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      1 //
      2 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 // Texture.h: Defines the abstract gl::Texture class and its concrete derived
      8 // classes Texture2D and TextureCubeMap. Implements GL texture objects and
      9 // related functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
     10 
     11 #ifndef LIBGLESV2_TEXTURE_H_
     12 #define LIBGLESV2_TEXTURE_H_
     13 
     14 #include "common/debug.h"
     15 #include "common/RefCountObject.h"
     16 #include "libGLESv2/angletypes.h"
     17 #include "libGLESv2/constants.h"
     18 #include "libGLESv2/renderer/TextureImpl.h"
     19 #include "libGLESv2/Caps.h"
     20 
     21 #include "angle_gl.h"
     22 
     23 #include <vector>
     24 
     25 namespace egl
     26 {
     27 class Surface;
     28 }
     29 
     30 namespace rx
     31 {
     32 class TextureStorageInterface;
     33 class Image;
     34 }
     35 
     36 namespace gl
     37 {
     38 class Framebuffer;
     39 class FramebufferAttachment;
     40 struct ImageIndex;
     41 
     42 bool IsMipmapFiltered(const gl::SamplerState &samplerState);
     43 
     44 class Texture : public RefCountObject
     45 {
     46   public:
     47     Texture(rx::TextureImpl *impl, GLuint id, GLenum target);
     48 
     49     virtual ~Texture();
     50 
     51     GLenum getTarget() const;
     52 
     53     const SamplerState &getSamplerState() const { return mSamplerState; }
     54     SamplerState &getSamplerState() { return mSamplerState; }
     55     void getSamplerStateWithNativeOffset(SamplerState *sampler);
     56 
     57     void setUsage(GLenum usage);
     58     GLenum getUsage() const;
     59 
     60     GLint getBaseLevelWidth() const;
     61     GLint getBaseLevelHeight() const;
     62     GLint getBaseLevelDepth() const;
     63     GLenum getBaseLevelInternalFormat() const;
     64 
     65     GLsizei getWidth(const ImageIndex &index) const;
     66     GLsizei getHeight(const ImageIndex &index) const;
     67     GLenum getInternalFormat(const ImageIndex &index) const;
     68     GLenum getActualFormat(const ImageIndex &index) const;
     69 
     70     virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const = 0;
     71 
     72     rx::TextureStorage *getNativeTexture();
     73 
     74     virtual void generateMipmaps();
     75     virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
     76 
     77     unsigned int getTextureSerial();
     78 
     79     bool isImmutable() const;
     80     int immutableLevelCount();
     81 
     82     rx::TextureImpl *getImplementation() { return mTexture; }
     83     const rx::TextureImpl *getImplementation() const { return mTexture; }
     84 
     85     static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1);   // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
     86 
     87   protected:
     88     int mipLevels() const;
     89 
     90     rx::TextureImpl *mTexture;
     91 
     92     SamplerState mSamplerState;
     93     GLenum mUsage;
     94 
     95     bool mImmutable;
     96 
     97     GLenum mTarget;
     98 
     99     const rx::Image *getBaseLevelImage() const;
    100 
    101   private:
    102     DISALLOW_COPY_AND_ASSIGN(Texture);
    103 };
    104 
    105 class Texture2D : public Texture
    106 {
    107   public:
    108     Texture2D(rx::TextureImpl *impl, GLuint id);
    109 
    110     virtual ~Texture2D();
    111 
    112     GLsizei getWidth(GLint level) const;
    113     GLsizei getHeight(GLint level) const;
    114     GLenum getInternalFormat(GLint level) const;
    115     GLenum getActualFormat(GLint level) const;
    116     bool isCompressed(GLint level) const;
    117     bool isDepth(GLint level) const;
    118 
    119     void setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
    120     void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
    121     void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
    122     void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
    123     void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
    124     void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
    125 
    126     virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const;
    127     virtual void bindTexImage(egl::Surface *surface);
    128     virtual void releaseTexImage();
    129 
    130     virtual void generateMipmaps();
    131 
    132   private:
    133     DISALLOW_COPY_AND_ASSIGN(Texture2D);
    134 
    135     bool isMipmapComplete() const;
    136     bool isLevelComplete(int level) const;
    137 
    138     egl::Surface *mSurface;
    139 };
    140 
    141 class TextureCubeMap : public Texture
    142 {
    143   public:
    144     TextureCubeMap(rx::TextureImpl *impl, GLuint id);
    145 
    146     virtual ~TextureCubeMap();
    147 
    148     GLsizei getWidth(GLenum target, GLint level) const;
    149     GLsizei getHeight(GLenum target, GLint level) const;
    150     GLenum getInternalFormat(GLenum target, GLint level) const;
    151     GLenum getActualFormat(GLenum target, GLint level) const;
    152     bool isCompressed(GLenum target, GLint level) const;
    153     bool isDepth(GLenum target, GLint level) const;
    154 
    155     void setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
    156     void setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
    157     void setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
    158     void setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
    159     void setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
    160     void setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
    161 
    162     void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
    163 
    164     void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
    165     void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
    166     void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
    167     void storage(GLsizei levels, GLenum internalformat, GLsizei size);
    168 
    169     virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const;
    170 
    171     bool isCubeComplete() const;
    172 
    173     static int targetToLayerIndex(GLenum target);
    174     static GLenum layerIndexToTarget(GLint layer);
    175 
    176   private:
    177     DISALLOW_COPY_AND_ASSIGN(TextureCubeMap);
    178 
    179     bool isMipmapComplete() const;
    180     bool isFaceLevelComplete(int faceIndex, int level) const;
    181 };
    182 
    183 class Texture3D : public Texture
    184 {
    185   public:
    186     Texture3D(rx::TextureImpl *impl, GLuint id);
    187 
    188     virtual ~Texture3D();
    189 
    190     GLsizei getWidth(GLint level) const;
    191     GLsizei getHeight(GLint level) const;
    192     GLsizei getDepth(GLint level) const;
    193     GLenum getInternalFormat(GLint level) const;
    194     GLenum getActualFormat(GLint level) const;
    195     bool isCompressed(GLint level) const;
    196     bool isDepth(GLint level) const;
    197 
    198     void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
    199     void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
    200     void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
    201     void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
    202     void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
    203 
    204     virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const;
    205 
    206   private:
    207     DISALLOW_COPY_AND_ASSIGN(Texture3D);
    208 
    209     bool isMipmapComplete() const;
    210     bool isLevelComplete(int level) const;
    211 };
    212 
    213 class Texture2DArray : public Texture
    214 {
    215   public:
    216     Texture2DArray(rx::TextureImpl *impl, GLuint id);
    217 
    218     virtual ~Texture2DArray();
    219 
    220     GLsizei getWidth(GLint level) const;
    221     GLsizei getHeight(GLint level) const;
    222     GLsizei getLayers(GLint level) const;
    223     GLenum getInternalFormat(GLint level) const;
    224     GLenum getActualFormat(GLint level) const;
    225     bool isCompressed(GLint level) const;
    226     bool isDepth(GLint level) const;
    227 
    228     void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
    229     void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
    230     void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
    231     void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
    232     void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
    233 
    234     virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const;
    235 
    236   private:
    237     DISALLOW_COPY_AND_ASSIGN(Texture2DArray);
    238 
    239     bool isMipmapComplete() const;
    240     bool isLevelComplete(int level) const;
    241 };
    242 
    243 }
    244 
    245 #endif   // LIBGLESV2_TEXTURE_H_
    246