/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererElevenShaderTest.java | 25 private String fragmentShaderCode = Vertex.successfulcompile_vertex;
|
Vertex.java | 18 public class Vertex {
|
/external/chromium_org/cc/layers/ |
ui_resource_layer.h | 35 // Sets an opacity value per vertex. It will be multiplied by the layer
|
/external/chromium_org/gpu/command_buffer/tests/ |
gl_test_utils.h | 38 // Make a 6 vertex colors.
|
/external/chromium_org/third_party/angle/src/libGLESv2/ |
Buffer.h | 7 // Buffer.h: Defines the gl::Buffer class, representing storage of vertex and/or
|
VertexAttribute.cpp | 6 // Implementation of the state class for mananging GLES 3 Vertex Array Objects.
|
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
copyvertex.h | 7 // copyvertex.h: Defines vertex buffer copying and conversion functions
|
/external/chromium_org/third_party/angle/tests/angle_tests/ |
ProgramBinaryTest.cpp | 64 // should not internally cause a vertex shader recompile (for conversion).
|
/external/chromium_org/third_party/mesa/src/src/gallium/docs/source/ |
screen.rst | 52 * ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent 57 the vertex and fragment shader, inclusive. 82 in the vertex shader. 84 per-instance vertex attribs. 93 outputting unclamped vertex colors from a vertex shader. If unsupported, 94 the vertex colors are always clamped. This is the default for DX9 hardware. 96 clamping vertex colors when they come out of a vertex shader, as specified 98 the vertex colors are never clamped. This is the default for DX10 hardware [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nvc0/ |
nvc0_context.h | 116 struct nvc0_vertex_stateobj *vertex; member in struct:nvc0_context 131 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ 132 uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */ 134 uint32_t instance_off; /* current base vertex for instanced arrays */
|
nvc0_stateobj.h | 60 unsigned size; /* size of vertex in bytes (when packed) */
|
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
sp_context.h | 107 /** Mapped vertex buffers */ 114 /** Vertex format */ 118 /** Which vertex shader output slot contains point size */ 181 * Texture caches for vertex, fragment, geometry stages.
|
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/ |
svga_state_vs.c | 71 * If we fail to compile a vertex shader we'll use a dummy/fallback shader 72 * that simply emits a (0,0,0,1) vertex position. 117 debug_printf("Failed to compile vertex shader, using dummy shader instead.\n"); 211 "vertex shader (hwtnl)",
|
/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/ |
110.frag | 4 * "The bias parameter is not accepted in a vertex shader."
|
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/ |
radeon_buffer_objects.h | 36 * Radeon vertex/pixel buffer object, derived from Mesa's gl_buffer_object.
|
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
state.c | 76 /* These _Enabled flags indicate if the user-defined ARB/NV vertex/fragment 90 * Update the ctx->Vertex/Geometry/FragmentProgram._Current pointers to point 100 * \return bitfield which will indicate _NEW_PROGRAM state if a new vertex 121 * 1. OpenGL 2.0/ARB vertex/fragment shaders 122 * 2. ARB/NV vertex/fragment programs 125 * Note: it's possible for a vertex shader to get used with a fragment 180 /* Examine vertex program after fragment program as 186 /* Use GLSL vertex shader */ 191 /* Use user-defined vertex program */ 196 /* Use vertex program generated from fixed-function state * [all...] |
/external/chromium_org/third_party/skia/src/core/ |
SkVertState.h | 24 * Construct a VertState from a vertex count, index array, and index count.
|
/external/chromium_org/tools/perf/page_sets/data/ |
tough_webgl_cases.json | 7 "http://www.khronos.org/registry/webgl/sdk/demos/google/nvidia-vertex-buffer-object/index.html",
|
/external/eigen/Eigen/src/SparseCore/ |
SparseColEtree.h | 38 /** Find the root of the tree/set containing the vertex i : Use Path halving */ 91 centered at its first vertex, which has the same fill. */ 127 * Depth-first search from vertex n. No recursion. 197 // Depth-first search from dummy root vertex #n
|
/external/llvm/test/CodeGen/R600/ |
vtx-fetch-branch.ll | 3 ; This tests for a bug where vertex fetch clauses right before an ENDIF
|
/external/mesa3d/src/gallium/docs/source/ |
screen.rst | 52 * ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent 57 the vertex and fragment shader, inclusive. 82 in the vertex shader. 84 per-instance vertex attribs. 93 outputting unclamped vertex colors from a vertex shader. If unsupported, 94 the vertex colors are always clamped. This is the default for DX9 hardware. 96 clamping vertex colors when they come out of a vertex shader, as specified 98 the vertex colors are never clamped. This is the default for DX10 hardware [all...] |
/external/mesa3d/src/gallium/drivers/nvc0/ |
nvc0_context.h | 116 struct nvc0_vertex_stateobj *vertex; member in struct:nvc0_context 131 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ 132 uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */ 134 uint32_t instance_off; /* current base vertex for instanced arrays */
|
nvc0_stateobj.h | 60 unsigned size; /* size of vertex in bytes (when packed) */
|
/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_context.h | 107 /** Mapped vertex buffers */ 114 /** Vertex format */ 118 /** Which vertex shader output slot contains point size */ 181 * Texture caches for vertex, fragment, geometry stages.
|
/external/mesa3d/src/gallium/drivers/svga/ |
svga_state_vs.c | 71 * If we fail to compile a vertex shader we'll use a dummy/fallback shader 72 * that simply emits a (0,0,0,1) vertex position. 117 debug_printf("Failed to compile vertex shader, using dummy shader instead.\n"); 211 "vertex shader (hwtnl)",
|