->fNext = &tailEdge;
    482 
    483     // now edge is the head of the sorted linklist
    484 
    485     start_y <<= shiftEdgesUp;
    486     stop_y <<= shiftEdgesUp;
    487     if (clipRect && start_y < clipRect->fTop) {
    488         start_y = clipRect->fTop;
    489     }
    490     if (clipRect && stop_y > clipRect->fBottom) {
    491         stop_y = clipRect->fBottom;
    492     }
    493 
    494     InverseBlitter  ib;
    495     PrePostProc     proc = NULL;
    496 
    497     if (path.isInverseFillType()) {
    498         ib.setBlitter(blitter, clipRgn.getBounds(), shiftEdgesUp);
    499         blitter = &ib;
    500         proc = PrePostInverseBlitterProc;
    501     }
    502 
    503     if (path.isConvex() && (NULL == proc)) {
    504         walk_convex_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, NULL);
    505     } else {
    506         walk_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, proc);
    507     }
    508 }
    509 
    510 void sk_blit_above(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
    511     const SkIRect& cr = clip.getBounds();
    512     SkIRect tmp;
    513 
    514     tmp.fLeft = cr.fLeft;
    515     tmp.fRight = cr.fRight;
    516     tmp.fTop = cr.fTop;
    517     tmp.fBottom = ir.fTop;
    518     if (!tmp.isEmpty()) {
    519         blitter->blitRectRegion(tmp, clip);
    520     }
    521 }
    522 
    523 void sk_blit_below(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
    524     const SkIRect& cr = clip.getBounds();
    525     SkIRect tmp;
    526 
    527     tmp.fLeft = cr.fLeft;
    528     tmp.fRight = cr.fRight;
    529     tmp.fTop = ir.fBottom;
    530     tmp.fBottom = cr.fBottom;
    531     if (!tmp.isEmpty()) {
    532         blitter->blitRectRegion(tmp, clip);
    533     }
    534 }
    535 
    536 ///////////////////////////////////////////////////////////////////////////////
    537 
    538 /**
    539  *  If the caller is drawing an inverse-fill path, then it pass true for
    540  *  skipRejectTest, so we don't abort drawing just because the src bounds (ir)
    541  *  is outside of the clip.
    542  */
    543 SkScanClipper::SkScanClipper(SkBlitter* blitter, const SkRegion* clip,
    544                              const SkIRect& ir, bool skipRejectTest) {
    545     fBlitter = NULL;     // null means blit nothing
    546     fClipRect = NULL;
    547 
    548     if (clip) {
    549         fClipRect = &clip->getBounds();
    550         if (!skipRejectTest && !SkIRect::Intersects(*fClipRect, ir)) { // completely clipped out
    551             return;
    552         }
    553 
    554         if (clip->isRect()) {
    555             if (fClipRect->contains(ir)) {
    556                 fClipRect = NULL;
    557             } else {
    558                 // only need a wrapper blitter if we're horizontally clipped
    559                 if (fClipRect->fLeft > ir.fLeft || fClipRect->fRight < ir.fRight) {
    560                     fRectBlitter.init(blitter, *fClipRect);
    561                     blitter = &fRectBlitter;
    562                 }
    563             }
    564         } else {
    565             fRgnBlitter.init(blitter, clip);
    566             blitter = &fRgnBlitter;
    567         }
    568     }
    569     fBlitter = blitter;
    570 }
    571 
    572 ///////////////////////////////////////////////////////////////////////////////
    573 
    574 static bool clip_to_limit(const SkRegion& orig, SkRegion* reduced) {
    575     const int32_t limit = 32767;
    576 
    577     SkIRect limitR;
    578     limitR.set(-limit, -limit, limit, limit);
    579     if (limitR.contains(orig.getBounds())) {
    580         return false;
    581     }
    582     reduced->op(orig, limitR, SkRegion::kIntersect_Op);
    583     return true;
    584 }
    585 
    586 void SkScan::FillPath(const SkPath& path, const SkRegion& origClip,
    587                       SkBlitter* blitter) {
    588     if (origClip.isEmpty()) {
    589         return;
    590     }
    591 
    592     // Our edges are fixed-point, and don't like the bounds of the clip to
    593     // exceed that. Here we trim the clip just so we don't overflow later on
    594     const SkRegion* clipPtr = &origClip;
    595     SkRegion finiteClip;
    596     if (clip_to_limit(origClip, &finiteClip)) {
    597         if (finiteClip.isEmpty()) {
    598             return;
    599         }
    600         clipPtr = &finiteClip;
    601     }
    602         // don't reference "origClip" any more, just use clipPtr
    603 
    604     SkIRect ir;
    605     // We deliberately call dround() instead of round(), since we can't afford to generate a
    606     // bounds that is tighter than the corresponding SkEdges. The edge code basically converts
    607     // the floats to fixed, and then "rounds". If we called round() instead of dround() here,
    608     // we could generate the wrong ir for values like 0.4999997.
