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  /external/deqp/framework/opengl/
gluFboRenderContext.hpp 23 * \brief OpenGL ES context wrapper that uses FBO as default framebuffer.
42 * \brief OpenGL ES context wrapper that uses FBO as default framebuffer.
gluFboRenderContext.cpp 21 * \brief OpenGL ES context wrapper that uses FBO as default framebuffer.
172 // \todo [2012-11-27 pyry] Blit to default framebuffer in ES3?
250 GLU_EXPECT_NO_ERROR(gl.getError(), "Creating framebuffer");
253 throw tcu::NotSupportedError("Framebuffer is not complete");
  /external/mesa3d/docs/
relnotes-6.5.html 77 <li>fixed some minor framebuffer object bugs
82 <li>lots of assorted framebuffer object bug fixes
  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_framebuffer.c 46 * Search the framebuffer with the matching HWND while holding the
66 * Destroy this framebuffer. Both stw_dev::fb_mutex and stw_framebuffer::mutex
68 * framebuffer, nothing will happen.
282 * a non-zero framebuffer size at all times.
298 * stw_dev::fb_mutex, since no other thread can know about this framebuffer
312 * Have ptr reference fb. The referenced framebuffer should be locked.
340 * Update the framebuffer's size if necessary.
462 * pbuffers, for which the framebuffer object is created first.
  /external/mesa3d/src/mesa/main/
buffers.c 48 * This depends on the type of framebuffer. For window system framebuffers
49 * we look at the framebuffer's visual. But for user-create framebuffers we
51 * \param fb the framebuffer to draw to, or read from
69 /* A window system framebuffer */
214 * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
215 * a user-created framebuffer object (Name!=0).
503 * a window-system framebuffer.
542 /* general case / window-system framebuffer */
  /external/qemu/distrib/sdl-1.2.15/
SDL.spec.in 20 level access to audio, keyboard, mouse, and display framebuffer across
30 level access to audio, keyboard, mouse, and display framebuffer across
  /external/skia/src/gpu/gl/debug/
GrDebugGL.cpp 145 void GrDebugGL::setFrameBuffer(GrFrameBufferObj *frameBuffer) {
154 fFrameBuffer = frameBuffer;
  /frameworks/native/opengl/libs/GLES_trace/src/
gltrace_context.h 59 void *fbcontents; /* memory area to read framebuffer contents */
60 void *fbcompressed; /* destination for lzf compressed framebuffer */
  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES10RenderEngine.cpp 34 // alpha values. The alpha channel will be copied into the framebuffer or
35 // screenshot, so if the framebuffer or screenshot is blended on top of
  /frameworks/rs/driver/
rsdFrameBufferObj.cpp 127 bool framebuffer = renderToFramebuffer(); local
136 if (!framebuffer) {
  /hardware/qcom/display/msm8084/libgralloc/
framebuffer.cpp 90 const size_t offset = hnd->base - m->framebuffer->base;
93 if (ioctl(m->framebuffer->fd, FBIOPUT_VSCREENINFO, &m->info) == -1) {
115 if (module->framebuffer) {
323 * map the framebuffer
331 module->framebuffer = new private_handle_t(fd, fbSize,
337 ALOGE("Error mapping the framebuffer (%s)", strerror(errno));
341 module->framebuffer->base = uintptr_t(vaddr);
345 ioctl(module->framebuffer->fd, MSMFB_OVERLAY_VSYNC_CTRL,
  /hardware/qcom/display/msm8226/libgralloc/
framebuffer.cpp 91 m->framebuffer->base);
94 if (ioctl(m->framebuffer->fd, FBIOPUT_VSCREENINFO, &m->info) == -1) {
116 if (module->framebuffer) {
324 * map the framebuffer
332 module->framebuffer = new private_handle_t(fd, fbSize,
338 ALOGE("Error mapping the framebuffer (%s)", strerror(errno));
342 module->framebuffer->base = uint64_t(vaddr);
346 ioctl(module->framebuffer->fd, MSMFB_OVERLAY_VSYNC_CTRL,
  /hardware/qcom/display/msm8960/libgralloc/
framebuffer.cpp 91 const size_t offset = hnd->base - m->framebuffer->base;
94 if (ioctl(m->framebuffer->fd, FBIOPUT_VSCREENINFO, &m->info) == -1) {
113 if (module->framebuffer) {
