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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
Blit9.cpp 15 #include "libGLESv2/Framebuffer.h"
211 bool Blit9::copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level)
215 gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
247 bool Blit9::copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level)
251 gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
  /external/deqp/modules/gles3/functional/
es3fPixelBufferObjectTests.cpp 388 GLuint framebuffer = 0; local
394 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, framebuffer));
399 GLU_CHECK_CALL(glGenFramebuffers(1, &framebuffer));
405 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, framebuffer));
556 if (framebuffer)
557 GLU_CHECK_CALL(glDeleteFramebuffers(1, &framebuffer));
599 TestCaseGroup* nativeFramebufferGroup = new TestCaseGroup(m_context, "native", "Tests with reading from native framebuffer");
es3fScissorTests.cpp 115 addChild(createFramebufferBlitTest(tc, rc, "framebuffer_blit_center", "Blit to default framebuffer, scissor away edges", Vec4(0.1f, 0.1f, 0.8f, 0.8f)));
116 addChild(createFramebufferBlitTest(tc, rc, "framebuffer_blit_corner", "Blit to default framebuffer, scissor all but a corner", Vec4(0.6f, 0.6f, 0.5f, 0.5f)));
117 addChild(createFramebufferBlitTest(tc, rc, "framebuffer_blit_none", "Blit to default framebuffer, scissor area outside screen", Vec4(1.6f, 0.6f, 0.5f, 0.5f)));
  /external/qemu/android/camera/
camera-capture-linux.c 61 /* Describes a framebuffer. */
63 /* Framebuffer data. */
65 /* Framebuffer data size. */
343 /* Allocate framebuffer array. */
346 E("%s: Not enough memory to allocate framebuffer array", __FUNCTION__);
350 /* Map every framebuffer to the shared memory, and queue it
354 /* Map framebuffer. */
420 /* Allocate framebuffer array. */
423 E("%s: Not enough memory to allocate framebuffer array", __FUNCTION__);
435 E("%s: Not enough memory to allocate framebuffer", __FUNCTION__)
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  /cts/suite/cts/deviceTests/browserbench/assets/octane/
gbemu.js     [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/include/
svga_reg.h 48 #define SVGA_CURSOR_ON_REMOVE_FROM_FB 0x2 /* Remove the cursor from the framebuffer because we need to see what's under it */
49 #define SVGA_CURSOR_ON_RESTORE_TO_FB 0x3 /* Put the cursor back in the framebuffer so the user can see it */
52 * The maximum framebuffer size that can traced for e.g. guests in VESA mode.
180 * device and the driver: the FIFO ('MEM') and the framebuffer. GMRs
183 * new alternative to framebuffer memory, usable for both 2D and 3D
259 * Special GMR IDs, allowing SVGAGuestPtrs to point to framebuffer
263 * Using the guest framebuffer (GFB) at BAR1 for general purpose DMA
268 #define SVGA_GMR_FRAMEBUFFER ((uint32) -2) // Guest Framebuffer (GFB)
320 * format of the legacy guest framebuffer (GFB) or the current
674 * framebuffer (GFB) and all commands that work only with the GFB
    [all...]
  /external/mesa3d/src/gallium/drivers/svga/include/
svga_reg.h 48 #define SVGA_CURSOR_ON_REMOVE_FROM_FB 0x2 /* Remove the cursor from the framebuffer because we need to see what's under it */
49 #define SVGA_CURSOR_ON_RESTORE_TO_FB 0x3 /* Put the cursor back in the framebuffer so the user can see it */
52 * The maximum framebuffer size that can traced for e.g. guests in VESA mode.
180 * device and the driver: the FIFO ('MEM') and the framebuffer. GMRs
183 * new alternative to framebuffer memory, usable for both 2D and 3D
259 * Special GMR IDs, allowing SVGAGuestPtrs to point to framebuffer
263 * Using the guest framebuffer (GFB) at BAR1 for general purpose DMA
268 #define SVGA_GMR_FRAMEBUFFER ((uint32) -2) // Guest Framebuffer (GFB)
320 * format of the legacy guest framebuffer (GFB) or the current
674 * framebuffer (GFB) and all commands that work only with the GFB
    [all...]
  /external/qemu/docs/
GOLDFISH-VIRTUAL-HARDWARE.TXT 380 V. Goldfish framebuffer:
392 0x00 GET_WIDTH R: Read framebuffer width in pixels.
393 0x04 GET_HEIGHT R: Read framebuffer height in pixels.
399 0x1c GET_PHYS_WIDTH R: Read framebuffer width in millimeters.
400 0x20 GET_PHYS_HEIGHT R: Read framebuffer height in millimeters.
401 0x24 GET_FORMAT R: Read framebuffer pixel format.
