/external/deqp/framework/referencerenderer/ |
rrRasterizer.cpp | 149 // returns true if vertex is on the left side of the line 158 // returns true if vertex is on the right side of the line 167 // returns true if vertex is on the line 176 // returns true if vertex is on the line segment 424 * \param v0 Screen-space coordinates (x, y, z) and 1/w for vertex 0. 425 * \param v1 Screen-space coordinates (x, y, z) and 1/w for vertex 1. 426 * \param v2 Screen-space coordinates (x, y, z) and 1/w for vertex 2. [all...] |
/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_vertprog.c | 395 * Generate an R200 vertex program from Mesa's internal representation. 491 and 13 in a hw vertex prog. 493 (correspond to vertex normal/weight - maybe weight actually could be made vec4). 503 not possibe to use with vertex progs as it is lacking in vert prog specification) */ 781 /* fix up the broken vertex program of quake4 demo... */ [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/ |
u_gen_mipmap.c | 77 float vertices[4][2][4]; /**< vertex/texcoords for quad */ [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/ |
r300_state.c | [all...] |
r300_emit.c | 929 DBG(r300, DBG_SWTCL, "r300: Preparing vertex buffer %p for render, " 930 "vertex size %d\n", r300->vbo, 932 /* Set the pointer to our vertex buffer. The emitted values are this: [all...] |
/external/chromium_org/third_party/skia/src/gpu/ |
GrContext.cpp | 876 // TODO: consider making static vertex buffers for these cases. 877 // Hairline could be done by just adding closing vertex to 891 SkPoint* vertex = geo.positions(); local 896 setStrokeRectStrip(vertex, rect, width); 901 vertex[0].set(rect.fLeft, rect.fTop); 902 vertex[1].set(rect.fRight, rect.fTop); 903 vertex[2].set(rect.fRight, rect.fBottom); 904 vertex[3].set(rect.fLeft, rect.fBottom); 905 vertex[4].set(rect.fLeft, rect.fTop); [all...] |
GrAARectRenderer.cpp | 559 // Make verts point to vertex color and then set all the color and coverage vertex attrs values. [all...] |
/external/deqp/modules/gles31/functional/ |
es31fVertexAttributeBindingTests.cpp | 21 * \brief Vertex attribute binding tests. 291 << "Vertex position format:\n" 584 << "Vertex positions:\n" 586 << "Vertex offsets:\n" 588 << "Vertex colors:\n" 735 // write vertex position 793 // upload vertex data [all...] |
/external/mesa3d/src/gallium/auxiliary/util/ |
u_gen_mipmap.c | 77 float vertices[4][2][4]; /**< vertex/texcoords for quad */ [all...] |
/external/mesa3d/src/gallium/drivers/r300/ |
r300_state.c | [all...] |
r300_emit.c | 929 DBG(r300, DBG_SWTCL, "r300: Preparing vertex buffer %p for render, " 930 "vertex size %d\n", r300->vbo, 932 /* Set the pointer to our vertex buffer. The emitted values are this: [all...] |
/external/chromium_org/content/common/gpu/client/ |
gl_helper_scaling.cc | 57 // source texture and GL_ARRAY_BUFFER bound to a vertex 497 -1.0f, -1.0f, 0.0f, 0.0f, // vertex 0 498 1.0f, -1.0f, 1.0f, 0.0f, // vertex 1 499 -1.0f, 1.0f, 0.0f, 1.0f, // vertex 2 500 1.0f, 1.0f, 1.0f, 1.0f, }; // vertex 3 [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/ |
intel_tris.c | 30 * This file contains functions for managing the vertex buffer and emitting 296 * vertex format data that we've already uploaded through 310 OUT_BATCH(0); /* Beginning vertex index */ 383 * vertex in third position as required for flat shading. 622 #define VERTEX intelVertex [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
light.c | 64 * Set the provoking vertex (the vertex which specifies the prim's 65 * color when flat shading) to either the first or last vertex of the 771 FLUSH_CURRENT(ctx, 0); /* update ctx->Light.Material from vertex buffer */ 825 FLUSH_CURRENT(ctx, 0); /* update ctx->Light.Material from vertex buffer */ [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
prog_statevars.c | 47 * This function is used for ARB vertex/fragment programs. 452 /* for simpler per-vertex/pixel fog calcs. POW (for EXP/EXP2 fog) 623 * vertex/fragment program parameters (like "state.material.color") when [all...] |
/external/deqp/modules/gles3/functional/ |
es3fNegativeVertexArrayApiTests.cpp | 21 * \brief Negative Vertex Array API tests. 58 : TestCaseGroup(context, "vertex_array", "Negative Vertex Array API Cases") 157 m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated a non-zero vertex array object is bound, zero is bound to the GL_ARRAY_BUFFER buffer object binding point and the pointer argument is not NULL."); 200 m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated a non-zero vertex array object is bound, zero is bound to the GL_ARRAY_BUFFER buffer object binding point and the pointer argument is not NULL."); 242 m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if array is not zero or the name of an existing vertex array object."); [all...] |
/external/mesa3d/src/mesa/drivers/dri/i915/ |
intel_tris.c | 30 * This file contains functions for managing the vertex buffer and emitting 296 * vertex format data that we've already uploaded through 310 OUT_BATCH(0); /* Beginning vertex index */ 383 * vertex in third position as required for flat shading. 622 #define VERTEX intelVertex [all...] |
/external/mesa3d/src/mesa/main/ |
light.c | 64 * Set the provoking vertex (the vertex which specifies the prim's 65 * color when flat shading) to either the first or last vertex of the 771 FLUSH_CURRENT(ctx, 0); /* update ctx->Light.Material from vertex buffer */ 825 FLUSH_CURRENT(ctx, 0); /* update ctx->Light.Material from vertex buffer */ [all...] |
/external/mesa3d/src/mesa/program/ |
prog_statevars.c | 47 * This function is used for ARB vertex/fragment programs. 452 /* for simpler per-vertex/pixel fog calcs. POW (for EXP/EXP2 fog) 623 * vertex/fragment program parameters (like "state.material.color") when [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/docs/source/ |
tgsi.rst | [all...] |
/external/deqp/android/cts/ |
es31-lmp-mr1.txt | [all...] |
es31-lmp.txt | [all...] |
/external/mesa3d/src/gallium/docs/source/ |
tgsi.rst | [all...] |
/external/skia/src/gpu/ |
GrContext.cpp | 866 // TODO: consider making static vertex buffers for these cases. 867 // Hairline could be done by just adding closing vertex to 881 SkPoint* vertex = geo.positions(); local 886 setStrokeRectStrip(vertex, rect, width); 891 vertex[0].set(rect.fLeft, rect.fTop); 892 vertex[1].set(rect.fRight, rect.fTop); 893 vertex[2].set(rect.fRight, rect.fBottom); 894 vertex[3].set(rect.fLeft, rect.fBottom); 895 vertex[4].set(rect.fLeft, rect.fTop); [all...] |
/external/chromium_org/third_party/mesa/src/src/glsl/ |
ast_to_hir.cpp | 930 /* From section 7.1 (Vertex Shader Special Variables) of the [all...] |