309 * map the framebuffer
318 module->framebuffer = new private_handle_t(fd, fbSize,
324 ALOGE("Error mapping the framebuffer (%s)", strerror(errno));
327 module->framebuffer->base = intptr_t(vaddr);
332 ioctl(module->framebuffer->fd, MSMFB_OVERLAY_VSYNC_CTRL,
  /hardware/qcom/display/msm8974/libgralloc/
framebuffer.cpp 91 const size_t offset = hnd->base - m->framebuffer->base;
94 if (ioctl(m->framebuffer->fd, FBIOPUT_VSCREENINFO, &m->info) == -1) {
113 if (module->framebuffer) {
309 * map the framebuffer
318 module->framebuffer = new private_handle_t(fd, fbSize,
324 ALOGE("Error mapping the framebuffer (%s)", strerror(errno));
327 module->framebuffer->base = intptr_t(vaddr);
332 ioctl(module->framebuffer->fd, MSMFB_OVERLAY_VSYNC_CTRL,
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp 201 GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer){
205 GLuint globalFrameBufferName = framebuffer;
206 if(framebuffer && ctx->shareGroup().Ptr()){
207 globalFrameBufferName = ctx->shareGroup()->getGlobalName(FRAMEBUFFER,framebuffer);
208 //if framebuffer wasn't generated before,generate one
210 ctx->shareGroup()->genName(FRAMEBUFFER,framebuffer);
211 ctx->shareGroup()->setObjectData(FRAMEBUFFER, framebuffer,
    [all...]
  /sdk/emulator/opengl/host/libs/libOpenglRender/
RenderThread.cpp 24 #include "FrameBuffer.h"
155 FrameBuffer::getFB()->bindContext(0, 0, 0);
  /external/chromium_org/content/browser/renderer_host/
software_frame_manager.h 71 // This holds the current software framebuffer.
  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_copy_texture_chromium.h 23 // via glCopyTexImage2D() or a blit to a framebuffer object.
  /external/chromium_org/media/cast/net/rtp/
framer.cc 65 linked_ptr<FrameBuffer> frame_info(new FrameBuffer);
262 bool Framer::ContinuousFrame(FrameBuffer* frame) const {
269 bool Framer::DecodableFrame(FrameBuffer* frame) const {
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/
DrawingBuffer.cpp 258 // It appears safe to overwrite the context's framebuffer binding in the Discard case since there will always be a
259 // WebGLRenderingContext::clearIfComposited() call made before the next draw call which restores the framebuffer binding.
260 // If this stops being true at some point, we should track the current framebuffer binding in the DrawingBuffer and restore
499 Platform3DObject DrawingBuffer::framebuffer() const function in class:blink::DrawingBuffer
553 Platform3DObject framebuffer = m_context->createFramebuffer(); local
554 m_context->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
558 paintFramebufferToCanvas(framebuffer, size().width(), size().height(), !m_actualAttributes.premultipliedAlpha, imageBuffer);
559 m_context->deleteFramebuffer(framebuffer);
560 // Since we're using the same context as WebGL, we have to restore any state we change (in this case, just the framebuffer binding).
    [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/
Texture.h 38 class Framebuffer;
75 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
123 void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
166 void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
  /external/chromium_org/third_party/angle/tests/angle_tests/
TransformFeedbackTest.cpp 95 // Set a viewport that would result in no pixels being written to the framebuffer and draw
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
descrip.mms 53 framebuffer.c \
128 framebuffer.obj,\
212 framebuffer.obj : framebuffer.c
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_cb_readpixels.c 41 * framebuffer surfaces) and flush the bitmap cache prior to reading.
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
NOTES 52 pixel- level interfaces to a framebuffer, with a few additional hooks

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