/external/deqp/framework/opengl/ |
gluFboRenderContext.hpp | 23 * \brief OpenGL ES context wrapper that uses FBO as default framebuffer. 42 * \brief OpenGL ES context wrapper that uses FBO as default framebuffer.
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gluFboRenderContext.cpp | 21 * \brief OpenGL ES context wrapper that uses FBO as default framebuffer. 172 // \todo [2012-11-27 pyry] Blit to default framebuffer in ES3? 250 GLU_EXPECT_NO_ERROR(gl.getError(), "Creating framebuffer"); 253 throw tcu::NotSupportedError("Framebuffer is not complete");
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/external/mesa3d/docs/ |
relnotes-6.5.html | 77 <li>fixed some minor framebuffer object bugs 82 <li>lots of assorted framebuffer object bug fixes
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
stw_framebuffer.c | 46 * Search the framebuffer with the matching HWND while holding the 66 * Destroy this framebuffer. Both stw_dev::fb_mutex and stw_framebuffer::mutex 68 * framebuffer, nothing will happen. 282 * a non-zero framebuffer size at all times. 298 * stw_dev::fb_mutex, since no other thread can know about this framebuffer 312 * Have ptr reference fb. The referenced framebuffer should be locked. 340 * Update the framebuffer's size if necessary. 462 * pbuffers, for which the framebuffer object is created first.
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/external/mesa3d/src/mesa/main/ |
buffers.c | 48 * This depends on the type of framebuffer. For window system framebuffers 49 * we look at the framebuffer's visual. But for user-create framebuffers we 51 * \param fb the framebuffer to draw to, or read from 69 /* A window system framebuffer */ 214 * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or 215 * a user-created framebuffer object (Name!=0). 503 * a window-system framebuffer. 542 /* general case / window-system framebuffer */
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/external/qemu/distrib/sdl-1.2.15/ |
SDL.spec.in | 20 level access to audio, keyboard, mouse, and display framebuffer across 30 level access to audio, keyboard, mouse, and display framebuffer across
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/external/skia/src/gpu/gl/debug/ |
GrDebugGL.cpp | 145 void GrDebugGL::setFrameBuffer(GrFrameBufferObj *frameBuffer) { 154 fFrameBuffer = frameBuffer;
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/frameworks/native/opengl/libs/GLES_trace/src/ |
gltrace_context.h | 59 void *fbcontents; /* memory area to read framebuffer contents */ 60 void *fbcompressed; /* destination for lzf compressed framebuffer */
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
GLES10RenderEngine.cpp | 34 // alpha values. The alpha channel will be copied into the framebuffer or 35 // screenshot, so if the framebuffer or screenshot is blended on top of
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/frameworks/rs/driver/ |
rsdFrameBufferObj.cpp | 127 bool framebuffer = renderToFramebuffer(); local 136 if (!framebuffer) {
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/hardware/qcom/display/msm8084/libgralloc/ |
framebuffer.cpp | 90 const size_t offset = hnd->base - m->framebuffer->base; 93 if (ioctl(m->framebuffer->fd, FBIOPUT_VSCREENINFO, &m->info) == -1) { 115 if (module->framebuffer) { 323 * map the framebuffer 331 module->framebuffer = new private_handle_t(fd, fbSize, 337 ALOGE("Error mapping the framebuffer (%s)", strerror(errno)); 341 module->framebuffer->base = uintptr_t(vaddr); 345 ioctl(module->framebuffer->fd, MSMFB_OVERLAY_VSYNC_CTRL,
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/hardware/qcom/display/msm8226/libgralloc/ |
framebuffer.cpp | 91 m->framebuffer->base); 94 if (ioctl(m->framebuffer->fd, FBIOPUT_VSCREENINFO, &m->info) == -1) { 116 if (module->framebuffer) { 324 * map the framebuffer 332 module->framebuffer = new private_handle_t(fd, fbSize, 338 ALOGE("Error mapping the framebuffer (%s)", strerror(errno)); 342 module->framebuffer->base = uint64_t(vaddr); 346 ioctl(module->framebuffer->fd, MSMFB_OVERLAY_VSYNC_CTRL,
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/hardware/qcom/display/msm8960/libgralloc/ |