    609     path.getBounds().dround(&ir);
    610     if (ir.isEmpty()) {
    611         if (path.isInverseFillType()) {
    612             blitter->blitRegion(*clipPtr);
    613         }
    614         return;
    615     }
    616 
    617     SkScanClipper clipper(blitter, clipPtr, ir, path.isInverseFillType());
    618 
    619     blitter = clipper.getBlitter();
    620     if (blitter) {
    621         // we have to keep our calls to blitter in sorted order, so we
    622         // must blit the above section first, then the middle, then the bottom.
    623         if (path.isInverseFillType()) {
    624             sk_blit_above(blitter, ir, *clipPtr);
    625         }
    626         sk_fill_path(path, clipper.getClipRect(), blitter, ir.fTop, ir.fBottom,
    627                      0, *clipPtr);
    628         if (path.isInverseFillType()) {
    629             sk_blit_below(blitter, ir, *clipPtr);
    630         }
    631     } else {
    632         // what does it mean to not have a blitter if path.isInverseFillType???
    633     }
    634 }
    635 
    636 void SkScan::FillPath(const SkPath& path, const SkIRect& ir,
    637                       SkBlitter* blitter) {
    638     SkRegion rgn(ir);
    639     FillPath(path, rgn, blitter);
    640 }
    641 
    642 ///////////////////////////////////////////////////////////////////////////////
    643 
    644 static int build_tri_edges(SkEdge edge[], const SkPoint pts[],
    645                            const SkIRect* clipRect, SkEdge* list[]) {
    646     SkEdge** start = list;
    647 
    648     if (edge->setLine(pts[0], pts[1], clipRect, 0)) {
    649         *list++ = edge;
    650         edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
    651     }
    652     if (edge->setLine(pts[1], pts[2], clipRect, 0)) {
    653         *list++ = edge;
    654         edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
    655     }
    656     if (edge->setLine(pts[2], pts[0], clipRect, 0)) {
    657         *list++ = edge;
    658     }
    659     return (int)(list - start);
    660 }
    661 
    662 
    663 static void sk_fill_triangle(const SkPoint pts[], const SkIRect* clipRect,
    664                              SkBlitter* blitter, const SkIRect& ir) {
    665     SkASSERT(pts && blitter);
    666 
    667     SkEdge edgeStorage[3];
    668     SkEdge* list[3];
    669 
    670     int count = build_tri_edges(edgeStorage, pts, clipRect, list);
    671     if (count < 2) {
    672         return;
    673     }
    674 
    675     SkEdge headEdge, tailEdge, *last;
    676 
    677     // this returns the first and last edge after they're sorted into a dlink list
    678     SkEdge* edge = sort_edges(list, count, &last);
    679 
    680     headEdge.fPrev = NULL;
    681     headEdge.fNext = edge;
    682     headEdge.fFirstY = kEDGE_HEAD_Y;
    683     headEdge.fX = SK_MinS32;
    684     edge->fPrev = &headEdge;
    685 
    686     tailEdge.fPrev = last;
    687     tailEdge.fNext = NULL;
    688     tailEdge.fFirstY = kEDGE_TAIL_Y;
    689     last->fNext = &tailEdge;
    690 
    691     // now edge is the head of the sorted linklist
    692     int stop_y = ir.fBottom;
    693     if (clipRect && stop_y > clipRect->fBottom) {
    694         stop_y = clipRect->fBottom;
    695     }
    696     int start_y = ir.fTop;
    697     if (clipRect && start_y < clipRect->fTop) {
    698         start_y = clipRect->fTop;
    699     }
    700     walk_convex_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, NULL);
    701 //    walk_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, NULL);
    702 }
    703 
    704 void SkScan::FillTriangle(const SkPoint pts[], const SkRasterClip& clip,
    705                           SkBlitter* blitter) {
    706     if (clip.isEmpty()) {
    707         return;
    708     }
    709 
    710     SkRect  r;
    711     SkIRect ir;
    712     r.set(pts, 3);
    713     r.round(&ir);
    714     if (ir.isEmpty() || !SkIRect::Intersects(ir, clip.getBounds())) {
    715         return;
    716     }
    717 
    718     SkAAClipBlitterWrapper wrap;
    719     const SkRegion* clipRgn;
    720     if (clip.isBW()) {
    721         clipRgn = &clip.bwRgn();
    722     } else {
    723         wrap.init(clip, blitter);
    724         clipRgn = &wrap.getRgn();
    725         blitter = wrap.getBlitter();
    726     }
    727 
    728     SkScanClipper clipper(blitter, clipRgn, ir);
    729     blitter = clipper.getBlitter();
    730     if (blitter) {
    731         sk_fill_triangle(pts, clipper.getClipRect(), blitter, ir);
    732     }
    733 }
    734