403 The framebuffer device is a bit peculiar, because it uses, in addition to the
407 The emulator is responsible for displaying the framebuffer content in its UI
410 IMPORTANT NOTE: When GPU emulation is enabled, the framebuffer will typically
417 On boot, the kernel will read various properties of the framebuffer
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_state_framebuffer.c 45 const struct pipe_framebuffer_state *curr = &svga->curr.framebuffer;
46 struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
109 struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
153 "hw framebuffer state",
181 float fb_width = svga->curr.framebuffer.width;
182 float fb_height = svga->curr.framebuffer.height;
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/wgl/
stw_context.c 161 * format from the framebuffer.
361 * format in some cases, so we must create a framebuffer for those here
375 /* Bind the new framebuffer */
398 /* Unreference the previous framebuffer if any. It must be done after
409 * Flush the current context if it is bound to the framebuffer.
422 * Notify the current context that the framebuffer has become invalid.
  /external/mesa3d/src/gallium/drivers/svga/
svga_state_framebuffer.c 45 const struct pipe_framebuffer_state *curr = &svga->curr.framebuffer;
46 struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
109 struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
153 "hw framebuffer state",
181 float fb_width = svga->curr.framebuffer.width;
182 float fb_height = svga->curr.framebuffer.height;
  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_context.c 161 * format from the framebuffer.
361 * format in some cases, so we must create a framebuffer for those here
375 /* Bind the new framebuffer */
398 /* Unreference the previous framebuffer if any. It must be done after
409 * Flush the current context if it is bound to the framebuffer.
422 * Notify the current context that the framebuffer has become invalid.
  /external/qemu/distrib/sdl-1.2.15/src/video/qtopia/
SDL_QWin.cc 167 // write to framebuffer
244 uchar *fb = (uchar*)my_painter->frameBuffer();
274 ushort *fb = (ushort*)my_painter->frameBuffer();
280 uchar *fb = (uchar*)my_painter->frameBuffer();
304 uchar *fb = (uchar*)my_painter->frameBuffer();
328 ushort *fb = (ushort*)my_painter->frameBuffer();
  /external/chromium_org/third_party/WebKit/Source/platform/image-decoders/
ImageFrame.h 47 DisposeNotSpecified, // Leave frame in framebuffer
48 DisposeKeep, // Leave frame in framebuffer
50 DisposeOverwritePrevious // Clear frame to previous framebuffer contents
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_scene.h 133 /* Framebuffer mappings - valid only between begin_rasterization()
142 /** the framebuffer to render the scene into */
164 * This basically the framebuffer size divided by tile size
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_vtbl.c 39 #include "main/framebuffer.h"
88 * Update the hardware state for drawing into a window or framebuffer object.
93 * Basically, this needs to be called any time the current framebuffer
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_context.c 294 /* release framebuffer surfaces */
296 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
298 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
  /external/chromium_org/ui/ozone/platform/dri/
hardware_display_controller.h 55 // encoder and connector. The CRTC determines which framebuffer to read, when
83 // same CRTC, so on scanout the same framebuffer will be displayed on both
113 // framebuffer for |primary| with |mode|.
  /external/chromium_org/ui/surface/
accelerated_surface_mac.cc 81 // Bind and unbind the framebuffer to make changes to the
87 // Copy the current framebuffer's contents into our "live" texture.
143 // Generate and bind the framebuffer object.
  /external/deqp/doc/testspecs/GLES2/
functional.lifetime.txt 93 framebuffer or a program) and attach another object (a texture,
104 (by reading a framebuffer's pixel contents or using a program for
111 (by drawing to a framebuffer) after deleting the attachment and creating
  /external/deqp/doc/testspecs/GLES3/
functional.lifetime.txt 106 framebuffer, vertex array, transform feedback, or program) and attach
116 (by reading a framebuffer's pixel contents or using a program or vertex
123 (by drawing to a framebuffer or by using a transform feedback) first
  /external/deqp/framework/opengl/simplereference/
sglrGLContext.cpp 60 // Setup base viewport. This offset is active when default framebuffer is active.
194 void GLContext::bindFramebuffer (deUint32 target, deUint32 framebuffer)
198 TCU_CHECK(framebuffer == 0 || framebuffer != defaultFbo);
202 if (isValidTarget && framebuffer != 0)
203 m_allocatedFbos.insert(framebuffer);
207 m_readFramebufferBinding = framebuffer;
210 m_drawFramebufferBinding = framebuffer;
212 if (framebuffer == 0) // Redirect 0 to platform-defined default framebuffer
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  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_scene.h 133 /* Framebuffer mappings - valid only between begin_rasterization()
142 /** the framebuffer to render the scene into */
164 * This basically the framebuffer size divided by tile size
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vtbl.c 39 #include "main/framebuffer.h"
88 * Update the hardware state for drawing into a window or framebuffer object.
93 * Basically, this needs to be called any time the current framebuffer
  /external/mesa3d/src/mesa/state_tracker/
st_context.c 294 /* release framebuffer surfaces */
296 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
298 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);

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