HomeSort by relevance Sort by last modified time
    Searched full:vertex (Results 326 - 350 of 2018) sorted by null

<<11121314151617181920>>

  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_points.c 44 * Compute point size for each vertex from the vertex eye-space Z
46 * Only done when point size attenuation is enabled and vertex program is
  /external/chromium_org/third_party/skia/src/gpu/
GrOptDrawState.h 92 * This function takes in a flag and removes the corresponding fixed function vertex attributes.
94 * set, then vertex attributes with binding (GrVertexAttribute)i will be removed.
99 * Alter the OptDrawState (adjusting stages, vertex attribs, flags, etc.) based on the
  /external/mesa3d/docs/
relnotes-7.0.2.html 42 <li>Fixed a vertex buffer wrapping issue (bug 9962)
50 <li>Fixed x86-64 vertex transformation bug (12216)
52 <li>Parsing of state.texgen in ARB vertex/fragment programs didn't work (bug 12313)
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_vbuf.h 30 * Vertex buffer drawing stage.
49 * Interface for hardware vertex buffer rendering.
72 * Get the hardware vertex format.
  /external/mesa3d/src/gallium/auxiliary/rbug/
rbug_context.c 238 rbug_shader_t vertex,
252 LEN(8); /* vertex */
268 WRITE(8, rbug_shader_t, vertex); /* vertex */
371 rbug_shader_t vertex,
389 LEN(8); /* vertex */
407 WRITE(8, rbug_shader_t, vertex); /* vertex */
624 READ(8, rbug_shader_t, vertex); /* vertex */
    [all...]
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_draw_arrays.c 78 /* Map vertex buffers */
109 /* unmap vertex/index buffers - will cause draw module to flush */
120 * TODO: Flush only when a user vertex/index buffer is present
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tri/
d3d11tri.cpp 31 struct vertex { struct
36 static struct vertex vertices[3] =
66 // inverse order to make sure the implementation can properly parse the vertex shader signature
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_gs.h 84 * Register holding streamed vertex buffer pointers -- see the Sandy
90 struct brw_reg vertex[MAX_GS_VERTS]; member in struct:brw_gs_compile::__anon11464
101 /* Number of registers used to store vertex data */
  /external/mesa3d/src/mesa/tnl/
t_vb_light.c 51 * Information for updating current material attributes from vertex color,
55 const GLfloat *ptr; /* points to src vertex color (in VB array) */
56 GLuint stride; /* stride to next vertex color (bytes) */
58 GLuint size; /* vertex/color size: 1, 2, 3 or 4 */
97 * V = vertex position
192 * This function copies the vertex's color to the material attributes
194 * It's called per-vertex in the lighting loop.
204 /* increment src vertex color pointer */
219 * Return number of material attributes which will track vertex color.
231 * track vertex color. Override the material attribute's pointe
    [all...]
t_vb_points.c 44 * Compute point size for each vertex from the vertex eye-space Z
46 * Only done when point size attenuation is enabled and vertex program is
  /frameworks/base/rs/java/android/renderscript/
ProgramFragment.java 26 * that describes the constants used by the program. Similar to the vertex programs,
32 * Communication between the vertex and fragment programs is handled internally in the
34 * varTex0, the GLSL code inside the program vertex must provide it.
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/
r300_vs.c 89 /* Draw does clip vertex for us. */
91 fprintf(stderr, "r300 VP: cannot handle clip vertex output.\n");
96 fprintf(stderr, "r300 VP: unknown vertex output semantic: %i.\n",
132 * If the vertex program doesn't write all 4 colors, lets
187 /* Make a simple vertex shader which outputs (0, 0, 0, 1),
229 DBG(r300, DBG_VP, "r300: Initial vertex program\n");
  /external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/
tri-gs.c 31 struct vertex { struct
36 static struct vertex vertices[4] =
83 ve[0].src_offset = Offset(struct vertex, position);
85 ve[1].src_offset = Offset(struct vertex, color);
92 vbuf.stride = sizeof( struct vertex );
150 "4:MOV OUT[1], IN[0][1]\n" /* copy color from input vertex 0 */
  /external/chromium_org/third_party/mesa/src/src/mesa/x86/
sse_normal.S 70 MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
72 MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
132 MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
134 MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
225 MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
227 MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
sse_xform4.S 65 MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
66 MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
138 MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
140 MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
209 MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
210 MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
  /external/deqp/data/gles31/shaders/
linkage_tessellation_geometry_varying_types.test 13 vertex ""
83 vertex ""
153 vertex ""
223 vertex ""
293 vertex ""
363 vertex ""
433 vertex ""
503 vertex ""
573 vertex ""
643 vertex ""
    [all...]
  /external/mesa3d/src/gallium/drivers/r300/
r300_vs.c 89 /* Draw does clip vertex for us. */
91 fprintf(stderr, "r300 VP: cannot handle clip vertex output.\n");
96 fprintf(stderr, "r300 VP: unknown vertex output semantic: %i.\n",
132 * If the vertex program doesn't write all 4 colors, lets
187 /* Make a simple vertex shader which outputs (0, 0, 0, 1),
229 DBG(r300, DBG_VP, "r300: Initial vertex program\n");
  /external/mesa3d/src/gallium/tests/graw/
tri-gs.c 31 struct vertex { struct
36 static struct vertex vertices[4] =
83 ve[0].src_offset = Offset(struct vertex, position);
85 ve[1].src_offset = Offset(struct vertex, color);
92 vbuf.stride = sizeof( struct vertex );
150 "4:MOV OUT[1], IN[0][1]\n" /* copy color from input vertex 0 */
  /external/mesa3d/src/mesa/x86/
sse_normal.S 70 MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
72 MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
132 MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
134 MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
225 MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
227 MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
sse_xform4.S 65 MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
66 MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
138 MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
140 MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
209 MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
210 MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
TorusTest.java 81 "Geo test 25.6k geo heavy vertex",
82 "Geo test 51.2k geo heavy vertex",
83 "Geo test 204.8k geo raster load heavy vertex",
87 "Geo test 25.6k heavy fragment heavy vertex",
88 "Geo test 51.2k heavy fragment heavy vertex",
89 "Geo test 204.8k small tries heavy fragment heavy vertex"
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
MatrixPaletteRenderer.java 49 * This grid class is customized for the vertex data required for this
52 * The vertex and index data are held in VBO objects because on most
53 * GPUs VBO objects are the fastest way of rendering static vertex
59 // Size of vertex data elements in bytes:
63 // Vertex structure:
77 // These buffers are used to hold the vertex and index data while
182 // Generate a the vertex and element buffer IDs
189 // Upload the vertex data
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
GLVertex.java 26 final short index; // index in vertex table
74 // skip to location of vertex in mVertex buffer
  /development/samples/Snake/src/com/example/android/snake/
BackgroundView.java 60 // Colors for each vertex
64 // Set color for all vertex points to current triangle color
  /external/chromium_org/gpu/command_buffer/client/
vertex_array_object_manager.h 22 // VertexArrayObjectManager manages vertex array objects on the client side
47 // Binds a vertex array.

Completed in 1069 milliseconds

<<11121314151617181920>>