framebuffer.cpp | 91 const size_t offset = hnd->base - m->framebuffer->base; 94 if (ioctl(m->framebuffer->fd, FBIOPUT_VSCREENINFO, &m->info) == -1) { 113 if (module->framebuffer) { 309 * map the framebuffer 318 module->framebuffer = new private_handle_t(fd, fbSize, 324 ALOGE("Error mapping the framebuffer (%s)", strerror(errno)); 327 module->framebuffer->base = intptr_t(vaddr); 332 ioctl(module->framebuffer->fd, MSMFB_OVERLAY_VSYNC_CTRL,
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/hardware/qcom/display/msm8974/libgralloc/ |
framebuffer.cpp | 91 const size_t offset = hnd->base - m->framebuffer->base; 94 if (ioctl(m->framebuffer->fd, FBIOPUT_VSCREENINFO, &m->info) == -1) { 113 if (module->framebuffer) { 309 * map the framebuffer 318 module->framebuffer = new private_handle_t(fd, fbSize, 324 ALOGE("Error mapping the framebuffer (%s)", strerror(errno)); 327 module->framebuffer->base = intptr_t(vaddr); 332 ioctl(module->framebuffer->fd, MSMFB_OVERLAY_VSYNC_CTRL,
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Imp.cpp | 201 GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer){ 205 GLuint globalFrameBufferName = framebuffer; 206 if(framebuffer && ctx->shareGroup().Ptr()){ 207 globalFrameBufferName = ctx->shareGroup()->getGlobalName(FRAMEBUFFER,framebuffer); 208 //if framebuffer wasn't generated before,generate one 210 ctx->shareGroup()->genName(FRAMEBUFFER,framebuffer); 211 ctx->shareGroup()->setObjectData(FRAMEBUFFER, framebuffer, [all...] |
/sdk/emulator/opengl/host/libs/libOpenglRender/ |
RenderThread.cpp | 24 #include "FrameBuffer.h" 155 FrameBuffer::getFB()->bindContext(0, 0, 0);
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/external/chromium_org/content/browser/renderer_host/ |
software_frame_manager.h | 71 // This holds the current software framebuffer.
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/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_copy_texture_chromium.h | 23 // via glCopyTexImage2D() or a blit to a framebuffer object.
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/external/chromium_org/media/cast/net/rtp/ |
framer.cc | 65 linked_ptr<FrameBuffer> frame_info(new FrameBuffer); 262 bool Framer::ContinuousFrame(FrameBuffer* frame) const { 269 bool Framer::DecodableFrame(FrameBuffer* frame) const {
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/ |
DrawingBuffer.cpp | 258 // It appears safe to overwrite the context's framebuffer binding in the Discard case since there will always be a 259 // WebGLRenderingContext::clearIfComposited() call made before the next draw call which restores the framebuffer binding. 260 // If this stops being true at some point, we should track the current framebuffer binding in the DrawingBuffer and restore 499 Platform3DObject DrawingBuffer::framebuffer() const function in class:blink::DrawingBuffer 553 Platform3DObject framebuffer = m_context->createFramebuffer(); local 554 m_context->bindFramebuffer(GL_FRAMEBUFFER, framebuffer); 558 paintFramebufferToCanvas(framebuffer, size().width(), size().height(), !m_actualAttributes.premultipliedAlpha, imageBuffer); 559 m_context->deleteFramebuffer(framebuffer); 560 // Since we're using the same context as WebGL, we have to restore any state we change (in this case, just the framebuffer binding). [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/ |
Texture.h | 38 class Framebuffer; 75 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); 123 void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); 166 void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
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/external/chromium_org/third_party/angle/tests/angle_tests/ |
TransformFeedbackTest.cpp | 95 // Set a viewport that would result in no pixels being written to the framebuffer and draw
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
descrip.mms | 53 framebuffer.c \ 128 framebuffer.obj,\ 212 framebuffer.obj : framebuffer.c
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_cb_readpixels.c | 41 * framebuffer surfaces) and flush the bitmap cache prior to reading.
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/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
NOTES | 52 pixel- level interfaces to a framebuffer, with a few additional hooks
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