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  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererElevenShaderTest.java 25 private String fragmentShaderCode = Vertex.successfulcompile_vertex;
Vertex.java 18 public class Vertex {
  /external/chromium_org/cc/layers/
ui_resource_layer.h 35 // Sets an opacity value per vertex. It will be multiplied by the layer
  /external/chromium_org/gpu/command_buffer/tests/
gl_test_utils.h 38 // Make a 6 vertex colors.
  /external/chromium_org/third_party/angle/src/libGLESv2/
Buffer.h 7 // Buffer.h: Defines the gl::Buffer class, representing storage of vertex and/or
VertexAttribute.cpp 6 // Implementation of the state class for mananging GLES 3 Vertex Array Objects.
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
copyvertex.h 7 // copyvertex.h: Defines vertex buffer copying and conversion functions
  /external/chromium_org/third_party/angle/tests/angle_tests/
ProgramBinaryTest.cpp 64 // should not internally cause a vertex shader recompile (for conversion).
  /external/chromium_org/third_party/mesa/src/src/gallium/docs/source/
screen.rst 52 * ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent
57 the vertex and fragment shader, inclusive.
82 in the vertex shader.
84 per-instance vertex attribs.
93 outputting unclamped vertex colors from a vertex shader. If unsupported,
94 the vertex colors are always clamped. This is the default for DX9 hardware.
96 clamping vertex colors when they come out of a vertex shader, as specified
98 the vertex colors are never clamped. This is the default for DX10 hardware
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nvc0/
nvc0_context.h 116 struct nvc0_vertex_stateobj *vertex; member in struct:nvc0_context
131 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
132 uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */
134 uint32_t instance_off; /* current base vertex for instanced arrays */
nvc0_stateobj.h 60 unsigned size; /* size of vertex in bytes (when packed) */
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_context.h 107 /** Mapped vertex buffers */
114 /** Vertex format */
118 /** Which vertex shader output slot contains point size */
181 * Texture caches for vertex, fragment, geometry stages.
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_state_vs.c 71 * If we fail to compile a vertex shader we'll use a dummy/fallback shader
72 * that simply emits a (0,0,0,1) vertex position.
117 debug_printf("Failed to compile vertex shader, using dummy shader instead.\n");
211 "vertex shader (hwtnl)",
  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/
110.frag 4 * "The bias parameter is not accepted in a vertex shader."
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_buffer_objects.h 36 * Radeon vertex/pixel buffer object, derived from Mesa's gl_buffer_object.
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
state.c 76 /* These _Enabled flags indicate if the user-defined ARB/NV vertex/fragment
90 * Update the ctx->Vertex/Geometry/FragmentProgram._Current pointers to point
100 * \return bitfield which will indicate _NEW_PROGRAM state if a new vertex
121 * 1. OpenGL 2.0/ARB vertex/fragment shaders
122 * 2. ARB/NV vertex/fragment programs
125 * Note: it's possible for a vertex shader to get used with a fragment
180 /* Examine vertex program after fragment program as
186 /* Use GLSL vertex shader */
191 /* Use user-defined vertex program */
196 /* Use vertex program generated from fixed-function state *
    [all...]
  /external/chromium_org/third_party/skia/src/core/
SkVertState.h 24 * Construct a VertState from a vertex count, index array, and index count.
  /external/chromium_org/tools/perf/page_sets/data/
tough_webgl_cases.json 7 "http://www.khronos.org/registry/webgl/sdk/demos/google/nvidia-vertex-buffer-object/index.html",
  /external/eigen/Eigen/src/SparseCore/
SparseColEtree.h 38 /** Find the root of the tree/set containing the vertex i : Use Path halving */
91 centered at its first vertex, which has the same fill. */
127 * Depth-first search from vertex n. No recursion.
197 // Depth-first search from dummy root vertex #n
  /external/llvm/test/CodeGen/R600/
vtx-fetch-branch.ll 3 ; This tests for a bug where vertex fetch clauses right before an ENDIF
  /external/mesa3d/src/gallium/docs/source/
screen.rst 52 * ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent
57 the vertex and fragment shader, inclusive.
82 in the vertex shader.
84 per-instance vertex attribs.
93 outputting unclamped vertex colors from a vertex shader. If unsupported,
94 the vertex colors are always clamped. This is the default for DX9 hardware.
96 clamping vertex colors when they come out of a vertex shader, as specified
98 the vertex colors are never clamped. This is the default for DX10 hardware
    [all...]
  /external/mesa3d/src/gallium/drivers/nvc0/
nvc0_context.h 116 struct nvc0_vertex_stateobj *vertex; member in struct:nvc0_context
131 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
132 uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */
134 uint32_t instance_off; /* current base vertex for instanced arrays */
nvc0_stateobj.h 60 unsigned size; /* size of vertex in bytes (when packed) */
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_context.h 107 /** Mapped vertex buffers */
114 /** Vertex format */
118 /** Which vertex shader output slot contains point size */
181 * Texture caches for vertex, fragment, geometry stages.
  /external/mesa3d/src/gallium/drivers/svga/
svga_state_vs.c 71 * If we fail to compile a vertex shader we'll use a dummy/fallback shader
72 * that simply emits a (0,0,0,1) vertex position.
117 debug_printf("Failed to compile vertex shader, using dummy shader instead.\n");
211 "vertex shader (hwtnl)",

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