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  /external/deqp/framework/referencerenderer/
rrRasterizer.cpp 149 // returns true if vertex is on the left side of the line
158 // returns true if vertex is on the right side of the line
167 // returns true if vertex is on the line
176 // returns true if vertex is on the line segment
424 * \param v0 Screen-space coordinates (x, y, z) and 1/w for vertex 0.
425 * \param v1 Screen-space coordinates (x, y, z) and 1/w for vertex 1.
426 * \param v2 Screen-space coordinates (x, y, z) and 1/w for vertex 2.
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  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_vertprog.c 395 * Generate an R200 vertex program from Mesa's internal representation.
491 and 13 in a hw vertex prog.
493 (correspond to vertex normal/weight - maybe weight actually could be made vec4).
503 not possibe to use with vertex progs as it is lacking in vert prog specification) */
781 /* fix up the broken vertex program of quake4 demo... */
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  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/
u_gen_mipmap.c 77 float vertices[4][2][4]; /**< vertex/texcoords for quad */
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/
r300_state.c     [all...]
r300_emit.c 929 DBG(r300, DBG_SWTCL, "r300: Preparing vertex buffer %p for render, "
930 "vertex size %d\n", r300->vbo,
932 /* Set the pointer to our vertex buffer. The emitted values are this:
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  /external/chromium_org/third_party/skia/src/gpu/
GrContext.cpp 876 // TODO: consider making static vertex buffers for these cases.
877 // Hairline could be done by just adding closing vertex to
891 SkPoint* vertex = geo.positions(); local
896 setStrokeRectStrip(vertex, rect, width);
901 vertex[0].set(rect.fLeft, rect.fTop);
902 vertex[1].set(rect.fRight, rect.fTop);
903 vertex[2].set(rect.fRight, rect.fBottom);
904 vertex[3].set(rect.fLeft, rect.fBottom);
905 vertex[4].set(rect.fLeft, rect.fTop);
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GrAARectRenderer.cpp 559 // Make verts point to vertex color and then set all the color and coverage vertex attrs values.
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  /external/deqp/modules/gles31/functional/
es31fVertexAttributeBindingTests.cpp 21 * \brief Vertex attribute binding tests.
291 << "Vertex position format:\n"
584 << "Vertex positions:\n"
586 << "Vertex offsets:\n"
588 << "Vertex colors:\n"
735 // write vertex position
793 // upload vertex data
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  /external/mesa3d/src/gallium/auxiliary/util/
u_gen_mipmap.c 77 float vertices[4][2][4]; /**< vertex/texcoords for quad */
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  /external/mesa3d/src/gallium/drivers/r300/
r300_state.c     [all...]
r300_emit.c 929 DBG(r300, DBG_SWTCL, "r300: Preparing vertex buffer %p for render, "
930 "vertex size %d\n", r300->vbo,
932 /* Set the pointer to our vertex buffer. The emitted values are this:
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  /external/chromium_org/content/common/gpu/client/
gl_helper_scaling.cc 57 // source texture and GL_ARRAY_BUFFER bound to a vertex
497 -1.0f, -1.0f, 0.0f, 0.0f, // vertex 0
498 1.0f, -1.0f, 1.0f, 0.0f, // vertex 1
499 -1.0f, 1.0f, 0.0f, 1.0f, // vertex 2
500 1.0f, 1.0f, 1.0f, 1.0f, }; // vertex 3
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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
intel_tris.c 30 * This file contains functions for managing the vertex buffer and emitting
296 * vertex format data that we've already uploaded through
310 OUT_BATCH(0); /* Beginning vertex index */
383 * vertex in third position as required for flat shading.
622 #define VERTEX intelVertex
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  /external/chromium_org/third_party/mesa/src/src/mesa/main/
light.c 64 * Set the provoking vertex (the vertex which specifies the prim's
65 * color when flat shading) to either the first or last vertex of the
771 FLUSH_CURRENT(ctx, 0); /* update ctx->Light.Material from vertex buffer */
825 FLUSH_CURRENT(ctx, 0); /* update ctx->Light.Material from vertex buffer */
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  /external/chromium_org/third_party/mesa/src/src/mesa/program/
prog_statevars.c 47 * This function is used for ARB vertex/fragment programs.
452 /* for simpler per-vertex/pixel fog calcs. POW (for EXP/EXP2 fog)
623 * vertex/fragment program parameters (like "state.material.color") when
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  /external/deqp/modules/gles3/functional/
es3fNegativeVertexArrayApiTests.cpp 21 * \brief Negative Vertex Array API tests.
58 : TestCaseGroup(context, "vertex_array", "Negative Vertex Array API Cases")
157 m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated a non-zero vertex array object is bound, zero is bound to the GL_ARRAY_BUFFER buffer object binding point and the pointer argument is not NULL.");
200 m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated a non-zero vertex array object is bound, zero is bound to the GL_ARRAY_BUFFER buffer object binding point and the pointer argument is not NULL.");
242 m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if array is not zero or the name of an existing vertex array object.");
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  /external/mesa3d/src/mesa/drivers/dri/i915/
intel_tris.c 30 * This file contains functions for managing the vertex buffer and emitting
296 * vertex format data that we've already uploaded through
310 OUT_BATCH(0); /* Beginning vertex index */
383 * vertex in third position as required for flat shading.
622 #define VERTEX intelVertex
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  /external/mesa3d/src/mesa/main/
light.c 64 * Set the provoking vertex (the vertex which specifies the prim's
65 * color when flat shading) to either the first or last vertex of the
771 FLUSH_CURRENT(ctx, 0); /* update ctx->Light.Material from vertex buffer */
825 FLUSH_CURRENT(ctx, 0); /* update ctx->Light.Material from vertex buffer */
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  /external/mesa3d/src/mesa/program/
prog_statevars.c 47 * This function is used for ARB vertex/fragment programs.
452 /* for simpler per-vertex/pixel fog calcs. POW (for EXP/EXP2 fog)
623 * vertex/fragment program parameters (like "state.material.color") when
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  /external/chromium_org/third_party/mesa/src/src/gallium/docs/source/
tgsi.rst     [all...]
  /external/deqp/android/cts/
es31-lmp-mr1.txt     [all...]
es31-lmp.txt     [all...]
  /external/mesa3d/src/gallium/docs/source/
tgsi.rst     [all...]
  /external/skia/src/gpu/
GrContext.cpp 866 // TODO: consider making static vertex buffers for these cases.
867 // Hairline could be done by just adding closing vertex to
881 SkPoint* vertex = geo.positions(); local
886 setStrokeRectStrip(vertex, rect, width);
891 vertex[0].set(rect.fLeft, rect.fTop);
892 vertex[1].set(rect.fRight, rect.fTop);
893 vertex[2].set(rect.fRight, rect.fBottom);
894 vertex[3].set(rect.fLeft, rect.fBottom);
895 vertex[4].set(rect.fLeft, rect.fTop);
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  /external/chromium_org/third_party/mesa/src/src/glsl/
ast_to_hir.cpp 930 /* From section 7.1 (Vertex Shader Special Variables) of the
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